Sparkster hace una entrada triunfal en las plataformas de nueva generación con Rocket Knight, el último capítulo de la saga de acción de scroll lateral clásico en cohete. Nuestra heroica zarigüeya favorita regresa a casa después de 15 años y se encuentra al reino de Zephyrus hecho un desastre.
Análisis de usuarios: Muy positivos (50 análisis)
Fecha de lanzamiento: 11 mayo 2010
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Sparkster hace una entrada triunfal en las plataformas de nueva generación con Rocket Knight, el último capítulo de la saga de acción de scroll lateral clásico en cohete. Nuestra heroica zarigüeya favorita regresa a casa después de 15 años y se encuentra al reino de Zephyrus hecho un desastre. Utiliza tu ingenio y el leal jetpack de Sparkster para esquivar y vencer a un peligroso ejército de zorros que amenaza las vidas de su gente.

  • Impresionantes gráficos de nueva generación y deslumbrantes nuevos escenarios. ¡Jamás habías visto un Sparkster como este!
  • Nuevos niveles y desafíos. ¡Cuatro amplios mundos nuevos con enormes niveles de plataformas y de vuelo en jetpack!
  • Clásica acción en jetpack. ¡Lanza y haz rebotar a Sparkster a través de los obstáculos y enemigos que se crucen en tu camino!
    • Rebota en las paredes
    • ¡Crea un Vórtice Propulsor para repeler las bombas enemigas hacia ellos!
    • Utiliza la Ayuda Propulsora y mantente en el sitio para maniobrar por el aire
    • Dispara Proyectiles Propulsados desde la espada de Sparkster para atacar a enemigos en la distancia
    • Lánzate en Barrena a través de las paredes más débiles para crear nuevos pasajes
    • Cuélgate o deslízate por los raíles con tu cola prensil
  • ¿Quién es el mejor? Muestra tus puntuaciones en las Tablas de Clasificación

Requisitos del sistema

    Mínimo:

    • SO: Microsoft(r) Windows(r) XP SP2 / Vista / 7
    • Procesador: 2.0 GHz o más rápido
    • Memoria: 1 GB (2 GB en Vista o Windows 7)
    • Gráficos: ATI X1900 o superior, GeForce 6800 o superior
    • DirectX®: DirectX 9.0c
    • Disco Duro: 800 MB
    • Sonido: Compatible con DirectX

    Recomendado:

    • SO: Microsoft(r) Windows(r) XP SP2 / Vista / 7
    • Procesador: Single Core a 2.8 GHz o equivalente
    • Memoria: 2 GB de RAM
    • Gráficos: nVidia GeForce 8800, ATI Radeon HD4850 o superior
    • Versión de DirectX®: 9.0c
    • Disco Duro: 800 MB de espacio libre
    • Sonido: Dispositivo compatible con DirectX
Análisis útiles de usuarios
A 9 de 11 personas (82%) les ha sido útil este análisis
1.9 h registradas
Publicado: 21 de julio de 2014
http://www.dresinos.com/2013/01/rocket-knight-completado.html

Se trata de un plataformas 2D (aunque con gráficos en 3D) donde manejas una especie de zorro con un cohete; este puedes utilizarlo para propulsarte saltando mas lejos o lanzarte hacia los enemigos, tambien cuentas para matar a estos con una espada y un ataque a distancia con esta. Además de las fases de plataforma, hay varias que en lugar de plataformas son como si fuera un Scrolling Shooter, aunque son muy simples.

El juego cuenta con 4 mundos cada uno con varios niveles, el último siempre un boss final; todos ellos de corta duración, de hecho yo he terminado el juego en un par de horas solo. Una vez que te lo pasas se desbloquea un modo de dificultad mayor, además de que cuenta con otro modo de juego y logros para conseguir.

Mi Puntuacion sobre el juego seria de 6,5 sobre 10.
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A 7 de 7 personas (100%) les ha sido útil este análisis
2.1 h registradas
Publicado: 29 de noviembre de 2014
I'm a big fan of Rocket Knight Adventures. To me, it's probably one of the best-designed videogames of all time. Rocket Knight 2010 is...surprisingly decent. I wouldn't put it on the level of the 16-bit games though.

Since I've already written the end of the review, I'm going to skip past the nonsense about plot and whatever whatever. You're an opossum with a jetpack, go fly around and hit stuff with your sword. Each of the four levels in this game are broken up into multiple stages. Typically, one stage will have the RK exploring, doing a lot of platforming, and collecting treasure while smashing baddies. Then there are the 2D shooter stages, which are pretty self-explanatory. Finally, there's the boss stages, which are also self-explanatory.

RK2010 uses a combo-based scoring system, which is pretty neat. Destroying enemies and collecting items in a short span of time can lead to big points. There are even leaderboards for showing off. It can be really enjoyable finding the perfect route for flying through enemies, their attacks, and accumulating a huge score in the process. Unfortunately, the pacing hits a snag after the second level, as the remainder of enemies in the game take multiple hits to kill. Changes in the level-design from the second level on also effect the pacing, with lots of switches to flip, timed platforms, frozen jetpack fun, and more traps. I'd rather have more of the first level, since it gives Sparkster room to do what he does best.

The controls and mechanics are very solid. Unlike the prior games, Sparkster's jetpack works with a button-press, and not hold to charge and release. It works well in this game, though he can only dash once in mid-air. Since the jet-pack recharges when not in use, I would have preferred to see unlimited boosts (as long as meter remains). Maybe it's a bad idea, since it would require extensive changes to the level-design, but it could be effective for those multiple hit enemies.

Altogether, Rocket Knight 2010 is a good game. If you're looking for an entertaining platformer and don't mind a couple minor issues, give this game a look.

But like I said in the beginning(end?) of this review, RK 2010 is the weakest of the four titles. Why? It's lacking in creativity, imagination, and...well...spark. It's a very safe game. While the 16-bit games were all handled by different directors, they threw around a lot of ideas when it came to level-design, bosses, and how Sparkster controls. Rocket Knight Adventures (the first game) took a lot of risks. It gave Sparkster all these tools, but forced him into situations where dashing around could get him killed. The player could approach the game as a straight platformer with some gimmicks, or they could employ the jet-pack to its full extent (RKA was a fairly difficult game regardless). The sequels went in different directions, employing more open-ended level design and a greater emphasis on exploration. They took a concept and a base that already worked, and made some dramatic changes.

RK2010 offers a promising concept: The pigs and wolves are working together. The enemies of RKA and Sparkster SNES teaming up? This should to a lot of cool bosses and crazy level-designs. The results however just leave a lot to be desired. There are only four boss fights in RK2010, and none of them are nearly as memorable as the final battle with Axel Gear, the pig army's supercomputer, and so on. I think RK2010 was too focused on designing encounters and levels that would make sense. They wanted a specific flow, so that players aren't thrown off by sudden shifts in level or enemy design. Instead of going through all that, why not go all out? Don't ask why the pig army has a giant mecha crab-thing in an underwater tunnel. Instead, ask why not? Along those sames lines: Why not have Sparkster run through a stage filled with giant drums, and wolves would pop out of horns? Why not fight a lizard magician on top of a battle-ship? I don't care about cohesiveness in my opossum-jetpack-knight videogame. I just want to see awesome and unique stuff.

All that ranting aside, RK2010 is still a good game, but you'd be doing yourself a disservice if you never play any of the 16-bit games.


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A 10 de 13 personas (77%) les ha sido útil este análisis
4.0 h registradas
Publicado: 4 de diciembre de 2013
Rocket Knight!

Excellently fun game that takes things back to the basics, and it works, its a breath of fresh air.
If you played Rocket Knight Adventures 1 and 2 before, then you'll enjoy this game just as much, the gameplay is pretty much the same as the classic with a few improvements made here and there.

The game still comprises of platforming segmants, boss battles and of course, the flying segments which play in the same way
a side scrolling shoot'em up plays, all in all, a nice variation and all of these sections are fun in their own way.

The music and sound effects are nothing to write home about but they do a good enough job with a few memorable themes here and there.

The graphics are the biggest change in this game as it is now 2.5D and it looks great, nice and cartoony and it keeps the feel of the originals whilst updating them and it looks lovely.

My personal opinion : If you're gonna go from a side scrolling 2D game, and try to give it a modern spin, keep it 2.5D, I think this is where the Sonic Series lost control and came off the rails a bit.
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A 7 de 8 personas (88%) les ha sido útil este análisis
5.2 h registradas
Publicado: 31 de diciembre de 2013
Not up to the Rocket Knight/Sparkster name as the game is incredibly easier and doesn't have the tight platforming you'd expect from it.
However it's by no means bad, it's just not as good as it's 16-bit counter parts on the SEGA Genesis/Mega Drive and Super Nintendo.
If you're looking for an amusing platformer with some fun elements to it, this is your game, it's fun, it's got some variety to the gameplay, the game looks good, sounds good, however if you're looking for a new Sparkster? This may be lacking to you, but you can still have fun with it if you look past these flaws.
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A 4 de 4 personas (100%) les ha sido útil este análisis
5.2 h registradas
Publicado: 3 de julio de 2011
Not even close to the Konami classics but it's an enjoyable platformer:
http://lonergamer.blogspot.com/2010/05/new-game-alert-rocket-knight-1-day.html
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