And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.
Análises de usuários:
Neutras (10 análises) - 60% das 10 análises de usuários dos últimos 30 dias são positivas.
Neutras (917 análises) - 68% das 917 análises de usuários deste jogo são positivas.
Data de lançamento: 2/abr/2009

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PROMOÇÃO DE FÉRIAS! A oferta acaba em 4 de julho



PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

Sobre este jogo

And Yet It Moves is a puzzle-platformer, set in a unique world, made of ripped paper. Within the paper-collage you can jump, run and last but certainly not least: rotate the world. Learn how to apply the physical consequences of rotation to master the many tricky situations you may encounter.

You can play a race against the clock on different levels, too, competing against previous clocked times. Your run will be recorded, as a "Ghost" which can be submitted, along with your time, to the global high scores online. You can download other users' Ghosts to compete with friends and strangers around the world and see who found the fastest route.

Following the acclaim of the previously awarded prototype for And Yet It Moves, we present the full version, containing three exciting and beautiful environments and lots of new challenges.

  • Advanced platforming: Not only can you jump and run, but you can rotate the world in 90 degree intervals, as well.
  • 17 levels with a unique look & feel: Mind-bending puzzles set in an extraordinary paper collage world, with three different environments, enriched and brought to life with handmade sounds and music.
  • Speed Run mode: You can compete against the clock or previously recorded Ghost Runs on each level, with marathon runs throughout the entire environment.
  • Online high scores and shareable Ghost Runs:Go for the high score by challenging your friends or complete strangers and polish your skills of rotation.

Requisitos de sistema

Mac OS X
    • Operating System: Microsoft® Windows® XP / Vista
    • Processor: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: XP: 512 MB RAM, Vista: 1 GB RAM; (you might need more RAM if you have an integrated graphics card)
    • Hard Disk Space: 60 MB
    • Video Card: Intel® gma950 or higher; any non integrated card with 128 MB and openGL 1.2 support
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: G4/G5/Intel based: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: 1 GB RAM
    • Graphics: Intel® gma950 or higher; any non integrated card with 128 MB or better
    • Hard Drive: 60 MB
    • Other Requirements:
Análises de usuários
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Neutras (10 análises)
Neutras (917 análises)
Últimas análises
( 0.2 horas registradas )
Publicada: 23 de junho
Playied it on a friends account all i can say is the game dev should be ashamed of himself. You can find better on kongergate and you dont have to pay a single penny.
( 2.5 horas registradas )
Análise de pré-lançamento
Publicada: 21 de junho
Great artstyle and concept. It is well excecuted and lasts just long enough.
Ozone Depletion
( 3.3 horas registradas )
Publicada: 8 de junho
This is a fun time wasting game, I definitely recommend it when it's on sale. I got a couple of fun hours messing around with it, but it seems more geared toward the younger crowd.

There's no real story, but the puzzles are entertaining enough and the graphics are interesting.
T.M. Gravy
( 1.8 horas registradas )
Publicada: 5 de junho
It's ugly
soundtrack and soud effects are both awful
gravity switching is tempermental
deaths are seemingly random
half of the mechanics dont actually work
I wouldn't gift this to my worst enemy
( 3.2 horas registradas )
Publicada: 2 de junho
So I beat this game today, was a nice short experience semi platformer semi puzzle game. That last few levels gave me some motion sickness, but the art style was very interesting, especially the hallucination zone. Shout outs to the last few pieces of music as well.

Note: Beat it in 3 hours
( 4.4 horas registradas )
Publicada: 30 de maio
A simple, somewhat clumsy, tiny puzzle platformer. In terms of gameplay, it's neither innovative nor particulary well done. In terms of aesthetic, it's weird, surreal and -- well, it's memorable, which is more than I can say about lots of other puzzle platformers out there. So, since Steam doesn't allow neutral reviews, thumbs up -- by a tiny margin of the game's looks.
( 2.3 horas registradas )
Publicada: 27 de maio
5/10 TJBs

"And yet It's ♥♥♥♥"
( 14.8 horas registradas )
Publicada: 19 de maio
And Yet It Moves centers itself around a natural twist for the puzzle-platformer genre: if the jump is too long, then make the platform come to you. This ability to freely rotate the level does open up new strategies and keeps things fresh - though the 'freely' of that equation did not survive the transition to PC. In the Steam version of this game, rotation is locked to 90 or 180 degrees at a time, a fact the levels don't seem to have been optimized for. The main 'journey' of the game isn't terribly long - there's no story, implied or otherwise - but it does have the good grace to end before the interesting ideas run out.
A variety of challenge modes and a few bonus levels help to extend And Yet It Move's playtime, but this is where its lack of polish really shines (or fails to as the case may be). The little paper avatar is incredibly fragile. A short fall by any other platformer's reckoning will tear him to pieces. The generosity of the main journey's checkpoints ensured this didn't become too much of a nuisance, but the increased difficulty of the bonus levels and the extra restrictions of the challenge modes negated said checkpoint's efforts. This makes for a painful experience, so much so that I found myself judging what I'd enjoyed earlier in a dimmer light. The ambient noises and the constant chime of having reached the next checkpoint are absent from the bonus levels as are the strange collaged images that make up the standard levels, leaving a dull and empty world behind. It's ironic that a game made from torn pages would end feeling rough and a bit flat, but without this sour finishing note, I imagine I would have left pleased - not ecstatic, but pleased at least.
( 0.1 horas registradas )
Publicada: 18 de maio
I agree with a lot of the negative reviews here. The game is not very compelling visually or mechanically, and has no story to draw you in. The music is kind of odd and grating. When you die, the animation is pretty gruesome as your body falls apart into a bunch of pieces and a big "splat" noise plays. Also, you respawn at the last checkpoint which can be pretty far from your point of death. This combo made dying a pretty unpleasant experience.
( 5.1 horas registradas )
Publicada: 17 de maio
A very casual, easy-going platforming game. I had a nice time killing 15-20 minute periods with this game.
Análises mais úteis  No geral
6 de 6 pessoas (100%) acharam esta análise útil
2.6 horas registradas
Publicada: 31 de janeiro de 2014
Excelente plataformer, com uma mecânica muito interessante. O jogo é simples e se destaca por possuir a mecânica de girar a fase, que é a chave para completar as fases e desvendar alguns dos puzzles que o jogo possui. Apesar da curta duração, que não chega a ser um defeito, vale a pena conferir pela mecânica e a arte diferenciada.
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2 de 4 pessoas (50%) acharam esta análise útil
0.2 horas registradas
Publicada: 24 de dezembro de 2013
gira gira
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91 de 119 pessoas (76%) acharam esta análise útil
Não recomendado
19.2 horas registradas
Publicada: 19 de janeiro de 2014
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
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27 de 35 pessoas (77%) acharam esta análise útil
3.8 horas registradas
Publicada: 26 de novembro de 2013
I remember playing the free version at a time when level turning mechanics and physic was not so common as it is nowadays. The individual graphical style in combination with the sound effects open a little charming world consisting of a collage of textures and self made noises.
Some years later i got the commercial release of the game as part of the humble bundle. As physic games where already common at that time i was not motivated to play the game as I tough i already new its style and it had nothing new for me.
It was only some months later after visiting the studio behind this game on an open day, that i installed it to try it out with a controller in front of my tv. In relative short time I was sucked into the game and only after finishing the whole game, I was able to put away my controller.
And Yet It Moves is a puzzle platformer with occasionally high level of difficulty in which you control gravity at 90 degrees. Story wise the game takes you on a personal horror psychedelic trip trough caves, jungles and colors.

I had a real grate time trying to survive the craziest jumps while turning the world upside down.
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13 de 19 pessoas (68%) acharam esta análise útil
Não recomendado
1.0 horas registradas
Publicada: 23 de julho de 2014
Puzzle platformer with a clever mechanic that allows you to determine and turn the screen that will affect where the gravity will pull your jumping hero. Can't think of any other games that have this as a game mechanic so overall it's a nice refreshing little game to play, however it's doubtful if it can hold the interest of a gamer for a long time. There is also nothing else for this game but the turning screen mechanic, all revolves around it so it can get old very fast. Maybe a better fit as a mobile game to play in short sessions.
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6 de 6 pessoas (100%) acharam esta análise útil
9.1 horas registradas
Publicada: 17 de fevereiro de 2015
After leaving this game in my backlog for a long time, I decided to give this game a try again. My first impression a while back wasn’t very positive. The controls were very much frustrating, so I lost interest in the game very quickly. Now the controls are still frustrating from time to time, but after a while you get used to it. Sometimes it seems though that certain actions depend a lot on trial and error. Also, the bamboo stick was annoying and I would much have preferred to not have it in the game. Also annoying is the fact you die very easy. The game looks nice and the puzzles are challenging, but not too difficult. The music and sound effects are irritating. Conclusion: average. Nice to play a few times.
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18 de 29 pessoas (62%) acharam esta análise útil
Não recomendado
1.7 horas registradas
Publicada: 1 de julho de 2014
And Yet it Moves is a platforming game that had quite the unique control scheme when it came out. With WASD you control your character, and with the arrow keys you can control the world. Using a mixture of your own movement along with rotating the world, you pass through varied environments to reach your goal.

The platforming in this game can be very difficult at times, and some sections feel like they come down to luck, especially when you have to rely on a swinging platform, which don't automatically return to their position after you fail. There are plenty of checkpoints scattered through the levels, so at least when you do fail you can get back to where you were pretty quickly.

I found the music to be really grating, and I turned it off after a bit. The graphics look pencil drawn, which can be impressive when done well, but I didn't find them to be all that attractive.

World manipulation was at one time pretty unique, but now it seems it makes its way into almost every platform game. While this was a good gimmick upon release, it doesn't really hold up years later when its so common. There is not enough else to hold this game together. Add the poor music, visuals, and the fact that I got a little dizzy after making the world spin around, and I wouldn't recommend this game.

Grade: C-
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29 de 50 pessoas (58%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Não recomendado
9.5 horas registradas
Publicada: 16 de fevereiro de 2015
And Yet It Moves is a puzzle platformer, where you spin the world around, or the character, depending on how you look at it, to progress through the level. Sadly though the game is not difficult at all, I have managed to beat it a few times over the past few months without even trying to be honest, and with that, the length of the game is very short as well.

The art style is nice, and I really appreciate the sounds here. I especially enjoy the noises your character makes when you fall and break into little pieces of paper. Pttshhhh!

I seem to remember getting this in a bundle a few years ago, so I don't feel as cheated out of my money as I would if I purchased it, but I'd only really recommend picking this up when it drops below 75% off.
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10 de 14 pessoas (71%) acharam esta análise útil
7.5 horas registradas
Publicada: 21 de dezembro de 2014
One of the most creative, thoughtful titles I've played in a long time. Personally, I don't understand why anyone wouldn't like this game unless you just are not into platformers. Challenges are well thought out, game doesn't overshare about how to do things/it leaves a lot up to the player to figure out (this is a good thing). Going back to play more. Seriously amazing game if you are on the fence.
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16 de 26 pessoas (62%) acharam esta análise útil
Publicada: 10 de novembro de 2013
You now exist only in a 2D paper world, the concept of the third dimension is as alien to you as mastering the space-time continunum of the fourth is to us. Fear not that a single drop of water may destroy everything you hold dear and instead embrace your ability to rotate your collaged environment, to progress through its many nuances. "Progress to what?" I hear the cries rain out... maybe the goal you seek is a sacred grail, tales of which are mentioned only in hushed tones - an origami crane, the untold, abject horror of your realisation at the presence of a henceforth unknown dimension that can be grasped by the folding of your corporeal bodies.

There is no turning back, a new world awaits.
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