Diese Edition umfasst Waffen von zehn vorigen Erweiterungen und neue Inhalte.
Nutzerreviews: Sehr positiv (5,137 Reviews)
Veröffentlichung: 27. Juni 2012

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Von Kuratoren empfohlen

"Some say this game is dead or p2w, but it doesnt mean its not fun! go fast shoot stuff!"

Reviews

“Tribes Ascend ist ein grandioser Online-Shooter.”
GBase
“...stop reading right now and download this game.”
100/100 – Ausgamers
“A game that is just fun as hell.”
91/100 – Ten Ton Hammer

Sonderedition

Über dieses Spiel

Tribes: Ascend ist der schnellste Shooter der Welt - ein Adrenalin-lastiger Online-Multiplayer FPS mit Jetpacks, Skiing, Fahrzeugen und verschiedenen Klassen. Das klassische Shooter-Franchise Tribes wurde von mehr als einer Million Fans gespielt. Mit Tribes: Ascend wurde das Franchise wiedergeboren und bringt Spielern rasante, vertikale und akrobatische Kämpfe, verbunden mit klassenbasiertem Teamwork und atemberaubender Sci-Fi-Optik.

Hauptmerkmale:

  • Skiing: Ein langsamer Soldat ist ein toter Soldat! Mit dem Finger auf der Leertaste heben Sie die Bodenhaftung auf und erhalten Momentum. Gleitend durchqueren Sie große Maps und erreichen Sie Ziele ebenso schnell, wie Sie aus feindlichem Gebiet entkommst.
  • Jetpacks: Totale Bewegungsfreiheit und Gefechte in luftiger Höhe.
  • Zuschauermodus: Im Zuschauermodus können Sie Ihre Lieblingsspieler heranzoomen, Spielerdaten analysieren und schnell zwischen Action-Hotspots wechseln.
  • Klassenbasierter Kampf: Spielen Sie bis zu neun individuelle Klassen frei und passen Sie Ihre Ausrüstung mit Waffen und Perks Ihren Wünschen an.
  • Spieler-Fortschritt: Während Sie eine Klasse spielen, sammeln Sie Erfahrungspunkte mit denen Sie klassenspezifische Fähigkeiten und Perks freischalten können.
  • Steigende Intensität: Je länger Sie spielen, um so mehr steigt die Action. Indem Sie Feinde abschießen und Teamziele unterstützten, verdienen Sie Credits, mit denen Sie die Basisabwehr aufrüsten, auf Fahrzeuge zugreifen und taktische Angriffe anfordern können.
  • Fahrzeuge: Durchqueren Sie Tribes Schlachtfelder mit dem gewaltigen Beowulf Panzer, dem flotten Zweipersonen-Grav-Cycle und dem fliegenden Shrike.
  • Weite, hoch detaillierte Schlachtfelder: Sie tragen Ihre Kämpfe in einer Vielzahl von offenen Landschaften aus - unter ihnen frostiges Ödland, ausgedehnte Städte und schroffe Gebirge.
  • Don’t Fight Alone: Eine Freundesliste erlaubt Ihnen sich mit anderen zu verbünden und online die Vorherrschaft zu erlangen
  • Free-to-play ... aber kein Pay-to-Win: Alle Gameplay beeinflussenden Items können durch das Spielen von Tribes: Ascend verdient werden. Spieler können optional Tribes Gold erwerben, um damit kosmetische Skins zu kaufen sowie Klassen und Upgrades schneller freizuschalten.

Systemvoraussetzungen

    Minimum:
    • Betriebssystem: Windows XP SP2, Windows Vista oder Windows 7
    • Prozessor: Core 2 Duo 2.4 GHz oder Althon X2 2.7 GHz
    • Speicher: 2 GB (XP), 3 GB (Vista, Win7)
    • Festplatte: 10 GB frei
    • Grafikkarte: ATI oder Nvidia Grafikkarte mit 512 MB oder besser und Shadermodel 3.0+ Unterstützung. (ATI Radeon 3870 oder höher, Nvidia GeForce 8800 GT oder höher).
    • DirectX®: 9.0c
    • Sound: DirectX kompatible Soundkarte
    Empfohlen:
    • Betriebssystem: Windows 7 64-bit
    • Prozessor: Quad-core Intel oder AMD CPU
    • Speicher: 4GB
    • Grafikkarte: ATI oder Nvidia Grafikkarte mit 1 GB oder besser und Shadermodel 3.0+ Unterstützung (Nvidia GeForce GTX 560+ oder ATI Radeon 6950+).
Hilfreiche Kundenreviews
2 von 3 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
31.3 Std. insgesamt
Verfasst: 21. März
Schnelle Review: Action Reicher, Egoshooter basierter First/Third person shooter mit neuen bewegungs Mechaniken.

Normale Review: Tribes: Ascend bietet einige neue Erfrischende Shooter Mechaniken von denen man huete nicht mal mehr erwartet sie irgendwo zu sehen. An sich ist Tribes: Ascend ein schneller First und Third person shooter (Third person Standard: X) mit dem man lange spaß haben kann, mit Jetpack und Sliding geht es mit über 200 Km/h Durch die Maps. Das spiel bietet: 9 Klassen, 3 Gewichts klassen: Light, Medium und Heavy welche sich in HP und Geschwindigkeit alle samt unterscheiden, Viele Waffen zum Freischalten, CTF, Team Deathmatch, Free for all und Arena. Das Spiel hat nicht die beste, und auch nicht die schlechteste Grafik was an sich aber nicht wirklich viel aus macht da man sich eher bei der Geschwindigkeit darauf konzentriert schnell durch die map zu kommen und durch leichtes vorzielen der waffen die Gegner zu treffen.

Wertung: 8/10
Es gibt vieles was das spiel einzigartig und erfrischend macht, jedoch auch einiges was es erschwert und zwischen durch nervt wie z.b das Waffen die viel Schaden machen 10500 XP (Ingame Cash) kosten, wobei man in einem match 0 - 1000 XP verdient, oder Das es etliche Spieler gibt die das Spray'n Pray prinzip nutzen bei dem man sich einfach ne Automatic Rifle schnappt und die Linke maustaste Hält.

YoshiPlays
War dieses Review hilfreich? Ja Nein Lustig
6 von 12 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.8 Std. insgesamt
Verfasst: 22. Dezember 2014
hi

das spiel geht übelst ab.ich finde das ist mal aws anderes als diese scheiß cod oder bf.ich finde es extrem nice
War dieses Review hilfreich? Ja Nein Lustig
2 von 4 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.8 Std. insgesamt
Verfasst: 24. Januar
Lustiges Spiel für zwischen durch.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
10.9 Std. insgesamt
Verfasst: 15. April
Ein schöner Shoter der sowohl in der Ego-perspektive aber auch in der Third-person gespielt weden kann. Dank der Sliding Funktion auch ein sehr schnelles Spiel. Außerdem gibt es noch einige Klassen die das Spiel abwechslungsreich machen. Ach und... JETPACKS!!!
War dieses Review hilfreich? Ja Nein Lustig
146 von 173 Personen (84%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
122.3 Std. insgesamt
Verfasst: 5. Januar
A flame that burns twice as bright, burns half as long. Tribes Ascend unofficially died within a year of its release, in large thanks to a very toxic community, but more so thanks to a very dodgy developer. Some would say it was doomed from the start with the unrewarding unlock system, and its very liberal use of micro-transactions, but what really killed the game was the "we didn't break through to a big enough market in the first year, so let's make something else" attitude from the studio. Tribes was pushed aside, all future support and updates were cancelled, with only the bare support of some multiplayer-servers remaining to squeeze out any additional funds, and instead Hi-Rez focused all of their resources on the continued development and support of Smite - a MOBA game.

Personally, Tribes Ascend was the best shooter experience I'd ever had. It was fun, it was exciting, it was difficult, and pulling off a flag grab, and capture, was among the most rewarding things I'd ever done in a videogame. I spent some 300 hours in the game, in- and outside of Steam, and I shelled out quite a few bucks too - because it was a free to play game that was so good, I wanted the devs to know it.

But in the end, Tribes Ascend simply went too fast for the devs.

[VGS]
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283 von 382 Personen (74%) fanden dieses Review hilfreich
6 Personen fanden dieses Review lustig
65.4 Std. insgesamt
Verfasst: 12. November 2014
My favorite part is where no one plays this.

EDIT 2: Apparently people can mark reviews as funny now. Shazbot!

EDIT 3 : ( Rephrased some words below, because for some reason people actually read it. )


EDIT 1 ( MAIN PART OF THE REVIEW BELOW ):

Since people actually somehow managed to find this review, I decided to put at least a little bit of an actual review in here. Not a detailed one because I haven't played the game for a long time, but my personal information about the game.

(SIDENOTE: If you want a review that follows a linear flow of explaining information, this isn't the one. I mainly jump around from topic to topic, mostly because this came from the top of my head.)

( Sorry random OCD guy.)


Tribes:Ascend is a great game, but sadly, a lot of players are missing from the game because developers have moved onto SMITE and they abandoned this game a while ago.

They have made some changes to the game though, that has varied since the release of Tribes:Ascend. One thing they did was cut back on the amount of grinding required, which was really nice for F2P players. The game certainly isn't pay-to-win, but it is deterring to see that a playstyle you want isn't available for you. Most of the default stuff are mostly usable, but I do have to point out that the other weapons are just more fun to use. ( And sometimes more effective. )

The gameplay features high-speed combat, which will be very rewarding to those who value skill.
Coordinated roles and classes give the game a nice feel for it's objective based gameplay, and offers multiple different playstyles. Supportive roles, defensive roles, and offensive roles are ALL viable, and they all help you win the game. There's also a in-game voice communication system that slightly helps with immersion ( if you're into that sort of thing. )

There's also a few game modes ( many of which are probably dead. ).

My personal favorite is Capture the Flag, because it requires a variety of roles by the team.
Maybe you want to be the guy who grabs the flag at high speed.
Maybe you want to be the guy who sits on the flag and laughs at the guy who just died because he rammed into you at high speed.
Or maybe, you want to be like a sneaky ninja and blow stuff up. ( People included. )

The amount of skill required in this game is more than any normal FPS. You can't just aim down the sights of your gun and kill a guy in 1 second. You need to actually try to kill him, because 95% of the weapon in this game are not hitscan, which means you WILL have to shoot ahead of a moving target and if you want your projectile to even land CLOSE to him.

Experienced players will 'blue plate' someone. ( Blue plate is when you hit a poor guy directly with a spinfusor. )

Newer players may find it easier to use rapid-firing weapons until they're ready to try out the Spinfusor.

New players will also learn the term 'Shazbot!' ( Which will not be explained here. )

There is progression in this game, but they unlock different playstyles and weapons, rather than directly upgrading your weapons. ( Not counting some of the other things you can upgrade, but let's forget about those for now. )

You don't unlock a grip for your gun to reduce 15% penalty to accuracy, you don't get a scope and whatever, you'll actually want to unlock other classes and weapons. One of the classes has access to a fractal grenade ( the disco grenade ) and another class has invisibility. I'm not going to list every single class, but you get the point.

Weapons play a large part of Tribes as well as the classes. While a technician can put down a turret, some guy on a hill can make it rain explosives on him and clear the objective for a friendly to move in.

Sadly, you won't be able to unlock TotalBiscuit's voice unless you pay real money.


Yes. His voice is in the game.

You can also buy skins and stuff so you look different. Not like you'd show it off to anyone anyways.


You can also get credits or whatever to buy resupply points and call in orbital strikes.
Credits are only for the duration of the match, so feel free to call in the thunder.

As for performance, I've always had a problem on low-end PCs, so this isn't really the game you want to be playing on a low budget, but you shouldn't really have any performance problems if you have a medium to high end rig. There's a few performance.ini's on the internet somewhere if you really wanna play this on a potato. Trust me, I tried, and I at least went fast enough to kill something.


If you've read the original portion of the review, I joke about how no one plays this ( because no one does ) but that doesn't mean I don't want anyone to play it.


If you have slogged through this thing that steam calls a review, give Tribes a try. If you like it, tell your friends. Maybe it'll actually have some people playing it. ( Yeah right. )
War dieses Review hilfreich? Ja Nein Lustig
64 von 82 Personen (78%) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
103.4 Std. insgesamt
Verfasst: 4. Januar
Maybe you've heard the tales, of how Hi-Rez has abondoned their golden child. Whilst yes this is true, fear not! The gaming community has more than enough leverage to bring them back to this game and these are the reasons why. Don't worry there's a TL;DR at the bottom

Tribes Ascend is as unique as it gets when it comes to FPS. In Tribes the maps are so huge and its ski feature allows you to go so fast and at times you can sometimes feel adrenaline pumping through your veins. Add in the weapons which are mostly splash related and the only way to survive is to be moving. Stand still and you will die- not only does this make it the fastest pace shooter, it also means there will be no campers (except snipers, duh). The tactics, strategies and innovative ideas that spring up as to how to defeat the other side gives the game a lot of depth and lot of shazbots. To list all the features, I'd be writing a PhD, so to make my life easier, there's this: http://www.hirezstudios.com/tribesascend/home
Just because the game appears dead doesn't mean it's not good already. Sure things will seem a little empty but if enough people read this and enough people get into it, I guarantee we can change things.

All the classes blend together to create a synergy close to perfection and they individually cover so vast an angle that every class is needed and you will always see every class at work in a game. You won't see an entire team of Juggernauts because they'd be easily beaten by a nimble Pathfinder. Every class has it's pros and it's cons, and when put in a team form one mechanised unit that will steamroll the enemy. But you can also be flexible in that you won't have to stick to one class the entire time, you can switch it up. Sneaking in isn't working? Why not go in spinfusor toting and blow everything up? You don't have to invest too much into any one class and personally I find some of the starting weapons are amazing once you warm up to them. Spend hours trying them out. And if you like it, tell your friends to sign up, get the world united to bring this back, eh?

And of course, there's the one quintessential aspect of the game I haven't explored a lot. The fact that it's free! This is a lifesaver for anyone-stingy or not and oh boy am I glad it's free. For such an amazing game, so unique and so complex I was dumbfounded at first when I found out it was free. There are those who say it's pay to win but don't take any of that nonsense. NONE of the weapons are "better" than the starting ones, they're all different and suit different people or different scenarios. For the one class you may prefer blowing people to kingdom come with the satisfaction of seeing the killing blow, having your enemies blasted out of existence with you a mile away or gunning them down while chasing them and see them try to escape. With the multitude of weapons and items available, Tribes offers you the chance to try them ALL out in the practice mode so you can set your sight on a new weapon and grind and shoot your way to the top with a goal in mind. And when you've gotten every weapon you possibly want, or every item there is available, you don't stop or run out of steam *badumtsi* because you're always trying to be the best and the adrenaline rush, the satisfaction of a Blue Plate, a headshot, a melee or anything is reward enough.

TL;DR Not a moment in the game will you be bored and hours will fly by so quickly. So if you've played this before, but have felt defeated by Hi-Rez, get back on your feet or if you're completely new, go headfirst in and have a little faith. Login and start. Get your friends to jump in too. The more people we get, the more of the gaming community there are, the great ther chance of getting Hi-Rez's attention and bring this thing back. So spread the word, bring people into it, tell the gaming community and the world- even tell that random stranger on the road to. This game didn't deserve to end so quickly, so let's give it another shot.
War dieses Review hilfreich? Ja Nein Lustig
44 von 53 Personen (83%) fanden dieses Review hilfreich
13 Personen fanden dieses Review lustig
1,438.0 Std. insgesamt
Verfasst: 13. Januar
played it for a bit.

its ok
War dieses Review hilfreich? Ja Nein Lustig
79 von 115 Personen (69%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.4 Std. insgesamt
Verfasst: 18. November 2014
From Hi-Rez, they give you Tribes!

A quick jump around Future FPS

Controls and options are perfect for the PC Gamer

The connection is good

but hi-rez kind of left it for Smite, So don't expect any changes

Still a worthy download!
War dieses Review hilfreich? Ja Nein Lustig
101 von 167 Personen (60%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
9.3 Std. insgesamt
Verfasst: 2. November 2014
hirez abandoned this gem for their cash cow moba
but BEFORE abandoning it they ♥♥♥♥ed it all up and made it just frustrating to play
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21 von 30 Personen (70%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
480.3 Std. insgesamt
Verfasst: 2. Februar
♥♥♥♥ hirez
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88 von 157 Personen (56%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.4 Std. insgesamt
Verfasst: 29. Oktober 2014
This game gives shame to the name Tribes if you have ever played the original version. Tribes: Ascend focuses on quick play snatch and capture mechanics with very limited ability to defend the flag other than chasing down the enemy constantly, which is very difficult due to the 10 second captures skilled players can do.

In the original "Starsiege: Tribes", any player could set all the defenses with each team having a resource cap on the amount of defences that could be set. In Ascend, each class has their own defence abiliy and only 1 per player. So ASSUMING your team even sets down their defense ability, you have a very very small defense to block the enemy.

Another problem I have is Starseige used to actually make getting the flag difficult by putting them IN buildings with many turns and hallways so a player could not simply fly past it and grab it like in Ascend.

This game falls so short of actually being competitive it's just sad.
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8 von 9 Personen (89%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
913.1 Std. insgesamt
Verfasst: 2. Dezember 2014
love tribes, hate hi-rez
the sad truth
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8 von 9 Personen (89%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
82.8 Std. insgesamt
Verfasst: 27. Februar
Excellent game, wish HiRez still worked on it.
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13 von 19 Personen (68%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.2 Std. insgesamt
Verfasst: 7. Februar
A hassle to install and play via Steam. Would recommend downloading it off the official website instead. Sucks, I know. If you insist on playing it on Steam, though, see this thread: http://forums.steampowered.com/forums/showthread.php?t=2771011&page=2

Still a really fun game, though, but I didn't bother with the steam version.
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19 von 31 Personen (61%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
61.0 Std. insgesamt
Verfasst: 25. Januar
The best example of how you shouldn't make a modern old-school FPS.

This game introduced me to the Tribes series, and during beta and the first months after release it has been one of the best FPS I've ever played.
But it was ruined and later abandoned by incompetent (or just greedy, I don't really know) developers who couldn't manage the early and sudden success of the game, and made it a horrible pay to win hitscan fest with no anticheat, adding more and more unbalanced, overpriced and overpowered content instead of fixing the blatant flaws the game had, thus turning away both veterans and new players (who faced a huge paywall or hundreds of hours of grinding just to play the game with adequate equipment).

After a few months, nostalgia led me to try Tribes 2, which is the clearest example of why Ascend failed (classes, loadouts, wepon balance etc), but I eventually stopped playing it because of high latency and very low population.

I quit playing Ascend like 2 years ago, but right now, with all these upcoming/released new arena fps, it came to my mind and I realised that I don't really care about a new Unreal Tournament or all these Quake clones (that I surely will play and enjoy!), I just want a new Tribes game DONE RIGHT:

- no free to play model
- classes, physics, map designs and weapons have to be studied and analysed to provide the most balanced and fair gameplay
- content must be limited in order to keep the game balanced

All these features were mostly overlooked by Ascend's developers.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
15.3 Std. insgesamt
Verfasst: 14. Januar
The game is great but the devs did abandon it. Im gonna recomend it because i think people should get a chance to play it before the servers are shut down. But thankfully they didnt give up on the Tribes series because Tribes Universe is in development as of right now. Hopefully they don't cancel it like past games they were making. I hear its gonna be like Planetside 2 in Tribes form.
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7 von 10 Personen (70%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
13.8 Std. insgesamt
Verfasst: 28. März
It has been killed by the developer.
However we could band together and try to convince HiRez to open source it and give it to the community.
That would be the only way the game could even have a chance to live.
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9 von 14 Personen (64%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Verfasst: 23. November 2014
Wow! I was amazed when I first played this game. I hopped with one of my friends and I was in the action right away! I was reccomended it by one of my friends and I'm so happy that he did. It's like a mix of Star Wars, Halo and Call Of Duty. Although I had some promlems with the Hi-Rez Updater, the game is still up to speed and awesome.
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10 von 16 Personen (63%) fanden dieses Review hilfreich
6.4 Std. insgesamt
Verfasst: 18. November 2014
People seem to confuse "pay4lazy/aesthetics(which are pointless as a tiny spec) with pay4unfair advantage.

You can say this game is pay2notgrind, but that's boring. Paying unlocks all the perks, classes and weapons that are unlockable anyway by fighting matches. When you git gud at this game, no paying idiot will ever be a match for you.
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