And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
Recenzje użytkowników:
Ogółem:
Mieszane (906) - 68% z 906 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 2 Kwi, 2009

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Kup And Yet It Moves

 

Recenzje

PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

O tej grze

And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.

You can play a race against the clock on different levels, too, competing against previous clocked times. Your run will be recorded, as a "Ghost" which can be submitted, along with your time, to the global high scores online. You can download other users' Ghosts to compete with friends and strangers around the world and see who found the fastest route.

Following the acclaim of the previously awarded prototype for And Yet It Moves, we present the full version, containing three exciting and beautiful environments and lots of new challenges.

  • Advanced platforming: Not only can you jump and run, but you can rotate the world in 90 degree intervals, as well.
  • 17 levels with a unique look & feel: Mind-bending puzzles set in an extraordinary paper collage world, with three different environments, enriched and brought to life with handmade sounds and music.
  • Speed Run mode: You can compete against the clock or previously recorded Ghost Runs on each level, with marathon runs throughout the entire environment.
  • Online high scores and shareable Ghost Runs:Go for the high score by challenging your friends or complete strangers and polish your skills of rotation.

Wymagania systemowe

Windows
Mac OS X
    • Operating System: Microsoft® Windows® XP / Vista
    • Processor: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: XP: 512 MB RAM, Vista: 1 GB RAM; (you might need more RAM if you have an integrated graphics card)
    • Hard Disk Space: 60 MB
    • Video Card: Intel® gma950 or higher; any non integrated card with 128 MB and openGL 1.2 support
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: G4/G5/Intel based: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: 1 GB RAM
    • Graphics: Intel® gma950 or higher; any non integrated card with 128 MB or better
    • Hard Drive: 60 MB
    • Other Requirements:
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Ogółem:
Mieszane (906)
Niedawno opublikowane
TeenJackBauer
( 2.3 godz. łącznie )
Zamieszczono: 27 maja
5/10 TJBs

"And yet It's ♥♥♥♥"
Przydatne? Tak Nie Zabawna
Wirdjos
( 14.8 godz. łącznie )
Zamieszczono: 19 maja
And Yet It Moves centers itself around a natural twist for the puzzle-platformer genre: if the jump is too long, then make the platform come to you. This ability to freely rotate the level does open up new strategies and keeps things fresh - though the 'freely' of that equation did not survive the transition to PC. In the Steam version of this game, rotation is locked to 90 or 180 degrees at a time, a fact the levels don't seem to have been optimized for. The main 'journey' of the game isn't terribly long - there's no story, implied or otherwise - but it does have the good grace to end before the interesting ideas run out.
A variety of challenge modes and a few bonus levels help to extend And Yet It Move's playtime, but this is where its lack of polish really shines (or fails to as the case may be). The little paper avatar is incredibly fragile. A short fall by any other platformer's reckoning will tear him to pieces. The generosity of the main journey's checkpoints ensured this didn't become too much of a nuisance, but the increased difficulty of the bonus levels and the extra restrictions of the challenge modes negated said checkpoint's efforts. This makes for a painful experience, so much so that I found myself judging what I'd enjoyed earlier in a dimmer light. The ambient noises and the constant chime of having reached the next checkpoint are absent from the bonus levels as are the strange collaged images that make up the standard levels, leaving a dull and empty world behind. It's ironic that a game made from torn pages would end feeling rough and a bit flat, but without this sour finishing note, I imagine I would have left pleased - not ecstatic, but pleased at least.
Przydatne? Tak Nie Zabawna
Bumblingbear
( 0.1 godz. łącznie )
Zamieszczono: 18 maja
I agree with a lot of the negative reviews here. The game is not very compelling visually or mechanically, and has no story to draw you in. The music is kind of odd and grating. When you die, the animation is pretty gruesome as your body falls apart into a bunch of pieces and a big "splat" noise plays. Also, you respawn at the last checkpoint which can be pretty far from your point of death. This combo made dying a pretty unpleasant experience.
Przydatne? Tak Nie Zabawna
Draxman76
( 5.1 godz. łącznie )
Zamieszczono: 17 maja
A very casual, easy-going platforming game. I had a nice time killing 15-20 minute periods with this game.
Przydatne? Tak Nie Zabawna
Rope
( 0.1 godz. łącznie )
Zamieszczono: 3 maja
worst game
trying to jump on a boulder and it ♥♥♥♥ed my computer up
not even 9/11 worthy
Przydatne? Tak Nie Zabawna
El Shaddoll Grysta
( 1.9 godz. łącznie )
Zamieszczono: 2 maja
The soundtrack really mathes the aesthetic. The gameplay is very creative and interesting. I have really had fun with this game. I wish it were longer.
Przydatne? Tak Nie Zabawna
Grant
( 0.1 godz. łącznie )
Zamieszczono: 21 kwietnia
Ill-conceived physics and medicore environment/puzzles.
Przydatne? Tak Nie Zabawna
grunky peep
( 0.1 godz. łącznie )
Zamieszczono: 16 kwietnia
and yet it's crap
Przydatne? Tak Nie Zabawna
Marciano
( 9.0 godz. łącznie )
Zamieszczono: 8 kwietnia
A days before Braid was publish And Yet it Moves did it.

However people say this game is bad with eyes of 2016. I´m not agree with them.

First of all in 2009 indie games were considered lowest games than AAA games. Noone took care about them until Braid appears.

So, was not so easy like in our days where a medium quality game is considered good.

For me And yet it moves is original, have an unique concept moving the camera and it works really good with the art style the developer gave it.
The music is atmospheric and peaceful and the sounds are strange and interesting.

This game reminds me the Pink Floyd Syd Barret period, everyone prefer later albums and the later band but the first Pink Floyd was really interesting and original. For me And yet it moves and braid is the same, i prefer Braid but this game is original and i liked when i played.

I hope people who dont like the game respect was a 2009 game from now on. But i´m not stupid and i know they will say again and yet it craps, and yet it garbage and things like this.
Steam should check the reviews before they let post it.
It´s a really bad new this game have MIXED rate when it deserved to be with mostly positive at least.

7,5/10
Przydatne? Tak Nie Zabawna
Wedge
( 5.6 godz. łącznie )
Zamieszczono: 1 kwietnia
A good indie game that challenges you, makes you think of how to beat this with their clever mechanic. Recommend on getting discount and only if you love indie games because this can get bored fast if you don’t like puzzle/strategy game.
Przydatne? Tak Nie Zabawna
Ooops
( 2.6 godz. łącznie )
Zamieszczono: 31 marca
And Yet It Moves is an indie puzzle-platformer, released back when indie puzzle-platformers weren't a commodity yet.

The mechanisms are simple: navigate levels by running, (weakly) jumping and, more importantly, by rotating the level around you. Rotations are made by steps of 90° or 180°. You have to be careful though, because you can only fall from so high before getting crushed to death in the process. And you keep your momentum even after rotating, so don't expect to cheat death by a last-minute rotation.

You will suffer tens or hundreds of deaths, but AYIM remains causal and mostly frustration-free, thanks to infinite lifes and the most generous distribution of checkpoints to ever grace a video game. Which also makes the gotcha-unfair kind of deaths much more tolerable than in other games.

The graphics are made of paper collages and give AYIM a look that remains unique and distinct, even all these years after its release. I sometimes wished for more variety though, as there only are 4 or so "themes".

"Music" is made of blip-bloop noisy soundscapes, which works very well but, again, more variety would have been welcome.

Beating the game should take about two hours, and I think that's about tight: the end came just before it would have started getting too repetitive. If you're so inclinded, various modes (speed runs, ...) are available to add replayability, but I think most people will be content to just play through this relatively basic game once.

Overall, AYIM has enough personality to warrant a recommendation. It's certainly much better than what I expected from the "mixed" Steam user reviews. Because it was offered in several bundles, it lies unplayed in many people's backlog. If that's your case, I encourage you to give it a try. I think it's good enough to recommend a purchase, but there's no question that it's a bit short to justify the non-sale price tag.
Przydatne? Tak Nie Zabawna
Misayoto
( 2.8 godz. łącznie )
Zamieszczono: 12 marca
Unique! The game mechanics are well done. The puzzles can get triky. The concept is great but I feel the game is still boring. The pacing is more or less slow with some ambiance. It has not much music in it. It's relaxing but I didn't get into it.
Przydatne? Tak Nie Zabawna
radical_chic
( 0.5 godz. łącznie )
Zamieszczono: 3 marca
Surprisingly static for a platformer.
Przydatne? Tak Nie Zabawna
mur666
( 1.7 godz. łącznie )
Zamieszczono: 3 marca
Cute physics based side scroller where the main mechanic is gravity manipulation. Tilt the world to solve puzzles. I found this game very slow, kind of frustrating, and ultimately boring. While the graphics are cute at first, the charm quickly wears off. Music is non-existant. Only play if you're wanting to go to bed afterwards.

4/10
Przydatne? Tak Nie Zabawna
Noxty
( 2.1 godz. łącznie )
Zamieszczono: 1 marca
Interesting puzzle, boring really fast
Przydatne? Tak Nie Zabawna
Zycor
( 3.8 godz. łącznie )
Zamieszczono: 19 lutego
I really wanted to like this game, but it just isn't for me. The game just is boring in my opinion, and the wonkiness of the physics makes for frustrating situations and it just isn't plesant for me to play. I don't recommend this game. It's not bad, it's just not for me, I find it hard to recommend a game I didn't get much enjoyment out of. My sister who doesn't play video games all that often shared my thoughts just by watching me play it for a few minutes. So I would say this game isn't my kind of game.
Przydatne? Tak Nie Zabawna
JintoLyn
( 3.2 godz. łącznie )
Recenzja przedpremierowa
Zamieszczono: 15 lutego
Step 1) Design a platform level -
Step 2) Design a character -
Step 3) Let the player move the character -
Step 4) Let the player move...the level? -

Yeah, so...in this game you move your character through obstacles, not unlike any platformer. What sets this game aside is what the developers changed. What did they change? Well, normally a floor stays below you and a ceiling stays above you, and yet IT moves in this game. What's it? THE WORLD is IT - ROTATE THE WORLD and go with it. That floor is tired of being stepped on, so STOP RUNNING ON IT. That ceiling in the cave is tired of only being looked at, so INTRODUCE IT TO YOUR FEET. The world in this game should be set with basic rules and yet it moves to break those rules. Run around and explore in this strange paper doodled upon, ripped apart, torn out, mashed up game. Just beware because you're not the only thing moving...
Przydatne? Tak Nie Zabawna
chip5
( 12.0 godz. łącznie )
Zamieszczono: 10 lutego
an excellent physics platformer. lots of fun replay value through achievements and leaderboards.
Przydatne? Tak Nie Zabawna
THG-303
( 42.0 godz. łącznie )
Zamieszczono: 10 lutego
This game is one of my favourite old indie platformer. This game doesn't deserve that low percent of positive reviews.

Shame on you, casuals.
Przydatne? Tak Nie Zabawna
Pilsu
( 1.8 godz. łącznie )
Zamieszczono: 1 lutego
If only it moved. Doesn't work at all anymore & the developers have completely abandoned it.
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Niepolecone
14.8 godz. łącznie
Zamieszczono: 19 maja
And Yet It Moves centers itself around a natural twist for the puzzle-platformer genre: if the jump is too long, then make the platform come to you. This ability to freely rotate the level does open up new strategies and keeps things fresh - though the 'freely' of that equation did not survive the transition to PC. In the Steam version of this game, rotation is locked to 90 or 180 degrees at a time, a fact the levels don't seem to have been optimized for. The main 'journey' of the game isn't terribly long - there's no story, implied or otherwise - but it does have the good grace to end before the interesting ideas run out.
A variety of challenge modes and a few bonus levels help to extend And Yet It Move's playtime, but this is where its lack of polish really shines (or fails to as the case may be). The little paper avatar is incredibly fragile. A short fall by any other platformer's reckoning will tear him to pieces. The generosity of the main journey's checkpoints ensured this didn't become too much of a nuisance, but the increased difficulty of the bonus levels and the extra restrictions of the challenge modes negated said checkpoint's efforts. This makes for a painful experience, so much so that I found myself judging what I'd enjoyed earlier in a dimmer light. The ambient noises and the constant chime of having reached the next checkpoint are absent from the bonus levels as are the strange collaged images that make up the standard levels, leaving a dull and empty world behind. It's ironic that a game made from torn pages would end feeling rough and a bit flat, but without this sour finishing note, I imagine I would have left pleased - not ecstatic, but pleased at least.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 90 dni
4 z 6 osób (67%) uważa, że ta recenzja jest pomocna
Polecane
2.6 godz. łącznie
Zamieszczono: 31 marca
And Yet It Moves is an indie puzzle-platformer, released back when indie puzzle-platformers weren't a commodity yet.

The mechanisms are simple: navigate levels by running, (weakly) jumping and, more importantly, by rotating the level around you. Rotations are made by steps of 90° or 180°. You have to be careful though, because you can only fall from so high before getting crushed to death in the process. And you keep your momentum even after rotating, so don't expect to cheat death by a last-minute rotation.

You will suffer tens or hundreds of deaths, but AYIM remains causal and mostly frustration-free, thanks to infinite lifes and the most generous distribution of checkpoints to ever grace a video game. Which also makes the gotcha-unfair kind of deaths much more tolerable than in other games.

The graphics are made of paper collages and give AYIM a look that remains unique and distinct, even all these years after its release. I sometimes wished for more variety though, as there only are 4 or so "themes".

"Music" is made of blip-bloop noisy soundscapes, which works very well but, again, more variety would have been welcome.

Beating the game should take about two hours, and I think that's about tight: the end came just before it would have started getting too repetitive. If you're so inclinded, various modes (speed runs, ...) are available to add replayability, but I think most people will be content to just play through this relatively basic game once.

Overall, AYIM has enough personality to warrant a recommendation. It's certainly much better than what I expected from the "mixed" Steam user reviews. Because it was offered in several bundles, it lies unplayed in many people's backlog. If that's your case, I encourage you to give it a try. I think it's good enough to recommend a purchase, but there's no question that it's a bit short to justify the non-sale price tag.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 180 dni
11 z 18 osób (61%) uważa, że ta recenzja jest pomocna
Niepolecone
0.3 godz. łącznie
Zamieszczono: 28 stycznia
Game mechanics are simple but well crafted, everything works as it should and technically this game isn't bad. Just kind of boring with bad music. You should pass this game, nothing unique for a sub mediocre game, since everything is more or less the same and without story/motivation and music, you won't have fun for too long. Would be okay for a phone game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Niepolecone
0.1 godz. łącznie
Zamieszczono: 15 marca, 2015
2/10 xd
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 7 osób (14%) uważa, że ta recenzja jest pomocna
Niepolecone
0.3 godz. łącznie
Zamieszczono: 20 grudnia, 2013
Mam z Humble Indie Bundle 3, ale równie dobrze mógłbym nie mieć, bo
go wygrałem a nie kupiłem, nie polecam, szajs jak dla mnie.
Czy ta recenzja była pomocna? Tak Nie Zabawna
89 z 117 osób (76%) uważa, że ta recenzja jest pomocna
Niepolecone
19.2 godz. łącznie
Zamieszczono: 19 stycznia, 2014
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
Czy ta recenzja była pomocna? Tak Nie Zabawna
26 z 34 osób (76%) uważa, że ta recenzja jest pomocna
Polecane
3.8 godz. łącznie
Zamieszczono: 26 listopada, 2013
I remember playing the free version at a time when level turning mechanics and physic was not so common as it is nowadays. The individual graphical style in combination with the sound effects open a little charming world consisting of a collage of textures and self made noises.
Some years later i got the commercial release of the game as part of the humble bundle. As physic games where already common at that time i was not motivated to play the game as I tough i already new its style and it had nothing new for me.
It was only some months later after visiting the studio behind this game on an open day, that i installed it to try it out with a controller in front of my tv. In relative short time I was sucked into the game and only after finishing the whole game, I was able to put away my controller.
And Yet It Moves is a puzzle platformer with occasionally high level of difficulty in which you control gravity at 90 degrees. Story wise the game takes you on a personal horror psychedelic trip trough caves, jungles and colors.

I had a real grate time trying to survive the craziest jumps while turning the world upside down.
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 19 osób (68%) uważa, że ta recenzja jest pomocna
Niepolecone
1.0 godz. łącznie
Zamieszczono: 23 lipca, 2014
Puzzle platformer with a clever mechanic that allows you to determine and turn the screen that will affect where the gravity will pull your jumping hero. Can't think of any other games that have this as a game mechanic so overall it's a nice refreshing little game to play, however it's doubtful if it can hold the interest of a gamer for a long time. There is also nothing else for this game but the turning screen mechanic, all revolves around it so it can get old very fast. Maybe a better fit as a mobile game to play in short sessions.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 6 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
9.1 godz. łącznie
Zamieszczono: 17 lutego, 2015
After leaving this game in my backlog for a long time, I decided to give this game a try again. My first impression a while back wasn’t very positive. The controls were very much frustrating, so I lost interest in the game very quickly. Now the controls are still frustrating from time to time, but after a while you get used to it. Sometimes it seems though that certain actions depend a lot on trial and error. Also, the bamboo stick was annoying and I would much have preferred to not have it in the game. Also annoying is the fact you die very easy. The game looks nice and the puzzles are challenging, but not too difficult. The music and sound effects are irritating. Conclusion: average. Nice to play a few times.
Czy ta recenzja była pomocna? Tak Nie Zabawna
18 z 29 osób (62%) uważa, że ta recenzja jest pomocna
Niepolecone
1.7 godz. łącznie
Zamieszczono: 1 lipca, 2014
And Yet it Moves is a platforming game that had quite the unique control scheme when it came out. With WASD you control your character, and with the arrow keys you can control the world. Using a mixture of your own movement along with rotating the world, you pass through varied environments to reach your goal.

The platforming in this game can be very difficult at times, and some sections feel like they come down to luck, especially when you have to rely on a swinging platform, which don't automatically return to their position after you fail. There are plenty of checkpoints scattered through the levels, so at least when you do fail you can get back to where you were pretty quickly.

I found the music to be really grating, and I turned it off after a bit. The graphics look pencil drawn, which can be impressive when done well, but I didn't find them to be all that attractive.

World manipulation was at one time pretty unique, but now it seems it makes its way into almost every platform game. While this was a good gimmick upon release, it doesn't really hold up years later when its so common. There is not enough else to hold this game together. Add the poor music, visuals, and the fact that I got a little dizzy after making the world spin around, and I wouldn't recommend this game.

Grade: C-
Czy ta recenzja była pomocna? Tak Nie Zabawna
29 z 50 osób (58%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
Niepolecone
9.5 godz. łącznie
Zamieszczono: 16 lutego, 2015
And Yet It Moves is a puzzle platformer, where you spin the world around, or the character, depending on how you look at it, to progress through the level. Sadly though the game is not difficult at all, I have managed to beat it a few times over the past few months without even trying to be honest, and with that, the length of the game is very short as well.

The art style is nice, and I really appreciate the sounds here. I especially enjoy the noises your character makes when you fall and break into little pieces of paper. Pttshhhh!

I seem to remember getting this in a bundle a few years ago, so I don't feel as cheated out of my money as I would if I purchased it, but I'd only really recommend picking this up when it drops below 75% off.
Czy ta recenzja była pomocna? Tak Nie Zabawna
10 z 14 osób (71%) uważa, że ta recenzja jest pomocna
Polecane
7.5 godz. łącznie
Zamieszczono: 21 grudnia, 2014
One of the most creative, thoughtful titles I've played in a long time. Personally, I don't understand why anyone wouldn't like this game unless you just are not into platformers. Challenges are well thought out, game doesn't overshare about how to do things/it leaves a lot up to the player to figure out (this is a good thing). Going back to play more. Seriously amazing game if you are on the fence.
Czy ta recenzja była pomocna? Tak Nie Zabawna
16 z 26 osób (62%) uważa, że ta recenzja jest pomocna
Polecane
Zamieszczono: 10 listopada, 2013
You now exist only in a 2D paper world, the concept of the third dimension is as alien to you as mastering the space-time continunum of the fourth is to us. Fear not that a single drop of water may destroy everything you hold dear and instead embrace your ability to rotate your collaged environment, to progress through its many nuances. "Progress to what?" I hear the cries rain out... maybe the goal you seek is a sacred grail, tales of which are mentioned only in hushed tones - an origami crane, the untold, abject horror of your realisation at the presence of a henceforth unknown dimension that can be grasped by the folding of your corporeal bodies.

There is no turning back, a new world awaits.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 7 osób (86%) uważa, że ta recenzja jest pomocna
Polecane
8.7 godz. łącznie
Zamieszczono: 1 stycznia, 2014
PROS:
- A simple concept with interesting mechanics that, for my surprise, indeed stimulated my mind the entire game;
- Infinite lives (important since you die very constantly);
- Numerous waypoints throughout the game, so you won't have to start all over again after each death, you'll return to the last waypoint which is only some seconds behind;
- Waypoints also point to where you should head next (sometimes you may lose direction after rotating the world many times);
- Lightweight (I played on a laptop with integrated graphic processor);
- Have Linux support;
- Funny, creative paper collage graphical style (though some people think it's ugly);
- Cheap;
- No bugs found;

CONS:
- Music sometimes gets annoying (but you can turn it off while still leaving the effect sounds on);
- A few spots on the game (about 3) are extremely more difficult than all the rest of the game (points where I really got angry);
- Short (just like many other good indie titles), but it's only a problem if you like it already;

CONCLUSION:
Recommended. Despite those 3 spots of frustration, the game got me addicted for some hours. Maybe I have a better intuitive notion about inertia after playing this game... :)
Czy ta recenzja była pomocna? Tak Nie Zabawna
9 z 13 osób (69%) uważa, że ta recenzja jest pomocna
Polecane
2.9 godz. łącznie
Zamieszczono: 11 maja, 2014
AYIM is a platformer whose gameplay you've probably seen before. It's classic running & jumping combined with the ability to rotate the game world in 90° and 180° steps. While this core gameplay is not too innovative, I liked the additionial mechanics that came with it, like rotating the world to change the direction of a flame in order to burn an obstacle.

This game's soundtrack seems to be composed entirely by human voices, which is nice and quirky to listen to. Like the audio, the graphical presentation is pleasantly different as well. In the later levels the game gets really trippy, moreso than you can see on the screenshots. Overall, AYIM seems somewhat strange, but not in a bad way at all.

Game's pretty short, you won't need more than 2 or 3 hours to beat it, though there's additional play modes like time trial or survival and achievements to get.

I had fun playing AYIM, but because of its short length I would recommend getting it when it's on sale, say.. 5 bucks at most.
Czy ta recenzja była pomocna? Tak Nie Zabawna
15 z 26 osób (58%) uważa, że ta recenzja jest pomocna
Polecane
0.3 godz. łącznie
Zamieszczono: 5 listopada, 2014
Surprisingly good.

I seriously didn't expect such a good game when I decided to give it a try, without knowledge about the game at all, with the excepting that it was a puzzle platformer.

It is in my opinion one of the most overlooked indie games I have played, that totally deserves more attention from puzzle platformer fans.

Overall, very good game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
36 z 67 osób (54%) uważa, że ta recenzja jest pomocna
Według 5 osób ta recenzja jest zabawna
Niepolecone
0.5 godz. łącznie
Zamieszczono: 26 listopada, 2013
It's like the very concept of unfun garbage was given life, dressed in a wrinkled skin suit, drawn upon by drunks with black markers, and made to parade around on marionette wires, performing some kind of a sick mockery of a janky dance against tens of thousands of years of human creativity. And shame to the programmers who stole all of their art assets from a third grade class's art collage. Their art deserved better.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
Niepolecone
5.6 godz. łącznie
Zamieszczono: 21 stycznia, 2014
It's a design project with puzzle mechanics, you control your character and solve the puzzles by rotating the world around you and using your momentum. No story (well, it's a puzzle game, of course), sufficient controls, trippy music, dubbed sound effects. The puzzles are ok, but sometimes, due to the camera following you too close, you are left to guess where to go. 3 hours top to finish the game, the replay value lies in the different challanges (limited rotations, time trial etc).
Not exactly recommended for the full price, wait for sale or indie bundle.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 7 osób (71%) uważa, że ta recenzja jest pomocna
Polecane
4.5 godz. łącznie
Zamieszczono: 13 sierpnia, 2014
Rating: ★★★★☆

Quite a good puzzle game: solve riddles while moving your visual upside down.


Pros: Originality - Balanced level of difficulty - Many checkpoints
Cons: Controls are not 100% accurate - A gamepad is highly recommended
Czy ta recenzja była pomocna? Tak Nie Zabawna