A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War.
Обзоры пользователей: Смешанные (Обзоров: 360) - 65% из 360 обзоров этой игры положительны.
Дата выхода: 23 окт, 2012

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Рекомендовано кураторами

"A modernized take on dwarf fortress that feels like a mashup with the Sims - since you level them up and build furniture and gardens for them."

Об этой игре

A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War. Take charge of your Dwarven settlement while mining, exploring and utilizing your resources with a combination of strategy and management.

Order the inhabitants of a Dwarven settlement to dig, build and conduct research in order to strengthen the clan. Be careful though because you must defend your Dwarves from the terrible beasts that lie in the depths. A unique world is generated each time a new level starts, so you will need to dynamically adapt your strategies and tactics during each session.

As you advance, the Dwarves will level up and gain new skills; progressing from weak dwarvlings to near immortal warriors or master craftsmen. There are also rare resources to be found deeper in the earth that grant access to better buildings and equipment. However, the deeper you dig the more dangerous foes you might unleash…

Key Features:

  • Explore – The randomly generated maps offer replayability while also providing a sense of exploration
  • Build – customize your settlement with not only practical constructions, but beautiful ones too! Build objects you think look great, while still gaining progress. Home is where the art is.
  • Command – With an intuitive order system the player can easily control oodles of dwarves simultaneously without the need for extensive micro management
  • A 13 level, story driven campaign
  • Custom game mode: Create a world without enemies so you can build uninterrupted or spawn lots of them to increase the challenge

Системные требования


    • ОС: Windows Vista / Windows 7
    • Процессор: двухъядерный с тактовой частотой 2.4 ГГц
    • Оперативная память: 4 ГБ
    • Видеокарта: с поддержкой шейдеров версии 4.0 (Nvidia GeForce 8000, AMD Radeon 2000 или лучше)
    • DirectX®: 10
    • Жесткий диск: 3 ГБ свободного места
    • Звуковая карта: совместимая с DirectX
    • Другие требования: широкополосное интернет-соединение
    • Дополнительно: 3-кнопочная мышь, клавиатура и динамики


    • Дополнительно: 3-кнопочная мышь, клавиатура и динамики
Полезные обзоры покупателей
52 из 54 пользователей (96%) посчитали этот обзор полезным
Посчитали этот обзор забавным: 5
44.7 ч. в игре
Опубликовано: 10 июня
This game tries to scratch the itch dungeon keeper and dwarf fortress have long since stopped scratching for me. (hundreds of game hours can only do so much.)

Unfortunately, where those other games are like a Velcro nose scratcher inside a spaceman's helmet, this is more of a damp sponge. You can try as hard as you want, it won't scratch.

I only managed to stick with this game due to the mild amusement of designing a very simple dwarf base, but that gets old FAST; it was pure stubbornness after the first 3 levels. You don't have the challenge and satisfaction of making something like in dungeon keeper or dwarf fortress, and it's not much fun aesthetically because the near non-existent challenge the game does provide wrecks your design.

The major problem with the game is how unfinished the final product is. The potential is definitely there, but it was rushed into final product for obvious financial reasons. Hence the cash grab DLC rushed quickly out.

The biggest clue to this being an unfinished mess is the falling animation. When your dwarves tunnel into a large cavern, or are falling for some reason, they panic, fall one Z level, stop in mid air, Panic again, Fall another Z level; rinse, repeat till the bottom. Come on guys, didn't have time to fully program that one?

The second clue is the half-hearted attempt at making your dwarves happy. You can decorate your entire dungeon with minerals you find, but this is purely aesthetic. Rough wooden walls and floors do the job just as well as Dragonite ore, the rarest mineral in the game. Come on devs, was the balancing too hard? Dwarf fortress had that coded!

If we are talking balancing, the teleporting mechanic breaks the game so hard it physically hurt me sometimes with boredom. You can teleport your dwarves anywhere on the map you have visited, as many times as you'd like, and as fast as you'd like. Sure they TRIED to nerf it by only letting you do one dwarf at a time, and by having special fields you need to send your dwarves to destroy, but you can work around them easily, usually by tricking the stupid AI.

If I send a dwarf tunneling into a unknown cavern, I should fear for his safety, or for the safety of my base, not watch bored with my hand on the teleport button to whisk him away from the slow moving enemies. (The combat AI is so bad they even take a second to spin and position in a North-south or West-East pattern before hitting each other.)
I never had any fear for my main base while playing the game. You can stop intrusion by deleting a ladder. Enemies try to circumvent this by randomly teleporting around, but half the time they stood there stupidly. Depressingly, I never had the chance to use all the nifty traps they game had available for me. By the time you can afford the traps you already have the appropriately levels fighters, making them useless.

I was REALLY angry at the half-coded ending to the game. Anti-climatic, with rushed animations; even the writing was half-hearted. Did they even expect anyone to get through the entire game?

There are more problems, Terrible AI, bad animations, ETC; but this game has taken enough of my time already.

I know some of you out there are desperate for easy to play games that scratch that itch I mentioned above, but don't come here. You will leave wanting, and with less money in your wallet.
Был ли этот обзор полезен? Да Нет Забавный
9 из 12 пользователей (75%) посчитали этот обзор полезным
1 пользователь посчитал этот обзор забавным
9.4 ч. в игре
Опубликовано: 10 июля
Two issues here - no ongoing development/improvements beyond the DLC, for a game that could surely use it, and a poorly implemented control scheme that makes building/placement a pain.

The game CAN be somewhat fun, but after a certain point the luster wears off and that is where additional content and bug/game fixes would be appreciated.
Был ли этот обзор полезен? Да Нет Забавный
12 из 18 пользователей (67%) посчитали этот обзор полезным
0.8 ч. в игре
Опубликовано: 10 сентября
I bought this game on offer, thinking I was getting a good deal, but the save system is broken so I can't even continue with the campaign after I save and exit.

I didn't pay much, but I've still requested a refund, as it's the principle of the thing.

My advice is don't bother with this game. Even if it's in a sale, you'll still be buying a broken product.
Был ли этот обзор полезен? Да Нет Забавный
3 из 5 пользователей (60%) посчитали этот обзор полезным
40.8 ч. в игре
Опубликовано: 10 сентября
An abandoned mess. Was fun at first but the much needed improvements and fixes never came. Sad.
Был ли этот обзор полезен? Да Нет Забавный
51 из 56 пользователей (91%) посчитали этот обзор полезным
Посчитали этот обзор забавным: 9
9.7 ч. в игре
Опубликовано: 11 марта, 2014
Внезапно, это игра про дварфов.

Строительно-экономический симулятор под землей и в сеттинге фэнтези (не особо высокого). Наличествует довольно интересная кампания, повествующая о тщеславном короле дварфов (это вы), который любил мечтать и бредить, и всячески пытался расширить границы королевства (блджад, границы подземного королевства, я умываю руки). Причем, кроме уникального дварфского сеттинга, в игре все стандартно для жанра. Строим экономическую базу (ресурсы там, жрачка) и дальше по ходе пьесы выполняем задания и идем к заветной цели. Кампания довольно длинная, но и однообразная в то же время. Если (о ужас) кому-то не будет хватать, всегда есть режим песочницы, строй сколько влезет. Помимо однообразности, реальный минус игры - фиговастая оптимизация и общая тормознутость (грех, при такой графике).

Возбуди дракона! 6 из 10 :)
Был ли этот обзор полезен? Да Нет Забавный