And Yet It Moves es un plataformas estilo puzzle que tiene lugar en un mundo único hecho de trizas de papel. En este collage de papel puedes saltar, correr y por último pero no por ello menos importante, rotar el escenario.
Análisis de usuarios: Variados (766 análisis)
Fecha de lanzamiento: 2 de abr. 2009

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29 de enero

We've released And Yet It Moves on iOS

6 years after its Steam release, And Yet It Moves is finally launching on iOS.

https://itunes.apple.com/app/id919968656

This is Steam and you obviously played the game on your PC. You sure have friends that enjoy playing on mobiles – or like to play on the go yourself. We'd be happy if you let people know that the mobile version is available now. Thanks!

Cheers,
Felix

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Críticas

PC Gamer UK (9/10)
There are plenty of eye-catching games, and there are some games that genuinely innovate. This indie project manages to do the impossible and combine the two. Full Review

IGN (8.4/10)
...And Yet It Moves is one of the most addictive and refreshing games I've played this year. Full Review

Citizen Game (4/5)
What could have been a one-off gimmick is expanded upon in unexpected and wonderful directions making And Yet It Moves a spellbinding indy diversion that is familiar, yet entirely unique. Full Review

Acerca de este juego

And Yet It Moves es un plataformas estilo puzzle que tiene lugar en un mundo único hecho de trizas de papel. En este collage de papel puedes saltar, correr y por último pero no por ello menos importante, rotar el escenario. Aprende cómo aplicar las consecuencias físicas de la rotación para dominar las muchas situaciones enrevesadas en las que puedes verte envuelto.

Puedes correr contra el reloj en diferentes niveles, así como competir contra tus records anteriores. Tu tiempo será guardado como un "Fantasma" que puede ser enviado, junto con tu tiempo, a la tabla global de puntuaciones online. También puedes descargar Fantasmas de otros usuarios para competir con amigos y extraños de todo el mundo y ver quién ha encontrado la ruta más rápida.

Tras el éxito del galardonado prototipo de And Yet It Moves, aquí os presentamos la versión completa, que contiene tres excitantes y bonitos entornos y muchos desafíos nuevos.

Características más importantes:

  • Plataformas avanzado:
    No sólo puedes saltar y correr, también puedes rotar el escenario en intervalos de 90 grados.
  • 17 niveles con aspecto y estilos únicos:
    Puzzles que desafían a la mente en un extraordinario mundo de collage de papel, con tres entornos diferentes, enriquecido y animado con sonidos y música realizados a mano.
  • Modo Speed Run:
    Puedes competir contra el crono o contra Fantasmas grabados anteriormente en cada nivel, y realizar una maratón completa a través de todo el escenario.
  • Records Online y Carreras Fantasma compartidas:
    Busca el record absoluto desafiando a tus amigos o a completos desconocidos y perfecciona tus habilidades de rotación.

Requisitos del sistema

Windows
Mac OS X
    • SO: Microsoft® Windows® XP / Vista
    • Procesador: Dual Core a 1.6 GHz o superior, Single Core a 2.0 GHz o superior
    • Memoria: 512 MB de RAM para XP / 1 GB de RAM para Vista (puede que necesites más RAM si tienes una gráfica integrada)
    • Disco Duro: 60 MB de espacio libre
    • Gráficos: Intel® GMA 950 o superior, cualquier gráfica no integrada con 128 MB de VRAM y con soporte para OpenGL 1.2
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: G4/G5/Intel based: Dual Core 1.6 Ghz or higher, Single Core 2.0 Ghz or higher
    • Memory: 1 GB RAM
    • Graphics: Intel® gma950 or higher; any non integrated card with 128 MB or better
    • Hard Drive: 60 MB
    • Other Requirements:
Análisis útiles de usuarios
A 4 de 4 personas (100%) les ha sido útil este análisis
2.3 h registradas
Publicado: 18 de septiembre de 2014
'And Yet it Moves' es como debe ser un plataformas del siglo XXI. Innovador y fresco, con puntos fuertes muy marcados y focalizados que justifican las carencias en apartados que se vuelven innecesarios más que olvidados. Su estilo gráfico, su sonido y su jugabilidad hacen de este juego una joya interactiva de culto dentro del mercado independiente.

Esta es la conclusión de un extenso análisis sobre el juego que podréis encontrar aquí: http://www.combogamer.com/8330/descubriendo-indies-and-yet-it-moves/
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A 12 de 16 personas (75%) les ha sido útil este análisis
9.5 h registradas
Publicado: 16 de febrero
And Yet It Moves is a puzzle platformer, where you spin the world around, or the character, depending on how you look at it, to progress through the level. Sadly though the game is not difficult at all, I have managed to beat it a few times over the past few months without even trying to be honest, and with that, the length of the game is very short as well.

The art style is nice, and I really appreciate the sounds here. I especially enjoy the noises your character makes when you fall and break into little pieces of paper. Pttshhhh!

I seem to remember getting this in a bundle a few years ago, so I don't feel as cheated out of my money as I would if I purchased it, but I'd only really recommend picking this up when it drops below 75% off.
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A 15 de 22 personas (68%) les ha sido útil este análisis
0.3 h registradas
Publicado: 5 de noviembre de 2014
Surprisingly good.

I seriously didn't expect such a good game when I decided to give it a try, without knowledge about the game at all, with the excepting that it was a puzzle platformer.

It is in my opinion one of the most overlooked indie games I have played, that totally deserves more attention from puzzle platformer fans.

Overall, very good game.
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A 6 de 9 personas (67%) les ha sido útil este análisis
7.5 h registradas
Publicado: 21 de diciembre de 2014
One of the most creative, thoughtful titles I've played in a long time. Personally, I don't understand why anyone wouldn't like this game unless you just are not into platformers. Challenges are well thought out, game doesn't overshare about how to do things/it leaves a lot up to the player to figure out (this is a good thing). Going back to play more. Seriously amazing game if you are on the fence.
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A 4 de 6 personas (67%) les ha sido útil este análisis
5.3 h registradas
Publicado: 4 de enero
AYIM isn't life changing or mind blowing, and it doesn't try to be. It rests its laurels on a simple but unique and fun concept, a rad score, and a charming aesthetic, and it succeeds with flying colors.

Highly recommended if you're in the mood for a casual smart but short-lived romp through a bizarre world.
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A 5 de 8 personas (63%) les ha sido útil este análisis
5.1 h registradas
Publicado: 17 de septiembre de 2014
And Yet It Moves is a quirky little platformer with the interesting mechanic of rotating the level to progress. While some games have used it as a gimmick for a single level or area, none have really explored the mechanic in the way that AYIM does. The entire world rotates around the player-character, quite literally, and not only does the rotation effect his gravity, but that of the physics within the world. The game uses this shifting gravity to require the player to solve not only platforming puzzles, but puzzles where the physics of in-game objects need to be manipulated through a maze, or a flame needs to be pointed in a certain direction.

Unfortunately, for all its uniqueness, And Yet does have a few glaring flaws that can make it difficult to enjoy. Sometimes it's unclear where to travel next, requiring the player to just hurdle himself around the level trying to figure it out. Some areas feel unfairly trial-and-error-based, killing the player with a hurdle that they couldn't possibly have known about, requiring them to go back to the checkpoint and retry now that they actually know what's expected of them. The second act in the jungle comes to a screeching halt when the player is required to navigate platforming challenges that use bamboo stick trampolines with clumsy timing. The player needs to gain enough air before rotating in order to make it to the next platform, but the game doesn't do a very good job of indicating when the jump button is meant to be pushed. This leads to a lot of trial and error where even when getting it right, the player can still be left confused as to the timing needed.

Over-all though, it's a unique gem in a sea of copycat wannabes. For all it's flaws, I still give this game a recommendation simply out of its uniqueness. While the game does admittedly drag for the second act, it makes-up for it in the third act. The game is at its weakest when it wants the player to fumble about with clumsy physics like in Act 2, but it's at it's absolute best when it's exploring ways to challenge the way the player needs to think around the rotation physics to navigate through an area. That's why Act 3 really shines; it keeps the physics light, and instead focuses on requiring fast thinking while the player navigates through some well-designed obstacle courses.

And Yet It Moves is far from perfect, but chip past the slog of the levels that don't work that well, and it can be easy to see the diamond hiding behind it all. If you're the kind of gamer who doesn't like dealing with the bugbears of an inexperienced developer, then it might be better to move on, but if you're someone who's willing to let unique gameplay excuse a few poor design choices, then this is a game that cannot be missed. You'll be hardpressed to find another like it.
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A 6 de 10 personas (60%) les ha sido útil este análisis
30.4 h registradas
Publicado: 18 de noviembre de 2014
And Yet It Moves offers a new platform mechanic. Now rotate the screen to give you a different platform to stand on. Rotate the screen in full 360 to get through the levels. Interesting art design with torn paper. Good controls and fun mechanics. Can be difficult, but mostly good simple fun.
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A 1 de 1 personas (100%) les ha sido útil este análisis
9.1 h registradas
Publicado: 17 de febrero
After leaving this game in my backlog for a long time, I decided to give this game a try again. My first impression a while back wasn’t very positive. The controls were very much frustrating, so I lost interest in the game very quickly. Now the controls are still frustrating from time to time, but after a while you get used to it. Sometimes it seems though that certain actions depend a lot on trial and error. Also, the bamboo stick was annoying and I would much have preferred to not have it in the game. Also annoying is the fact you die very easy. The game looks nice and the puzzles are challenging, but not too difficult. The music and sound effects are irritating. Conclusion: average. Nice to play a few times.
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A 5 de 9 personas (56%) les ha sido útil este análisis
7.7 h registradas
Publicado: 17 de octubre de 2014
Ignore the Mixed or Negative Ratings on this one. This is a really great platforming game and the unique graphic style works. Just play a few levels and if you're not hooked by then... Well then you just won't be.

I'm one of those people that has a very poor attention span and I am extremely surprised to see this game has a Mixed Rating. I was thinking it would have VERY POSITIVE at WORST.

This game is fantastic and has quite an eerie and deep atmosphere to it.. The further you get into the game the more eerie it gets. The puzzles are fantastic but I would say more of a Platforming Skill type of puzzle.

The music is also somewhat creepy in a weird funky trip out of a way. It just feels like something odd is around.

The physics are fantastic and give a real feel of height.

This game was awesome. One of the few games I played through.

For what it is I give it a 10/10.
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A 1 de 2 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.7 h registradas
Publicado: 29 de enero
100% worth buying. Lovely.
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A 5 de 10 personas (50%) les ha sido útil este análisis
0.5 h registradas
Publicado: 3 de diciembre de 2014
This is one of those games that seemed groundbreaking in the early years of indie development. Its unique (at the time) play style was appealing for a short while. The game lacks sound. Although a few sounds effects pop up from time to time the game still feels empty and dull. I feel this game would be better suited on a mobile or tablet device as it just doesnt have enough content to pull its weight in the PC title wars.
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A 1 de 1 personas (100%) les ha sido útil este análisis
3.3 h registradas
Publicado: 28 de enero de 2014
Interesante mecánica. Juego "artistico" a tope pero nada más allá de su estetica. Un buen rato.
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A 2 de 3 personas (67%) les ha sido útil este análisis
1.4 h registradas
Publicado: 22 de marzo de 2014
Excelente juego, para pasar el rato y estar concentrando en el, tiene diferentes formas de romperte la cabeza y sus modos de juego son muy interesantes, recomendado este juego.
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A 1 de 3 personas (33%) les ha sido útil este análisis
0.6 h registradas
Publicado: 27 de diciembre de 2011
NO recomiendo este juego, para mi gusto es bastante malo.
Solo escribo esto a día 27/12/11 para que Steam me regale un bonito trozo de carbón LOL
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A 1 de 6 personas (17%) les ha sido útil este análisis
0.2 h registradas
Publicado: 20 de diciembre de 2013
dadada
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A 1 de 9 personas (11%) les ha sido útil este análisis
10.5 h registradas
Publicado: 29 de noviembre de 2013
este videojuego es muy mal y aburrido
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A 65 de 85 personas (76%) les ha sido útil este análisis
19.2 h registradas
Publicado: 19 de enero de 2014
World-altering platformers are almost a dime a dozen these days, but when this game was released it received praise for being quirky and innovative.

Even now it's difficult to argue against that, the game has a habit of pulling a something new and somewhat interesting mechanic out of the hat every time you start feeling like you're getting used to it.

On the other hand, and probably far more important, the game is not fun to play. The growth of mechanics become boring - or even frustrating - sometimes before you've finished seeing them for the first time.

It feels very much like a university game design project, made to demonstrate a combination of physics and creative obstacles. That might be because it is a university game design project. I'm not sure.

The game certainly had a lot of potential to be fun. Indeed for the latter half of the main game I was having fun, wondering what would happen next. But the game commits four cardinal sins each of which could ruin any game.

Firstly, some of the mechanics are almost unplayable. The flint rocks and the spring-reeds are particularly worthy of note as elements that bring a sense of dread every time they appear.

Secondly, the collision detection is unreliable at best. Sometimes you can survive a surprisingly long fall or getting crushed by rocks, at other times you can die from a much smaller rock touching you with barely any movement.

Third, some of the additional challenges and achievements are terribly thought out.

The game has three bonus stages that are on a par with I Wanna Be The Guy for difficulty. There's an achievement for beating those, which makes sense. There are also achievements for beating 5 levels with limited rotations, or in a certain time, or without dying too much. Those make sense too.

What doesn't make sense is the achievement for beating ALL levels - including those unreasonably hard ones - with limited rotations, in a certain time, and without dying too much. And further still, the one for doing all that with the fewest rotations possible, a ridiculously low time and without dying AT ALL.

There are also three speedrun achievements, the latter two of which rely almost entirely on getting lucky with the placement of randomised projectiles. Replaying the same twenty minutes over and over until it works right is not fun.

The last sin the game commits is adding content badly. Following its PC release a Wii version was made, which allowed for dynamic world rotation instead of the 90-degree locked turns in the PC version. The additional bonus levels and challenges were then retrofitted into the PC version, but the smooth rotation was not even though many of them were designed for it. This makes the PC version much harder than it should be for much of the content.

I need to emphasize that finding the challenges unreasonable is not the whining of a bad player. I'd accept such a claim for middling no-death runs in Super Meat Boy, but these so-called challenges are just not viable for anyone. Experienced players unanimously conclude that including the bonus levels within the challenge modes when they were all added was either an oversight or a mistake.
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A 21 de 28 personas (75%) les ha sido útil este análisis
3.8 h registradas
Publicado: 26 de noviembre de 2013
I remember playing the free version at a time when level turning mechanics and physic was not so common as it is nowadays. The individual graphical style in combination with the sound effects open a little charming world consisting of a collage of textures and self made noises.
Some years later i got the commercial release of the game as part of the humble bundle. As physic games where already common at that time i was not motivated to play the game as I tough i already new its style and it had nothing new for me.
It was only some months later after visiting the studio behind this game on an open day, that i installed it to try it out with a controller in front of my tv. In relative short time I was sucked into the game and only after finishing the whole game, I was able to put away my controller.
And Yet It Moves is a puzzle platformer with occasionally high level of difficulty in which you control gravity at 90 degrees. Story wise the game takes you on a personal horror psychedelic trip trough caves, jungles and colors.

I had a real grate time trying to survive the craziest jumps while turning the world upside down.
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A 9 de 11 personas (82%) les ha sido útil este análisis
2.9 h registradas
Publicado: 11 de mayo de 2014
AYIM is a platformer whose gameplay you've probably seen before. It's classic running & jumping combined with the ability to rotate the game world in 90° and 180° steps. While this core gameplay is not too innovative, I liked the additionial mechanics that came with it, like rotating the world to change the direction of a flame in order to burn an obstacle.

This game's soundtrack seems to be composed entirely by human voices, which is nice and quirky to listen to. Like the audio, the graphical presentation is pleasantly different as well. In the later levels the game gets really trippy, moreso than you can see on the screenshots. Overall, AYIM seems somewhat strange, but not in a bad way at all.

Game's pretty short, you won't need more than 2 or 3 hours to beat it, though there's additional play modes like time trial or survival and achievements to get.

I had fun playing AYIM, but because of its short length I would recommend getting it when it's on sale, say.. 5 bucks at most.
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A 16 de 25 personas (64%) les ha sido útil este análisis
Publicado: 10 de noviembre de 2013
You now exist only in a 2D paper world, the concept of the third dimension is as alien to you as mastering the space-time continunum of the fourth is to us. Fear not that a single drop of water may destroy everything you hold dear and instead embrace your ability to rotate your collaged environment, to progress through its many nuances. "Progress to what?" I hear the cries rain out... maybe the goal you seek is a sacred grail, tales of which are mentioned only in hushed tones - an origami crane, the untold, abject horror of your realisation at the presence of a henceforth unknown dimension that can be grasped by the folding of your corporeal bodies.

There is no turning back, a new world awaits.
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