And Yet It Moves is a quirky little platformer with the interesting mechanic of rotating the level to progress. While some games have used it as a gimmick for a single level or area, none have really explored the mechanic in the way that AYIM does. The entire world rotates around the player-character, quite literally, and not only does the rotation effect his gravity, but that of the physics within the world. The game uses this shifting gravity to require the player to solve not only platforming puzzles, but puzzles where the physics of in-game objects need to be manipulated through a maze, or a flame needs to be pointed in a certain direction.
Unfortunately, for all its uniqueness, And Yet does have a few glaring flaws that can make it difficult to enjoy. Sometimes it's unclear where to travel next, requiring the player to just hurdle himself around the level trying to figure it out. Some areas feel unfairly trial-and-error-based, killing the player with a hurdle that they couldn't possibly have known about, requiring them to go back to the checkpoint and retry now that they actually
know what's expected of them. The second act in the jungle comes to a screeching halt when the player is required to navigate platforming challenges that use bamboo stick trampolines with clumsy timing. The player needs to gain enough air before rotating in order to make it to the next platform, but the game doesn't do a very good job of indicating when the jump button is meant to be pushed. This leads to a lot of trial and error where even when getting it right, the player can still be left confused as to the timing needed.
Over-all though, it's a unique gem in a sea of copycat wannabes. For all it's flaws, I still give this game a recommendation simply out of its uniqueness. While the game does admittedly drag for the second act, it makes-up for it in the third act. The game is at its weakest when it wants the player to fumble about with clumsy physics like in Act 2, but it's at it's absolute best when it's exploring ways to challenge the way the player needs to think around the rotation physics to navigate through an area. That's why Act 3 really shines; it keeps the physics light, and instead focuses on requiring fast thinking while the player navigates through some well-designed obstacle courses.
And Yet It Moves is far from perfect, but chip past the slog of the levels that don't work that well, and it can be easy to see the diamond hiding behind it all. If you're the kind of gamer who doesn't like dealing with the bugbears of an inexperienced developer, then it might be better to move on, but if you're someone who's willing to let unique gameplay excuse a few poor design choices, then this is a game that cannot be missed. You'll be hardpressed to find another like it.