Přidáno: 10. července 2013
Oil Rush is a good example of a game that is solid and well-thought out, but not necessarily fun. Yes, it's an indie. No, I'm not going to hold back. Bad is bad. Period.
The game takes place on the sea, with the occasional land objects (such as large rock pillars) and of course the RTS-bound structures. With that in mind, you generally shouldn't expect any framerate drops. Although lengthy gameplay does, for some reason, give me a frame hiccup from time to time.
It doesn't look bad, but it doesn't really stand out either. There's little compelling about the troops you build and the structures you defend. At this point, it's easy to disregard them as grunts or cannonfodder, which they often end up to be anyway. On top of that, it's not always easy to discern which troops are yours, as they only have a few stripes on them with your team's color.
The story is a typical slogan to how we are treating our planet badly. Global warming has flooded everything, and the planet is one now a huge ball of water.
While the voice actors have been recorded with proper gear, they seem utterly incapable of getting me engaged in the story. But their handling is even worse. At times, the subtitles strafe away from what's actually being said (so far it's been details) and some parts have even been cut off at the end. Hasn't this been playtested before release?
The gameplay starts out well enough. Instead of having freedom over the 'map', you now are limited to moving your troops between buildings. Select a building, select what kinds of troops you want to move, and how many. (you can only pick between 100%, 50% and 25%. Literally)
Depending on who owns the building, they'll either defend the building with their very lives or kill every hostile around before they take it over.
As for structures, you have a few, such as the Oil Rigs. These provide you with a constant supply of oil that fuel the creation of defensive structures and the usage of skills.
Then you have the military buildings, that constantly spew out their assigned troop until they are at their maximum. You generally start out with a building that spawns Jetski riders (with guns) and eventually move on to the more heavier stuff. Such as boats and heavy boats.
These military buildings, and these alone, also have five small building points around them, where you can building defensive structures. Generally, these are several types of turrets for several situations. You have your typical weaksauce one that can fire at anything, your Naval cannon that's stronger but only hits boats and is more appropriate for medium and heavy troops, and of course something that makes the air less safe.
Yes, there are planes. But their only real difference is that they're a little bit weaker than a boat and aren't bound to any natural barriers present. Meaning you can think of a few 'daring' tactics.
The game starts out nice, holding your hand a little bit in the first chapter. But as soon as you get into chapter 2, you'll start to feel like the game is dicking you over.
There is a fog of war, yet the enemy AI seems to perfectly know whenever one of your structures is upgrading all it's turrets at once. (upgrading takes a little bit of time and renders it useless for the duration) I've seen enemy troops run past my structures just to get to the 'one' that was vulnerable. There's no sensible reason how it should have quickly known that.
Not only that, but you always get the feeling that the enemy starts out with an army, while you still have to wait until yours is built. If you aren't placing your first spawns just right, you'll eventually end up with a few lost buildings in minutes.
The game has potential, but the lack of anything to engage me in the story and the mediocre system doesn't compensate for the rageful moments you'll have to endure. And with every battle being presented almost immediatly after a victory, you never feel very rewarded either.
Personally, I'd avoid this game unless you have the patience of a Saint.