Cette édition inclut des DLC d'armes de 10 extensions précédentes ainsi que du nouveau contenu.
Évaluations des utilisateurs : Très positive (4,992 évaluation(s))
Date de parution: 27 juin 2012

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Jouer à Tribes: Ascend

Acheter Tribes: Ascend - Game of the Year Edition

 

Recommandé par les curateurs

"Some say this game is dead or p2w, but it doesnt mean its not fun! go fast shoot stuff!"

Articles

“... le jeu de tir à la première personne le plus excitant auquel j'ai joué depuis des années.”
100/100 – Eurogamer
“... arrêter de lire ceci dès maintenant et téléchargez ce jeu.”
100/100 – Ausgamers
“Un jeu incroyablement fun.”
91/100 – Ten Ton Hammer

Édition spéciale

À propos de ce jeu

Tribes: Ascend est le jeu de tir le plus intense du monde : un jeu en ligne multijoueur sous adrenaline pure avec des jetpacks, du ski, des véhicules et de nombreuses classes. La franchise classique Tribes a été adopée par plus d'un million de gamers. Avec Tribes: Ascend, la franchise est renouvelée, plus rapide, plus verticale et plus acrobatique avec de la coopération en équipe et des graphismes extraordinaires.

Comprend :

  • Ski : Un soldat lent est un soldat mort. En maintenant la barre d'espace vous supprimer l'effet de friction et prenez de la vitesse pour traverser les cartes, traiter les cibles et échapper aux ennemis.
  • Jetpacks : Une liberté totale de mouvement pour un combat aérien.
  • Combat basé sur les classes : Obtenez jusqu'à 9 classes différentes chacune disposant d'armes et de capacités uniques.
  • Progression du joueur : Plus vous jouez, plus vous prenez de l'expérience qui vous permet d'obtenir des bonus pour des classes spécifiques. Vous pouvez également partager les points d'expérience obtenu pour faire progresser d'autres classes.
  • Intensité progressive : Dans chaque match vous remportez des crédits à chaque victime ou si vous remplissez les objectifs d'équipe. Utilisez ces crédits pour améliorez vos défenses, vos véhicules ou pour faire appel à des frappes tactiques. Plus vous jouez et plus le jeu prend de l'intensité.
  • Véhicules : Prenez les commandes du puissant tank Beowulf, du très rapide Grav Cycle ou prenez de l'altitude avec le Shrike.
  • Champs de bataille magnifiques : De nombreux environnements vous attendant : des vastes espaces enneigés aux banlieues urbaines en passant par les montagnes.
  • Ne combattez pas seul : Une liste des amis vous permettra d'établir vos exploits en équipe en ligne.
  • Gratuit et vous n'aurez pas a payer pour gagner : Tous les items peuvent être remportés en jouant. Les joueurs peuvent, de façon optionnelle, acheter des crédits pour progresser plus rapidement ou pour obtenir des skins spéciaux.
  • Mode spectateur : Un mode spectateur en haute définition vous permet de suivre vos joueurs préférés, consulter les données et rester dans le feu de l'action en permanence.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP SP2, Windows Vista ou Windows 7
    • Processeur : Core 2 Duo 2.4 GHz ou Althon X2 2.7 GHz
    • Mémoire vive : 2 Go de RAM (XP), 3 Go de RAM (Vista, Win7)
    • Disque dur : 10 Go d'espace disque disponible
    • Carte graphique : Carte vidéo ATI ou Nvidia comportant 512 Mo de mémoire vidéo ou plus avec support Shader Model 3.0+. (ATI Radeon 3870 ou supérieure, Nvidia GeForce 8800 GT ou supérieure).
    • DirectX® : 9.0c
    • Son : Carte son compatible DirectX
    Recommandée :
    • Système d'exploitation : Windows 7 64-bit
    • Processeur : Processeur Intel ou AMD quadri-cœur
    • Mémoire vive : 4 Go de RAM
    • Carte graphique : Carte vidéo ATI ou Nvidia comportant 1 Go de mémoire vidéo ou plus et support Shader Model 3.0+ (Nvidia GeForce GTX 560 ou ATI Radeon 6950).
Évaluations intéressantes des utilisateurs
16 personne(s) sur 16 (100%) ont trouvé cette évaluation utile
47.4 heures en tout
Posté le : 9 décembre 2014
Coup de coeur multijoueur de l'année !

C'est un FPS futuriste gratuit mettant en scène une guerre entre deux factions.
Il existe une dizaine de classes jouables et un système d'expérience/niveaux. Plus vous jouez, plus vous gagnez de l'expérience et montez de niveau. Plus vous montez de niveau, plus vite vous aurez accès aux servers "normaux" après l'initiation en servers "novices" pour bien débuter (les servers novices sont réservés aux niveaux 1 à 10).
Au fur et à mesure, l'expérience s'emmagasine. Plus vous en emmagasinez, plus vous pouvez débloquer de choses: lorsque vous débutez, vous avez uniquement 3 classes jouables et leurs équipements de base; vous pouvez débloquer des armes et équipements pour chaque classe selon le style de jeu que vous souhaitez adopter et le prix en expérience est proportionnel au potentiel de destruction de l'arme (un cash shop est disponible en jeu pour tout obtenir ainsi que monter son niveau au maximum pour accéder aux servers d'initiés).
Une fois bien familiarisé au jeu, vous pourrez débloquer (faisable avant au lieu d'une arme bien sur) une autre classe et ainsi l'essayer. Il existe 50 niveaux, autant vous dire qu'on a le temps et que vous finirez par tout avoir. Il m'aura fallu 21h en jouant sans me presser pour atteindre le niveau 9, cela vous donne un exemple de la rapidité d'évolution.

Sur le plan vitesse, c'est très vif et on respawn tout aussi rapidement, c'est très agréable. Nous ne sommes pas surchargé de fonctionalités: une arme principale, secondaire, grenades et une compétence spéciale pour certaines classes. Le jeu est beau et les maps sont très grandes. Je n'ai jusque maintenant vu que 3 types de parties: Capture The Flag, Team Deathmatch et Arena mais le jeu va être mis à jour prochainement par les développeurs apparemment !

En outre, il y a 3 défauts notables et qui rendraient le jeu parfait s'ils étaient corrigés rapidement: il y a trop peu de servers, un certain déséquilibre quant à la puissance de certaines classes (un nerfage de certaines armes serait juste) et une présence beaucoup trop prononcée de cheaters (un système anticheat serait apprécié).

Conclusion: malgré ses défauts parfois rageants, Tribes m'a réellement fait kiffer tout mon temps de jeu et je ne peux que le recommander. Attention cependant, ordinateurs légers s'abstenir.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
116.3 heures en tout
Posté le : 26 novembre 2014
Ce jeu devient vite une drogue !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
386 personne(s) sur 519 (74%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
13.3 heures en tout
Posté le : 19 octobre 2014
Awesome game,played it a lot before it was on Steam. Too bad devs abandon it to work on another game (SMITE)
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234 personne(s) sur 324 (72%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
65.4 heures en tout
Posté le : 12 novembre 2014
My favorite part is where no one plays this.

EDIT 2: Apparently people can mark reviews as funny now. Shazbot!

EDIT 3 : ( Rephrased some words below, because for some reason people actually read it. )


EDIT 1 ( MAIN PART OF THE REVIEW BELOW ):

Since people actually somehow managed to find this review, I decided to put at least a little bit of an actual review in here. Not a detailed one because I haven't played the game for a long time, but my personal information about the game.

(SIDENOTE: If you want a review that follows a linear flow of explaining information, this isn't the one. I mainly jump around from topic to topic, mostly because this came from the top of my head.)

( Sorry random OCD guy.)


Tribes:Ascend is a great game, but sadly, a lot of players are missing from the game because developers have moved onto SMITE and they abandoned this game a while ago.

They have made some changes to the game though, that has varied since the release of Tribes:Ascend. One thing they did was cut back on the amount of grinding required, which was really nice for F2P players. The game certainly isn't pay-to-win, but it is deterring to see that a playstyle you want isn't available for you. Most of the default stuff are mostly usable, but I do have to point out that the other weapons are just more fun to use. ( And sometimes more effective. )

The gameplay features high-speed combat, which will be very rewarding to those who value skill.
Coordinated roles and classes give the game a nice feel for it's objective based gameplay, and offers multiple different playstyles. Supportive roles, defensive roles, and offensive roles are ALL viable, and they all help you win the game. There's also a in-game voice communication system that slightly helps with immersion ( if you're into that sort of thing. )

There's also a few game modes ( many of which are probably dead. ).

My personal favorite is Capture the Flag, because it requires a variety of roles by the team.
Maybe you want to be the guy who grabs the flag at high speed.
Maybe you want to be the guy who sits on the flag and laughs at the guy who just died because he rammed into you at high speed.
Or maybe, you want to be like a sneaky ninja and blow stuff up. ( People included. )

The amount of skill required in this game is more than any normal FPS. You can't just aim down the sights of your gun and kill a guy in 1 second. You need to actually try to kill him, because 95% of the weapon in this game are not hitscan, which means you WILL have to shoot ahead of a moving target and if you want your projectile to even land CLOSE to him.

Experienced players will 'blue plate' someone. ( Blue plate is when you hit a poor guy directly with a spinfusor. )

Newer players may find it easier to use rapid-firing weapons until they're ready to try out the Spinfusor.

New players will also learn the term 'Shazbot!' ( Which will not be explained here. )

There is progression in this game, but they unlock different playstyles and weapons, rather than directly upgrading your weapons. ( Not counting some of the other things you can upgrade, but let's forget about those for now. )

You don't unlock a grip for your gun to reduce 15% penalty to accuracy, you don't get a scope and whatever, you'll actually want to unlock other classes and weapons. One of the classes has access to a fractal grenade ( the disco grenade ) and another class has invisibility. I'm not going to list every single class, but you get the point.

Weapons play a large part of Tribes as well as the classes. While a technician can put down a turret, some guy on a hill can make it rain explosives on him and clear the objective for a friendly to move in.

Sadly, you won't be able to unlock TotalBiscuit's voice unless you pay real money.


Yes. His voice is in the game.

You can also buy skins and stuff so you look different. Not like you'd show it off to anyone anyways.


You can also get credits or whatever to buy resupply points and call in orbital strikes.
Credits are only for the duration of the match, so feel free to call in the thunder.

As for performance, I've always had a problem on low-end PCs, so this isn't really the game you want to be playing on a low budget, but you shouldn't really have any performance problems if you have a medium to high end rig. There's a few performance.ini's on the internet somewhere if you really wanna play this on a potato. Trust me, I tried, and I at least went fast enough to kill something.


If you've read the original portion of the review, I joke about how no one plays this ( because no one does ) but that doesn't mean I don't want anyone to play it.


If you have slogged through this thing that steam calls a review, give Tribes a try. If you like it, tell your friends. Maybe it'll actually have some people playing it. ( Yeah right. )
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84 personne(s) sur 104 (81%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
122.3 heures en tout
Posté le : 5 janvier
A flame that burns twice as bright, burns half as long. Tribes Ascend unofficially died within a year of its release, in large thanks to a very toxic community, but more so thanks to a very dodgy developer. Some would say it was doomed from the start with the unrewarding unlock system, and its very liberal use of micro-transactions, but what really killed the game was the "we didn't break through to a big enough market in the first year, so let's make something else" attitude from the studio. Tribes was pushed aside, all future support and updates were cancelled, with only the bare support of some multiplayer-servers remaining to squeeze out any additional funds, and instead Hi-Rez focused all of their resources on the continued development and support of Smite - a MOBA game.

Personally, Tribes Ascend was the best shooter experience I'd ever had. It was fun, it was exciting, it was difficult, and pulling off a flag grab, and capture, was among the most rewarding things I'd ever done in a videogame. I spent some 300 hours in the game, in- and outside of Steam, and I shelled out quite a few bucks too - because it was a free to play game that was so good, I wanted the devs to know it.

But in the end, Tribes Ascend simply went too fast for the devs.

[VGS]
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294 personne(s) sur 441 (67%) ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
196.6 heures en tout
Posté le : 21 octobre 2014
RIP.
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54 personne(s) sur 69 (78%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
103.4 heures en tout
Posté le : 4 janvier
Maybe you've heard the tales, of how Hi-Rez has abondoned their golden child. Whilst yes this is true, fear not! The gaming community has more than enough leverage to bring them back to this game and these are the reasons why. Don't worry there's a TL;DR at the bottom

Tribes Ascend is as unique as it gets when it comes to FPS. In Tribes the maps are so huge and its ski feature allows you to go so fast and at times you can sometimes feel adrenaline pumping through your veins. Add in the weapons which are mostly splash related and the only way to survive is to be moving. Stand still and you will die- not only does this make it the fastest pace shooter, it also means there will be no campers (except snipers, duh). The tactics, strategies and innovative ideas that spring up as to how to defeat the other side gives the game a lot of depth and lot of shazbots. To list all the features, I'd be writing a PhD, so to make my life easier, there's this: http://www.hirezstudios.com/tribesascend/home
Just because the game appears dead doesn't mean it's not good already. Sure things will seem a little empty but if enough people read this and enough people get into it, I guarantee we can change things.

All the classes blend together to create a synergy close to perfection and they individually cover so vast an angle that every class is needed and you will always see every class at work in a game. You won't see an entire team of Juggernauts because they'd be easily beaten by a nimble Pathfinder. Every class has it's pros and it's cons, and when put in a team form one mechanised unit that will steamroll the enemy. But you can also be flexible in that you won't have to stick to one class the entire time, you can switch it up. Sneaking in isn't working? Why not go in spinfusor toting and blow everything up? You don't have to invest too much into any one class and personally I find some of the starting weapons are amazing once you warm up to them. Spend hours trying them out. And if you like it, tell your friends to sign up, get the world united to bring this back, eh?

And of course, there's the one quintessential aspect of the game I haven't explored a lot. The fact that it's free! This is a lifesaver for anyone-stingy or not and oh boy am I glad it's free. For such an amazing game, so unique and so complex I was dumbfounded at first when I found out it was free. There are those who say it's pay to win but don't take any of that nonsense. NONE of the weapons are "better" than the starting ones, they're all different and suit different people or different scenarios. For the one class you may prefer blowing people to kingdom come with the satisfaction of seeing the killing blow, having your enemies blasted out of existence with you a mile away or gunning them down while chasing them and see them try to escape. With the multitude of weapons and items available, Tribes offers you the chance to try them ALL out in the practice mode so you can set your sight on a new weapon and grind and shoot your way to the top with a goal in mind. And when you've gotten every weapon you possibly want, or every item there is available, you don't stop or run out of steam *badumtsi* because you're always trying to be the best and the adrenaline rush, the satisfaction of a Blue Plate, a headshot, a melee or anything is reward enough.

TL;DR Not a moment in the game will you be bored and hours will fly by so quickly. So if you've played this before, but have felt defeated by Hi-Rez, get back on your feet or if you're completely new, go headfirst in and have a little faith. Login and start. Get your friends to jump in too. The more people we get, the more of the gaming community there are, the great ther chance of getting Hi-Rez's attention and bring this thing back. So spread the word, bring people into it, tell the gaming community and the world- even tell that random stranger on the road to. This game didn't deserve to end so quickly, so let's give it another shot.
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118 personne(s) sur 176 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
7.3 heures en tout
Posté le : 11 octobre 2014
Before launch, this game had me really excited, even became a "VIP" contributor (before this game hit steam +150 hours). It was tribes, but it didnt feel like tribes that much. The vast amount of automatic weapons was just mindblowing, in a bad way. It was like the devs was trying to make CoD on jetpacks. Some complained and some gave good feedback about various aspects of the game, but the devs just didn't listen. Even though the feedback was given by veteran tribes players! And now it seems like the game has been left to rot.

It feels like a good genre has been touched by something foul and tainted.

You might enjoy it, if you haven't played any other tribes games. If you have played tribes 2 or T:V, you might enjoy it for awhile, but in the end, it won't feel like tribes.
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91 personne(s) sur 139 (65%) ont trouvé cette évaluation utile
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1.5 heures en tout
Posté le : 24 octobre 2014
Its like half arena shooter half Tony Hawk Pro Skater
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70 personne(s) sur 105 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.4 heures en tout
Posté le : 18 novembre 2014
From Hi-Rez, they give you Tribes!

A quick jump around Future FPS

Controls and options are perfect for the PC Gamer

The connection is good

but hi-rez kind of left it for Smite, So don't expect any changes

Still a worthy download!
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96 personne(s) sur 158 (61%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9.3 heures en tout
Posté le : 2 novembre 2014
hirez abandoned this gem for their cash cow moba
but BEFORE abandoning it they ♥♥♥♥ed it all up and made it just frustrating to play
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12 personne(s) sur 15 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.2 heures en tout
Posté le : 7 février
A hassle to install and play via Steam. Would recommend downloading it off the official website instead. Sucks, I know. If you insist on playing it on Steam, though, see this thread: http://forums.steampowered.com/forums/showthread.php?t=2771011&page=2

Still a really fun game, though, but I didn't bother with the steam version.
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108 personne(s) sur 194 (56%) ont trouvé cette évaluation utile
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0.5 heures en tout
Posté le : 26 octobre 2014
"Well-coordinated and heavily practiced Reddit team beaten by a rag-tag group of virgins run by a furry tripfriend and a BR with 140 ping."

The game started off as one of the best I played in 2011, but countless updates made made it p2w now though, we will never go fast again comrades, the dream is dead ;_;7
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85 personne(s) sur 152 (56%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.4 heures en tout
Posté le : 29 octobre 2014
This game gives shame to the name Tribes if you have ever played the original version. Tribes: Ascend focuses on quick play snatch and capture mechanics with very limited ability to defend the flag other than chasing down the enemy constantly, which is very difficult due to the 10 second captures skilled players can do.

In the original "Starsiege: Tribes", any player could set all the defenses with each team having a resource cap on the amount of defences that could be set. In Ascend, each class has their own defence abiliy and only 1 per player. So ASSUMING your team even sets down their defense ability, you have a very very small defense to block the enemy.

Another problem I have is Starseige used to actually make getting the flag difficult by putting them IN buildings with many turns and hallways so a player could not simply fly past it and grab it like in Ascend.

This game falls so short of actually being competitive it's just sad.
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16 personne(s) sur 24 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
61.0 heures en tout
Posté le : 25 janvier
The best example of how you shouldn't make a modern old-school FPS.

This game introduced me to the Tribes series, and during beta and the first months after release it has been one of the best FPS I've ever played.
But it was ruined and later abandoned by incompetent (or just greedy, I don't really know) developers who couldn't manage the early and sudden success of the game, and made it a horrible pay to win hitscan fest with no anticheat, adding more and more unbalanced, overpriced and overpowered content instead of fixing the blatant flaws the game had, thus turning away both veterans and new players (who faced a huge paywall or hundreds of hours of grinding just to play the game with adequate equipment).

After a few months, nostalgia led me to try Tribes 2, which is the clearest example of why Ascend failed (classes, loadouts, wepon balance etc), but I eventually stopped playing it because of high latency and very low population.

I quit playing Ascend like 2 years ago, but right now, with all these upcoming/released new arena fps, it came to my mind and I realised that I don't really care about a new Unreal Tournament or all these Quake clones (that I surely will play and enjoy!), I just want a new Tribes game DONE RIGHT:

- no free to play model
- classes, physics, map designs and weapons have to be studied and analysed to provide the most balanced and fair gameplay
- content must be limited in order to keep the game balanced

All these features were mostly overlooked by Ascend's developers.
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12 personne(s) sur 17 (71%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
480.3 heures en tout
Posté le : 2 février
♥♥♥♥ hirez
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12 personne(s) sur 18 (67%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
1,403.2 heures en tout
Posté le : 13 janvier
played it for a bit.

its ok
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34 personne(s) sur 60 (57%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 20 octobre 2014
Game loses the connection to servers all the time, good game but unplayable because it connects you for like 5mins per game and then loses the connection again, presuming that youve managed to join a game.
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12 personne(s) sur 19 (63%) ont trouvé cette évaluation utile
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3.7 heures en tout
Posté le : 28 décembre 2014
I want to give this game a good score, I really do. Well, first Ill just go over the pros+cons
Pros
-Very fast and unique shooty shooty gun gun gameplay
-Balanced maps with most of them being symmetrical and even
-Interesting guns and other items
-Large variety of classes

Now the Cons

Cons
-Games pretty much dead. Little to no larger servers as of 28/12/2014
-Small amount of glitches
-Devs have basiclly stopped working on it

Now the cons might not seem that bad right? Well this game hasn't gotten an update in almost 2 years.
Oh yeah and the lack of mod support.
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37 personne(s) sur 68 (54%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.5 heures en tout
Posté le : 18 novembre 2014
twas once a fun game but now it is dead. wish more games had sking with guns at 1000000M/s. this was one of the few shooters that took any real skill that i know of but i guess modern "gamers" dont like games that require skill and would rather the game did everything for them.
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