A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War.
Évaluations des utilisateurs :
Globales :
variables (387 évaluation(s)) - 64% des 387 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 23 oct 2012

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Acheter A Game of Dwarves

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-66%
$9.99
$3.39
 

À propos de ce jeu

A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War. Take charge of your Dwarven settlement while mining, exploring and utilizing your resources with a combination of strategy and management.

Order the inhabitants of a Dwarven settlement to dig, build and conduct research in order to strengthen the clan. Be careful though because you must defend your Dwarves from the terrible beasts that lie in the depths. A unique world is generated each time a new level starts, so you will need to dynamically adapt your strategies and tactics during each session.

As you advance, the Dwarves will level up and gain new skills; progressing from weak dwarvlings to near immortal warriors or master craftsmen. There are also rare resources to be found deeper in the earth that grant access to better buildings and equipment. However, the deeper you dig the more dangerous foes you might unleash…

Key Features:

  • Explore – The randomly generated maps offer replayability while also providing a sense of exploration
  • Build – customize your settlement with not only practical constructions, but beautiful ones too! Build objects you think look great, while still gaining progress. Home is where the art is.
  • Command – With an intuitive order system the player can easily control oodles of dwarves simultaneously without the need for extensive micro management
  • A 13 level, story driven campaign
  • Custom game mode: Create a world without enemies so you can build uninterrupted or spawn lots of them to increase the challenge

Configuration requise

    Minimum :

    • Système d'exploitation : Windows Vista / 7
    • Processeur : Double cœur 2.4 GHz
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : Carte avec support Shader Model 4.0 (minimum nVidia GeForce 8000, AMD Radeon 2000)
    • DirectX® : DirectX 10
    • Disque dur : 3 Go d'espace disque disponible
    • Son : Carte son compatible DirectX
    • Autre : Connexion Internet haut débit
    • Additionnelle : Souris à 3 boutons, clavier et haut-parleurs

    Recommandée :

    • Additionnelle : Souris à 3 boutons, clavier et haut-parleurs
Évaluations des utilisateurs
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Globales :
variables (387 évaluation(s))
Publiées récemment
Warsome
( 66.3 heures en tout )
Posté le : 21 juin
many fun hours of silly city building :)
if you like to grind resources to make yourself a pritty throneroom, and all other fun parts of an underground fortress this is the game for you. combat is a little dull.

nice story mission count but would love more maps!
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laige
( 19.8 heures en tout )
Posté le : 5 juin
This was a really fun game but it is not a finished game. It is no longer being developed, leaveing us with feeling hollow.
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Shadow
( 6.5 heures en tout )
Posté le : 30 mai
good game but not as good as dungeon keeper 1-2
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
jcklemme
( 1.7 heures en tout )
Posté le : 13 mai
There was a bug that made it impossible for me to finish the first level. 0/10 broken game, stay away.
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KeepAwake
( 10.9 heures en tout )
Posté le : 7 mai
Basically the young cousin of both Dwarf Fortress and Minecraft.

It was fun for a few hours, that's the best I can say for it. I much prefer the similar game "Dwarfs?!", which has worse graphics but crisper, balanced play.

You might enjoy this game if you just want to build something cute.
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Malyn
( 2.6 heures en tout )
Posté le : 19 avril
Why did I buy this game? Its boring and no fun at all. Do you want a good dungeon management game buy a game like Dungeons 2 (its not Dungeon Keeper but its fun) or War For The Overworld. Or buy Dungeon Keeper 1 or 2 the true classics!! But not this ♥♥♥♥.
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Kernel™ DDH.
( 11.3 heures en tout )
Posté le : 8 avril
I love Dwarves, and digging holes.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
nosta3824382
( 39.5 heures en tout )
Posté le : 3 avril
Fun addictive and easy to play .
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
goldalex26
( 3.1 heures en tout )
Posté le : 28 mars
bought it because of dwarf fortress , but that game doesnt make it to be interesting enough to pay for
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Sid
( 54.1 heures en tout )
Posté le : 25 février
Easy to play, lots of fun, Great game
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Évaluations les plus pertinentes  Dans les 30 derniers jours
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
6.5 heures en tout
Posté le : 30 mai
good game but not as good as dungeon keeper 1-2
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
66.3 heures en tout
Posté le : 21 juin
many fun hours of silly city building :)
if you like to grind resources to make yourself a pritty throneroom, and all other fun parts of an underground fortress this is the game for you. combat is a little dull.

nice story mission count but would love more maps!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Non recommandé
45.0 heures en tout
Posté le : 19 mai 2015
Jeu sympathique pour les nains dans l'âme. Mais honteux de la part du développeur qui laisse le jeu à l'abandon, quand bien même celui-ci demeurre buggé et tributaire de fuites mémoires indignes d'un jeu release.

Je ne peux donc le conseiller, quand bien même il est susceptible d'offrir quelques heures de jeu agréables ... malheureusement gachés par les plantages et bugs en tout genre.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
2.6 heures en tout
Posté le : 25 octobre 2014
Sur le principe, il est pas mal. Seulement, il souffre de la comparaison avec Dwarf Fortress. Comparaison qui n'a même pas lieu d'être, tant il est vide à côté de l'illustre jeu qu'est DF. Sur le papier, ça donne envie : un jeu passionnant comme DF avec des graphismes modernes et en 3D. Le problème, c'est qu'il est vide, il n'y a presque aucune possibilité, et au final il ne sert qu'à relancer Dwarf Fortress.

Si je déconseille ce jeu, par contre, je conseille Dwarf Fortress : pour ceux qui ont peur de ses graphismes et de son interface (à raison), il existe de très bons guides, et utilisez le Starter Pack pour avoir des graphismes un peu affreux (on peut utiliser des tilesets qui remplacent les caractères ASCII par des images ; ça ne le rend pas joli, mais ça permet d'y comprendre quelque chose).

Voilà, j'ai fini de parler de Dwarf Fortress.
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
Recommandé
32.7 heures en tout
Posté le : 3 mai 2014
Plutôt sympathique comme jeux, je ne m'attendais pas à cela !
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
12.9 heures en tout
Posté le : 13 septembre 2015
bonjour pouvez vous mettre le jeux en francais merci
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161 personne(s) sur 188 (86%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
34.4 heures en tout
Posté le : 19 janvier 2014
I so badly wanted to give this game a good review...

Here is why I like it. The game is extremely slow paced with only as much challenge as you take on. It is great fun digging out your dwarven stronghold. I have spent hours upon hours designing awesome underground towns for my little buddies to live in. I bought the game on a steam sale and I do feel that it was a value for the price.

Here's the bad... Once you've played one level you've pretty much played them all which lends the game to tedium. And it's not really much of a game. It's more of a Dwarven Stronghold Designer. There is no challenge, random events or enemies that attack your dwarves without you digging them out. Even though I bought about half of them (I really wanted to support the game), but I hate DLC in a game like this. Especially in AGoD, the DLC (maybe except for the Pets add on) came off as a desperate cash grab. There is no reason why these items were not included in the core game. Especially considering there are tons of reports of game/achievement breaking bugs in the game. There is also an overworld to the maps that apparently goes completely unused.

The game does not feel finished. It is painful how much potential is here. It is a genuine crime that the money wasn't there for the game's full development.
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105 personne(s) sur 120 (88%) ont trouvé cette évaluation utile
Non recommandé
5.3 heures en tout
Posté le : 4 novembre 2014
Buggy and unfinished.

Good art style, but feels low quality and rushed.

DLC available for a game that should be an alpha: It has clearly been designed as cash crop from day one.

Developers/Publishers simply slapped on a 1.0 sticker and moved onto other projects.

Bugs consisted of terrible pathfinding, graphical issues and many other issues. Clunky.

Not really anything to do after an hour of two of gameplay: Literally no reason to play on.

Dug into dungeon of mobs and got absolutely massacred, had a few warriors as well.

This is not anywhere near a Dwarf Fortress 3D successor like I had hoped, nor will it clearly ever be, which is a shame as it had potential.
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60 personne(s) sur 62 (97%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
Non recommandé
44.7 heures en tout
Posté le : 10 juin 2015
This game tries to scratch the itch dungeon keeper and dwarf fortress have long since stopped scratching for me. (hundreds of game hours can only do so much.)

Unfortunately, where those other games are like a Velcro nose scratcher inside a spaceman's helmet, this is more of a damp sponge. You can try as hard as you want, it won't scratch.

I only managed to stick with this game due to the mild amusement of designing a very simple dwarf base, but that gets old FAST; it was pure stubbornness after the first 3 levels. You don't have the challenge and satisfaction of making something like in dungeon keeper or dwarf fortress, and it's not much fun aesthetically because the near non-existent challenge the game does provide wrecks your design.

The major problem with the game is how unfinished the final product is. The potential is definitely there, but it was rushed into final product for obvious financial reasons. Hence the cash grab DLC rushed quickly out.

The biggest clue to this being an unfinished mess is the falling animation. When your dwarves tunnel into a large cavern, or are falling for some reason, they panic, fall one Z level, stop in mid air, Panic again, Fall another Z level; rinse, repeat till the bottom. Come on guys, didn't have time to fully program that one?

The second clue is the half-hearted attempt at making your dwarves happy. You can decorate your entire dungeon with minerals you find, but this is purely aesthetic. Rough wooden walls and floors do the job just as well as Dragonite ore, the rarest mineral in the game. Come on devs, was the balancing too hard? Dwarf fortress had that coded!

If we are talking balancing, the teleporting mechanic breaks the game so hard it physically hurt me sometimes with boredom. You can teleport your dwarves anywhere on the map you have visited, as many times as you'd like, and as fast as you'd like. Sure they TRIED to nerf it by only letting you do one dwarf at a time, and by having special fields you need to send your dwarves to destroy, but you can work around them easily, usually by tricking the stupid AI.

If I send a dwarf tunneling into a unknown cavern, I should fear for his safety, or for the safety of my base, not watch bored with my hand on the teleport button to whisk him away from the slow moving enemies. (The combat AI is so bad they even take a second to spin and position in a North-south or West-East pattern before hitting each other.)
I never had any fear for my main base while playing the game. You can stop intrusion by deleting a ladder. Enemies try to circumvent this by randomly teleporting around, but half the time they stood there stupidly. Depressingly, I never had the chance to use all the nifty traps they game had available for me. By the time you can afford the traps you already have the appropriately levels fighters, making them useless.

I was REALLY angry at the half-coded ending to the game. Anti-climatic, with rushed animations; even the writing was half-hearted. Did they even expect anyone to get through the entire game?

There are more problems, Terrible AI, bad animations, ETC; but this game has taken enough of my time already.

I know some of you out there are desperate for easy to play games that scratch that itch I mentioned above, but don't come here. You will leave wanting, and with less money in your wallet.
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64 personne(s) sur 78 (82%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
91.9 heures en tout
Posté le : 26 novembre 2013
Best viewed as a sim dungeon, dwarven style. There's a campaign mode where dwarves seek to reclaim their land from evil magi, but it's pretty rudimentary (I like the Dwarves-Elves angle in the story though!). It does structure gameplay a bit on each level with preset elements and gives some bonus incentive to continue playing, however it's still rather sandboxy experience, in the end not differing all that much from actual "custom mode", which is pure sandbox without the preset storyline elements.

Otherwise, if you want to treat it as a strategy game (real time with pause), you're going to be dissapointed. It's as if creators were aiming to make something like Dungeon Keeper but in full 3D (multiple levels of dungeon not just one), changing the tone from dark lord to sort of supposedly benevolent dwarves, perhaps being inspired by Dwarf Fortress, but in the end they realized they won't make it and dialed down difficulty a lot. It's very basic, no AI to speak of, no challenge, you can do everything at your own pace without being forced to discover (always marked) rooms with enemies until you feel ready. No enemies respawn or surprise you unless you dig your own grave unprepared. Many things feel unbalanced and purely aesthetic in nature (although aesthetics do have gameplay implications of keeping dwarves happy - the more you dig, the more decorative stuff you need for dwarves to feel at home). Early game on a new level is rather slow in terms of trying to push story forward/discover random enemy rooms, because you are too weak. And then, after a bit of building up, you're totally overpowered. Especially once you realize your ability to move stuff anywhere you want by your godly player powers is overpowered on its own.

So yeah, as a sort of sandboxy doll house, err- dwarven dungeon, it can work pretty well. You dig around, gather resources, set up farm for food and wood (ultimate renewable resource that buys you everything), and possibly some shrooms for happiness (yeah.. but I usually just stick to wood for cash and get happiness otherwise :P), build some cozy place for your guys to live, occasionally fight baddies who won't be a problem at all after a bit of building up, push story forward. Can be somewhat slow, and there surely are better sim games, but the overall tone and setting here is pretty unique for such genre I think.

Doesn't work at all as a strategy game, though. And if you want to be picky, animations are bit off, but otherwise looks are sort of cute.

Bonus points for spelling "dwarves" properly (not "dwarfs"). Malus points for broken achievements (one mission is broken and doesn't give you full influence, required for cheevos).

Also take note there are silly in-game cosmetic microtransactions, but many are free and you can easily ignore the rest (of which only Ales DLC is separate on Steam and only gives you ale tree and kegs to increase dwarven happiness). Bigger DLC is Space Dwarves, which changes medieval tone to futuristic, but it only works in pure sandbox (aka custom) mode, not in the campaign mode. No idea about the Pets DLC.

In the end, this title isn't very strong overall, but I still recommend it for its setting, however only to people who like to mess around sandbox/dollhouse style and maybe have some TV series to watch at the same time for slower moments or something xD
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