A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War.
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Смешанные (всего 384) - 64% из 384 обзоров этой игры положительны
Дата выхода: 23 окт. 2012

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Об этой игре

A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War. Take charge of your Dwarven settlement while mining, exploring and utilizing your resources with a combination of strategy and management.

Order the inhabitants of a Dwarven settlement to dig, build and conduct research in order to strengthen the clan. Be careful though because you must defend your Dwarves from the terrible beasts that lie in the depths. A unique world is generated each time a new level starts, so you will need to dynamically adapt your strategies and tactics during each session.

As you advance, the Dwarves will level up and gain new skills; progressing from weak dwarvlings to near immortal warriors or master craftsmen. There are also rare resources to be found deeper in the earth that grant access to better buildings and equipment. However, the deeper you dig the more dangerous foes you might unleash…

Key Features:

  • Explore – The randomly generated maps offer replayability while also providing a sense of exploration
  • Build – customize your settlement with not only practical constructions, but beautiful ones too! Build objects you think look great, while still gaining progress. Home is where the art is.
  • Command – With an intuitive order system the player can easily control oodles of dwarves simultaneously without the need for extensive micro management
  • A 13 level, story driven campaign
  • Custom game mode: Create a world without enemies so you can build uninterrupted or spawn lots of them to increase the challenge

Системные требования

    Минимальные:

    • ОС: Windows Vista / Windows 7
    • Процессор: двухъядерный с тактовой частотой 2.4 ГГц
    • Оперативная память: 4 ГБ
    • Видеокарта: с поддержкой шейдеров версии 4.0 (Nvidia GeForce 8000, AMD Radeon 2000 или лучше)
    • DirectX®: 10
    • Жесткий диск: 3 ГБ свободного места
    • Звуковая карта: совместимая с DirectX
    • Другие требования: широкополосное интернет-соединение
    • Дополнительно: 3-кнопочная мышь, клавиатура и динамики

    Рекомендуемые:

    • Дополнительно: 3-кнопочная мышь, клавиатура и динамики
Customer reviews
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Overall:
Смешанные (всего 384)
Recently Posted
jcklemme
( 1.7 ч. в игре )
Опубликовано: 13 мая
There was a bug that made it impossible for me to finish the first level. 0/10 broken game, stay away.
KeepAwake
( 10.9 ч. в игре )
Опубликовано: 7 мая
Basically the young cousin of both Dwarf Fortress and Minecraft.

It was fun for a few hours, that's the best I can say for it. I much prefer the similar game "Dwarfs?!", which has worse graphics but crisper, balanced play.

You might enjoy this game if you just want to build something cute.
Malyn
( 2.6 ч. в игре )
Опубликовано: 19 апреля
Why did I buy this game? Its boring and no fun at all. Do you want a good dungeon management game buy a game like Dungeons 2 (its not Dungeon Keeper but its fun) or War For The Overworld. Or buy Dungeon Keeper 1 or 2 the true classics!! But not this ♥♥♥♥.
Kernel™ DDH.
( 11.2 ч. в игре )
Опубликовано: 8 апреля
I love Dwarves, and digging holes.
nosta3824382
( 39.5 ч. в игре )
Опубликовано: 3 апреля
Fun addictive and easy to play .
goldalex26
( 3.1 ч. в игре )
Опубликовано: 28 марта
bought it because of dwarf fortress , but that game doesnt make it to be interesting enough to pay for
Sid
( 54.1 ч. в игре )
Опубликовано: 25 февраля
Easy to play, lots of fun, Great game
maltmetal(~ ̄▽ ̄)~
( 27.8 ч. в игре )
Опубликовано: 20 февраля
Its a great game, although its farely repetitive, its still very good, but it lacks multiplayer so if you play the campaign for to long it might get boring, i would just wish there was versus or some kind of co-op campaign, i really think it would make the game more fun, and less the same, as you would have company, overall though, it only needs multiplayer then it would be perfect, except for all the micro transactions, they tend to be a litte to powerfull.
Aero Shell
( 11.4 ч. в игре )
Опубликовано: 9 февраля
Had this game for over a year, not a single update. quite sad how many small time devs are trying to sell something that they dont even work to finish.
MeejYim
( 17.4 ч. в игре )
Опубликовано: 9 февраля
A great game, milf sims. The con's there need to be more than just digging and milfing around.
beyzil
( 0.6 ч. в игре )
Опубликовано: 26 января
После DungeonKeeper откровенно слабо.
DwarfComic
( 39.1 ч. в игре )
Опубликовано: 16 января
This game is great!!!
Pip
( 19.2 ч. в игре )
Опубликовано: 11 января
This game has some serious problems that affect the core gameplay. However, it has an undeniable charm and it is quite entertaining if you can put aside some of its flaws. I would recommend getting this one on a Sale. It should entertain you for a couple of days.
unevermind
( 5.2 ч. в игре )
Опубликовано: 2 января
This game is plagued with bugs:
I'll just list one: every other hole I'm digging I can't set up ladders in. Which means my dwarf at the bottom of the pit will die as he cannot get out of it (unless I teleport him back up manually) and the hole becomes unusable. In a game where the main goal is to dig (down) this pretty much ruins everything.


The prospect of the game was nice, the specialization of the dwarfs, the leveling up and researching are nice. But the execution is bad. You get lost so easily with the huge amount of stories you build on, you lose dwarfs way too quickly and too often and digging is a pain. It also drags on forever, as your workers stop to sleep and eat so often.
Much of the pain could be spared by having the digger build ladders automatically but what to expect from a company that offers you decorative item DLCs in such (singleplayer) game?
This thing is unpolished - I would like to see the good in it but it keeps ♥♥♥♥♥♥♥ me off. Do not buy!
[oA] Lamb
( 15.5 ч. в игре )
Опубликовано: 25 декабря 2015
A very bad Dwarf Fortress clone.
Faggot
( 8.9 ч. в игре )
Опубликовано: 24 декабря 2015
Where do I even start? This is is expansive and has such rich and vivid storyline! You start off as a ♥♥♥♥♥♥ sucking the commander's ♥♥♥♥ so you can get promoted but then Orcs come and kill eveyone but with your quick wit and huge ♥♥♥♥ you defend them off the commander dies YOU BECOME THE COMMANDER!!!! You get to lead a whole midget settlement underground and fight off evil ♥♥♥♥ like hindus and orcs (no joke they hate hindus). WELL WHAT ARE YOU WAITING FOR A ♥♥♥♥ ON A CHEST? GO BUY IT AND LIVE LIKE A DWARF IN THIS FIRST PERSON ATTACK/ DEFEND GAME/ RPG!
DarthRuble
( 10.6 ч. в игре )
Опубликовано: 19 декабря 2015
this game reminds me of the sims with a fantasy feel, yes the game has its moments where i forget to teleport a dwarf out of the whole it was just digging in.. or they get stuck on something and they moonwalk till either die of lack of food or i teleport them out.... this is really a fun game there are somethings they should add to it like mayb some dlc that implaments some of there other games into it.... like how blizzrd is doing on their diablo delux edition and starcraft.... i think there should b more content but if ur a person that likes controlling little tiny beings and micromanage all of their doings then ya u should get this game.... i havent had any issues with the saves or even the game its self.... but becareful tho goblins can teleport so if ur not ready ull loose :D...... its cute its fun and i am DarthRuble and i approve of this game lolololol
Golden_Mirage
( 7.2 ч. в игре )
Опубликовано: 14 декабря 2015
БУХЛО РАСТЕТ НА ДЕРЕВЬЯХ !!
Но только с забабловым DLC.
0/10 Бухло - это святое, не надо с ним так.
>8[ Don Leo
( 9.3 ч. в игре )
Опубликовано: 14 декабря 2015
Warning: has tiny DLCs

I got this as part of some bundle. I recently felt like playing a base building game and this one was unplayed in my library.

This game seems unfinished. It has traps and walls and tiers of military but there's no enemies to use them on. I've only played the tutorial and what seems to be 1/3 of the campaign so maybe there will be armies later but from the looks of it it seems that you don't need to ever use any of the combat features.

The only enemies are weak mobs that just exist until they die. Nothing spawns. So it is as if the developers had all these big things in mind but abruptly stopped developing.

The in-game economy consists of putting a few dwarves on farming and you're done for ever. Money is made by clicking the sell-wood-button repeatedly unless you buy the DLC that supposedly has the money tree.

There's a technology tree that gets researched autmatically over time so long as you have some dwarves researching. Once they're done and the tree is complete, you can't do anything with those dwarves and they just keep researching for ever.

This game should be considered very early alpha with lakc of features.

A game that is early access and has more features, mod support, full invasion support, economy, seasons, etcetc is Gnomoria. That one is 2D isometric and something I go back to every few months.

This game though, I'll probably try to finish because of the sunk cost fallacy...
JokersWild
( 22.5 ч. в игре )
Опубликовано: 1 декабря 2015
I am going to say that the game is not bad for the price.
Aside from that, it is not bad just feels like there is a bit missing in many areas. The feeling that they just wanted it released stage. The game is $10, which is much less than you would pay for some of these larger game titles (which some flat out suck but cost $60+ because of the company). So, on that I would say if are going to compare game quality to that of top brands, I suggest comparing the prices as well.
For me, I would have liked to have seen more building options. Ability to build above ground better and a few thigns here and there.
Most Helpful Reviews  In the past 30 days
4 из 6 пользователей (67%) посчитали этот обзор полезным
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10.9 ч. в игре
Опубликовано: 7 мая
Basically the young cousin of both Dwarf Fortress and Minecraft.

It was fun for a few hours, that's the best I can say for it. I much prefer the similar game "Dwarfs?!", which has worse graphics but crisper, balanced play.

You might enjoy this game if you just want to build something cute.
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6 из 7 пользователей (86%) посчитали этот обзор полезным
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19.2 ч. в игре
Опубликовано: 11 января
This game has some serious problems that affect the core gameplay. However, it has an undeniable charm and it is quite entertaining if you can put aside some of its flaws. I would recommend getting this one on a Sale. It should entertain you for a couple of days.
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2 из 2 пользователей (100%) посчитали этот обзор полезным
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27.8 ч. в игре
Опубликовано: 20 февраля
Its a great game, although its farely repetitive, its still very good, but it lacks multiplayer so if you play the campaign for to long it might get boring, i would just wish there was versus or some kind of co-op campaign, i really think it would make the game more fun, and less the same, as you would have company, overall though, it only needs multiplayer then it would be perfect, except for all the micro transactions, they tend to be a litte to powerfull.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
Не рекомендую
5.2 ч. в игре
Опубликовано: 2 января
This game is plagued with bugs:
I'll just list one: every other hole I'm digging I can't set up ladders in. Which means my dwarf at the bottom of the pit will die as he cannot get out of it (unless I teleport him back up manually) and the hole becomes unusable. In a game where the main goal is to dig (down) this pretty much ruins everything.


The prospect of the game was nice, the specialization of the dwarfs, the leveling up and researching are nice. But the execution is bad. You get lost so easily with the huge amount of stories you build on, you lose dwarfs way too quickly and too often and digging is a pain. It also drags on forever, as your workers stop to sleep and eat so often.
Much of the pain could be spared by having the digger build ladders automatically but what to expect from a company that offers you decorative item DLCs in such (singleplayer) game?
This thing is unpolished - I would like to see the good in it but it keeps ♥♥♥♥♥♥♥ me off. Do not buy!
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2 из 3 пользователей (67%) посчитали этот обзор полезным
Не рекомендую
11.4 ч. в игре
Опубликовано: 9 февраля
Had this game for over a year, not a single update. quite sad how many small time devs are trying to sell something that they dont even work to finish.
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3 из 5 пользователей (60%) посчитали этот обзор полезным
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22.5 ч. в игре
Опубликовано: 1 декабря 2015
I am going to say that the game is not bad for the price.
Aside from that, it is not bad just feels like there is a bit missing in many areas. The feeling that they just wanted it released stage. The game is $10, which is much less than you would pay for some of these larger game titles (which some flat out suck but cost $60+ because of the company). So, on that I would say if are going to compare game quality to that of top brands, I suggest comparing the prices as well.
For me, I would have liked to have seen more building options. Ability to build above ground better and a few thigns here and there.
Был ли этот обзор полезен? Да Нет Забавный
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55 из 60 пользователей (92%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 10
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9.7 ч. в игре
Опубликовано: 11 марта 2014
Внезапно, это игра про дварфов.

Строительно-экономический симулятор под землей и в сеттинге фэнтези (не особо высокого). Наличествует довольно интересная кампания, повествующая о тщеславном короле дварфов (это вы), который любил мечтать и бредить, и всячески пытался расширить границы королевства (блджад, границы подземного королевства, я умываю руки). Причем, кроме уникального дварфского сеттинга, в игре все стандартно для жанра. Строим экономическую базу (ресурсы там, жрачка) и дальше по ходе пьесы выполняем задания и идем к заветной цели. Кампания довольно длинная, но и однообразная в то же время. Если (о ужас) кому-то не будет хватать, всегда есть режим песочницы, строй сколько влезет. Помимо однообразности, реальный минус игры - фиговастая оптимизация и общая тормознутость (грех, при такой графике).

Возбуди дракона! 6 из 10 :)
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28 из 30 пользователей (93%) посчитали этот обзор полезным
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Не рекомендую
145.0 ч. в игре
Опубликовано: 9 января 2015
Игра приятна на вид и является самой упрощенным клоном незабвенной Dwarf Fortress. Дварфы могут копать, а могут и не копать :) Достачно простая стратегия, в которой вам предстоит управлять небольшой группой дварфов, ведя их к богатству и процветанию. Ваши подопечные могут заниматься различные видами деятельности: копать, собирать урожай, делать предметы мебели и декорации, изучать новые технологии, защищать поселение от врагов. В игре есть несколько добываемых ресурсов, главные из которых еда и настроение (счастье). Дварфы будут счастливы, если вокруг много красивых и дорогих вещей: пол и стены отделаны каменной или деревянной плиткой, а по углам стоят величественные статуи. Еще они любят эль! Так, например, шахтеры регулярно достают из карманов полную кружку пенного напитка, делают глоток и снова берутся за работу ;D

Теперь о грустном. Игра очень, очень проста, если разобраться. Кроме того, в ней есть почти читерская возможность заблокировать врагов предметами интерьера. Да и сами дварфы весьма примитивны, как воины, и вам иногда придется спасать их от гибели телепортом. Есть и баги, которые уже никогда не будут исправлены. Можно запросто получить неиссякаемый источник камня или дерева. Игре не помешало бы дальнейшее развитие и добавление новых возможностей, но...

Я бы порекомендовал бы эту игру лишь детям или желающим не забивать себе голову всякими премудростями, а просто построить симпатичное поселение, в котором беззаботно живут дварфы. Ветеранам стратегий здесь делать нечего.

P.S. Тем не менее, несмотря на отрицательный отзыв, я с удовольствием провел за игрой много времени.
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22.6 ч. в игре
Опубликовано: 20 июня 2014
Годная и веселая стратегия с множеством инструментов для реализации творческого потенциала в архитектурном, отделочном и немного подземно-государственном плане. Как и бывают у большинства подобных игр, весь потенциал не использован.

7 из 10.
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5 из 7 пользователей (71%) посчитали этот обзор полезным
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28.3 ч. в игре
Опубликовано: 15 октября 2014
Раз тут нет отрицательного отзыва, то считаю своим долгом его написать.

Что мы тут имеем:
1) Полностью 3D экономическую стратегию про дварфов (нет, это не гномы, гномов вы в ней будете убивать просто за факт их существования).
2) В целом, игра достаточно красивая, можно наделать разных коридоров, залов, шахт и т.п.
3) Главный минус - она простая до невозможности, экономической её можно назвать только потому, что остальное ещё хуже реализовано, при этом в компании вы делаете каждый раз одно и то же, только дизайн уровней постепенно начинает ставить перед вопросом - где же тот блок, который можно пробить в этой непробиваемой перегородке или полу.
4) Наклепали каких-то дурных ДЛС, которые в сумме дороже самой игры.

Покупать или нет ? Я бы не посоветовал, она просто ни о чём, пустая трата времени, хотите строить - осваивайте программы для проектирования, может хоть в жизни пригодится.
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3 из 4 пользователей (75%) посчитали этот обзор полезным
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4.9 ч. в игре
Опубликовано: 18 ноября 2012
Для тех кому нравился Dungeoun Keeper эта игра тоже придется по вкусу, здесь все точно так же, непрямое управление, плюс гномы могут умереть и в целом копать, и копать, и копать!
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1 из 1 пользователей (100%) посчитали этот обзор полезным
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48.3 ч. в игре
Опубликовано: 21 марта 2014
К сожалению, баги не позволили мне пройти игру полностью. Раьше я играл в Wiggles. Wiggles мне показалась гораздо интереснее чем эта игра. В AGoD миссии достаточно однообразные, с самого начала открыты абсолютно все возможности, т.е. развитие в каждой миссии абсолютно одинаковое.
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2 из 3 пользователей (67%) посчитали этот обзор полезным
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2.5 ч. в игре
Опубликовано: 5 сентября 2014
Купил игру по скидке. Единственно, что меня огорчило, что нет RUS.
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2 из 5 пользователей (40%) посчитали этот обзор полезным
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1.2 ч. в игре
Опубликовано: 8 ноября 2014
ни чё так, забавная
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1 из 5 пользователей (20%) посчитали этот обзор полезным
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27.7 ч. в игре
Опубликовано: 14 мая 2014
Дварфы, Дварфы планета вся любуется
Дварфы, Дварфы из них выходит курица
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159 из 186 пользователей (85%) посчитали этот обзор полезным
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Не рекомендую
34.4 ч. в игре
Опубликовано: 19 января 2014
I so badly wanted to give this game a good review...

Here is why I like it. The game is extremely slow paced with only as much challenge as you take on. It is great fun digging out your dwarven stronghold. I have spent hours upon hours designing awesome underground towns for my little buddies to live in. I bought the game on a steam sale and I do feel that it was a value for the price.

Here's the bad... Once you've played one level you've pretty much played them all which lends the game to tedium. And it's not really much of a game. It's more of a Dwarven Stronghold Designer. There is no challenge, random events or enemies that attack your dwarves without you digging them out. Even though I bought about half of them (I really wanted to support the game), but I hate DLC in a game like this. Especially in AGoD, the DLC (maybe except for the Pets add on) came off as a desperate cash grab. There is no reason why these items were not included in the core game. Especially considering there are tons of reports of game/achievement breaking bugs in the game. There is also an overworld to the maps that apparently goes completely unused.

The game does not feel finished. It is painful how much potential is here. It is a genuine crime that the money wasn't there for the game's full development.
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5.3 ч. в игре
Опубликовано: 4 ноября 2014
Buggy and unfinished.

Good art style, but feels low quality and rushed.

DLC available for a game that should be an alpha: It has clearly been designed as cash crop from day one.

Developers/Publishers simply slapped on a 1.0 sticker and moved onto other projects.

Bugs consisted of terrible pathfinding, graphical issues and many other issues. Clunky.

Not really anything to do after an hour of two of gameplay: Literally no reason to play on.

Dug into dungeon of mobs and got absolutely massacred, had a few warriors as well.

This is not anywhere near a Dwarf Fortress 3D successor like I had hoped, nor will it clearly ever be, which is a shame as it had potential.
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44.7 ч. в игре
Опубликовано: 10 июня 2015
This game tries to scratch the itch dungeon keeper and dwarf fortress have long since stopped scratching for me. (hundreds of game hours can only do so much.)

Unfortunately, where those other games are like a Velcro nose scratcher inside a spaceman's helmet, this is more of a damp sponge. You can try as hard as you want, it won't scratch.

I only managed to stick with this game due to the mild amusement of designing a very simple dwarf base, but that gets old FAST; it was pure stubbornness after the first 3 levels. You don't have the challenge and satisfaction of making something like in dungeon keeper or dwarf fortress, and it's not much fun aesthetically because the near non-existent challenge the game does provide wrecks your design.

The major problem with the game is how unfinished the final product is. The potential is definitely there, but it was rushed into final product for obvious financial reasons. Hence the cash grab DLC rushed quickly out.

The biggest clue to this being an unfinished mess is the falling animation. When your dwarves tunnel into a large cavern, or are falling for some reason, they panic, fall one Z level, stop in mid air, Panic again, Fall another Z level; rinse, repeat till the bottom. Come on guys, didn't have time to fully program that one?

The second clue is the half-hearted attempt at making your dwarves happy. You can decorate your entire dungeon with minerals you find, but this is purely aesthetic. Rough wooden walls and floors do the job just as well as Dragonite ore, the rarest mineral in the game. Come on devs, was the balancing too hard? Dwarf fortress had that coded!

If we are talking balancing, the teleporting mechanic breaks the game so hard it physically hurt me sometimes with boredom. You can teleport your dwarves anywhere on the map you have visited, as many times as you'd like, and as fast as you'd like. Sure they TRIED to nerf it by only letting you do one dwarf at a time, and by having special fields you need to send your dwarves to destroy, but you can work around them easily, usually by tricking the stupid AI.

If I send a dwarf tunneling into a unknown cavern, I should fear for his safety, or for the safety of my base, not watch bored with my hand on the teleport button to whisk him away from the slow moving enemies. (The combat AI is so bad they even take a second to spin and position in a North-south or West-East pattern before hitting each other.)
I never had any fear for my main base while playing the game. You can stop intrusion by deleting a ladder. Enemies try to circumvent this by randomly teleporting around, but half the time they stood there stupidly. Depressingly, I never had the chance to use all the nifty traps they game had available for me. By the time you can afford the traps you already have the appropriately levels fighters, making them useless.

I was REALLY angry at the half-coded ending to the game. Anti-climatic, with rushed animations; even the writing was half-hearted. Did they even expect anyone to get through the entire game?

There are more problems, Terrible AI, bad animations, ETC; but this game has taken enough of my time already.

I know some of you out there are desperate for easy to play games that scratch that itch I mentioned above, but don't come here. You will leave wanting, and with less money in your wallet.
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91.9 ч. в игре
Опубликовано: 26 ноября 2013
Best viewed as a sim dungeon, dwarven style. There's a campaign mode where dwarves seek to reclaim their land from evil magi, but it's pretty rudimentary (I like the Dwarves-Elves angle in the story though!). It does structure gameplay a bit on each level with preset elements and gives some bonus incentive to continue playing, however it's still rather sandboxy experience, in the end not differing all that much from actual "custom mode", which is pure sandbox without the preset storyline elements.

Otherwise, if you want to treat it as a strategy game (real time with pause), you're going to be dissapointed. It's as if creators were aiming to make something like Dungeon Keeper but in full 3D (multiple levels of dungeon not just one), changing the tone from dark lord to sort of supposedly benevolent dwarves, perhaps being inspired by Dwarf Fortress, but in the end they realized they won't make it and dialed down difficulty a lot. It's very basic, no AI to speak of, no challenge, you can do everything at your own pace without being forced to discover (always marked) rooms with enemies until you feel ready. No enemies respawn or surprise you unless you dig your own grave unprepared. Many things feel unbalanced and purely aesthetic in nature (although aesthetics do have gameplay implications of keeping dwarves happy - the more you dig, the more decorative stuff you need for dwarves to feel at home). Early game on a new level is rather slow in terms of trying to push story forward/discover random enemy rooms, because you are too weak. And then, after a bit of building up, you're totally overpowered. Especially once you realize your ability to move stuff anywhere you want by your godly player powers is overpowered on its own.

So yeah, as a sort of sandboxy doll house, err- dwarven dungeon, it can work pretty well. You dig around, gather resources, set up farm for food and wood (ultimate renewable resource that buys you everything), and possibly some shrooms for happiness (yeah.. but I usually just stick to wood for cash and get happiness otherwise :P), build some cozy place for your guys to live, occasionally fight baddies who won't be a problem at all after a bit of building up, push story forward. Can be somewhat slow, and there surely are better sim games, but the overall tone and setting here is pretty unique for such genre I think.

Doesn't work at all as a strategy game, though. And if you want to be picky, animations are bit off, but otherwise looks are sort of cute.

Bonus points for spelling "dwarves" properly (not "dwarfs"). Malus points for broken achievements (one mission is broken and doesn't give you full influence, required for cheevos).

Also take note there are silly in-game cosmetic microtransactions, but many are free and you can easily ignore the rest (of which only Ales DLC is separate on Steam and only gives you ale tree and kegs to increase dwarven happiness). Bigger DLC is Space Dwarves, which changes medieval tone to futuristic, but it only works in pure sandbox (aka custom) mode, not in the campaign mode. No idea about the Pets DLC.

In the end, this title isn't very strong overall, but I still recommend it for its setting, however only to people who like to mess around sandbox/dollhouse style and maybe have some TV series to watch at the same time for slower moments or something xD
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230.3 ч. в игре
Опубликовано: 9 апреля 2015
I recently played through the campaign for A Game of Dwarves. I'm giving it a thumbs up, but a qualified one.

The Game
The game is something of a builder/manager game: you control a settlement of dwarves and guide them in both mining out the area around their settlement and building the things they need to be happy and do well.

I really liked the potential of this game: I find it a fun thing to occupy myself with while watching TV or just winding down in the evening, and there is some challenge to it too — more than once I restarted a scenario to come at it from a better angle.

Overall, I'd say it's a decent enough game when it's available at a reasonable price. Less than $10 is certainly OK, but around $7 might be more appropriate.

The Problems
Why would I want to knock the price down further? Well, the game certainly has its flaws. For one, while there are Steam achievements for the game, some simply cannot be earned because some of the levels won't give you full credit for completing them. (Paradox knows about this bug but has said that, with developer Zeal no longer in existence, no further development will be done.)

There are several other little problems that, while they are not game-breaking, can be annoying as well.

  • Dwarves have problems climbing staircases, and sometimes repeatedly fall through them before navigating them successfully (this can be particularly annoying when they're starving and need to get up those stairs to eat).

  • Pathing is generally pretty good, but, for some reason, when some dwarves are attacked, they just stand around instead of fleeing and you end up needing to move them manually or watching them die.

  • If you happen, at some point, to spend all your money, no new wealth tally shows up when you get more (until you restart the game).

  • There are a lot misspellings and grammar mistakes in the game text — anywhere from repeatedly misspelling "environment" to sentences that make no sense whatsoever and game missions being called different things depending on what piece of text is referring to them.

  • I've had a lot of problems with camera angle. Sometimes about midway into a level, it just decides the only view I want of the dwarves is at the level of their feet, and nothing I can do can get it to reset or take a better angle. The only solution is waiting for it to get so bad that, when you load the game, the game corrects it.

  • Level design leaves a lot to be desired: sometimes the monsters right by your starting location are, say, level 10 or better, while the ones far away and deep underground are level 2. It seems somewhat random.

I'll also say that, tone wise, I'd have preferred fewer puns and pop culture references (example: one resource is "dragonforce", with the tooltip, "the hardest metal known to man") and dialogue that was worthwhile reading — instead, it frequently pauses your game mostly to waste your time. Some of that is, I think, poor translation work (or non-native English at the very least), and it tended to annoy me to some degree in that I generally expect a bit more polish from a game I've paid to play.

The Good
Yet, all that aside, I really did enjoy the game itself. That is, despite its slap-dash feel and poor finishing. The pacing is relaxed, and the graphics cute enough that you can spend time just enjoying digging around and making nice settlements.

There are some DLC available for A Game of Dwarves, both add-on packs (Pets, Ale Pack, and Space Dwarves) plus some in-game purchases of furniture available. I got a few of the in-game furniture packs, but they seemed a little overpriced (about $0.99 USD for three pieces of furniture).

Overall: the game can be fun, and I can entertain myself for an unreasonable amount of time laying out settlements and making attractive rooms for my dwarves to enjoy. Just know that the game is not really "finished" in a sense, and try not to pay full price for it.
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