Diese Edition umfasst Waffen von zehn vorigen Erweiterungen und neue Inhalte.
Nutzerreviews: Sehr positiv (6,584 Reviews) - 83% der 6,584 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 27. Juni 2012

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Tribes: Ascend spielen

Kostenlos spielbar

Tribes: Ascend - Ultimate Weapons Pack kaufen

 

Kürzliche Updates Alle anzeigen (7)

27. Januar

Tribes:Ascend Version 1.2



We will be upgrading Tribes starting Thursday, January 28th 2016, at 10:00 AM EST(5:00 PM CEST) Expected downtime will be around 3 hours.
Skin prices have been reduced to 480 gold per skin.

Equipment Changes
  • Heavy Armor
    • Increased mass by 7%
    • Decreased initial jetpack impulse by 25%
  • Most Impact class explosive weapons have received a reduction in radius size.
    • Light Armor
      • Light Spinfusor radius reduced to 360, down from 400
      • Light Blinksfusor radius reduced to 360, down from 400
      • Bolt Launcher radius reduced to 400, down from 500
    • Medium Armor
      • Spinfusor radius reduced to 360, down from 425
      • Blinksfusor radius reduced to 360, down from 425
      • Twinfusor radius reduced to 300, down from 320
      • Thumper radius reduced to 400, down from 530
    • Heavy Armor
      • Heavy Spinfusor radius reduced to 360, down from 450
      • Heavy Blinksfusor radius reduced to 360, down from 450
      • Heavy Twinfusor radius reduced to 300, down from 340
      • Heavy Bolt Launcher radius reduced to 400, down from 565
  • Grenade Launcher explosion radius reduced to 500, down from 530.
  • Fusion Mortar
    • “The Deluxe Mortar Launcher was a fan favorite, so these changes are to bring the fusion mortar more in line with the feel of the DXML”
    • Radius reduced to 650, down from 700.
    • Increased bounce damping to 80%, up from 75% (DXML)
    • Removed direct hit bonus.
    • Now deals full damage (1400) on direct hit.
  • Jackal radius increased to 400, up from 350
  • Phase Rifle
    • Locks an Energy pack in your pack slot.
    • Phase Rifle sets your energy pool max to 75, 90 with Rage active.
    • Damage per energy increased to 5.333 per energy consumed. Up from 3.
    • Fully charged shot consuming 75 energy deals 400 damage. up from 375.
    • Fully charged shot consuming 90 energy, after Rage buff, deals 480. up from 450.
    • With a max energy of 75, time to regen to full charged shot reduced to 5.35 seconds, down from 8.9 seconds.
  • BXT1
    • Locks an Energy pack in your pack slot
    • Charge mechanic removed
    • Deals 250 damage in scope or out
    • Range increased to 20,000, up from 10,000
    • Falloff starts at 2,000 and falls off to 100 damage at max range
  • Saber Launcher
    • No longer locks onto airborne players
    • Projectile speed increased to 845, up from 650.
  • Sparrow, Eagle, and Nova Colt
    • Damage increased to 95, up from 85
    • Magazine size increased to 15, up from 12.
      • Increased ammo carry numbers to support larger magazines.
  • Shock Lance
    • Now deals 500 base damage, regardless of how much energy is available.
    • Consumes up to 50 energy, or less depending how much energy is available.
    • Damage is calculated as Energy Consumed x 5
    • Total damage is doubled when target is struck in the back.
  • Flak Cannon
    • Reduced projectile size to 25, down from 30.
    • Lowered damage per connecting shot to 65, down from 75.
  • Plasma Gun
    • Damage increased to 280, up from 230.
    • Carried ammo increased to 54, up from 48.
  • Chain Gun
    • Damage increased to 80, up from 75.
  • Ammo adjustments
    • Assault Rifle max ammo increased to 216, up from 192.
    • NJ4 SMG max ammo increased to 270, up from 240
    • Nova Blaster max ammo increased to 54, up from 48
    • Sawed Off max ammo reduced to 24, down from 60.
  • Belt Items
    • T5 Grenade is now available to the Light Armor.
      • Explodes after 2 seconds
      • Damage is 800, falls off to 400 at max range
      • Explosion radius is 600
    • Blackout Grenade radius increased to 600, up from 550
    • Cluster Grenade radius increased to 550, up from 500
    • EMP Grenade radius increased to 600, up from 550.
    • Sticky Grenade radius increased to 600, up from 550.
  • Drop Station deployables no longer require generators to be up to function.
  • Stealth pack reveal speed increased to 150, up from 100. This is the
  • Tribes:Ascend 1.0 value.
  • Fixed an issue where Drop Stations were still functional after being destroyed.
  • Fixed an issue where Chaff Grenades could permanently jam a friendly player.
  • Fixed an issue where the Heavy Blinksfusor had incorrect reload speeds.
  • It is now in line with the standard heavy spinfusor.
  • Fixed an issue where Nova Blaster MX could still have upgrades affecting
  • various weapon stats.
Vehicles
  • Vehicles are now generated on a team wide timer
    • “At the beginning of the round vehicle timers are started. Once each vehicle's timer has completed, 1 vehicle is generated, up to the limit per vehicle type. Once that vehicle is taken, it is moved from “Generated”, to in play. The vehicle in play still affects the ability to generate more vehicles of that type. For example: The server has limited shrikes to 1. Once generated, that shrike may be claimed by a player. Because the server has limited shrikes to 1, no additional shrikes will be generated until the shrike has been destroyed.”
    • All of the following values are modifiable through custom server settings.
    • Each vehicle type has:
      • Max number in play.
      • Length of time before each vehicle type is generated.
      • Max of one Generated, or “On Deck”. If this vehicle is not claimed and the timer reaches zero, the timer resets to the max time and restarts.
    • Default Values:
      • Grav Cycle
    • Max in play 4
    • Max of 1 on deck
    • Generation time 30 seconds
      • Shrike
    • Max in play 2
    • Max of 1 on deck
    • Generation time 90 seconds
      • Beowulf
    • Max in play 2
    • Max of 1 on deck
    • Generation time 60 seconds
  • Grav Cycle
    • Fire interval increased to 0.1 seconds, up from 0.08 seconds
    • Damage multiplyer vs base assets reduced to 2, down from 4.
  • Shrike
    • Fire interval increased to 0.125 seconds, up from 0.1 seconds.
    • Ammo pool reduced to 9, down from 12.
    • Burst fire count reduced to 3 shots.
Gameplay
  • Pressing Q now selects your weapon that was previously in hand.
  • Grenade throw speed increased by 25%.
  • Votekick now only requires 35% of all players in the server to vote “Yes” to pass. Reduced down from 70%
  • Lifetime for bullet based projectiles has been increased to 1 second, up from 0.5 seconds. This will increase the range of the projectile back to Tribes:Ascend 1.0 ranges.
  • Ammo pickups now restore 20% of your energy pool when picked up. Healing has not changed.
  • Inventory stations no longer refill your energy. This is to prevent energy based weapons from circumventing the recharge time.
  • Fixed an issue where vehicle stations were not taking bonus damage from base asset damage modifiers.
  • Fixed an issue in blueshift where players could abuse the team blocker on the boosters.
    • Everyone may enter the booster, but only friendlies get the boost applied. This will allow an enemy to return his flag inside the booster.
Misc.
  • Music and flag audio queues have been fixed on maps introduced in 1.1.
  • Fixed issues with banning equipment where some banned equipment would unintentionally ban other equipment while customizing a server.
  • Fixed an issue where long distance explosions would not play their explosion FX. This was most obvious on the Mortar Launcher.
  • Fixed an issue on perdition where ragdolls would catapult out of the map.
  • Fixed an issue where the armor select UI would not go up to 100% even though a player had unlocked all items available.

42 Kommentare Weiterlesen

18. Januar

Out of the Blue EU Draft: Signups Now Open

Draft date: 23-24 January 2016
Signups now open

Head over to tribesschedule.com and sign up for the January 2016 Draft Event.
Introduction to the website and how to sign up here: https://imgur.com/a/8SBTA done by Flagician the IT magician

Check-ins will open Saturday 23 January at 8 am and close at 4pm Central European Time (CET). After check-ins are closed, the captains will begin picking the teams. Games will hopefully start at 5 pm.

What are check-ins? A check-in is a confirmation that you will be present for the tournament. By signing up you just state that you might/will be there unless something happens. When you check-in you commit to being in the EU mumble in time for games to start.

Captains
Check that captain box when you signup. While it is true that not many people enjoy captaining, without you the draft does not happen. So be a good sandraker/butcher and lead your team to victory.

Tournament Format
Sadly we cannot provide you with a proper schedule. Why? Because this can only be done once we know how many teams can be formed with the players attending. And this is impossible to know until draft day.
That said, here are the scenarios:
  • If 6 or 8 teams we will have a Round Robin group stage with teams evenly split in two groups. Games will be bo2 with predetermined maps. With a single elimination knockout stage (bo3 with map bans)

  • If we have 5 or 7 teams we will have a Round Robin group stage but with only one group. Games will be bo1 and have predetermined maps. Then a single elimination knockout stage (again, bo3 with map bans)
In all of the above cases, the top 4 (or top2 of each group) will advance to the knockout stage, which will consist of semifinals and a final.
It is a bit different with 4 teams. In that case we will do the following:
  • A double elimination knockout tournament, with all games being bo3 except the Grand Final, which will be a bo5. In the grand final, the team that comes into it undefeated will start with a 1 - 0 lead. (Meaning they only need to win 2 maps while the opponents need to win 3)
Schedules for all of this scenarios will be premade and the proper one will be put in a reddit post on draft day while picking happens.
In all of these scenarios, even the last placed team will play 4 - 6 maps while it not being too exhausting as a format. We'll try to space the schedule properly so players can catch a breather in between games.
One thing I would like to hear from you lot: Currently the Final is set to be a bo3 if we have 5 teams or more. Would you prefer it to be a bo5?

Mappool
Arx Novena, Katabatic, Dangerous Crossing, Drydock, Raindance, Terminus and Ice Coaster
There was much deliberation for choosing a mappool. As pretty much every Tribes player seems to despise all maps bar 3 or 4. So pleasing everybody here is a gargantuan task.
The reasoning behind our picks is rather straightforward: Arx, Kata & DX are the golden trio (even if DX can be pretty polarizing). They are the most played maps in pugs for a reason. Drydock and Raindance are tested maps that favour a different playstyle. Drydock makes cluster play more viable while Raindance rewards offense & capper synergy. Terminus and Ice Coaster are included because they are new and fresh. Plus it wouldn't be an Out of the Blue tournament without Out of the Blue maps.

Do you already hate the entire mappool bar 3 - 4 maps? Do not fret! You will be able to ban them in the knockout stage of the draft. Here is how:

Map ban process:
For this tournament we would like to ditch the old map ban process and try something new. You are probably familiar with it if you follow CS:GO.
Previously, the captains would ban one map each and then remove maps until one was left. Then, the loser of the map would pick the next one (couldn't picked the 2 maps that were banned at the start)
The new system is the following: Captains ban 1 map each, then pick one map each. Then, captains ban 1 map each again and the remaining one will be the last map of the bo3.
For the semifinals, the seeded (as in, the team that placed higher in the group stage) team will be the one banning first. For the final, an admin will flip a coin to determine who bans first.
This system is only for the knockout stage. In the group stage, maps will be pre-determined.

Tournament Rules
Gameplay rules
  • Shrike Health set to 50%
  • Maximum of two heavies allowed per team
  • Chaff Grenade banned
  • Throwing Disk banned
  • Saber Launcher banned
This is basically the current EU Pugs ruleset. If the upcoming patch happens to drop before the tournament and changes any of these items to the point that they aren't a problem anymore, we will consider unbanning them. On the same note, if this upcoming patch breaks something horribly, we can make a last second adjustment to ban it. Let's hope that is not needed.

More information...

7 Kommentare Weiterlesen

Reviews

“Tribes Ascend ist ein grandioser Online-Shooter.”
[url=

Sonderedition

Über dieses Spiel

Tribes: Ascend ist der schnellste Shooter der Welt - ein Adrenalin-lastiger Online-Multiplayer FPS mit Jetpacks, Skiing, Fahrzeugen und verschiedenen Klassen. Das klassische Shooter-Franchise Tribes wurde von mehr als einer Million Fans gespielt. Mit Tribes: Ascend wurde das Franchise wiedergeboren und bringt Spielern rasante, vertikale und akrobatische Kämpfe, verbunden mit klassenbasiertem Teamwork und atemberaubender Sci-Fi-Optik.

Hauptmerkmale:

  • Skiing: Ein langsamer Soldat ist ein toter Soldat! Mit dem Finger auf der Leertaste heben Sie die Bodenhaftung auf und erhalten Momentum. Gleitend durchqueren Sie große Maps und erreichen Sie Ziele ebenso schnell, wie Sie aus feindlichem Gebiet entkommst.
  • Jetpacks: Totale Bewegungsfreiheit und Gefechte in luftiger Höhe.
  • Zuschauermodus: Im Zuschauermodus können Sie Ihre Lieblingsspieler heranzoomen, Spielerdaten analysieren und schnell zwischen Action-Hotspots wechseln.
  • Klassenbasierter Kampf: Spielen Sie bis zu neun individuelle Klassen frei und passen Sie Ihre Ausrüstung mit Waffen und Perks Ihren Wünschen an.
  • Spieler-Fortschritt: Während Sie eine Klasse spielen, sammeln Sie Erfahrungspunkte mit denen Sie klassenspezifische Fähigkeiten und Perks freischalten können.
  • Steigende Intensität: Je länger Sie spielen, um so mehr steigt die Action. Indem Sie Feinde abschießen und Teamziele unterstützten, verdienen Sie Credits, mit denen Sie die Basisabwehr aufrüsten, auf Fahrzeuge zugreifen und taktische Angriffe anfordern können.
  • Fahrzeuge: Durchqueren Sie Tribes Schlachtfelder mit dem gewaltigen Beowulf Panzer, dem flotten Zweipersonen-Grav-Cycle und dem fliegenden Shrike.
  • Weite, hoch detaillierte Schlachtfelder: Sie tragen Ihre Kämpfe in einer Vielzahl von offenen Landschaften aus - unter ihnen frostiges Ödland, ausgedehnte Städte und schroffe Gebirge.
  • Don’t Fight Alone: Eine Freundesliste erlaubt Ihnen sich mit anderen zu verbünden und online die Vorherrschaft zu erlangen
  • Free-to-play ... aber kein Pay-to-Win: Alle Gameplay beeinflussenden Items können durch das Spielen von Tribes: Ascend verdient werden. Spieler können optional Tribes Gold erwerben, um damit kosmetische Skins zu kaufen sowie Klassen und Upgrades schneller freizuschalten.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP SP2, Windows Vista oder Windows 7
    • Prozessor: Core 2 Duo 2.4 GHz oder Althon X2 2.7 GHz
    • Speicher: 2 GB (XP), 3 GB (Vista, Win7)
    • Festplatte: 10 GB frei
    • Grafikkarte: ATI oder Nvidia Grafikkarte mit 512 MB oder besser und Shadermodel 3.0+ Unterstützung. (ATI Radeon 3870 oder höher, Nvidia GeForce 8800 GT oder höher).
    • DirectX®: 9.0c
    • Sound: DirectX kompatible Soundkarte
    Empfohlen:
    • Betriebssystem: Windows 7 64-bit
    • Prozessor: Quad-core Intel oder AMD CPU
    • Speicher: 4GB
    • Grafikkarte: ATI oder Nvidia Grafikkarte mit 1 GB oder besser und Shadermodel 3.0+ Unterstützung (Nvidia GeForce GTX 560+ oder ATI Radeon 6950+).
Hilfreiche Kundenreviews
7 von 7 Personen (100%) fanden dieses Review hilfreich
35.5 Std. insgesamt
Verfasst: 15. September 2015
Ich habe das Spiel schon seit langem, und Dank des innovativen schnellen Spielprinzips macht es immer noch viel spass und ist abwechslungsreich. Ein weiterer Pluspunkt ist das nahezu alle waffen durch ingame xp freigeschaltet werden können.
Fazit: auf jeden Fall empfehlenswert
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100%) fanden dieses Review hilfreich
8.0 Std. insgesamt
Verfasst: 28. Dezember 2015
Tribes: Ascend ist ein sehr guter Arena-Shooter bei dem man stark merkt das es auf den Skill ankommt... also wirklich nur auf den Skill und nicht auf das Geld, so wie in den guten alten Quake Zeiten.
War dieses Review hilfreich? Ja Nein Lustig
136 von 147 Personen (93%) fanden dieses Review hilfreich
10 Personen fanden dieses Review lustig
11.3 Std. insgesamt
Verfasst: 11. Dezember 2015
2012: the year many tribes fans were dissapointed by the thought that Hi Rez didn't have the money to support this game further, and more so by the thought that SMITE was the real money maker. some folks thought that they were abandoning the game to milk the MOBA genre for money...

in some ways, they were right. in others... well, that's the story of today.

yesterday, the game had the aptly named "Out of the blue" update, which was being made behind the scenes with help from the Tribes community being the testers for... and oh man is it a doozy. everything is fine tuned, or changed up, aside from the maps, which only have the addition of 3 more to the roster, but they're still the same aside from the tweaks that affect the game with the update.

the main thing you need to know is this: the old classes got kicked out. instead, it's simplified to 3 armor types that can pick and choose weapons and gear from thier weight class... if this sounds familiar, that's cause you're a Tribes vet. each of the 3 armor classes have thier upsides and downsides such as the tradeoffs of survivability vs speed, as well as what weapons and gear each class can use (heavies can't bring snipers, and lightweights can't bring heavy weapons or use spinfusor discs or discos/fractal nades). in addition, you can bring 3 weapons, but with another hitch: you are limited to bringing one of each weapon class. (heavies can bring 4 weapons total instead of 3, btw).

TL;DR, this is the best chance to possibly get back into tribes, and give it another go... and before you think of it being P2W... the weapon upgrades are gone. when you unlock a new thing, what you see is what you get.

PS: any exp and gold spent has been refunded, and if you have gold, you will have access to the entire armory.
War dieses Review hilfreich? Ja Nein Lustig
169 von 200 Personen (85%) fanden dieses Review hilfreich
15 Personen fanden dieses Review lustig
8.6 Std. insgesamt
Verfasst: 31. August 2015
The most dynamic game I've played. Today, developers officially confirmed the rumor : Tribes is again supported, the game will get new maps and patches. Feel free to download !!!
War dieses Review hilfreich? Ja Nein Lustig
85 von 97 Personen (88%) fanden dieses Review hilfreich
7 Personen fanden dieses Review lustig
17.7 Std. insgesamt
Verfasst: 10. Dezember 2015
This got patched. Play it. It's gold again.

I love it. I also regret not writing this on the account I actually play on.
War dieses Review hilfreich? Ja Nein Lustig