Sparkster hace una entrada triunfal en las plataformas de nueva generación con Rocket Knight, el último capítulo de la saga de acción de scroll lateral clásico en cohete. Nuestra heroica zarigüeya favorita regresa a casa después de 15 años y se encuentra al reino de Zephyrus hecho un desastre.
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Mayormente positivos (54 análisis) - El 77% de los 54 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 11 mayo 2010

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Sparkster hace una entrada triunfal en las plataformas de nueva generación con Rocket Knight, el último capítulo de la saga de acción de scroll lateral clásico en cohete. Nuestra heroica zarigüeya favorita regresa a casa después de 15 años y se encuentra al reino de Zephyrus hecho un desastre. Utiliza tu ingenio y el leal jetpack de Sparkster para esquivar y vencer a un peligroso ejército de zorros que amenaza las vidas de su gente.

  • Impresionantes gráficos de nueva generación y deslumbrantes nuevos escenarios. ¡Jamás habías visto un Sparkster como este!
  • Nuevos niveles y desafíos. ¡Cuatro amplios mundos nuevos con enormes niveles de plataformas y de vuelo en jetpack!
  • Clásica acción en jetpack. ¡Lanza y haz rebotar a Sparkster a través de los obstáculos y enemigos que se crucen en tu camino!
    • Rebota en las paredes
    • ¡Crea un Vórtice Propulsor para repeler las bombas enemigas hacia ellos!
    • Utiliza la Ayuda Propulsora y mantente en el sitio para maniobrar por el aire
    • Dispara Proyectiles Propulsados desde la espada de Sparkster para atacar a enemigos en la distancia
    • Lánzate en Barrena a través de las paredes más débiles para crear nuevos pasajes
    • Cuélgate o deslízate por los raíles con tu cola prensil
  • ¿Quién es el mejor? Muestra tus puntuaciones en las Tablas de Clasificación

Requisitos del sistema

    Mínimo:

    • SO: Microsoft(r) Windows(r) XP SP2 / Vista / 7
    • Procesador: 2.0 GHz o más rápido
    • Memoria: 1 GB (2 GB en Vista o Windows 7)
    • Gráficos: ATI X1900 o superior, GeForce 6800 o superior
    • DirectX®: DirectX 9.0c
    • Disco Duro: 800 MB
    • Sonido: Compatible con DirectX

    Recomendado:

    • SO: Microsoft(r) Windows(r) XP SP2 / Vista / 7
    • Procesador: Single Core a 2.8 GHz o equivalente
    • Memoria: 2 GB de RAM
    • Gráficos: nVidia GeForce 8800, ATI Radeon HD4850 o superior
    • Versión de DirectX®: 9.0c
    • Disco Duro: 800 MB de espacio libre
    • Sonido: Dispositivo compatible con DirectX
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Publicados recientemente
KaleAzaria
( 2.1 h registradas )
Publicado el 12 de mayo
Rocket Knight loosely follows the same gameplay elements from the original SEGA Genesis classic, Rocket Knight Adventures. However, due to slippery controls, sloppy hitboxes, and bare bones platforming, this is a game that actually should of tried, or not have existed at all.

Biggest complaint is the enemy projectiles. You can't deflect bullets, missiles, shurikens, etc. but you CAN deflect bombs and dynamite...which could fly of screen and back in to hit you in the face. These projectiles can fill up the screen fast, and since your rocket blast doesn't make you invulnarable, it leads to alot of stop-and-go frustrations.

Don't bother with this one and stick with the good ol classic.
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barryryan12
( 3.8 h registradas )
Publicado el 2 de abril
This game was a lot of fun, if you played the genesis/megadrive version of Rocket Knight Adventures and you are looking for more then this is for you.

However, this game isn't new and the price is just too high in my opinion. This sat on my wish list for 3 years until it went on sale for the first time. Lucky for me it when down to a price I was willing to pay or I still wouldn't have it.

Recommend the game, shame on the publisher for trying to charge too much. If you are willing to pay the price then we have a different idea of value, or we aren't paying for it in the same currency.
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CatalyStSC
( 0.7 h registradas )
Publicado el 1 de marzo
Dank memes
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|MG| ChooChoo
( 13.6 h registradas )
Publicado el 27 de enero
I remember playing Rocket Knight Adventures on Sega Genesis so many years back. It was absolutely amazing. When they released a sequel, Sparkster (Rocket Knight Adventures 2) a year or two later, it wasn't quite as good as the original but still felt true to the series. In my opinion, these games were Konami's response to Sonic the Hedgehog.

And then things went quiet for Sparkster, our rocket hero.

Then, 15-16 years go by and Konami reveals this game. A sequel to the original games.

When I first saw the trailer, I was just excited to play this game. While it has the feel of 3D to it, it has kept the original 2D game play that I grew up with. Sure, there are some new tricks and moves, but that is how the game has been kept fresh all these years.

They even played a remix of the original Stage 1 theme from RKA. When I first heard that, so many good memories came rushing back.

A game that you must definitely play.
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MakoSipper
( 12.9 h registradas )
Publicado el 21 de diciembre de 2015
Rocket Knight is an old-school 2.5D action platformer, the last (so far, at least) in a series that started back in 1993 with Rocket Knight Adventures for Sega Genesis. RK is a sequel, not a remake. You play as Sparkster, an opossum equipped with a mighty sword and a powerful jetpack. While this is the first game of the series that I've played, I had tons of fun!

Pros & Cons:

👍 Gaming style that much resembles the old platformers from early-to-mid 90's.
👍 Beautiful 2.5D graphics.
👍 Out of a total of 14 rather lenghty stages, we have 7 platform stages, 3 shoot'em-up stages, and 4 bosses, so hurray for variety!
👍 Also on the subject of variety, levels feel very unique (especially across each of the "episodes"), each introducing new mechanics and enemies.
👍 Sparkster has a decent array of skills that you'll take some time to master.
👍 Boss battles are really smart, allowing for multiple strategies, and probably requiring you to fail over and over until you've developed a nice strategy.
👍 The game could be really unforgiving, but since you're allowed to restart the current level from scratch, keeping lives, time, and points you had when you started it, RK avoid being unnecessarily frustrating.
👍 There are 3 levels of difficulty for all kinds of player: Normal ("Easy"), Hard ("Normal"), and Gold ("Hard"). You could breeze through the game on Normal in about an hour and a half, if you explore the stages a bit. But you can also beat the game in less than an hour if you just rush to the finish (not counting the time you spend when you restart a level).

± Music, while modern, has a retro feel, but it's not very memorable.
± Story and characters aren't interesting or well-developed, but I honestly didn't miss something better on that area. I'd rather have this than some far-fetched plot that ends up being lame.
± The game is a bit short, but I found it to have some replayability. Levels change a bit on Hard compared to Normal (mostly enemies), and you have only 4 hearts instead of 10 on Gold mode (you play the Hard levels). Still, the new challenges ended up being fun enough for me.
± It's only available in 4 of the Steam Stores: Brazil, New Zealand, USA and UK (and in most of other countries that use these Stores as price reference). This sucks, but if you're reading this review, it's probably available for you. ;)

👎 The skill you'll use the most, which is a dash in one of 8 directions with your jetpack, is a bit too tricky to master. Sometimes you end up dashing diagonally when you wanted to dash orthogonally, and that can really screw you up. If you're using a controller, like I did, I'd recommend using the D-Pad, especially in platformer and boss stages in Gold mode for more precision (it's still not perfect, but way better than the analogue stick).
👎 The game suggests you to play with a controller, but all in-game help shows only keyboard keys, which is lame. And I'm pretty sure you can't customize the controls.
👎 Some checkpoints are poorly placed, and that's especially frustrating on Gold mode.
👎 Except for the Store in Brazil, I think this game is a bit overpriced.

All in all, I had a blast playing this game, and it took me over 12 hours to get all achievements. My numb thumb is proof that RK is indeed an old-school game, and nice one at that.
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Brian C. (The Schmaltzy Cynic)
( 8.3 h registradas )
Publicado el 3 de octubre de 2015
One word description of this game: Bittersweet.

Although I was excited for the reboot of everyone's favorite opossum knight, the game feels somewhat trivialized by modern game design. But it's not bad and I get why they streamlined some of RKA. I just wish they could've included the Genesis game somehow to bring back Sparkster.

Since 2010 nothing has been said about Sparkster's return, and knowing Konami it should probably stay that way. Hopefully the IP will be given to someone else in the future. Or maybe Sparkster for Smash. (Maybe.)

Playing Possum

If you're wondering how Sparkster controls to his previous games, he is more like his SNES sequel. (Not the Genesis sequel). To casual players, instead of controlling both your attacks and rocket-boosts with the same button you have both mapped to separate buttons. They also added in a projectile button and a glide that has some usage other than his boost attack and sword.

This was probably for the best because you get more control over Sparkster's rocket-pack, but his air-dash ability is absent. I would've liked for the classic methological approach of controlling your boost meter for being a good player as well as the sword doing more damage than the projectile attack.

Again, a compromise was made for newcomers, so he was made more simplistic. I don't have any qualms with the new gameplay; it keeps the basic formula the same and Sparkster controls just fine. The drill attack is a neat little addition to the RK arsenal and it comes into play in the final boss.

My main issues with RK (2010) are the lacking level variety and the low replayability, not simply the short length. (The original game wasn't that long but it did a lot more with its time.)

Less Bang for Your Time

The first glaring issue with the game is how formulaic it feels compared to the original, and even to the subpar sequel(s) on both the SNES and Genesis. Every area of the game follows this exact process:

Platformer Stage (2D platform stuff)---> Rocket Flying Stage (Shoot-em-up-lite) ---> Boss Fight.

As my younger self asked after playing this game, "Where are the robot boxing parts? Where are the maze levels? Where are the various vehicles in the sequels?" There are also no miniboses; no level gimmicks or specific bosses in different gameplay modes; and there is no hard-mode bonus boss-fight worth the hassle.

Speaking of hard mode, the hardest mode(1 hit) isn't as difficult as it sounds. Sure, it can be frustrating at some sections of the game, but it won't take you too many tries to get the patterns down of all the bosses and levels. I was hoping there would be a secret boss-fight at the end... But there isn't anything to find. Just a stupid cutscene that makes me smile a bit.

You then have some score-challenges and a Axel Gear skin. A nice concession for fans, but there's nothing to bring you back for another round when you're finished. Oh, and I do like that the Konami Code still lets you unlock everything from the title screen.

The soundtrack is also underwhelming compared to the original games. The orchestral update on the classic theme is fine the first time around, and the rest is forgettable.

All in all, despite knowing how much the devs wanted to bring back Sparkster, the execution of the game is severely lacking.

One More Boost for Old Time's Sake

I don't dislike this game. I boot it up every now and then for what it's worth. Is it overpriced? Sure, it can be if you value getting tons of gameplay time. I got my money's worth for the 4 to 5 hours of my first playthrough collecting everything and exploring as much as possible.

But I would've more enjoyed seeing Sparkster return to his former glory, or at least having his past glories playable once more for the sake of nostalgia alone.

Never go out with a whisper, Rocketeer; always go with a bang.
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wafflekitty
( 3.4 h registradas )
Publicado el 25 de junio de 2015
This game is okay, but nowhere near as good as the original SEGA Genesis game. I enjoyed beating it, but wasn't interested enough to go achievement-hunting afterwards.
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Murveman
( 0.2 h registradas )
Publicado el 17 de junio de 2015
I'm a huge fan of the two original Genesis/Megadrive titles. The controls are tight, the sound and music is gorgeous, the graphics are intense, the level and character design is superior, and the gameplay is hard as hell.
Sadly, none of these are present in this reboot...

-Controls: Feels like I'm always playing an ice level.
-Sound: Weak. I even heard a few stock sounds.
-Music: Although it doesn't sound like mid-90's MIDI files, it doesn't sound good.
-Graphics: Kind've muddy. Combined with the controls it feels like playing an N64 game while heavily intoxicated.
-Character Design: The wolves are boring and lifeless compared to the hogs in the original. The Knight himself lacks his original attitude and just comes off as smug. He isn't as adorable as the original either.
-Gameplay: The most important part; it's way too freaking easy. There wasn't even a boss on level 1! Throughout the 80's and 90's, Konami gained the reputation of making extremely awesome yet extremely difficult games. Rocket Knight was definitely no exception.
In conclusion: As many have said, go pick up the original(s)!
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Kruncher
( 32.4 h registradas )
Publicado el 26 de mayo de 2015
This is a great game, wish there was more!! :D
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Apparently Kid
( 2.7 h registradas )
Publicado el 20 de mayo de 2015
7.5/10.
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jac1002
( 2.1 h registradas )
Análisis de preestreno
Publicado el 12 de mayo de 2015
Great little Side scroller.
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Dog
( 6.5 h registradas )
Publicado el 25 de enero de 2015
I recommend this game.
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Slade The Ninja Rat
( 22.7 h registradas )
Publicado el 24 de diciembre de 2014
***Simple part of the review***
Pros
+ Good and fun arcade gameplay.
+ Easy to pick up and play.
+ The Konami Code works in this game so you can unlock costumes and other modes straight away if you just want to mess around for fun.
+ Average graphics for a 2.5D game which was made during the retro revival era.
+ The previous games in this series are awesome
+ You can unlock and play Gold Sparkster
+ You can unlock and play as Axel Gear (The series big main dark knight villain)

Cons
+ Forgettable soundtrack apart from 2 songs which one is an orchestrated version of the first stage from Rocket Knight Adventures 1 and the other one later in game is inspired by the final stage from the same game.
+ Unforgiving bomb bouncing physics that can lead to health damage or deaths.
+ Shortest game in the series.
+ Out shined by its predecessors.
+ Horrible boss battles and poor attack detection from the player since sparkster has been nerfed in this game.

7.5/10 "Good"

Its a pretty good game but as a hardcore fan of the Rocket Knight series this one of the weakest entries in the series but that doesn't mean this game is bad, actually all 4 rocket knight games are good with the first game on the Megadrive/Genesis being 10/10 perfection.

The price tag of £12 is overpriced and this game needs to be on sale more often about 75% off its highly recomended for below £5 price tag.

I grew up playing the Rocket Knight Adventures series, this game is pretty good the level design feels less chaotic fun than the predecessors, the level design in later levels feel like they were done on a pretty basic level builder software.

Boss battles and some enemies require to be beaten in a specific way and this game doesn't have friendly hit boxes and physics so you feel slightly under powered compared to the previous games were sparkster was much more funner to control because of he was so over powered.

Your playing as a badass cute furry knight, with a beam sword, a jet pack, and a huge move list throughout the series. Whats not to love? Sparkster is one of the most badass also cutest heroes in gaming if this game isn't your kind of thing then I recomend you play the very first game then work your way to its sequels.

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pepsimanvsjoe
( 2.1 h registradas )
Publicado el 29 de noviembre de 2014
I'm a big fan of Rocket Knight Adventures. To me, it's probably one of the best-designed videogames of all time. Rocket Knight 2010 is...surprisingly decent. I wouldn't put it on the level of the 16-bit games though.

Since I've already written the end of the review, I'm going to skip past the nonsense about plot and whatever whatever. You're an opossum with a jetpack, go fly around and hit stuff with your sword. Each of the four levels in this game are broken up into multiple stages. Typically, one stage will have the RK exploring, doing a lot of platforming, and collecting treasure while smashing baddies. Then there are the 2D shooter stages, which are pretty self-explanatory. Finally, there's the boss stages, which are also self-explanatory.

RK2010 uses a combo-based scoring system, which is pretty neat. Destroying enemies and collecting items in a short span of time can lead to big points. There are even leaderboards for showing off. It can be really enjoyable finding the perfect route for flying through enemies, their attacks, and accumulating a huge score in the process. Unfortunately, the pacing hits a snag after the second level, as the remainder of enemies in the game take multiple hits to kill. Changes in the level-design from the second level on also effect the pacing, with lots of switches to flip, timed platforms, frozen jetpack fun, and more traps. I'd rather have more of the first level, since it gives Sparkster room to do what he does best.

The controls and mechanics are very solid. Unlike the prior games, Sparkster's jetpack works with a button-press, and not hold to charge and release. It works well in this game, though he can only dash once in mid-air. Since the jet-pack recharges when not in use, I would have preferred to see unlimited boosts (as long as meter remains). Maybe it's a bad idea, since it would require extensive changes to the level-design, but it could be effective for those multiple hit enemies.

Altogether, Rocket Knight 2010 is a good game. If you're looking for an entertaining platformer and don't mind a couple minor issues, give this game a look.

But like I said in the beginning(end?) of this review, RK 2010 is the weakest of the four titles. Why? It's lacking in creativity, imagination, and...well...spark. It's a very safe game. While the 16-bit games were all handled by different directors, they threw around a lot of ideas when it came to level-design, bosses, and how Sparkster controls. Rocket Knight Adventures (the first game) took a lot of risks. It gave Sparkster all these tools, but forced him into situations where dashing around could get him killed. The player could approach the game as a straight platformer with some gimmicks, or they could employ the jet-pack to its full extent (RKA was a fairly difficult game regardless). The sequels went in different directions, employing more open-ended level design and a greater emphasis on exploration. They took a concept and a base that already worked, and made some dramatic changes.

RK2010 offers a promising concept: The pigs and wolves are working together. The enemies of RKA and Sparkster SNES teaming up? This should to a lot of cool bosses and crazy level-designs. The results however just leave a lot to be desired. There are only four boss fights in RK2010, and none of them are nearly as memorable as the final battle with Axel Gear, the pig army's supercomputer, and so on. I think RK2010 was too focused on designing encounters and levels that would make sense. They wanted a specific flow, so that players aren't thrown off by sudden shifts in level or enemy design. Instead of going through all that, why not go all out? Don't ask why the pig army has a giant mecha crab-thing in an underwater tunnel. Instead, ask why not? Along those sames lines: Why not have Sparkster run through a stage filled with giant drums, and wolves would pop out of horns? Why not fight a lizard magician on top of a battle-ship? I don't care about cohesiveness in my opossum-jetpack-knight videogame. I just want to see awesome and unique stuff.

All that ranting aside, RK2010 is still a good game, but you'd be doing yourself a disservice if you never play any of the 16-bit games.


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RedNog
( 1.8 h registradas )
Publicado el 16 de octubre de 2014
No where near as fun as the original Genisis game. Such a shame, this is short and fairly repetitive. The mechanics are simple so the game ends up just throwing more and more nonsense your way as the game progresses as artifical difficulty. The only parts you'll end up dying on are the few sections where the game throws really tight enviornmental obstacles in your way, but the controls aren't percise enough. Such a shame, mediocre at best, and not worth the asking price at all.
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ChurchBornAgain
( 3.5 h registradas )
Publicado el 19 de septiembre de 2014
This is a geat remix of the old clasic love this game, hope to see a part 2.
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Coleco_84
( 0.7 h registradas )
Publicado el 16 de septiembre de 2014
Not even close to be as fun and original as the classic ones.
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dem0n1c_nerd
( 6.3 h registradas )
Publicado el 8 de septiembre de 2014
It's a fun game best experienced with a controller. I never played the original so I don't have anything to compare it to. There is some deeper strategy in figuring out the optimal way to get through enemies, but I just had to brute force it sometimes. However, some bosses require adherence to the level design. For $15 it is a bit much in the current climate of low cost indie titles, but I'm glad I played it.
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bahamut66
( 4.8 h registradas )
Publicado el 4 de septiembre de 2014
Charming retro platformer. I never played the original Rocket Knight adventures, but this game makes me want to. While the graphics are hit and miss in places, favoring a 2.5-d look, the gameplay is solid, featuring your standard platforming with the addition of A JETPACK! And really, what can't be made better with the addition of a jetpack? The game is fun to play and offers a very enjoyable twist on some retro classics. Makes me yearn for a re-release of the original Rocket Knight games on the Genesis and the SNES.
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Dresinos
( 1.9 h registradas )
Publicado el 21 de julio de 2014
http://www.dresinos.com/2013/01/rocket-knight-completado.html

Se trata de un plataformas 2D (aunque con gráficos en 3D) donde manejas una especie de zorro con un cohete; este puedes utilizarlo para propulsarte saltando mas lejos o lanzarte hacia los enemigos, tambien cuentas para matar a estos con una espada y un ataque a distancia con esta. Además de las fases de plataforma, hay varias que en lugar de plataformas son como si fuera un Scrolling Shooter, aunque son muy simples.

El juego cuenta con 4 mundos cada uno con varios niveles, el último siempre un boss final; todos ellos de corta duración, de hecho yo he terminado el juego en un par de horas solo. Una vez que te lo pasas se desbloquea un modo de dificultad mayor, además de que cuenta con otro modo de juego y logros para conseguir.

Mi Puntuacion sobre el juego seria de 6,5 sobre 10.
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Análisis más útiles  En los últimos 180 días
A 7 de 7 personas (100%) les ha sido útil este análisis
Recomendado
12.9 h registradas
Publicado el 21 de diciembre de 2015
Rocket Knight is an old-school 2.5D action platformer, the last (so far, at least) in a series that started back in 1993 with Rocket Knight Adventures for Sega Genesis. RK is a sequel, not a remake. You play as Sparkster, an opossum equipped with a mighty sword and a powerful jetpack. While this is the first game of the series that I've played, I had tons of fun!

Pros & Cons:

👍 Gaming style that much resembles the old platformers from early-to-mid 90's.
👍 Beautiful 2.5D graphics.
👍 Out of a total of 14 rather lenghty stages, we have 7 platform stages, 3 shoot'em-up stages, and 4 bosses, so hurray for variety!
👍 Also on the subject of variety, levels feel very unique (especially across each of the "episodes"), each introducing new mechanics and enemies.
👍 Sparkster has a decent array of skills that you'll take some time to master.
👍 Boss battles are really smart, allowing for multiple strategies, and probably requiring you to fail over and over until you've developed a nice strategy.
👍 The game could be really unforgiving, but since you're allowed to restart the current level from scratch, keeping lives, time, and points you had when you started it, RK avoid being unnecessarily frustrating.
👍 There are 3 levels of difficulty for all kinds of player: Normal ("Easy"), Hard ("Normal"), and Gold ("Hard"). You could breeze through the game on Normal in about an hour and a half, if you explore the stages a bit. But you can also beat the game in less than an hour if you just rush to the finish (not counting the time you spend when you restart a level).

± Music, while modern, has a retro feel, but it's not very memorable.
± Story and characters aren't interesting or well-developed, but I honestly didn't miss something better on that area. I'd rather have this than some far-fetched plot that ends up being lame.
± The game is a bit short, but I found it to have some replayability. Levels change a bit on Hard compared to Normal (mostly enemies), and you have only 4 hearts instead of 10 on Gold mode (you play the Hard levels). Still, the new challenges ended up being fun enough for me.
± It's only available in 4 of the Steam Stores: Brazil, New Zealand, USA and UK (and in most of other countries that use these Stores as price reference). This sucks, but if you're reading this review, it's probably available for you. ;)

👎 The skill you'll use the most, which is a dash in one of 8 directions with your jetpack, is a bit too tricky to master. Sometimes you end up dashing diagonally when you wanted to dash orthogonally, and that can really screw you up. If you're using a controller, like I did, I'd recommend using the D-Pad, especially in platformer and boss stages in Gold mode for more precision (it's still not perfect, but way better than the analogue stick).
👎 The game suggests you to play with a controller, but all in-game help shows only keyboard keys, which is lame. And I'm pretty sure you can't customize the controls.
👎 Some checkpoints are poorly placed, and that's especially frustrating on Gold mode.
👎 Except for the Store in Brazil, I think this game is a bit overpriced.

All in all, I had a blast playing this game, and it took me over 12 hours to get all achievements. My numb thumb is proof that RK is indeed an old-school game, and nice one at that.
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A 3 de 3 personas (100%) les ha sido útil este análisis
Recomendado
13.6 h registradas
Publicado el 27 de enero
I remember playing Rocket Knight Adventures on Sega Genesis so many years back. It was absolutely amazing. When they released a sequel, Sparkster (Rocket Knight Adventures 2) a year or two later, it wasn't quite as good as the original but still felt true to the series. In my opinion, these games were Konami's response to Sonic the Hedgehog.

And then things went quiet for Sparkster, our rocket hero.

Then, 15-16 years go by and Konami reveals this game. A sequel to the original games.

When I first saw the trailer, I was just excited to play this game. While it has the feel of 3D to it, it has kept the original 2D game play that I grew up with. Sure, there are some new tricks and moves, but that is how the game has been kept fresh all these years.

They even played a remix of the original Stage 1 theme from RKA. When I first heard that, so many good memories came rushing back.

A game that you must definitely play.
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Análisis más útiles  Overall
A 9 de 12 personas (75%) les ha sido útil este análisis
Recomendado
1.9 h registradas
Publicado el 21 de julio de 2014
http://www.dresinos.com/2013/01/rocket-knight-completado.html

Se trata de un plataformas 2D (aunque con gráficos en 3D) donde manejas una especie de zorro con un cohete; este puedes utilizarlo para propulsarte saltando mas lejos o lanzarte hacia los enemigos, tambien cuentas para matar a estos con una espada y un ataque a distancia con esta. Además de las fases de plataforma, hay varias que en lugar de plataformas son como si fuera un Scrolling Shooter, aunque son muy simples.

El juego cuenta con 4 mundos cada uno con varios niveles, el último siempre un boss final; todos ellos de corta duración, de hecho yo he terminado el juego en un par de horas solo. Una vez que te lo pasas se desbloquea un modo de dificultad mayor, además de que cuenta con otro modo de juego y logros para conseguir.

Mi Puntuacion sobre el juego seria de 6,5 sobre 10.
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A 11 de 11 personas (100%) les ha sido útil este análisis
Recomendado
2.1 h registradas
Publicado el 29 de noviembre de 2014
I'm a big fan of Rocket Knight Adventures. To me, it's probably one of the best-designed videogames of all time. Rocket Knight 2010 is...surprisingly decent. I wouldn't put it on the level of the 16-bit games though.

Since I've already written the end of the review, I'm going to skip past the nonsense about plot and whatever whatever. You're an opossum with a jetpack, go fly around and hit stuff with your sword. Each of the four levels in this game are broken up into multiple stages. Typically, one stage will have the RK exploring, doing a lot of platforming, and collecting treasure while smashing baddies. Then there are the 2D shooter stages, which are pretty self-explanatory. Finally, there's the boss stages, which are also self-explanatory.

RK2010 uses a combo-based scoring system, which is pretty neat. Destroying enemies and collecting items in a short span of time can lead to big points. There are even leaderboards for showing off. It can be really enjoyable finding the perfect route for flying through enemies, their attacks, and accumulating a huge score in the process. Unfortunately, the pacing hits a snag after the second level, as the remainder of enemies in the game take multiple hits to kill. Changes in the level-design from the second level on also effect the pacing, with lots of switches to flip, timed platforms, frozen jetpack fun, and more traps. I'd rather have more of the first level, since it gives Sparkster room to do what he does best.

The controls and mechanics are very solid. Unlike the prior games, Sparkster's jetpack works with a button-press, and not hold to charge and release. It works well in this game, though he can only dash once in mid-air. Since the jet-pack recharges when not in use, I would have preferred to see unlimited boosts (as long as meter remains). Maybe it's a bad idea, since it would require extensive changes to the level-design, but it could be effective for those multiple hit enemies.

Altogether, Rocket Knight 2010 is a good game. If you're looking for an entertaining platformer and don't mind a couple minor issues, give this game a look.

But like I said in the beginning(end?) of this review, RK 2010 is the weakest of the four titles. Why? It's lacking in creativity, imagination, and...well...spark. It's a very safe game. While the 16-bit games were all handled by different directors, they threw around a lot of ideas when it came to level-design, bosses, and how Sparkster controls. Rocket Knight Adventures (the first game) took a lot of risks. It gave Sparkster all these tools, but forced him into situations where dashing around could get him killed. The player could approach the game as a straight platformer with some gimmicks, or they could employ the jet-pack to its full extent (RKA was a fairly difficult game regardless). The sequels went in different directions, employing more open-ended level design and a greater emphasis on exploration. They took a concept and a base that already worked, and made some dramatic changes.

RK2010 offers a promising concept: The pigs and wolves are working together. The enemies of RKA and Sparkster SNES teaming up? This should to a lot of cool bosses and crazy level-designs. The results however just leave a lot to be desired. There are only four boss fights in RK2010, and none of them are nearly as memorable as the final battle with Axel Gear, the pig army's supercomputer, and so on. I think RK2010 was too focused on designing encounters and levels that would make sense. They wanted a specific flow, so that players aren't thrown off by sudden shifts in level or enemy design. Instead of going through all that, why not go all out? Don't ask why the pig army has a giant mecha crab-thing in an underwater tunnel. Instead, ask why not? Along those sames lines: Why not have Sparkster run through a stage filled with giant drums, and wolves would pop out of horns? Why not fight a lizard magician on top of a battle-ship? I don't care about cohesiveness in my opossum-jetpack-knight videogame. I just want to see awesome and unique stuff.

All that ranting aside, RK2010 is still a good game, but you'd be doing yourself a disservice if you never play any of the 16-bit games.


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Recomendado
4.0 h registradas
Publicado el 4 de diciembre de 2013
Rocket Knight!

Excellently fun game that takes things back to the basics, and it works, its a breath of fresh air.
If you played Rocket Knight Adventures 1 and 2 before, then you'll enjoy this game just as much, the gameplay is pretty much the same as the classic with a few improvements made here and there.

The game still comprises of platforming segmants, boss battles and of course, the flying segments which play in the same way
a side scrolling shoot'em up plays, all in all, a nice variation and all of these sections are fun in their own way.

The music and sound effects are nothing to write home about but they do a good enough job with a few memorable themes here and there.

The graphics are the biggest change in this game as it is now 2.5D and it looks great, nice and cartoony and it keeps the feel of the originals whilst updating them and it looks lovely.

My personal opinion : If you're gonna go from a side scrolling 2D game, and try to give it a modern spin, keep it 2.5D, I think this is where the Sonic Series lost control and came off the rails a bit.
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Recomendado
5.2 h registradas
Publicado el 31 de diciembre de 2013
Not up to the Rocket Knight/Sparkster name as the game is incredibly easier and doesn't have the tight platforming you'd expect from it.
However it's by no means bad, it's just not as good as it's 16-bit counter parts on the SEGA Genesis/Mega Drive and Super Nintendo.
If you're looking for an amusing platformer with some fun elements to it, this is your game, it's fun, it's got some variety to the gameplay, the game looks good, sounds good, however if you're looking for a new Sparkster? This may be lacking to you, but you can still have fun with it if you look past these flaws.
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Recomendado
5.2 h registradas
Publicado el 3 de julio de 2011
Not even close to the Konami classics but it's an enjoyable platformer:
http://lonergamer.blogspot.com/2010/05/new-game-alert-rocket-knight-1-day.html
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Recomendado
5.9 h registradas
Publicado el 3 de julio de 2011
Fun, rock solid platforming action. Decent graphics with a clean but cartoony art style, and engaging gameplay with just the right number of abilities to keep it interesting without it becoming overly complicated.
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Recomendado
2.9 h registradas
Publicado el 1 de enero de 2014
Not as inspired as the original but a pretty good reboot for the most part. It can also be finished in under two hours and isn't all that challenging. Fans of the original game should pick it up for under $10.
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No recomendado
3.2 h registradas
Publicado el 9 de diciembre de 2013
Looks absolutely beautiful; but plays like your average, everyday, shovelware cute-mascot-character platformer.

It's a poor imitation of the original Rocket Knight Adventures game: instead of sharp, responsive controls, Rocket Knight suffers from floaty controls and poor hit detection. To be honest, there's little to describe the game other than 'mediocre' - mediocre platforming, mediocre Gradius-style flight sections, mediocre soundtrack (even the remixed first level theme feels weak and listless). The game's definitely beautiful, though, in a charming CGI-cartoon-character kind of way - lots of wacky cartoon contraptions and scenery to be seen.

It's nothing special, but if you have an afternoon to waste ... eh.

[edit] Further thoughts: the game itself recommends that you use a controller; but despite being a console port, all of the button prompts displayed - both in menus and in-game - assume you're using the keyboard, whether or not you are using a controller (tested with a wired Xbox 360 pad). There's no option to re-map controls, either, and the 'Controls' screen only displays the keyboard mappings.
In later sections of the game, you're pitted against enemies with rapid-fire projectile weapons - which, combined with Sparkster's poor manoeuvrability and tendency to fall 'into' enemies, quickly becomes frustrating.
The jetpack mechanic is flawed - rather than recharge at a set rate, it rapidly recharges to about 75% capacity, and then continues to recharge to 100% at a snail's pace. So after performing a platforming section, or two of your three possible offensive moves, you'll be waiting for your bar to slooooowly recharge to full. Pointless.
If you can think of a platforming game sin - blind-faith leaps onto off-screen platforms, tiny platforms located above falls into nothingness, timed platforming sections, enemies with shields or invulnerability while attacking - this game features them.
The enemy AI is terrible - they'll either attack you head-on, or fruitlessly attempt to attack you through the floor.
Finally, the main menu is set up so that the default option when selecting 'Arcade mode' - i.e. the main mode of play - is 'New Game', even if you already have a saved game in progress. It's a minor annoyance, but surely the default option should have been 'Continue'?...
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Recomendado
22.7 h registradas
Publicado el 24 de diciembre de 2014
***Simple part of the review***
Pros
+ Good and fun arcade gameplay.
+ Easy to pick up and play.
+ The Konami Code works in this game so you can unlock costumes and other modes straight away if you just want to mess around for fun.
+ Average graphics for a 2.5D game which was made during the retro revival era.
+ The previous games in this series are awesome
+ You can unlock and play Gold Sparkster
+ You can unlock and play as Axel Gear (The series big main dark knight villain)

Cons
+ Forgettable soundtrack apart from 2 songs which one is an orchestrated version of the first stage from Rocket Knight Adventures 1 and the other one later in game is inspired by the final stage from the same game.
+ Unforgiving bomb bouncing physics that can lead to health damage or deaths.
+ Shortest game in the series.
+ Out shined by its predecessors.
+ Horrible boss battles and poor attack detection from the player since sparkster has been nerfed in this game.

7.5/10 "Good"

Its a pretty good game but as a hardcore fan of the Rocket Knight series this one of the weakest entries in the series but that doesn't mean this game is bad, actually all 4 rocket knight games are good with the first game on the Megadrive/Genesis being 10/10 perfection.

The price tag of £12 is overpriced and this game needs to be on sale more often about 75% off its highly recomended for below £5 price tag.

I grew up playing the Rocket Knight Adventures series, this game is pretty good the level design feels less chaotic fun than the predecessors, the level design in later levels feel like they were done on a pretty basic level builder software.

Boss battles and some enemies require to be beaten in a specific way and this game doesn't have friendly hit boxes and physics so you feel slightly under powered compared to the previous games were sparkster was much more funner to control because of he was so over powered.

Your playing as a badass cute furry knight, with a beam sword, a jet pack, and a huge move list throughout the series. Whats not to love? Sparkster is one of the most badass also cutest heroes in gaming if this game isn't your kind of thing then I recomend you play the very first game then work your way to its sequels.

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Recomendado
4.8 h registradas
Publicado el 4 de septiembre de 2014
Charming retro platformer. I never played the original Rocket Knight adventures, but this game makes me want to. While the graphics are hit and miss in places, favoring a 2.5-d look, the gameplay is solid, featuring your standard platforming with the addition of A JETPACK! And really, what can't be made better with the addition of a jetpack? The game is fun to play and offers a very enjoyable twist on some retro classics. Makes me yearn for a re-release of the original Rocket Knight games on the Genesis and the SNES.
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Recomendado
7.9 h registradas
Publicado el 24 de agosto de 2012
A decent 3D sidescroller that hearkens back to and combines certain elements of the Genesis originals. It's clear that the developer of this game had a lot of love for the games that preceded it, so if you're a fan of Sparkster from the 16-bit era, you'll love this one, too. Some elements have been reimagined and Westernized, but this small bit of creative license doesn't detract from the overall good presentation. Hard Mode is surprisingly brutal, too, which adds a bit of replayability. Regardless, I'm forced to admit that without the nostalgia bomb that accompanies it, it's probably just an average game. Newcomers to the series would probably do better to play the earlier installments and come back to this one when they've gained an appreciation for the series.
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6.3 h registradas
Publicado el 8 de septiembre de 2014
It's a fun game best experienced with a controller. I never played the original so I don't have anything to compare it to. There is some deeper strategy in figuring out the optimal way to get through enemies, but I just had to brute force it sometimes. However, some bosses require adherence to the level design. For $15 it is a bit much in the current climate of low cost indie titles, but I'm glad I played it.
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Recomendado
9.6 h registradas
Publicado el 6 de marzo de 2011
Rocket Knight Adventures on the Sega Genesis has always been a long time favorite ever since my neighbor and I discovered it and played it to death way back when kids would argue about who was better: Mario or Sonic (before they became "pals" at the olympics). Strangely enough unlike the original, this new Rocket Knight is a pretty standard safe bet downloadable platformer in today's age of XBLA and Steam. While the Genesis original shined in its variety and always changing gameplay, this new Rocket Knight is pretty much the same the whole way through. That's not to say its bad, just not as inspired. It's still fun to rocket across the levels but what you see is what you get with no surprises. Pick it up at a steam sale and have some good (if a bit standard) old 16 bit fun for a weekend or two.
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8.3 h registradas
Publicado el 3 de octubre de 2015
One word description of this game: Bittersweet.

Although I was excited for the reboot of everyone's favorite opossum knight, the game feels somewhat trivialized by modern game design. But it's not bad and I get why they streamlined some of RKA. I just wish they could've included the Genesis game somehow to bring back Sparkster.

Since 2010 nothing has been said about Sparkster's return, and knowing Konami it should probably stay that way. Hopefully the IP will be given to someone else in the future. Or maybe Sparkster for Smash. (Maybe.)

Playing Possum

If you're wondering how Sparkster controls to his previous games, he is more like his SNES sequel. (Not the Genesis sequel). To casual players, instead of controlling both your attacks and rocket-boosts with the same button you have both mapped to separate buttons. They also added in a projectile button and a glide that has some usage other than his boost attack and sword.

This was probably for the best because you get more control over Sparkster's rocket-pack, but his air-dash ability is absent. I would've liked for the classic methological approach of controlling your boost meter for being a good player as well as the sword doing more damage than the projectile attack.

Again, a compromise was made for newcomers, so he was made more simplistic. I don't have any qualms with the new gameplay; it keeps the basic formula the same and Sparkster controls just fine. The drill attack is a neat little addition to the RK arsenal and it comes into play in the final boss.

My main issues with RK (2010) are the lacking level variety and the low replayability, not simply the short length. (The original game wasn't that long but it did a lot more with its time.)

Less Bang for Your Time

The first glaring issue with the game is how formulaic it feels compared to the original, and even to the subpar sequel(s) on both the SNES and Genesis. Every area of the game follows this exact process:

Platformer Stage (2D platform stuff)---> Rocket Flying Stage (Shoot-em-up-lite) ---> Boss Fight.

As my younger self asked after playing this game, "Where are the robot boxing parts? Where are the maze levels? Where are the various vehicles in the sequels?" There are also no miniboses; no level gimmicks or specific bosses in different gameplay modes; and there is no hard-mode bonus boss-fight worth the hassle.

Speaking of hard mode, the hardest mode(1 hit) isn't as difficult as it sounds. Sure, it can be frustrating at some sections of the game, but it won't take you too many tries to get the patterns down of all the bosses and levels. I was hoping there would be a secret boss-fight at the end... But there isn't anything to find. Just a stupid cutscene that makes me smile a bit.

You then have some score-challenges and a Axel Gear skin. A nice concession for fans, but there's nothing to bring you back for another round when you're finished. Oh, and I do like that the Konami Code still lets you unlock everything from the title screen.

The soundtrack is also underwhelming compared to the original games. The orchestral update on the classic theme is fine the first time around, and the rest is forgettable.

All in all, despite knowing how much the devs wanted to bring back Sparkster, the execution of the game is severely lacking.

One More Boost for Old Time's Sake

I don't dislike this game. I boot it up every now and then for what it's worth. Is it overpriced? Sure, it can be if you value getting tons of gameplay time. I got my money's worth for the 4 to 5 hours of my first playthrough collecting everything and exploring as much as possible.

But I would've more enjoyed seeing Sparkster return to his former glory, or at least having his past glories playable once more for the sake of nostalgia alone.

Never go out with a whisper, Rocketeer; always go with a bang.
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Recomendado
8.8 h registradas
Publicado el 12 de septiembre de 2012
Rocket Knight was a great game for the Sega Genesis, due to its fast-paced, almost arcadey, nature and the fun of what you got due to the limitations of games on consoles at the time. This game is pretty much exactly the same as the previous Rocket Knight game - the physics are similar and the gameplay mechanics are still entirely intact - but it doesn't quite do anything interesting. This could pretty much be Rocket Knight 2, released a year after the original game, if you ignore the 3D graphics. The gameplay is good but not great, the story is not told particularly well, and the platforming is a bit inconsistent at times.

Though I'm down on this game for not being inventive, it is still a good follow-up to the original Rocket Knight game. If you've ever wanted another Rocket Knight game, this is exactly that, for all the strengths and weaknesses that entails.

3 out of 5 foxes.
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A 2 de 3 personas (67%) les ha sido útil este análisis
Recomendado
20.3 h registradas
Análisis de preestreno
Publicado el 8 de diciembre de 2011
For some reason, few people liked it I really liked it and the point system is really addictive. It sucks you in, and you always wanna do a better score and top the leaderboards(hey, i'm in it!)

Overall: 7/10
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3.5 h registradas
Publicado el 19 de septiembre de 2014
This is a geat remix of the old clasic love this game, hope to see a part 2.
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No recomendado
0.5 h registradas
Análisis de preestreno
Publicado el 26 de abril de 2012
A mediocre platformer that preys upon our nostalgia for a classic Sega Genesis title. Skip this and go pick up Rocket Knight Adventures right this second - you'll have a far better time.
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