Sparkster fait son arrivée triomphante avec Rocket Knight, le dernier chapitre de ce side-scrolling classique d'action à coup de fusées. Notre opossum préféré rentre chez lui après 15 ans, mais le royaume de Zephyrus est dans le désordre. Utilisez votre sagesse et la fusée de Sparkster pour vaincre l'armée des loups qui menacent.
Évaluations des utilisateurs : plutôt positives (51 évaluation(s)) - 78% des 51 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 11 mai 2010

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À propos de ce jeu

Sparkster fait son arrivée triomphante avec Rocket Knight, le dernier chapitre de ce side-scrolling classique d'action à coup de fusées. Notre opossum préféré rentre chez lui après 15 ans, mais le royaume de Zephyrus est dans le désordre. Utilisez votre sagesse et la fusée de Sparkster pour vaincre l'armée des loups qui menacent.

  • Des graphismes next-gen séduisants et des environnements éblouissants. Vous n'avez jamais vu Sparkster comme cela auparavant !
  • Niveaux inédits et challenges. Quatre nouveaux mondes avec des niveaux de plateforme énormes et des niveaux à explorer à la fusée !
  • Jouabilité classique avec la fusée. Lancez et faites bondir Sparkster à travers les obstacles et les ennemis qui se mettent sur son chemin !
    • Murs à effet ricochet
    • Créez un Burst Vortex afin de renvoyer les bombes des ennemis vers eux !
    • Utilisez le Burst Assist et planez pour pouvoir manœuvrer en plein air !
    • Tirez des Burst Projectiles à l'aide de l'épée de Sparkster pour attaquer les ennemis éloignés
    • Percez à travers les murs fragiles et créez de nouveaux passages
    • Accrochez et glissez sur les rails avec votre queue préhensile
  • Qui est le meilleur ? Montrez vos scores avec les classements

Configuration requise

    Minimum :

    • Interface : Microsoft(r) Windows(r) XP SP2 / Vista / 7
    • Processeur : 2.0 GHz ou plus rapide
    • Mémoire : 1 Go (2Go pour Vista ou Windows 7)
    • Graphismes : ATI X1900 ou ci-dessus, GeForce 6800 et supérieure
    • DirectX® : DirectX 9.0c
    • Disque dur : 800 Mo d'espace disque
    • Son : Carte son compatible Direct X

    Recommandée :

    • Système d'exploitation : Microsoft(r) Windows(r) XP SP2 / Vista / 7
    • Processeur : 2.8GHz simple cœur ou équivalent
    • Mémoire Vive : 2 Go de RAM
    • Carte Graphique : GeForce 8800, ATI Radeon HD4850 ou carte supérieure
    • DirectX® : DirectX 9.0c
    • Disque dur : 800 Mo d'espace disque
    • Son : Carte son compatible Direct X
Évaluations intéressantes des utilisateurs
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
12.9 heures en tout
Posté le : 21 décembre 2015
Rocket Knight is an old-school 2.5D action platformer, the last (so far, at least) in a series that started back in 1993 with Rocket Knight Adventures for Sega Genesis. RK is a sequel, not a remake. You play as Sparkster, an opossum equipped with a mighty sword and a powerful jetpack. While this is the first game of the series that I've played, I had tons of fun!

Pros & Cons:

👍 Gaming style that much resembles the old platformers from early-to-mid 90's.
👍 Beautiful 2.5D graphics.
👍 Out of a total of 14 rather lenghty stages, we have 7 platform stages, 3 shoot'em-up stages, and 4 bosses, so hurray for variety!
👍 Also on the subject of variety, levels feel very unique (especially across each of the "episodes"), each introducing new mechanics and enemies.
👍 Sparkster has a decent array of skills that you'll take some time to master.
👍 Boss battles are really smart, allowing for multiple strategies, and probably requiring you to fail over and over until you've developed a nice strategy.
👍 The game could be really unforgiving, but since you're allowed to restart the current level from scratch, keeping lives, time, and points you had when you started it, RK avoid being unnecessarily frustrating.
👍 There are 3 levels of difficulty for all kinds of player: Normal ("Easy"), Hard ("Normal"), and Gold ("Hard"). You could breeze through the game on Normal in about an hour and a half, if you explore the stages a bit. But you can also beat the game in less than an hour if you just rush to the finish (not counting the time you spend when you restart a level).

± Music, while modern, has a retro feel, but it's not very memorable.
± Story and characters aren't interesting or well-developed, but I honestly didn't miss something better on that area. I'd rather have this than some far-fetched plot that ends up being lame.
± The game is a bit short, but I found it to have some replayability. Levels change a bit on Hard compared to Normal (mostly enemies), and you have only 4 hearts instead of 10 on Gold mode (you play the Hard levels). Still, the new challenges ended up being fun enough for me.
± It's only available in 4 of the Steam Stores: Brazil, New Zealand, USA and UK (and in most of other countries that use these Stores as price reference). This sucks, but if you're reading this review, it's probably available for you. ;)

👎 The skill you'll use the most, which is a dash in one of 8 directions with your jetpack, is a bit too tricky to master. Sometimes you end up dashing diagonally when you wanted to dash orthogonally, and that can really screw you up. If you're using a controller, like I did, I'd recommend using the D-Pad, especially in platformer and boss stages in Gold mode for more precision (it's still not perfect, but way better than the analogue stick).
👎 The game suggests you to play with a controller, but all in-game help shows only keyboard keys, which is lame. And I'm pretty sure you can't customize the controls.
👎 Some checkpoints are poorly placed, and that's especially frustrating on Gold mode.
👎 Except for the Store in Brazil, I think this game is a bit overpriced.

All in all, I had a blast playing this game, and it took me over 12 hours to get all achievements. My numb thumb is proof that RK is indeed an old-school game, and nice one at that.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
13.6 heures en tout
Posté le : 27 janvier
I remember playing Rocket Knight Adventures on Sega Genesis so many years back. It was absolutely amazing. When they released a sequel, Sparkster (Rocket Knight Adventures 2) a year or two later, it wasn't quite as good as the original but still felt true to the series. In my opinion, these games were Konami's response to Sonic the Hedgehog.

And then things went quiet for Sparkster, our rocket hero.

Then, 15-16 years go by and Konami reveals this game. A sequel to the original games.

When I first saw the trailer, I was just excited to play this game. While it has the feel of 3D to it, it has kept the original 2D game play that I grew up with. Sure, there are some new tricks and moves, but that is how the game has been kept fresh all these years.

They even played a remix of the original Stage 1 theme from RKA. When I first heard that, so many good memories came rushing back.

A game that you must definitely play.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
8.3 heures en tout
Posté le : 3 octobre 2015
One word description of this game: Bittersweet.

Although I was excited for the reboot of everyone's favorite opossum knight, the game feels somewhat trivialized by modern game design. But it's not bad and I get why they streamlined some of RKA. I just wish they could've included the Genesis game somehow to bring back Sparkster.

Since 2010 nothing has been said about Sparkster's return, and knowing Konami it should probably stay that way. Hopefully the IP will be given to someone else in the future. Or maybe Sparkster for Smash. (Maybe.)

Playing Possum

If you're wondering how Sparkster controls to his previous games, he is more like his SNES sequel. (Not the Genesis sequel). To casual players, instead of controlling both your attacks and rocket-boosts with the same button you have both mapped to separate buttons. They also added in a projectile button and a glide that has some usage other than his boost attack and sword.

This was probably for the best because you get more control over Sparkster's rocket-pack, but his air-dash ability is absent. I would've liked for the classic methological approach of controlling your boost meter for being a good player as well as the sword doing more damage than the projectile attack.

Again, a compromise was made for newcomers, so he was made more simplistic. I don't have any qualms with the new gameplay; it keeps the basic formula the same and Sparkster controls just fine. The drill attack is a neat little addition to the RK arsenal and it comes into play in the final boss.

My main issues with RK (2010) are the lacking level variety and the low replayability, not simply the short length. (The original game wasn't that long but it did a lot more with its time.)

Less Bang for Your Time

The first glaring issue with the game is how formulaic it feels compared to the original, and even to the subpar sequel(s) on both the SNES and Genesis. Every area of the game follows this exact process:

Platformer Stage (2D platform stuff)---> Rocket Flying Stage (Shoot-em-up-lite) ---> Boss Fight.

As my younger self asked after playing this game, "Where are the robot boxing parts? Where are the maze levels? Where are the various vehicles in the sequels?" There are also no miniboses; no level gimmicks or specific bosses in different gameplay modes; and there is no hard-mode bonus boss-fight worth the hassle.

Speaking of hard mode, the hardest mode(1 hit) isn't as difficult as it sounds. Sure, it can be frustrating at some sections of the game, but it won't take you too many tries to get the patterns down of all the bosses and levels. I was hoping there would be a secret boss-fight at the end... But there isn't anything to find. Just a stupid cutscene that makes me smile a bit.

You then have some score-challenges and a Axel Gear skin. A nice concession for fans, but there's nothing to bring you back for another round when you're finished. Oh, and I do like that the Konami Code still lets you unlock everything from the title screen.

The soundtrack is also underwhelming compared to the original games. The orchestral update on the classic theme is fine the first time around, and the rest is forgettable.

All in all, despite knowing how much the devs wanted to bring back Sparkster, the execution of the game is severely lacking.

One More Boost for Old Time's Sake

I don't dislike this game. I boot it up every now and then for what it's worth. Is it overpriced? Sure, it can be if you value getting tons of gameplay time. I got my money's worth for the 4 to 5 hours of my first playthrough collecting everything and exploring as much as possible.

But I would've more enjoyed seeing Sparkster return to his former glory, or at least having his past glories playable once more for the sake of nostalgia alone.

Never go out with a whisper, Rocketeer; always go with a bang.
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11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
2.1 heures en tout
Posté le : 29 novembre 2014
I'm a big fan of Rocket Knight Adventures. To me, it's probably one of the best-designed videogames of all time. Rocket Knight 2010 is...surprisingly decent. I wouldn't put it on the level of the 16-bit games though.

Since I've already written the end of the review, I'm going to skip past the nonsense about plot and whatever whatever. You're an opossum with a jetpack, go fly around and hit stuff with your sword. Each of the four levels in this game are broken up into multiple stages. Typically, one stage will have the RK exploring, doing a lot of platforming, and collecting treasure while smashing baddies. Then there are the 2D shooter stages, which are pretty self-explanatory. Finally, there's the boss stages, which are also self-explanatory.

RK2010 uses a combo-based scoring system, which is pretty neat. Destroying enemies and collecting items in a short span of time can lead to big points. There are even leaderboards for showing off. It can be really enjoyable finding the perfect route for flying through enemies, their attacks, and accumulating a huge score in the process. Unfortunately, the pacing hits a snag after the second level, as the remainder of enemies in the game take multiple hits to kill. Changes in the level-design from the second level on also effect the pacing, with lots of switches to flip, timed platforms, frozen jetpack fun, and more traps. I'd rather have more of the first level, since it gives Sparkster room to do what he does best.

The controls and mechanics are very solid. Unlike the prior games, Sparkster's jetpack works with a button-press, and not hold to charge and release. It works well in this game, though he can only dash once in mid-air. Since the jet-pack recharges when not in use, I would have preferred to see unlimited boosts (as long as meter remains). Maybe it's a bad idea, since it would require extensive changes to the level-design, but it could be effective for those multiple hit enemies.

Altogether, Rocket Knight 2010 is a good game. If you're looking for an entertaining platformer and don't mind a couple minor issues, give this game a look.

But like I said in the beginning(end?) of this review, RK 2010 is the weakest of the four titles. Why? It's lacking in creativity, imagination, and...well...spark. It's a very safe game. While the 16-bit games were all handled by different directors, they threw around a lot of ideas when it came to level-design, bosses, and how Sparkster controls. Rocket Knight Adventures (the first game) took a lot of risks. It gave Sparkster all these tools, but forced him into situations where dashing around could get him killed. The player could approach the game as a straight platformer with some gimmicks, or they could employ the jet-pack to its full extent (RKA was a fairly difficult game regardless). The sequels went in different directions, employing more open-ended level design and a greater emphasis on exploration. They took a concept and a base that already worked, and made some dramatic changes.

RK2010 offers a promising concept: The pigs and wolves are working together. The enemies of RKA and Sparkster SNES teaming up? This should to a lot of cool bosses and crazy level-designs. The results however just leave a lot to be desired. There are only four boss fights in RK2010, and none of them are nearly as memorable as the final battle with Axel Gear, the pig army's supercomputer, and so on. I think RK2010 was too focused on designing encounters and levels that would make sense. They wanted a specific flow, so that players aren't thrown off by sudden shifts in level or enemy design. Instead of going through all that, why not go all out? Don't ask why the pig army has a giant mecha crab-thing in an underwater tunnel. Instead, ask why not? Along those sames lines: Why not have Sparkster run through a stage filled with giant drums, and wolves would pop out of horns? Why not fight a lizard magician on top of a battle-ship? I don't care about cohesiveness in my opossum-jetpack-knight videogame. I just want to see awesome and unique stuff.

All that ranting aside, RK2010 is still a good game, but you'd be doing yourself a disservice if you never play any of the 16-bit games.

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12 personne(s) sur 15 (80%) ont trouvé cette évaluation utile
4.0 heures en tout
Posté le : 4 décembre 2013
Rocket Knight!

Excellently fun game that takes things back to the basics, and it works, its a breath of fresh air.
If you played Rocket Knight Adventures 1 and 2 before, then you'll enjoy this game just as much, the gameplay is pretty much the same as the classic with a few improvements made here and there.

The game still comprises of platforming segmants, boss battles and of course, the flying segments which play in the same way
a side scrolling shoot'em up plays, all in all, a nice variation and all of these sections are fun in their own way.

The music and sound effects are nothing to write home about but they do a good enough job with a few memorable themes here and there.

The graphics are the biggest change in this game as it is now 2.5D and it looks great, nice and cartoony and it keeps the feel of the originals whilst updating them and it looks lovely.

My personal opinion : If you're gonna go from a side scrolling 2D game, and try to give it a modern spin, keep it 2.5D, I think this is where the Sonic Series lost control and came off the rails a bit.
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