A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War.
Análises de utilizadores: Neutras (351 análises) - 65% das 351 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 23 Out, 2012

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"A modernized take on dwarf fortress that feels like a mashup with the Sims - since you level them up and build furniture and gardens for them."
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A Dwarven Prince on a quest to reclaim his people’s stolen land will take you on a great journey. Explore a continent filled with buried treasures and unearth mysteries that have laid hidden since the Great War. Take charge of your Dwarven settlement while mining, exploring and utilizing your resources with a combination of strategy and management.

Order the inhabitants of a Dwarven settlement to dig, build and conduct research in order to strengthen the clan. Be careful though because you must defend your Dwarves from the terrible beasts that lie in the depths. A unique world is generated each time a new level starts, so you will need to dynamically adapt your strategies and tactics during each session.

As you advance, the Dwarves will level up and gain new skills; progressing from weak dwarvlings to near immortal warriors or master craftsmen. There are also rare resources to be found deeper in the earth that grant access to better buildings and equipment. However, the deeper you dig the more dangerous foes you might unleash…

Key Features:

  • Explore – The randomly generated maps offer replayability while also providing a sense of exploration
  • Build – customize your settlement with not only practical constructions, but beautiful ones too! Build objects you think look great, while still gaining progress. Home is where the art is.
  • Command – With an intuitive order system the player can easily control oodles of dwarves simultaneously without the need for extensive micro management
  • A 13 level, story driven campaign
  • Custom game mode: Create a world without enemies so you can build uninterrupted or spawn lots of them to increase the challenge

Requisitos do Sistema


    • OS:Windows Vista / Windows 7
    • Processor:Dual Core 2.4 GHz processor
    • Memory:4 GB RAM
    • Graphics:Shader Model 4.0 compatible card (minimum Nvidia GeForce 8000, AMD Radeon 2000)
    • DirectX®:10
    • Hard Drive:3 GB HD space
    • Sound:DirectX compatible sound card
    • Other Requirements:Broadband Internet connection
    • Additional:3 button mouse, keyboard and speakers


    • Additional:3 button mouse, keyboard and speakers
Análises úteis de clientes
48 de 48 pessoas (100%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
44.7 hrs em registo
Publicada: 10 Junho
This game tries to scratch the itch dungeon keeper and dwarf fortress have long since stopped scratching for me. (hundreds of game hours can only do so much.)

Unfortunately, where those other games are like a Velcro nose scratcher inside a spaceman's helmet, this is more of a damp sponge. You can try as hard as you want, it won't scratch.

I only managed to stick with this game due to the mild amusement of designing a very simple dwarf base, but that gets old FAST; it was pure stubbornness after the first 3 levels. You don't have the challenge and satisfaction of making something like in dungeon keeper or dwarf fortress, and it's not much fun aesthetically because the near non-existent challenge the game does provide wrecks your design.

The major problem with the game is how unfinished the final product is. The potential is definitely there, but it was rushed into final product for obvious financial reasons. Hence the cash grab DLC rushed quickly out.

The biggest clue to this being an unfinished mess is the falling animation. When your dwarves tunnel into a large cavern, or are falling for some reason, they panic, fall one Z level, stop in mid air, Panic again, Fall another Z level; rinse, repeat till the bottom. Come on guys, didn't have time to fully program that one?

The second clue is the half-hearted attempt at making your dwarves happy. You can decorate your entire dungeon with minerals you find, but this is purely aesthetic. Rough wooden walls and floors do the job just as well as Dragonite ore, the rarest mineral in the game. Come on devs, was the balancing too hard? Dwarf fortress had that coded!

If we are talking balancing, the teleporting mechanic breaks the game so hard it physically hurt me sometimes with boredom. You can teleport your dwarves anywhere on the map you have visited, as many times as you'd like, and as fast as you'd like. Sure they TRIED to nerf it by only letting you do one dwarf at a time, and by having special fields you need to send your dwarves to destroy, but you can work around them easily, usually by tricking the stupid AI.

If I send a dwarf tunneling into a unknown cavern, I should fear for his safety, or for the safety of my base, not watch bored with my hand on the teleport button to whisk him away from the slow moving enemies. (The combat AI is so bad they even take a second to spin and position in a North-south or West-East pattern before hitting each other.)
I never had any fear for my main base while playing the game. You can stop intrusion by deleting a ladder. Enemies try to circumvent this by randomly teleporting around, but half the time they stood there stupidly. Depressingly, I never had the chance to use all the nifty traps they game had available for me. By the time you can afford the traps you already have the appropriately levels fighters, making them useless.

I was REALLY angry at the half-coded ending to the game. Anti-climatic, with rushed animations; even the writing was half-hearted. Did they even expect anyone to get through the entire game?

There are more problems, Terrible AI, bad animations, ETC; but this game has taken enough of my time already.

I know some of you out there are desperate for easy to play games that scratch that itch I mentioned above, but don't come here. You will leave wanting, and with less money in your wallet.
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48 de 58 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
230.0 hrs em registo
Publicada: 9 Abril
I recently played through the campaign for A Game of Dwarves. I'm giving it a thumbs up, but a qualified one.

The Game
The game is something of a builder/manager game: you control a settlement of dwarves and guide them in both mining out the area around their settlement and building the things they need to be happy and do well.

I really liked the potential of this game: I find it a fun thing to occupy myself with while watching TV or just winding down in the evening, and there is some challenge to it too — more than once I restarted a scenario to come at it from a better angle.

Overall, I'd say it's a decent enough game when it's available at a reasonable price. Less than $10 is certainly OK, but around $7 might be more appropriate.

The Problems
Why would I want to knock the price down further? Well, the game certainly has its flaws. For one, while there are Steam achievements for the game, some simply cannot be earned because some of the levels won't give you full credit for completing them. (Paradox knows about this bug but has said that, with developer Zeal no longer in existence, no further development will be done.)

There are several other little problems that, while they are not game-breaking, can be annoying as well.

  • Dwarves have problems climbing staircases, and sometimes repeatedly fall through them before navigating them successfully (this can be particularly annoying when they're starving and need to get up those stairs to eat).

  • Pathing is generally pretty good, but, for some reason, when some dwarves are attacked, they just stand around instead of fleeing and you end up needing to move them manually or watching them die.

  • If you happen, at some point, to spend all your money, no new wealth tally shows up when you get more (until you restart the game).

  • There are a lot misspellings and grammar mistakes in the game text — anywhere from repeatedly misspelling "environment" to sentences that make no sense whatsoever and game missions being called different things depending on what piece of text is referring to them.

  • I've had a lot of problems with camera angle. Sometimes about midway into a level, it just decides the only view I want of the dwarves is at the level of their feet, and nothing I can do can get it to reset or take a better angle. The only solution is waiting for it to get so bad that, when you load the game, the game corrects it.

  • Level design leaves a lot to be desired: sometimes the monsters right by your starting location are, say, level 10 or better, while the ones far away and deep underground are level 2. It seems somewhat random.

I'll also say that, tone wise, I'd have preferred fewer puns and pop culture references (example: one resource is "dragonforce", with the tooltip, "the hardest metal known to man") and dialogue that was worthwhile reading — instead, it frequently pauses your game mostly to waste your time. Some of that is, I think, poor translation work (or non-native English at the very least), and it tended to annoy me to some degree in that I generally expect a bit more polish from a game I've paid to play.

The Good
Yet, all that aside, I really did enjoy the game itself. That is, despite its slap-dash feel and poor finishing. The pacing is relaxed, and the graphics cute enough that you can spend time just enjoying digging around and making nice settlements.

There are some DLC available for A Game of Dwarves, both add-on packs (Pets, Ale Pack, and Space Dwarves) plus some in-game purchases of furniture available. I got a few of the in-game furniture packs, but they seemed a little overpriced (about $0.99 USD for three pieces of furniture).

Overall: the game can be fun, and I can entertain myself for an unreasonable amount of time laying out settlements and making attractive rooms for my dwarves to enjoy. Just know that the game is not really "finished" in a sense, and try not to pay full price for it.
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12 de 13 pessoas (92%) acharam esta análise útil
0.8 hrs em registo
Publicada: 10 Setembro
I bought this game on offer, thinking I was getting a good deal, but the save system is broken so I can't even continue with the campaign after I save and exit.

I didn't pay much, but I've still requested a refund, as it's the principle of the thing.

My advice is don't bother with this game. Even if it's in a sale, you'll still be buying a broken product.
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8 de 9 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
9.4 hrs em registo
Publicada: 10 Julho
Two issues here - no ongoing development/improvements beyond the DLC, for a game that could surely use it, and a poorly implemented control scheme that makes building/placement a pain.

The game CAN be somewhat fun, but after a certain point the luster wears off and that is where additional content and bug/game fixes would be appreciated.
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2 de 2 pessoas (100%) acharam esta análise útil
40.8 hrs em registo
Publicada: 10 Setembro
An abandoned mess. Was fun at first but the much needed improvements and fixes never came. Sad.
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