Reposted here from my blog: http://tetriseyes.wordpress.com/2013/11/02/and-yet-it-moves/
I’ve been picking up the Humble Bundles almost neurotically since I learned about them, which has populated my steam library with over a hundred games I’ve never even managed to play. On top of that, I’d found myself avoid computer games habitually since my recent move to Durango, CO, and so I’m not sure I’ll ever get a chance to play, let alone truly appreciate, many of the fantastic independent titles I can now call my own.
My aversion aside, I saw As Yet It Moves in my library has a very high meta-score according to Steam; I’d briefly tried the game when I’d purchased my first bundle, but found the controls frustrating and the art bizarre.
Oh how wrong was I.
Allowing myself to actually play the game, I quickly found it ingenious; the core mechanic is that of a platform game, but you can rotate the world 90 degrees whenever you choose. Simple, and probably not entirely innovative, but it is done so smoothly and so cleverly that I was riveted the whole game through. The puzzles showcased the bizarre logic of a rotating world, and the paper cut-out art became increasingly charming and colorful throughout the levels. The controls occasionally frustrated me, some sort of cue on screen to help me intuit which way I would rotate the camera with each button may have helped me, but ultimately it wasn’t a big deal – and maybe my brain grew a few new connections.
I see the studio, Broken Rules, have made a new game called Chasing Aurora… I might just give it a try.
Přidáno: 1 listopadu 2013