A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War.
ユーザーレビュー:
Overall:
賛否両論 (387 件のレビュー) - このゲームのユーザーレビュー 387 件中 64% が好評です
リリース日: 2012年10月23日

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サマーセール! 7月4日 に終了

 

このゲームについて

A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War. Take charge of your Dwarven settlement while mining, exploring and utilizing your resources with a combination of strategy and management.

Order the inhabitants of a Dwarven settlement to dig, build and conduct research in order to strengthen the clan. Be careful though because you must defend your Dwarves from the terrible beasts that lie in the depths. A unique world is generated each time a new level starts, so you will need to dynamically adapt your strategies and tactics during each session.

As you advance, the Dwarves will level up and gain new skills; progressing from weak dwarvlings to near immortal warriors or master craftsmen. There are also rare resources to be found deeper in the earth that grant access to better buildings and equipment. However, the deeper you dig the more dangerous foes you might unleash…

Key Features:

  • Explore – The randomly generated maps offer replayability while also providing a sense of exploration
  • Build – customize your settlement with not only practical constructions, but beautiful ones too! Build objects you think look great, while still gaining progress. Home is where the art is.
  • Command – With an intuitive order system the player can easily control oodles of dwarves simultaneously without the need for extensive micro management
  • A 13 level, story driven campaign
  • Custom game mode: Create a world without enemies so you can build uninterrupted or spawn lots of them to increase the challenge

システム要件

    Minimum:

    • OS:Windows Vista / Windows 7
    • Processor:Dual Core 2.4 GHz processor
    • Memory:4 GB RAM
    • Graphics:Shader Model 4.0 compatible card (minimum Nvidia GeForce 8000, AMD Radeon 2000)
    • DirectX®:10
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
    • Other Requirements:Broadband Internet connection
    • Additional:3 button mouse, keyboard and speakers

    Recommended:

    • Additional:3 button mouse, keyboard and speakers
Customer reviews
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Overall:
賛否両論 (387 件のレビュー)
Recently Posted
Warsome
( 記録時間: 66.3 時間 )
投稿日: 6月21日
many fun hours of silly city building :)
if you like to grind resources to make yourself a pritty throneroom, and all other fun parts of an underground fortress this is the game for you. combat is a little dull.

nice story mission count but would love more maps!
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laige
( 記録時間: 19.8 時間 )
投稿日: 6月5日
This was a really fun game but it is not a finished game. It is no longer being developed, leaveing us with feeling hollow.
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Shadow
( 記録時間: 6.5 時間 )
投稿日: 5月30日
good game but not as good as dungeon keeper 1-2
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jcklemme
( 記録時間: 1.7 時間 )
投稿日: 5月13日
There was a bug that made it impossible for me to finish the first level. 0/10 broken game, stay away.
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KeepAwake
( 記録時間: 10.9 時間 )
投稿日: 5月7日
Basically the young cousin of both Dwarf Fortress and Minecraft.

It was fun for a few hours, that's the best I can say for it. I much prefer the similar game "Dwarfs?!", which has worse graphics but crisper, balanced play.

You might enjoy this game if you just want to build something cute.
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Malyn
( 記録時間: 2.6 時間 )
投稿日: 4月19日
Why did I buy this game? Its boring and no fun at all. Do you want a good dungeon management game buy a game like Dungeons 2 (its not Dungeon Keeper but its fun) or War For The Overworld. Or buy Dungeon Keeper 1 or 2 the true classics!! But not this ♥♥♥♥.
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Kernel™ DDH.
( 記録時間: 11.3 時間 )
投稿日: 4月8日
I love Dwarves, and digging holes.
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nosta3824382
( 記録時間: 39.5 時間 )
投稿日: 4月3日
Fun addictive and easy to play .
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goldalex26
( 記録時間: 3.1 時間 )
投稿日: 3月28日
bought it because of dwarf fortress , but that game doesnt make it to be interesting enough to pay for
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Sid
( 記録時間: 54.1 時間 )
投稿日: 2月25日
Easy to play, lots of fun, Great game
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Most Helpful Reviews  In the past 30 days
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 6.5 時間
投稿日: 5月30日
good game but not as good as dungeon keeper 1-2
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 66.3 時間
投稿日: 6月21日
many fun hours of silly city building :)
if you like to grind resources to make yourself a pritty throneroom, and all other fun parts of an underground fortress this is the game for you. combat is a little dull.

nice story mission count but would love more maps!
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Most Helpful Reviews  Overall
14 人中 14 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 86.6 時間
投稿日: 2014年11月30日
賛否両論ですが、自分はオススメします。

英語が分からなくても、プレイできます。
経営、国作りゲームです。

掘り進んで自分好みの空間を作っていくことができます。
途中、いろいろなものと出会います。
経営ゲームだと思いますが、軍隊の強化が最も大切です。

とても面白いですが、操作性が悪い点が減点になっていると思います。

また、チュートリアルの初期など、「w、a、d、s」で上下左右に動かなくなる
ことがありますが、ほんの一部分だけです。
進めれば治ります。

オリジナルの楽しみを求めている方、まったり、
もしくは堅実に自分好みの空間を追求していきたい方にオススメです。
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16 人中 14 人 (88%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 10.4 時間
投稿日: 2013年3月31日
ドワーフ地下帝国運営ゲーム。
Mの字の某有名ゲームにそっくりだが、大きく異なる点はこちらは地下のみということと、自分は指示を出すだけで掘ったり建てたりするのは自分ではなくAIドワーフの仕事だということ。
ベッドや食事などを揃えてドワーフたちを養い、家具や装飾品を作って満足度を上げ、きりきり働かせて地下帝国を大きくする感じ。

コンセプトは面白いがゲーム的に粗が多くて60点という微妙な評価もわかる。
まずAIがバカなのでどうにもイラつく。やってればイラつくところは色々あるが、特に掘り下げ時には必ずプレイヤーが梯子などを建ててやらないと戻ってこれなくなって餓死するのが非常に面倒。梯子は建築家を使わなくても一瞬で建つんだから鉱夫が自分で建ててくれてもいいだろう。
部下のドワーフを管理する要素も結局満足度は労働効率にしか影響しないので(不満を溜めても反乱が起きたりすることはない)餓死や戦死にさえ気を付けていれば何も困らないし、放っといて適当に掘り進めてればモンスターの拠点などで手に入る家具だけで満足度が上がったりする。
またゲーム的にはキャンペーンがメインのようだがいまいち面白くないし、シナリオが進むたびに新しい国を一から作っていく感じなので凝った施設を作る意味がなく、クエストオブジェ一直線に処理していくだけなのもつまらない。
オートセーブがないのでふとした事故で精鋭部隊を全滅させたり主人公格の王子さんを死なせてしまったりして1時間が無駄になったりするのもどうにも。

サンドボックスで好きに自分の国を作るのはそれなりに楽しめる。がマップの限界が狭いのでそこまでやり込めば不満が出るだろうとも思う。
まあどうせそこまでやらないだろうし、ストアページやコミュニティハブにいい感じのSSが色々あるのでそれを見て買いたくなったらセールで買っても損はしないのでは。
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 7.5 時間
投稿日: 2015年9月10日
GnomoriaとCraft The Worldを足して2で割った感じ。
人気ゲームからシステムを良いとこ取りしているが、各システムの底が浅いという、
Steamによくある(?)パターンのゲームです。
海外のレビューに低評価が多いのは、
細かなバランス調整やらシステムの快適性の追求やらは放っておいて、
見切り発車で発売したという感が否めないからみたいです。
バグが多いという意見も多いですが、私はそんなに多いとは感じませんでした。

はしご掛けるの面倒くさい(ドワーフが穴に落ちる度にはしごを掛けてやらないと、いつの間にか穴の中で餓死する)
上位クラフトアイテムを作るより、下位クラフトアイテムを多数作ったほうが、材料費が遥かに安く済む、
レベルを上げたドワーフが強すぎてトラップがほぼ無意味。というか、基本的に戦士系のドワーフは自動で敵に突撃するので、敵をトラップに誘導することができず、トラップはほとんど使用不可能。トラップシステムが空気、
食糧は簡単に生産できるので飢えることはまずなく、食料システムが空気、
少し時間はかかるが初期装備でどんな鉱石でも掘れるので、開始直後最地下へ直行して最上級鉱石を入手できる、
地上に城を建てようと思うと、草の3Dモデルがが床を突き抜ける、
などなど、調整不足を上げれば切りがないです。

否定的なことばかり書いてしまいましたが、
つまらないわけではないのです。
私はセールで200円で買いましたが、値段分以上は楽しめました。
1000円と言われると、う~ん・・・、ですが
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188 人中 161 人 (86%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 34.4 時間
投稿日: 2014年1月19日
I so badly wanted to give this game a good review...

Here is why I like it. The game is extremely slow paced with only as much challenge as you take on. It is great fun digging out your dwarven stronghold. I have spent hours upon hours designing awesome underground towns for my little buddies to live in. I bought the game on a steam sale and I do feel that it was a value for the price.

Here's the bad... Once you've played one level you've pretty much played them all which lends the game to tedium. And it's not really much of a game. It's more of a Dwarven Stronghold Designer. There is no challenge, random events or enemies that attack your dwarves without you digging them out. Even though I bought about half of them (I really wanted to support the game), but I hate DLC in a game like this. Especially in AGoD, the DLC (maybe except for the Pets add on) came off as a desperate cash grab. There is no reason why these items were not included in the core game. Especially considering there are tons of reports of game/achievement breaking bugs in the game. There is also an overworld to the maps that apparently goes completely unused.

The game does not feel finished. It is painful how much potential is here. It is a genuine crime that the money wasn't there for the game's full development.
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120 人中 105 人 (88%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 5.3 時間
投稿日: 2014年11月4日
Buggy and unfinished.

Good art style, but feels low quality and rushed.

DLC available for a game that should be an alpha: It has clearly been designed as cash crop from day one.

Developers/Publishers simply slapped on a 1.0 sticker and moved onto other projects.

Bugs consisted of terrible pathfinding, graphical issues and many other issues. Clunky.

Not really anything to do after an hour of two of gameplay: Literally no reason to play on.

Dug into dungeon of mobs and got absolutely massacred, had a few warriors as well.

This is not anywhere near a Dwarf Fortress 3D successor like I had hoped, nor will it clearly ever be, which is a shame as it had potential.
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62 人中 60 人 (97%) がこのレビューが参考になったと投票しました
5 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 44.7 時間
投稿日: 2015年6月10日
This game tries to scratch the itch dungeon keeper and dwarf fortress have long since stopped scratching for me. (hundreds of game hours can only do so much.)

Unfortunately, where those other games are like a Velcro nose scratcher inside a spaceman's helmet, this is more of a damp sponge. You can try as hard as you want, it won't scratch.

I only managed to stick with this game due to the mild amusement of designing a very simple dwarf base, but that gets old FAST; it was pure stubbornness after the first 3 levels. You don't have the challenge and satisfaction of making something like in dungeon keeper or dwarf fortress, and it's not much fun aesthetically because the near non-existent challenge the game does provide wrecks your design.

The major problem with the game is how unfinished the final product is. The potential is definitely there, but it was rushed into final product for obvious financial reasons. Hence the cash grab DLC rushed quickly out.

The biggest clue to this being an unfinished mess is the falling animation. When your dwarves tunnel into a large cavern, or are falling for some reason, they panic, fall one Z level, stop in mid air, Panic again, Fall another Z level; rinse, repeat till the bottom. Come on guys, didn't have time to fully program that one?

The second clue is the half-hearted attempt at making your dwarves happy. You can decorate your entire dungeon with minerals you find, but this is purely aesthetic. Rough wooden walls and floors do the job just as well as Dragonite ore, the rarest mineral in the game. Come on devs, was the balancing too hard? Dwarf fortress had that coded!

If we are talking balancing, the teleporting mechanic breaks the game so hard it physically hurt me sometimes with boredom. You can teleport your dwarves anywhere on the map you have visited, as many times as you'd like, and as fast as you'd like. Sure they TRIED to nerf it by only letting you do one dwarf at a time, and by having special fields you need to send your dwarves to destroy, but you can work around them easily, usually by tricking the stupid AI.

If I send a dwarf tunneling into a unknown cavern, I should fear for his safety, or for the safety of my base, not watch bored with my hand on the teleport button to whisk him away from the slow moving enemies. (The combat AI is so bad they even take a second to spin and position in a North-south or West-East pattern before hitting each other.)
I never had any fear for my main base while playing the game. You can stop intrusion by deleting a ladder. Enemies try to circumvent this by randomly teleporting around, but half the time they stood there stupidly. Depressingly, I never had the chance to use all the nifty traps they game had available for me. By the time you can afford the traps you already have the appropriately levels fighters, making them useless.

I was REALLY angry at the half-coded ending to the game. Anti-climatic, with rushed animations; even the writing was half-hearted. Did they even expect anyone to get through the entire game?

There are more problems, Terrible AI, bad animations, ETC; but this game has taken enough of my time already.

I know some of you out there are desperate for easy to play games that scratch that itch I mentioned above, but don't come here. You will leave wanting, and with less money in your wallet.
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78 人中 64 人 (82%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 91.9 時間
投稿日: 2013年11月26日
Best viewed as a sim dungeon, dwarven style. There's a campaign mode where dwarves seek to reclaim their land from evil magi, but it's pretty rudimentary (I like the Dwarves-Elves angle in the story though!). It does structure gameplay a bit on each level with preset elements and gives some bonus incentive to continue playing, however it's still rather sandboxy experience, in the end not differing all that much from actual "custom mode", which is pure sandbox without the preset storyline elements.

Otherwise, if you want to treat it as a strategy game (real time with pause), you're going to be dissapointed. It's as if creators were aiming to make something like Dungeon Keeper but in full 3D (multiple levels of dungeon not just one), changing the tone from dark lord to sort of supposedly benevolent dwarves, perhaps being inspired by Dwarf Fortress, but in the end they realized they won't make it and dialed down difficulty a lot. It's very basic, no AI to speak of, no challenge, you can do everything at your own pace without being forced to discover (always marked) rooms with enemies until you feel ready. No enemies respawn or surprise you unless you dig your own grave unprepared. Many things feel unbalanced and purely aesthetic in nature (although aesthetics do have gameplay implications of keeping dwarves happy - the more you dig, the more decorative stuff you need for dwarves to feel at home). Early game on a new level is rather slow in terms of trying to push story forward/discover random enemy rooms, because you are too weak. And then, after a bit of building up, you're totally overpowered. Especially once you realize your ability to move stuff anywhere you want by your godly player powers is overpowered on its own.

So yeah, as a sort of sandboxy doll house, err- dwarven dungeon, it can work pretty well. You dig around, gather resources, set up farm for food and wood (ultimate renewable resource that buys you everything), and possibly some shrooms for happiness (yeah.. but I usually just stick to wood for cash and get happiness otherwise :P), build some cozy place for your guys to live, occasionally fight baddies who won't be a problem at all after a bit of building up, push story forward. Can be somewhat slow, and there surely are better sim games, but the overall tone and setting here is pretty unique for such genre I think.

Doesn't work at all as a strategy game, though. And if you want to be picky, animations are bit off, but otherwise looks are sort of cute.

Bonus points for spelling "dwarves" properly (not "dwarfs"). Malus points for broken achievements (one mission is broken and doesn't give you full influence, required for cheevos).

Also take note there are silly in-game cosmetic microtransactions, but many are free and you can easily ignore the rest (of which only Ales DLC is separate on Steam and only gives you ale tree and kegs to increase dwarven happiness). Bigger DLC is Space Dwarves, which changes medieval tone to futuristic, but it only works in pure sandbox (aka custom) mode, not in the campaign mode. No idea about the Pets DLC.

In the end, this title isn't very strong overall, but I still recommend it for its setting, however only to people who like to mess around sandbox/dollhouse style and maybe have some TV series to watch at the same time for slower moments or something xD
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62 人中 51 人 (82%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 230.3 時間
投稿日: 2015年4月9日
I recently played through the campaign for A Game of Dwarves. I'm giving it a thumbs up, but a qualified one.

The Game
The game is something of a builder/manager game: you control a settlement of dwarves and guide them in both mining out the area around their settlement and building the things they need to be happy and do well.

I really liked the potential of this game: I find it a fun thing to occupy myself with while watching TV or just winding down in the evening, and there is some challenge to it too — more than once I restarted a scenario to come at it from a better angle.

Overall, I'd say it's a decent enough game when it's available at a reasonable price. Less than $10 is certainly OK, but around $7 might be more appropriate.

The Problems
Why would I want to knock the price down further? Well, the game certainly has its flaws. For one, while there are Steam achievements for the game, some simply cannot be earned because some of the levels won't give you full credit for completing them. (Paradox knows about this bug but has said that, with developer Zeal no longer in existence, no further development will be done.)

There are several other little problems that, while they are not game-breaking, can be annoying as well.

  • Dwarves have problems climbing staircases, and sometimes repeatedly fall through them before navigating them successfully (this can be particularly annoying when they're starving and need to get up those stairs to eat).

  • Pathing is generally pretty good, but, for some reason, when some dwarves are attacked, they just stand around instead of fleeing and you end up needing to move them manually or watching them die.

  • If you happen, at some point, to spend all your money, no new wealth tally shows up when you get more (until you restart the game).

  • There are a lot misspellings and grammar mistakes in the game text — anywhere from repeatedly misspelling "environment" to sentences that make no sense whatsoever and game missions being called different things depending on what piece of text is referring to them.

  • I've had a lot of problems with camera angle. Sometimes about midway into a level, it just decides the only view I want of the dwarves is at the level of their feet, and nothing I can do can get it to reset or take a better angle. The only solution is waiting for it to get so bad that, when you load the game, the game corrects it.

  • Level design leaves a lot to be desired: sometimes the monsters right by your starting location are, say, level 10 or better, while the ones far away and deep underground are level 2. It seems somewhat random.

I'll also say that, tone wise, I'd have preferred fewer puns and pop culture references (example: one resource is "dragonforce", with the tooltip, "the hardest metal known to man") and dialogue that was worthwhile reading — instead, it frequently pauses your game mostly to waste your time. Some of that is, I think, poor translation work (or non-native English at the very least), and it tended to annoy me to some degree in that I generally expect a bit more polish from a game I've paid to play.

The Good
Yet, all that aside, I really did enjoy the game itself. That is, despite its slap-dash feel and poor finishing. The pacing is relaxed, and the graphics cute enough that you can spend time just enjoying digging around and making nice settlements.

There are some DLC available for A Game of Dwarves, both add-on packs (Pets, Ale Pack, and Space Dwarves) plus some in-game purchases of furniture available. I got a few of the in-game furniture packs, but they seemed a little overpriced (about $0.99 USD for three pieces of furniture).

Overall: the game can be fun, and I can entertain myself for an unreasonable amount of time laying out settlements and making attractive rooms for my dwarves to enjoy. Just know that the game is not really "finished" in a sense, and try not to pay full price for it.
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