And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
ユーザーレビュー: 賛否両論 (791 件のレビュー)
リリース日: 2009年4月2日

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1月29日

We've released And Yet It Moves on iOS

6 years after its Steam release, And Yet It Moves is finally launching on iOS.



This is Steam and you obviously played the game on your PC. You sure have friends that enjoy playing on mobiles – or like to play on the go yourself. We'd be happy if you let people know that the mobile version is available now. Thanks!

Cheers,
Felix

4 件のコメント 詳細を見る

レビュー

PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

このゲームについて

And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.

You can play a race against the clock on different levels, too, competing against previous clocked times. Your run will be recorded, as a "Ghost" which can be submitted, along with your time, to the global high scores online. You can download other users' Ghosts to compete with friends and strangers around the world and see who found the fastest route.

Following the acclaim of the previously awarded prototype for And Yet It Moves, we present the full version, containing three exciting and beautiful environments and lots of new challenges.

  • Advanced platforming: Not only can you jump and run, but you can rotate the world in 90 degree intervals, as well.
  • 17 levels with a unique look & feel: Mind-bending puzzles set in an extraordinary paper collage world, with three different environments, enriched and brought to life with handmade sounds and music.
  • Speed Run mode: You can compete against the clock or previously recorded Ghost Runs on each level, with marathon runs throughout the entire environment.
  • Online high scores and shareable Ghost Runs:Go for the high score by challenging your friends or complete strangers and polish your skills of rotation.

システム要件

Windows
Mac OS X
    • Operating System: Microsoft® Windows® XP / Vista
    • Processor: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: XP: 512 MB RAM, Vista: 1 GB RAM; (you might need more RAM if you have an integrated graphics card)
    • Hard Disk Space: 60 MB
    • Video Card: Intel® gma950 or higher; any non integrated card with 128 MB and openGL 1.2 support
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: G4/G5/Intel based: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: 1 GB RAM
    • Graphics: Intel® gma950 or higher; any non integrated card with 128 MB or better
    • Hard Drive: 60 MB
    • Other Requirements:
参考になったカスタマーレビュー
6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 3.3 時間
投稿日: 2月6日
完成度の高い作りこまれた良いゲーム。

地球を回して地面の方向を変えてゴールまで辿り着くゲーム
このゲームでは落下中に得た加速は天と地を入れ替えても速度を失わずに地方向に叩きつけられます。
最初は操作に戸惑うかもしれませんが10分もしたら思うように動かせ操作性も問題なく
地球を回して操作するゲーム性も非常に良く作りこまれています。

悪い点は少ないステージ数・少し簡単な難易度・グラフィック

セールならとりあえずやってみてください。
このレビューは参考になりましたか? はい いいえ 面白い
26 人中 17 人 (65%) がこのレビューが参考になったと投票しました
記録時間: 9.5 時間
投稿日: 2月16日
And Yet It Moves is a puzzle platformer, where you spin the world around, or the character, depending on how you look at it, to progress through the level. Sadly though the game is not difficult at all, I have managed to beat it a few times over the past few months without even trying to be honest, and with that, the length of the game is very short as well.

The art style is nice, and I really appreciate the sounds here. I especially enjoy the noises your character makes when you fall and break into little pieces of paper. Pttshhhh!

I seem to remember getting this in a bundle a few years ago, so I don't feel as cheated out of my money as I would if I purchased it, but I'd only really recommend picking this up when it drops below 75% off.
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 7 人 (70%) がこのレビューが参考になったと投票しました
記録時間: 7.5 時間
投稿日: 2014年12月21日
One of the most creative, thoughtful titles I've played in a long time. Personally, I don't understand why anyone wouldn't like this game unless you just are not into platformers. Challenges are well thought out, game doesn't overshare about how to do things/it leaves a lot up to the player to figure out (this is a good thing). Going back to play more. Seriously amazing game if you are on the fence.
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 5.3 時間
投稿日: 1月4日
AYIM isn't life changing or mind blowing, and it doesn't try to be. It rests its laurels on a simple but unique and fun concept, a rad score, and a charming aesthetic, and it succeeds with flying colors.

Highly recommended if you're in the mood for a casual smart but short-lived romp through a bizarre world.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 9.1 時間
投稿日: 2月17日
After leaving this game in my backlog for a long time, I decided to give this game a try again. My first impression a while back wasn’t very positive. The controls were very much frustrating, so I lost interest in the game very quickly. Now the controls are still frustrating from time to time, but after a while you get used to it. Sometimes it seems though that certain actions depend a lot on trial and error. Also, the bamboo stick was annoying and I would much have preferred to not have it in the game. Also annoying is the fact you die very easy. The game looks nice and the puzzles are challenging, but not too difficult. The music and sound effects are irritating. Conclusion: average. Nice to play a few times.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 19.3 時間
投稿日: 5月3日
There aren't many games like this, a puzzler with many shifts of gravity. I would recommend it.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 5月21日
I like tea
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 2.7 時間
投稿日: 1月29日
100% worth buying. Lovely.
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.0 時間
投稿日: 2014年1月11日
世界を回転させ先へ進んで行くパズルゲーム。
グラフィックデザイナーがいなかったために全てがちぎり絵で創られた世界は他にはない素朴で優しい雰囲気。
他のゲームに見られるような奇抜さというのが見られなく、なんだかそっけない、しかし落ち着きを与えてくれるそんな世界。
こう聞くとまったり出来るゆるいゲームと思うかもしれませんが、内容は意外と難しかったり。

パズルゲームとはいうけれど、使うのはスイッチやアイテムではなく「回転」。
画面を90度ずつ回転させることにより通れない狭い天井を"落ち"たり、道を塞いでる岩を転がしたり、回転と重力を駆使して先へ進んでいきます。
もちろん回転することで自分の足場も変わるため、ただ障害を取り除くために回転すればいいのではなく、死なないことを考える必要があります。
落下により慣性が働くため滞空時間が長い程どんどん速度が増していき、最後には落下の衝撃で千切れ(死亡し)てしてしまいます。
どれだけ滞空時間を短くして障害を突破出来るか、これが中々に奥が深く、気づけばのめり込んでしまっています。

日本語対応もしているゲームですが、文章はメニューと操作説明くらいしか出てきません。
ちぎり絵の世界のデザインは独特とも言えるし損をしているとも言えるので好みが分かれるかもしれませんが、この世界が"合う"ようでしたらぜひプレイしてもらいたいゲームです。
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.5 時間
投稿日: 2011年12月27日
人を選ぶゲーム。
システム的にプレイヤーの加速度が重力加速度で相殺されないため、180度回転させても着地しない限り加速してしまう。
これが日常感覚と食い違っていて、なじめませんでした。
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 0.4 時間
投稿日: 2014年2月26日
「それでも地球は回っている」でおなじみガリレオ・ガリレイの台詞?から着想を得たっぽいゲームです。
世界がぐるんぐるん回ります。
そういうのを駆使しながら進むゲームなので、ちょっと頭が混乱しちゃうことがたまにありますが、そういうノリも新鮮なので是非ともやって欲しい一品ですね。
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 1 人 (25%) がこのレビューが参考になったと投票しました
記録時間: 0.4 時間
投稿日: 2013年12月19日
gom
このレビューは参考になりましたか? はい いいえ 面白い
90 人中 69 人 (77%) がこのレビューが参考になったと投票しました
記録時間: 19.2 時間
投稿日: 2014年1月19日
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
このレビューは参考になりましたか? はい いいえ 面白い
29 人中 22 人 (76%) がこのレビューが参考になったと投票しました
記録時間: 3.8 時間
投稿日: 2013年11月26日
I remember playing the free version at a time when level turning mechanics and physic was not so common as it is nowadays. The individual graphical style in combination with the sound effects open a little charming world consisting of a collage of textures and self made noises.
Some years later i got the commercial release of the game as part of the humble bundle. As physic games where already common at that time i was not motivated to play the game as I tough i already new its style and it had nothing new for me.
It was only some months later after visiting the studio behind this game on an open day, that i installed it to try it out with a controller in front of my tv. In relative short time I was sucked into the game and only after finishing the whole game, I was able to put away my controller.
And Yet It Moves is a puzzle platformer with occasionally high level of difficulty in which you control gravity at 90 degrees. Story wise the game takes you on a personal horror psychedelic trip trough caves, jungles and colors.

I had a real grate time trying to survive the craziest jumps while turning the world upside down.
このレビューは参考になりましたか? はい いいえ 面白い
58 人中 34 人 (59%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 0.5 時間
投稿日: 2013年11月26日
It's like the very concept of unfun garbage was given life, dressed in a wrinkled skin suit, drawn upon by drunks with black markers, and made to parade around on marionette wires, performing some kind of a sick mockery of a janky dance against tens of thousands of years of human creativity. And shame to the programmers who stole all of their art assets from a third grade class's art collage. Their art deserved better.
このレビューは参考になりましたか? はい いいえ 面白い
28 人中 18 人 (64%) がこのレビューが参考になったと投票しました
記録時間: 1.7 時間
投稿日: 2014年7月1日
And Yet it Moves is a platforming game that had quite the unique control scheme when it came out. With WASD you control your character, and with the arrow keys you can control the world. Using a mixture of your own movement along with rotating the world, you pass through varied environments to reach your goal.

The platforming in this game can be very difficult at times, and some sections feel like they come down to luck, especially when you have to rely on a swinging platform, which don't automatically return to their position after you fail. There are plenty of checkpoints scattered through the levels, so at least when you do fail you can get back to where you were pretty quickly.

I found the music to be really grating, and I turned it off after a bit. The graphics look pencil drawn, which can be impressive when done well, but I didn't find them to be all that attractive.

World manipulation was at one time pretty unique, but now it seems it makes its way into almost every platform game. While this was a good gimmick upon release, it doesn't really hold up years later when its so common. There is not enough else to hold this game together. Add the poor music, visuals, and the fact that I got a little dizzy after making the world spin around, and I wouldn't recommend this game.

Grade: C-
このレビューは参考になりましたか? はい いいえ 面白い
25 人中 16 人 (64%) がこのレビューが参考になったと投票しました
投稿日: 2013年11月10日
You now exist only in a 2D paper world, the concept of the third dimension is as alien to you as mastering the space-time continunum of the fourth is to us. Fear not that a single drop of water may destroy everything you hold dear and instead embrace your ability to rotate your collaged environment, to progress through its many nuances. "Progress to what?" I hear the cries rain out... maybe the goal you seek is a sacred grail, tales of which are mentioned only in hushed tones - an origami crane, the untold, abject horror of your realisation at the presence of a henceforth unknown dimension that can be grasped by the folding of your corporeal bodies.

There is no turning back, a new world awaits.
このレビューは参考になりましたか? はい いいえ 面白い
12 人中 9 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 2.9 時間
投稿日: 2014年5月11日
AYIM is a platformer whose gameplay you've probably seen before. It's classic running & jumping combined with the ability to rotate the game world in 90° and 180° steps. While this core gameplay is not too innovative, I liked the additionial mechanics that came with it, like rotating the world to change the direction of a flame in order to burn an obstacle.

This game's soundtrack seems to be composed entirely by human voices, which is nice and quirky to listen to. Like the audio, the graphical presentation is pleasantly different as well. In the later levels the game gets really trippy, moreso than you can see on the screenshots. Overall, AYIM seems somewhat strange, but not in a bad way at all.

Game's pretty short, you won't need more than 2 or 3 hours to beat it, though there's additional play modes like time trial or survival and achievements to get.

I had fun playing AYIM, but because of its short length I would recommend getting it when it's on sale, say.. 5 bucks at most.
このレビューは参考になりましたか? はい いいえ 面白い
18 人中 12 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 1.0 時間
投稿日: 2014年7月23日
Puzzle platformer with a clever mechanic that allows you to determine and turn the screen that will affect where the gravity will pull your jumping hero. Can't think of any other games that have this as a game mechanic so overall it's a nice refreshing little game to play, however it's doubtful if it can hold the interest of a gamer for a long time. There is also nothing else for this game but the turning screen mechanic, all revolves around it so it can get old very fast. Maybe a better fit as a mobile game to play in short sessions.
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24 人中 15 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 0.3 時間
投稿日: 2014年11月5日
Surprisingly good.

I seriously didn't expect such a good game when I decided to give it a try, without knowledge about the game at all, with the excepting that it was a puzzle platformer.

It is in my opinion one of the most overlooked indie games I have played, that totally deserves more attention from puzzle platformer fans.

Overall, very good game.
このレビューは参考になりましたか? はい いいえ 面白い