And Yet It Moves är ett pusselbaserat plattformsspel som utspelar sig i en unik värld gjord av sönderrivet papper. Inom papperscollaget kan du hoppa, springa och sist men inte minst rotera världen. Lär dig att använda de fysiska konsekvenserna av att rotera till att bemästra många kluriga situationer du stöter på.
Användarrecensioner: Blandat (705 recensioner)
Utgivningsdatum: 2 apr, 2009
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Köp And Yet It Moves

HELGREA! Erbjudandet slutar 2 januari

-80%
$9.99
$1.99
 

Recensioner

PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

Om detta spel

And Yet It Moves är ett pusselbaserat plattformsspel som utspelar sig i en unik värld gjord av sönderrivet papper. Inom papperscollaget kan du hoppa, springa och sist men inte minst rotera världen. Lär dig att använda de fysiska konsekvenserna av att rotera till att bemästra många kluriga situationer du stöter på.

Du kan även tävla på tid på de olika nivåerna och konkurrera mot föregående personer som gjort detsamma. Din spelgång kommer att spelas in i form av ett "spöke" som, tillsammans med din tid, kan skickas, till den globala high score-listan online. Du kan ladda ner andra spelares spöken för att tävla med vänner och främlingar runt hela världen och se vem som hittade den snabbaste vägen.

Efter berömmet till den tidigare prisbelönade prototypen av And Yet It Moves, så presenterar vi fullversionen, som innehåller tre spännande och vackra miljöer och massor av nya utmaningar.

  • Avancerad plattformspelande: Du kan inte bara hoppa och springa utan också rotera världen i 90 graders intervall.
  • 17 nivåer med unikt utseende och känsla: Kluriga pussel som utspelar sig i en extraordinär papperscollagevärld med tre olika miljöer, berikade och väckta till liv med handgjort ljud och musik.
  • Speed Run-läge: Du kan tävla på tid eller mot tidigare inspelade spöken på varje nivå, med maratonrundor igenom hela miljön.
  • Online-rekord och delbara spökrundor: Sikta mot rekordet genom att utmana dina vänner eller totala främlingar och finslipa dina rotationsfärdigheter.

Systemkrav

Windows
Mac OS X
    • Operativsystem: Microsoft® Windows® XP / Vista
    • Processor: Dual Core 1.6 Ghz eller högre, Single Core 2.0 Ghz eller högre
    • Minne: XP: 512 MB RAM, Vista: 1 GB RAM; (du kan behöva mer RAM om du har ett integrerat grafikkort)
    • Hårddiskutrymme: 60 MB
    • Grafikkort: Intel® gma950 eller högre; ett icke-integrerat kort med 128 MB och stöd för openGL 1.2
    • Operativsystem: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, eller senare
    • Processor: G4/G5/Intel-baserat: Dual Core 1.6 Ghz eller högre, enkärnig 2.0 Ghz eller högre
    • Minne: 1 GB RAM
    • Grafik: Intel® gma950 eller högre; ett icke-integrerat kort med 128 MB eller bättre
    • Hårddisk: 60 MB
    • Andra krav:
Hjälpsamma kundrecensioner
14 av 20 personer (70%) fann denna recension hjälpsam
1.7 timmar totalt
Upplagd: 1 juli
And Yet it Moves is a platforming game that had quite the unique control scheme when it came out. With WASD you control your character, and with the arrow keys you can control the world. Using a mixture of your own movement along with rotating the world, you pass through varied environments to reach your goal.

The platforming in this game can be very difficult at times, and some sections feel like they come down to luck, especially when you have to rely on a swinging platform, which don't automatically return to their position after you fail. There are plenty of checkpoints scattered through the levels, so at least when you do fail you can get back to where you were pretty quickly.

I found the music to be really grating, and I turned it off after a bit. The graphics look pencil drawn, which can be impressive when done well, but I didn't find them to be all that attractive.

World manipulation was at one time pretty unique, but now it seems it makes its way into almost every platform game. While this was a good gimmick upon release, it doesn't really hold up years later when its so common. There is not enough else to hold this game together. Add the poor music, visuals, and the fact that I got a little dizzy after making the world spin around, and I wouldn't recommend this game.

Grade: C-
Var denna recension hjälpsam? Ja Nej
8 av 10 personer (80%) fann denna recension hjälpsam
1.0 timmar totalt
Upplagd: 23 juli
Puzzle platformer with a clever mechanic that allows you to determine and turn the screen that will affect where the gravity will pull your jumping hero. Can't think of any other games that have this as a game mechanic so overall it's a nice refreshing little game to play, however it's doubtful if it can hold the interest of a gamer for a long time. There is also nothing else for this game but the turning screen mechanic, all revolves around it so it can get old very fast. Maybe a better fit as a mobile game to play in short sessions.
Var denna recension hjälpsam? Ja Nej
7 av 10 personer (70%) fann denna recension hjälpsam
0.3 timmar totalt
Upplagd: 5 november
Surprisingly good.

I seriously didn't expect such a good game when I decided to give it a try, without knowledge about the game at all, with the excepting that it was a puzzle platformer.

It is in my opinion one of the most overlooked indie games I have played, that totally deserves more attention from puzzle platformer fans.

Overall, very good game.
Var denna recension hjälpsam? Ja Nej
4 av 6 personer (67%) fann denna recension hjälpsam
3.0 timmar totalt
Upplagd: 24 oktober
The games title is indicative, significant and meaningful all in its own. Even though the art style is awkward and freakish, the game mechanics simple and soon repetitve, it still keeps moving. It isn't a good game And Yet It Moves.
Var denna recension hjälpsam? Ja Nej
4 av 6 personer (67%) fann denna recension hjälpsam
7.5 timmar totalt
Upplagd: 11 november
Very original idea and quite a good game in the rest of its aspects.
But I completely refuse to positively rate this game for the lag in its controls (especially jumping) and the paraplegic character moves. I just had enough of "indie" being synonym of crappy controls 90% of the times. Nowadays, originality does not make up for bad controls, it is not acceptable!! We are in the noughties, not it 16-bit Donkey Kong's era, a game should not be released unless it has really been well-polished. It's a fact, nofrickingbody enjoys playing a game with your rear itching.
This doesn't but give a bad name to the indie catalog, which holds some true jewels in it.
Var denna recension hjälpsam? Ja Nej
1 av 1 personer (100%) fann denna recension hjälpsam
4.5 timmar totalt
Upplagd: 13 augusti
Rating: 7.5

Quite a good puzzle game: solve riddles while moving your visual upside down.

PRO: Originality - Balanced level of difficulty - Many checkpoints
Defects: Controls are not 100% accurate - A gamepad is highly recommended
Var denna recension hjälpsam? Ja Nej
2 av 3 personer (67%) fann denna recension hjälpsam
7.1 timmar totalt
Upplagd: 13 augusti
And Yet It Moves is a flippy, tippy, topsy-turvy 2D puzzle platformer based almost entirely around the idea of revolving the world around you to solve puzzles and complete platforming challenges. Its ease of play, requiring only a jump button and three types of world rotation (Left, Right, and 180 degrees), makes it a cinch to pick up and understand. The mileage the developers got out of such simple mechanics is pretty amazing. From start to finish, you're presented with tons of unique challenges and brain teasers to sort out, with ideas hardly ever repeating aside from making sure you're mastering the fundamentals. And Yet It Moves is always throwing something new at you, which makes it easy to wanna try "just one more level" before you finally either shut it down for the night or complete it.

The only real issues with the game crop up with the sometimes wonky physics. At times it's hard to gauge when a fall will kill you and other times objects in a stage can react a little inconsistent creating some scenarios that will lead to multiple deaths, or on in one case I encountered, leave you stuck completely, which required a stage restart.

That said, the bad doesn't in any way outweigh the good, and if you're into puzzley platformers then you definitely need to give this one a spin.
Var denna recension hjälpsam? Ja Nej
2 av 3 personer (67%) fann denna recension hjälpsam
4.8 timmar totalt
Upplagd: 31 oktober
Why I bought the game: Bundle

What I liked about the game: It's simple art style, and eerie music gave me a soothing atmosphere. It's a puzzle game, but it's not that hard - being able to rotate the world was fun, and left me slightly dizzy at times(in a good way).

What I didn't like about the game: When you rotate the camera the character does pause, making it feel easier to me, but this may be apart of the game as you can finish a stage without moving or jumping.

Would I buy at current asking price of 9.99? No, bundle or sale for sure.

**Disclaimer**
I would like to state all changes made by the developers of the game after this review could potentially make this entire review irrelevant.
The current date of review 10/31/14.
Var denna recension hjälpsam? Ja Nej
2 av 3 personer (67%) fann denna recension hjälpsam
5.5 timmar totalt
Upplagd: 12 oktober
42/10 got pushed back by a flying iguana only to have a boulder fall on me
Best drug simulator ever
Var denna recension hjälpsam? Ja Nej
2 av 3 personer (67%) fann denna recension hjälpsam
5.1 timmar totalt
Upplagd: 17 september
And Yet It Moves is a quirky little platformer with the interesting mechanic of rotating the level to progress. While some games have used it as a gimmick for a single level or area, none have really explored the mechanic in the way that AYIM does. The entire world rotates around the player-character, quite literally, and not only does the rotation effect his gravity, but that of the physics within the world. The game uses this shifting gravity to require the player to solve not only platforming puzzles, but puzzles where the physics of in-game objects need to be manipulated through a maze, or a flame needs to be pointed in a certain direction.

Unfortunately, for all its uniqueness, And Yet does have a few glaring flaws that can make it difficult to enjoy. Sometimes it's unclear where to travel next, requiring the player to just hurdle himself around the level trying to figure it out. Some areas feel unfairly trial-and-error-based, killing the player with a hurdle that they couldn't possibly have known about, requiring them to go back to the checkpoint and retry now that they actually know what's expected of them. The second act in the jungle comes to a screeching halt when the player is required to navigate platforming challenges that use bamboo stick trampolines with clumsy timing. The player needs to gain enough air before rotating in order to make it to the next platform, but the game doesn't do a very good job of indicating when the jump button is meant to be pushed. This leads to a lot of trial and error where even when getting it right, the player can still be left confused as to the timing needed.

Over-all though, it's a unique gem in a sea of copycat wannabes. For all it's flaws, I still give this game a recommendation simply out of its uniqueness. While the game does admittedly drag for the second act, it makes-up for it in the third act. The game is at its weakest when it wants the player to fumble about with clumsy physics like in Act 2, but it's at it's absolute best when it's exploring ways to challenge the way the player needs to think around the rotation physics to navigate through an area. That's why Act 3 really shines; it keeps the physics light, and instead focuses on requiring fast thinking while the player navigates through some well-designed obstacle courses.

And Yet It Moves is far from perfect, but chip past the slog of the levels that don't work that well, and it can be easy to see the diamond hiding behind it all. If you're the kind of gamer who doesn't like dealing with the bugbears of an inexperienced developer, then it might be better to move on, but if you're someone who's willing to let unique gameplay excuse a few poor design choices, then this is a game that cannot be missed. You'll be hardpressed to find another like it.
Var denna recension hjälpsam? Ja Nej
3 av 5 personer (60%) fann denna recension hjälpsam
0.2 timmar totalt
Upplagd: 28 september
You'll play it once, find it charming and then avoid playing it again since it was so boring. Wait for it to be in a bundle again.
Var denna recension hjälpsam? Ja Nej
1 av 2 personer (50%) fann denna recension hjälpsam
0.4 timmar totalt
Upplagd: 16 oktober
And Yet It moves is a enjoyable game. I've died about 100 times or so. Even though the game is hard, its still more fun than you think.

My Rating: 9/10.
Var denna recension hjälpsam? Ja Nej
1 av 2 personer (50%) fann denna recension hjälpsam
7.7 timmar totalt
Upplagd: 17 oktober
Ignore the Mixed or Negative Ratings on this one. This is a really great platforming game and the unique graphic style works. Just play a few levels and if you're not hooked by then... Well then you just won't be.

I'm one of those people that has a very poor attention span and I am extremely surprised to see this game has a Mixed Rating. I was thinking it would have VERY POSITIVE at WORST.

This game is fantastic and has quite an eerie and deep atmosphere to it.. The further you get into the game the more eerie it gets. The puzzles are fantastic but I would say more of a Platforming Skill type of puzzle.

The music is also somewhat creepy in a weird funky trip out of a way. It just feels like something odd is around.

The physics are fantastic and give a real feel of height.

This game was awesome. One of the few games I played through.

For what it is I give it a 10/10.
Var denna recension hjälpsam? Ja Nej
1 av 2 personer (50%) fann denna recension hjälpsam
30.4 timmar totalt
Upplagd: 18 november
And Yet It Moves offers a new platform mechanic. Now rotate the screen to give you a different platform to stand on. Rotate the screen in full 360 to get through the levels. Interesting art design with torn paper. Good controls and fun mechanics. Can be difficult, but mostly good simple fun.
Var denna recension hjälpsam? Ja Nej
1 av 2 personer (50%) fann denna recension hjälpsam
1.1 timmar totalt
Upplagd: 1 september
You probably remember feeling frustrated playing some platformers when you were younger; there was always a platform outside of reach, really high up, and you had no idea how you could reach it. You wanted to change the direction of gravity and just GET THERE. Well, "And Yet it Moves" is an indie platformer with the goal of satiating that appetite for gravity-redirection. It's a simple concept: let the player change the direction of gravity at will, so he can reach those places.

The Good:

* Very interesting graphical style. Everything is handmade and polished with love.

* Innovative gameplay mechanic: you rotate the screen 90 or 180 degrees in either direction, which affects the direction of gravity and the screen rotates so that "down" is always at the bottom of your screen.

* Relaxing atmosphere. The music is soft and mellow, but does get repetitive after some time.


The Bad:

* The "genre" of this game is not a platformer as some reviewers might suggest. The genre is "maze navigation," and that is unfortunately not a type of game that I personally enjoy.

* I feel like the default controls for rotating the screen are backwards. The right arrow-key should turn the maze clockwise, not anti-clockwise. Fortunately these can be changed in the options menu.

* The camera sometimes zooms very close into the player's avatar (for no reason?) which is VERY FRUSTRATING for a maze-navigation game. It inhibits the player from seeing obstacles from a longer distance.

* The game has "gotcha" deaths. For example, a random floor may break out from underneath you and kill you. This is not the worst thing given the game's high frequency of save points, but it's still frustrating to suddenly die when you think you're just chillin'.

The Ugly:

* Just not very fun in general. It took me about 30 minutes of playtime to realize this game just wasn't for me.I got to chapter 2, level 2 before I got bored. (There are 3 chapters of about 4 levels each).

* After the "rotate the world" gimmick fades off, the game is essentially a "avoid fall damage" simulator. You will try getting around (over?) very simple objects many, many, many times per level without falling to your death. Fall damage is calculated very frustratingly and mysteriously. Because the world rotates around your player, it makes it confusing why your avatar dies after falling from what is realistically only one foot off the ground.

The Verdict:

And Yet it Moves is exactly the reason indie games are indie games: a major developer would have never risked funding a game with this unique gameplay mechanic. I really apprecaite the game for its innovation and risk-taking, but as it turns out, the major developers would have been right not to fund a game like this: rotating the world is simply a gimmick and does not add to the appeal of an otherwise interestingly-looking game. Part of the issue is genre: it simply does not work as a quasi-platformer. I would have liked to see the developer try for a lemmings-style game, or a tower-defense where the creeps always fall "down" and sending one group to a danger zone my cause another group to drop into where you defenses are weaker. We can be glad that future developers can learn what NOT to do from this game.
Var denna recension hjälpsam? Ja Nej
2 av 4 personer (50%) fann denna recension hjälpsam
0.4 timmar totalt
Upplagd: 4 september
Its like maplestory...but with rocks.
Var denna recension hjälpsam? Ja Nej
2 av 4 personer (50%) fann denna recension hjälpsam
0.2 timmar totalt
Upplagd: 27 juli
I played And Yet It Moves for something around half an hour and I had no desire to play anymore. It feels like a phone port and is about as meh as every other mobile puzzle platformer title.

Pass on this one.
Var denna recension hjälpsam? Ja Nej
1 av 2 personer (50%) fann denna recension hjälpsam
0.3 timmar totalt
Upplagd: 16 december
When your game has one gimmick and literally nothing else you kind of expect it to do that one gimmick decently.

AYIM does not.

zzzzzzzzz boring pass
Var denna recension hjälpsam? Ja Nej
1 av 2 personer (50%) fann denna recension hjälpsam
0.3 timmar totalt
Upplagd: 16 december
Terrible even for a free game. Based around the decent mechanic of rotating the level to progress, but with ugly visuals, bland audio, and poor level design. Feels slippery and hard to control. More Bundle Crap.
Var denna recension hjälpsam? Ja Nej
64 av 81 personer (79%) fann denna recension hjälpsam
19.2 timmar totalt
Upplagd: 19 januari
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
Var denna recension hjälpsam? Ja Nej