And Yet It Moves är ett pusselbaserat plattformsspel som utspelar sig i en unik värld gjord av sönderrivet papper. Inom papperscollaget kan du hoppa, springa och sist men inte minst rotera världen. Lär dig att använda de fysiska konsekvenserna av att rotera till att bemästra många kluriga situationer du stöter på.
Användarrecensioner: Blandat (888 recensioner) - 68% av 888 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 2 apr, 2009

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Recensioner

PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

Om detta spel

And Yet It Moves är ett pusselbaserat plattformsspel som utspelar sig i en unik värld gjord av sönderrivet papper. Inom papperscollaget kan du hoppa, springa och sist men inte minst rotera världen. Lär dig att använda de fysiska konsekvenserna av att rotera till att bemästra många kluriga situationer du stöter på.

Du kan även tävla på tid på de olika nivåerna och konkurrera mot föregående personer som gjort detsamma. Din spelgång kommer att spelas in i form av ett "spöke" som, tillsammans med din tid, kan skickas, till den globala high score-listan online. Du kan ladda ner andra spelares spöken för att tävla med vänner och främlingar runt hela världen och se vem som hittade den snabbaste vägen.

Efter berömmet till den tidigare prisbelönade prototypen av And Yet It Moves, så presenterar vi fullversionen, som innehåller tre spännande och vackra miljöer och massor av nya utmaningar.

  • Avancerad plattformspelande: Du kan inte bara hoppa och springa utan också rotera världen i 90 graders intervall.
  • 17 nivåer med unikt utseende och känsla: Kluriga pussel som utspelar sig i en extraordinär papperscollagevärld med tre olika miljöer, berikade och väckta till liv med handgjort ljud och musik.
  • Speed Run-läge: Du kan tävla på tid eller mot tidigare inspelade spöken på varje nivå, med maratonrundor igenom hela miljön.
  • Online-rekord och delbara spökrundor: Sikta mot rekordet genom att utmana dina vänner eller totala främlingar och finslipa dina rotationsfärdigheter.

Systemkrav

Windows
Mac OS X
    • Operativsystem: Microsoft® Windows® XP / Vista
    • Processor: Dual Core 1.6 Ghz eller högre, Single Core 2.0 Ghz eller högre
    • Minne: XP: 512 MB RAM, Vista: 1 GB RAM; (du kan behöva mer RAM om du har ett integrerat grafikkort)
    • Hårddiskutrymme: 60 MB
    • Grafikkort: Intel® gma950 eller högre; ett icke-integrerat kort med 128 MB och stöd för openGL 1.2
    • Operativsystem: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, eller senare
    • Processor: G4/G5/Intel-baserat: Dual Core 1.6 Ghz eller högre, enkärnig 2.0 Ghz eller högre
    • Minne: 1 GB RAM
    • Grafik: Intel® gma950 eller högre; ett icke-integrerat kort med 128 MB eller bättre
    • Hårddisk: 60 MB
    • Andra krav:
Hjälpsamma kundrecensioner
1 av 1 personer (100%) fann denna recension hjälpsam
0.8 timmar totalt
Upplagd: 21 november, 2015
To me this is a casual game. As others have pointed out the higher achievements and games modes were an afterthought and not many people would delve into these. Thus the game does feel a bit short. I prefer to play this with a controller as it feels more natural for a platformer style game (I didn't play much Jazz Jackrabbit or Commander Keen back in the day) and the trigger buttons are perfect for the rotation mechanic. The puzzles aren't too hard and are all the visual style puzzles that don’t require an explanation. The momentum mechanic is difficult to get used to as it's very easy to pick up too much speed and not be able to land without breaking apart but it is a nice change from the standard "your character can only jump an x distance before dying". I recommend this game as a casual game to relax with for a short sitting as that's how I feel it was meant to be played.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
3.3 timmar totalt
Upplagd: 13 december, 2015
You travel down a hallway with no obvious exit. There is an opening above you, but you can’t jump high enough to reach it. What to do? Easy. Rotate the world around you.

And Yet It Moves is a smart little platformer with unique papercraft graphics. There is no story to speak of, simply a set of gorgeous and inventive levels to jump, fall, and rotate through.

Your little hand-drawn guy is pretty fragile and weak, as far as games go. He can only be moving so fast before impact with the ground or an object will break him, causing the scraps of paper he’s made of to go flying off in different directions. He also cannot jump very high, at least until you rotate the world and shift gravity 90 degrees.

Simply solve the environmental puzzles to move on in each level. There are no collectables to chase down, no secret rooms to find. This is platforming in a pure, unadulterated sense. The game does offer challenges to its limited level list through limiting you to not walking, or to a limited number of rotations, or time trials. These are all enjoyable enough but not necessary to really enjoy the game. You have to beat every level to unlock those modes anyway.

The beautifully simple graphics are a real pleasure. The ripped paper edges on everything lend a sense of imagination to this game, like you’re watching someone daydream in middle school art class. The music and sound effects are subtle and quiet, and they don’t try to give this game emotional impact or tension it doesn’t need. This is a game about exploration and experimentation, not conquest or drama. Everything about its presentation reflects that.

The game can be unforgiving at times, as it can be a little difficult to tell when you are accelerating too much and have no hope to survive a fall. Luckily checkpoints are pretty evenly spaced. You will find yourself repeating somewhat simple sections of the level to reach the actual challenging puzzles though. But I’m really searching to find these minor quibbles.

And Yet It Moves is a great little “artsy” game. Go play it if you want a unique, though simple, platforming experience.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 3 personer (67%) fann denna recension hjälpsam
8.7 timmar totalt
Upplagd: 3 januari
A unique game that tries new things, and I like that. It's not trying to perfect a pre-existing genre or formula but is experimenting with new ideas. Great art direction, nice gameplay, and ambient sound design.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 3 personer (67%) fann denna recension hjälpsam
0.3 timmar totalt
Upplagd: 28 januari
Game mechanics are simple but well crafted, everything works as it should and technically this game isn't bad. Just kind of boring with bad music. You should pass this game, nothing unique for a sub mediocre game, since everything is more or less the same and without story/motivation and music, you won't have fun for too long. Would be okay for a phone game.
Var denna recension hjälpsam? Ja Nej Rolig
86 av 112 personer (77%) fann denna recension hjälpsam
19.2 timmar totalt
Upplagd: 19 januari, 2014
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
Var denna recension hjälpsam? Ja Nej Rolig