Sparkster gjør sin triumferende ankomst på neste generasjons plattformer med Rocket Knight, det nyeste kapittelet i den sidescrollende rakett-actionserien. Etter 15 år returnerer vår favoritt-pungrotte til Zephyrus som nå ligger i ruiner.
Brukeranmeldelser: Stort sett positive (49 anmeldelser)
Utgivelsesdato: 11. mai, 2010
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Sparkster gjør sin triumferende ankomst på neste generasjons plattformer med Rocket Knight, det nyeste kapittelet i den sidescrollende rakett-actionserien. Etter 15 år returnerer vår favoritt-pungrotte til Zephyrus som nå ligger i ruiner. Bruk fornuften og Sparkster's kjente rakettpakke for å hoppe unna og overvinne en skummel ulvearmé som truer livet til folket hans.

  • Vakker neste-generasjons grafikk og overveldende nye omgivelser. Sparkster slik du aldri har sett ham før!
  • Helt nye nivåer og utfordringer. Fire gigantiske nye verdener med enorme platformnivåer og utrolige rakettpakke-nivåer!
  • Klassisk flygende rakett-actionspill. Smell eller sprett Sparkster gjennom hindringer og fiender som kommer i hans vei!
    • Sprett av vegger
    • Send fiendenes rett tilbake i ansiktet deres med Burst-virvel!
    • Bruk Burst-assisten for å henge stille og manøvrere i luften
    • Skyt Burst-skudd fra Sparksters sverd for å angripe fiender langt unna
    • Rakettdrill gjennom svake vegger og lag nye veier
    • Heng på og skli ned rekkverk med halen din
  • Hvem er kongen? Lagre og skryt av dine største poengsummer med Ledertavlen!

Systemkrav

    Minimum:

    • OS: Microsoft(r) Windows(r) XP SP2 / Vista / 7
    • Processor: 2.0 GHz or faster
    • Memory: 1 GB (2GB for Vista or Windows 7)
    • Graphics: ATI X1900 or above, GeForce 6800 and above
    • DirectX®: DirectX 9.0c
    • Hard Drive: 800 MB
    • Sound: Direct X Compatible Soundcard

    Recommended:

    • OS: Microsoft(r) Windows(r) XP SP2 / Vista / 7
    • Processor: 2.8GHz single core or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800, ATI Radeon HD4850 or above
    • DirectX®: DirectX 9.0c
    • Hard Drive: 800 MB
    • Sound: Direct X Compatible Soundcard
Hjelpsomme kundeanmeldelser
8 av 8 personer (100%) syntes denne anmeldelsen var hjelpsom
2.1 timer registrert
Publisert: 29. november, 2014
I'm a big fan of Rocket Knight Adventures. To me, it's probably one of the best-designed videogames of all time. Rocket Knight 2010 is...surprisingly decent. I wouldn't put it on the level of the 16-bit games though.

Since I've already written the end of the review, I'm going to skip past the nonsense about plot and whatever whatever. You're an opossum with a jetpack, go fly around and hit stuff with your sword. Each of the four levels in this game are broken up into multiple stages. Typically, one stage will have the RK exploring, doing a lot of platforming, and collecting treasure while smashing baddies. Then there are the 2D shooter stages, which are pretty self-explanatory. Finally, there's the boss stages, which are also self-explanatory.

RK2010 uses a combo-based scoring system, which is pretty neat. Destroying enemies and collecting items in a short span of time can lead to big points. There are even leaderboards for showing off. It can be really enjoyable finding the perfect route for flying through enemies, their attacks, and accumulating a huge score in the process. Unfortunately, the pacing hits a snag after the second level, as the remainder of enemies in the game take multiple hits to kill. Changes in the level-design from the second level on also effect the pacing, with lots of switches to flip, timed platforms, frozen jetpack fun, and more traps. I'd rather have more of the first level, since it gives Sparkster room to do what he does best.

The controls and mechanics are very solid. Unlike the prior games, Sparkster's jetpack works with a button-press, and not hold to charge and release. It works well in this game, though he can only dash once in mid-air. Since the jet-pack recharges when not in use, I would have preferred to see unlimited boosts (as long as meter remains). Maybe it's a bad idea, since it would require extensive changes to the level-design, but it could be effective for those multiple hit enemies.

Altogether, Rocket Knight 2010 is a good game. If you're looking for an entertaining platformer and don't mind a couple minor issues, give this game a look.

But like I said in the beginning(end?) of this review, RK 2010 is the weakest of the four titles. Why? It's lacking in creativity, imagination, and...well...spark. It's a very safe game. While the 16-bit games were all handled by different directors, they threw around a lot of ideas when it came to level-design, bosses, and how Sparkster controls. Rocket Knight Adventures (the first game) took a lot of risks. It gave Sparkster all these tools, but forced him into situations where dashing around could get him killed. The player could approach the game as a straight platformer with some gimmicks, or they could employ the jet-pack to its full extent (RKA was a fairly difficult game regardless). The sequels went in different directions, employing more open-ended level design and a greater emphasis on exploration. They took a concept and a base that already worked, and made some dramatic changes.

RK2010 offers a promising concept: The pigs and wolves are working together. The enemies of RKA and Sparkster SNES teaming up? This should to a lot of cool bosses and crazy level-designs. The results however just leave a lot to be desired. There are only four boss fights in RK2010, and none of them are nearly as memorable as the final battle with Axel Gear, the pig army's supercomputer, and so on. I think RK2010 was too focused on designing encounters and levels that would make sense. They wanted a specific flow, so that players aren't thrown off by sudden shifts in level or enemy design. Instead of going through all that, why not go all out? Don't ask why the pig army has a giant mecha crab-thing in an underwater tunnel. Instead, ask why not? Along those sames lines: Why not have Sparkster run through a stage filled with giant drums, and wolves would pop out of horns? Why not fight a lizard magician on top of a battle-ship? I don't care about cohesiveness in my opossum-jetpack-knight videogame. I just want to see awesome and unique stuff.

All that ranting aside, RK2010 is still a good game, but you'd be doing yourself a disservice if you never play any of the 16-bit games.


 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
8 av 9 personer (89%) syntes denne anmeldelsen var hjelpsom
5.2 timer registrert
Publisert: 31. desember, 2013
Not up to the Rocket Knight/Sparkster name as the game is incredibly easier and doesn't have the tight platforming you'd expect from it.
However it's by no means bad, it's just not as good as it's 16-bit counter parts on the SEGA Genesis/Mega Drive and Super Nintendo.
If you're looking for an amusing platformer with some fun elements to it, this is your game, it's fun, it's got some variety to the gameplay, the game looks good, sounds good, however if you're looking for a new Sparkster? This may be lacking to you, but you can still have fun with it if you look past these flaws.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
10 av 13 personer (77%) syntes denne anmeldelsen var hjelpsom
4.0 timer registrert
Publisert: 4. desember, 2013
Rocket Knight!

Excellently fun game that takes things back to the basics, and it works, its a breath of fresh air.
If you played Rocket Knight Adventures 1 and 2 before, then you'll enjoy this game just as much, the gameplay is pretty much the same as the classic with a few improvements made here and there.

The game still comprises of platforming segmants, boss battles and of course, the flying segments which play in the same way
a side scrolling shoot'em up plays, all in all, a nice variation and all of these sections are fun in their own way.

The music and sound effects are nothing to write home about but they do a good enough job with a few memorable themes here and there.

The graphics are the biggest change in this game as it is now 2.5D and it looks great, nice and cartoony and it keeps the feel of the originals whilst updating them and it looks lovely.

My personal opinion : If you're gonna go from a side scrolling 2D game, and try to give it a modern spin, keep it 2.5D, I think this is where the Sonic Series lost control and came off the rails a bit.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
5.2 timer registrert
Publisert: 3. juli, 2011
Not even close to the Konami classics but it's an enjoyable platformer:
http://lonergamer.blogspot.com/2010/05/new-game-alert-rocket-knight-1-day.html
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
5.9 timer registrert
Publisert: 3. juli, 2011
Fun, rock solid platforming action. Decent graphics with a clean but cartoony art style, and engaging gameplay with just the right number of abilities to keep it interesting without it becoming overly complicated.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom