Sparkster gör sin triumferande ankomst på nästa generations plattformar med Rocket Knight, det nyaste kapitlet i det klassiska side-scrolling Rocket Action serien. Vår favorit-hjälte återvänder hem efter 15 år för att finna kungariket av Zephyrus i spillror.
Användarrecensioner: Mest positivt (49 recensioner) - 77% av 49 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 11 maj, 2010

Registrera dig för att lägga till denna artikel i din önskelista eller markera den som inte intresserad.

Köp Rocket Knight

HÖSTREA! Erbjudandet slutar 1 december


Om detta spel

Sparkster gör sin triumferande ankomst på nästa generations plattformar med Rocket Knight, det nyaste kapitlet i det klassiska side-scrolling Rocket Action serien. Vår favorit-hjälte återvänder hem efter 15 år för att finna kungariket av Zephyrus i spillror. Använd din intelligens och Sparksters pålitliga jetpack för att undvika och besegra en hotfull varg-armé som hotar hans folks liv.

  • Fantastiska nästa generations grafik och bländande nya miljöer. du har aldrig sett Sparkster så här förut!
  • Totalt nya banor och utmaningar. Fyra nya utvidgningsbara världar med enorma plattformsbanor och spännande raketflygningsbanor!
  • Klassisk Rocket Action speltyp. skjut och studsa Sparkster igenom hinder och fiender som hamnar i hans väg!
    • Studsa från väggar
    • Skapa en Burst Vortex för att kunna reflektera fiendens bomber tillbaka på dem!
    • Använd Burst Assist och håll dem i schack för att kunna manöverera mitt i luften
    • Skjut Burst Projektiler från Sparksters svärd för att attackera fiender långt borta
    • Raketgräv igenom svaga väggar och skapa nya passerbara vägar
    • Häng och glid på skenor med din greppningsdugliga svans
  • Vem är bäst? Visa dina bästa poäng med poängtavlor



    • Operativsystem: Microsoft(r) Windows(r) XP SP2 / Vista / 7
    • Processor: 2.0 GHz eller snabbare
    • Minne: 1 GB (2GB för Vista eller Windows 7)
    • Grafik: ATI X1900 eller över, GeForce 6800 och över
    • DirectX®: DirectX 9.0c
    • Hårddisk: 800 MB
    • Ljud: Direkt X-kompatibelt ljudkort


    • Operativsystem: Microsoft(r) Windows(r) XP SP2 / Vista / 7
    • Processor: 2.8GHz enkärnig eller motsvarande
    • Minne: 2 GB RAM
    • Grafik: GeForce 8800, ATI Radeon HD4850 eller över
    • DirectX®: DirectX 9.0c
    • Hårddisk: 800 MB
    • Ljud: Direkt X-kompatibelt ljudkort
Hjälpsamma kundrecensioner
8 av 8 personer (100%) fann denna recension hjälpsam
2.1 timmar totalt
Upplagd: 29 november, 2014
I'm a big fan of Rocket Knight Adventures. To me, it's probably one of the best-designed videogames of all time. Rocket Knight 2010 is...surprisingly decent. I wouldn't put it on the level of the 16-bit games though.

Since I've already written the end of the review, I'm going to skip past the nonsense about plot and whatever whatever. You're an opossum with a jetpack, go fly around and hit stuff with your sword. Each of the four levels in this game are broken up into multiple stages. Typically, one stage will have the RK exploring, doing a lot of platforming, and collecting treasure while smashing baddies. Then there are the 2D shooter stages, which are pretty self-explanatory. Finally, there's the boss stages, which are also self-explanatory.

RK2010 uses a combo-based scoring system, which is pretty neat. Destroying enemies and collecting items in a short span of time can lead to big points. There are even leaderboards for showing off. It can be really enjoyable finding the perfect route for flying through enemies, their attacks, and accumulating a huge score in the process. Unfortunately, the pacing hits a snag after the second level, as the remainder of enemies in the game take multiple hits to kill. Changes in the level-design from the second level on also effect the pacing, with lots of switches to flip, timed platforms, frozen jetpack fun, and more traps. I'd rather have more of the first level, since it gives Sparkster room to do what he does best.

The controls and mechanics are very solid. Unlike the prior games, Sparkster's jetpack works with a button-press, and not hold to charge and release. It works well in this game, though he can only dash once in mid-air. Since the jet-pack recharges when not in use, I would have preferred to see unlimited boosts (as long as meter remains). Maybe it's a bad idea, since it would require extensive changes to the level-design, but it could be effective for those multiple hit enemies.

Altogether, Rocket Knight 2010 is a good game. If you're looking for an entertaining platformer and don't mind a couple minor issues, give this game a look.

But like I said in the beginning(end?) of this review, RK 2010 is the weakest of the four titles. Why? It's lacking in creativity, imagination, and...well...spark. It's a very safe game. While the 16-bit games were all handled by different directors, they threw around a lot of ideas when it came to level-design, bosses, and how Sparkster controls. Rocket Knight Adventures (the first game) took a lot of risks. It gave Sparkster all these tools, but forced him into situations where dashing around could get him killed. The player could approach the game as a straight platformer with some gimmicks, or they could employ the jet-pack to its full extent (RKA was a fairly difficult game regardless). The sequels went in different directions, employing more open-ended level design and a greater emphasis on exploration. They took a concept and a base that already worked, and made some dramatic changes.

RK2010 offers a promising concept: The pigs and wolves are working together. The enemies of RKA and Sparkster SNES teaming up? This should to a lot of cool bosses and crazy level-designs. The results however just leave a lot to be desired. There are only four boss fights in RK2010, and none of them are nearly as memorable as the final battle with Axel Gear, the pig army's supercomputer, and so on. I think RK2010 was too focused on designing encounters and levels that would make sense. They wanted a specific flow, so that players aren't thrown off by sudden shifts in level or enemy design. Instead of going through all that, why not go all out? Don't ask why the pig army has a giant mecha crab-thing in an underwater tunnel. Instead, ask why not? Along those sames lines: Why not have Sparkster run through a stage filled with giant drums, and wolves would pop out of horns? Why not fight a lizard magician on top of a battle-ship? I don't care about cohesiveness in my opossum-jetpack-knight videogame. I just want to see awesome and unique stuff.

All that ranting aside, RK2010 is still a good game, but you'd be doing yourself a disservice if you never play any of the 16-bit games.

Var denna recension hjälpsam? Ja Nej Rolig
10 av 13 personer (77%) fann denna recension hjälpsam
4.0 timmar totalt
Upplagd: 4 december, 2013
Rocket Knight!

Excellently fun game that takes things back to the basics, and it works, its a breath of fresh air.
If you played Rocket Knight Adventures 1 and 2 before, then you'll enjoy this game just as much, the gameplay is pretty much the same as the classic with a few improvements made here and there.

The game still comprises of platforming segmants, boss battles and of course, the flying segments which play in the same way
a side scrolling shoot'em up plays, all in all, a nice variation and all of these sections are fun in their own way.

The music and sound effects are nothing to write home about but they do a good enough job with a few memorable themes here and there.

The graphics are the biggest change in this game as it is now 2.5D and it looks great, nice and cartoony and it keeps the feel of the originals whilst updating them and it looks lovely.

My personal opinion : If you're gonna go from a side scrolling 2D game, and try to give it a modern spin, keep it 2.5D, I think this is where the Sonic Series lost control and came off the rails a bit.
Var denna recension hjälpsam? Ja Nej Rolig
8 av 10 personer (80%) fann denna recension hjälpsam
5.2 timmar totalt
Upplagd: 31 december, 2013
Not up to the Rocket Knight/Sparkster name as the game is incredibly easier and doesn't have the tight platforming you'd expect from it.
However it's by no means bad, it's just not as good as it's 16-bit counter parts on the SEGA Genesis/Mega Drive and Super Nintendo.
If you're looking for an amusing platformer with some fun elements to it, this is your game, it's fun, it's got some variety to the gameplay, the game looks good, sounds good, however if you're looking for a new Sparkster? This may be lacking to you, but you can still have fun with it if you look past these flaws.
Var denna recension hjälpsam? Ja Nej Rolig
17 av 28 personer (61%) fann denna recension hjälpsam
3.2 timmar totalt
Upplagd: 9 december, 2013
Looks absolutely beautiful; but plays like your average, everyday, shovelware cute-mascot-character platformer.

It's a poor imitation of the original Rocket Knight Adventures game: instead of sharp, responsive controls, Rocket Knight suffers from floaty controls and poor hit detection. To be honest, there's little to describe the game other than 'mediocre' - mediocre platforming, mediocre Gradius-style flight sections, mediocre soundtrack (even the remixed first level theme feels weak and listless). The game's definitely beautiful, though, in a charming CGI-cartoon-character kind of way - lots of wacky cartoon contraptions and scenery to be seen.

It's nothing special, but if you have an afternoon to waste ... eh.

[edit] Further thoughts: the game itself recommends that you use a controller; but despite being a console port, all of the button prompts displayed - both in menus and in-game - assume you're using the keyboard, whether or not you are using a controller (tested with a wired Xbox 360 pad). There's no option to re-map controls, either, and the 'Controls' screen only displays the keyboard mappings.
In later sections of the game, you're pitted against enemies with rapid-fire projectile weapons - which, combined with Sparkster's poor manoeuvrability and tendency to fall 'into' enemies, quickly becomes frustrating.
The jetpack mechanic is flawed - rather than recharge at a set rate, it rapidly recharges to about 75% capacity, and then continues to recharge to 100% at a snail's pace. So after performing a platforming section, or two of your three possible offensive moves, you'll be waiting for your bar to slooooowly recharge to full. Pointless.
If you can think of a platforming game sin - blind-faith leaps onto off-screen platforms, tiny platforms located above falls into nothingness, timed platforming sections, enemies with shields or invulnerability while attacking - this game features them.
The enemy AI is terrible - they'll either attack you head-on, or fruitlessly attempt to attack you through the floor.
Finally, the main menu is set up so that the default option when selecting 'Arcade mode' - i.e. the main mode of play - is 'New Game', even if you already have a saved game in progress. It's a minor annoyance, but surely the default option should have been 'Continue'?...
Var denna recension hjälpsam? Ja Nej Rolig
4 av 4 personer (100%) fann denna recension hjälpsam
5.2 timmar totalt
Upplagd: 3 juli, 2011
Not even close to the Konami classics but it's an enjoyable platformer:
Var denna recension hjälpsam? Ja Nej Rolig