This edition packages weapon DLC from ten previous expansions as well new featured content.
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Muito positivas (6,882 análises) - 82% das 6,882 análises de usuários deste jogo são positivas.
Data de lançamento: 27/jun/2012

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Comprar Tribes: Ascend - Ultimate Weapons Pack

 

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30 de março

Tribes: Ascend 1.3 - Patch Notes


Gameplay
  • Hellfire is now available to play for CTF and Blitz and has been added to all appropriate server map rotations.
  • Votekick percentage increased to 45%, up from 35%
  • Changed votekick message to include player who initiated the votekick.
  • "Vote by [votekick_starter]: kick [kickable_player]?"
  • Ammo pickups now yield the same 400 hp heal on all armor types when
    • Light - Heals for 400 HP, up from 300.
    • Medium - Heals for 400 hp, down from 462.
    • Heavy - Heals for 400 hp, down from 520.
      picked up.
  • Blueshift has been removed from map rotations by community request. This map will still be available to play on custom servers.
Equipment Changes
  • Automatic Weapons
    • All rapid fire weapons have had RNG based spread completed removed in favor for precise shots based on player skill only.
    • The following weapons have had their damage falloff values adjusted to 80% damage at range. This is to normalize the falloff between other similar weapons.
      • Falcon
      • NJ4
      • X1 LMG
  • Saber Launcher
    • May now fire without locking a target. This will result a dumbfire missile with no tracking ability, similar to the old Titan Launcher.
    • Tracking Missile
      • Target vehicle is locked with the same previous method and timing
      • Damage increased to 1350, up from 1200
      • Impulsed increased to 85000, up from 80000
      • Range increased to 360, up from 220
    • Dumbfire Missile
      • Impulsed increased to 85000, up from 80000
      • Range increased to 360, up from 220
      • Damage set to 370
      • Direct impact damage multiplier set to 2.0
      • Impulse set to 85000
      • Range set to 300
      • Speed set to 3000
      • Inheritance set to 50%
      • Size set to 15
  • Mortar Launcher
    • Mortar direct impact timer increased to 0.75 seconds, up from 0.5 seconds.
    • When hitting a vehicle the shorter timer is now used.
    • Damage lowered to 1300, down from 1400.
    • Direct hit bonus increased to 1.154, up from 1.0. Now deals 1500 damage on direct impact.
      Minimum damage decreased to 600 damage at max range.
  • Thrown Disks
    • Decreased damage to 350, down from 600.
    • Increased direct hit multiplier to 2.0, up from 1.5. Now deals 700 damage on direct impact.
  • Heavy weapons impulse reduction
    • The following weapons have had their impulse values reduced to 85,000 down from 90,000.
      • Heavy Spinfusor
      • Heavy Bolt Launcher
      • Heavy Blinksfusor
  • Plasma Gun
    • Fire interval reduced to 0.5, down from 0.6
    • Damage reduced to 270, down from 280.
  • NJ5 returns to Medium armor.
    • Fire interval set to 0.2
    • Damage set to 150
    • Falls off to 80% damage at at max range of 6000.
  • Impact Nitron
    • Increased radius to 400, up from 350.
  • Shocklance
    • Damage increased to 600, up from 500.
    • No longer drains energy for up to 250 bonus damage.
    • Damage dealt from behind remains at 2x.
    • Removed impulse given to hit target.
  • Fixed a long standing issue where beams from sniper rifles would not connect with a target when successfully hit at long distances.
  • Fixed an issue preventing players from equipping a repair tool at a repair station when they have the ELF gun equipped.
  • Fixed an issue where the Flak Cannon / EFG would not reload at various stages in its clip.
  • Fixed an issue where the Flak Cannon / EFG would award multiple kills on a single target.
Vehicles
  • Vehicle ejection speeds have been increased.
    • Light ejects at 50% vehicle speed, up from 40%
    • Medium ejects at 40% vehicle speed, up from 35%
  • GravCycle
    • Health reduced to 1400, down from 2200.
  • Shrike
    • Health reduced to 1400, down from 2800
    • Energy regeneration per second reduced to 10, down from 20
    • Reduced impulse from weapon to 2500, down from 10,000
    • Explosion radius reduced to 200, down from 250
  • Fixed an issue where many projectiles were being killed on direct impact with a vehicle and not dealing damage to them, especially while stationary.
Misc.
  • Additional network optimizations to improve performance.
  • Tweaked load balancing logic to try and keep players on the same physical server between map transitions.
  • Lowered minimum mip settings to allow players to adjust their INI settings for extremely low texture resolutions.
  • Fixed an issue where the weapon HUD would turn back on after match completed even though it had been disabled.
  • Fixed an issue where the laser targeter target location wasn’t being properly set while in 3rd person camera mode.
  • Fixed an issue where empty perks were being shown in the spectator hud.

21 comentários Leia mais

Análises

“...the most exciting first-person shooter I've played in years.”
100/100 – Eurogamer
“...stop reading right now and download this game.”
100/100 – Ausgamers
“A game that is just fun as hell.”
91/100 – Ten Ton Hammer

Edição especial

Sobre este jogo

Tribes: Ascend é o jogo de atiradores mais rápido do mundo – alta adrenalina, jogo FPS de multijogadores online com jetpacks, skis, veículos e várias classes de combatentes. A franquia de atiradores clássica Tribes tem sido jogada por mais de 1 milhão de pessoas. Com Tribes: Ascend a franquia renasce – em ritmo acelerado, vertical, combate acrobático cominado com equipes de classes e fantástico visual sci-fi.

Características Principais

  • Ski: Um soldado lento é um soldado morto. Ao manter pressionada a barra de espaço você remove o atrito e cria o momento para atravessar grandes mapas, perseguir e abater alvos e escapar do território inimigo em corridas intensas.
  • Jetpacks: Total liberdade de movimento aéreo, um verdadeiro combate de cães de briga.
  • Combate de Classes: Desbloqueie até nove classes diferentes de combatentes, cada um com capacidades e equipamentos únicos.
  • Progresso do Jogador: Conforme você joga em uma classe, você ganha experiência que é usada para desbloquear habilidades especificas e privilégios. Você também pode compartilhar o XP ganho enquanto joga a sua classe favorita para progredir em outras classes.
  • Intensidade Gradual: Em cada partida você ganha créditos para abater inimigos ou investir nos objetivos de sua equipe. Use os créditos destas partidas para fazer melhorias nas defesas da base, acessar veículos ou convocar ataques táticos. Quanto mais você joga, mais caótica a partida se torna.
  • Veículos: Pilote o poderoso tanque Beowulf, o veloz Grav Cycle para duas pessoas ou o versátil Shrike voador.
  • Incríveis Campos de Batalha em Massa: Declare guerra em uma grande variedade de ambientes, incluindo regiões improdutivas congeladas, cidades em expansão e encostas acidentadas.
  • Não Jogue Sozinho: A Lista de Amigos permite a você se conectar com outros jogadores e estabelecer a supremacia online.
  • Free to Play…mas não pague para vencer: Todos os itens que afetam a jogabilidade podem ser ganhos durante o jogo. Aos jogadores é dada a opção de comprar Tribes Gold para desbloquear classes e/ou habilidades de maneira mais rápida. Os jogadores também podem comprar Skins diferentes para os combatentes com Tribes Gold.
  • Modo Espectador: O modo espectador altamente detalhado permite a você a aproximar a imagem em seus jogadores favoritos, ver dados de jogadores e alternar entre conflitos eletrizantes em tempo real.

Requisitos de sistema

    Minimum:
    • OS: Windows XP SP2, Windows Vista or Windows 7
    • Processor: Core 2 Duo 2.4 GHz or Althon X2 2.7 GHz
    • Memory: 2GB (XP), 3GB (Vista, Win7)
    • Hard Disk Space: 10 GB free
    • Video Card: ATI or Nvidia graphics card with 512MB video ram or better and Shader Model 3.0+ support. (ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher).
    • DirectX®: 9.0c
    • Sound: DirectX compatible sound card
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Quad-core Intel or AMD CPU
    • Memory: 4GB
    • Video Card: ATI or Nvidia graphics card with 1GB video ram or better and Shader Model 3.0+ support (Nvidia GeForce GTX 560+ or ATI Radeon 6950+).
Análises úteis de usuários
4 de 4 pessoas (100%) acharam esta análise útil
49.0 horas registradas
Publicada: 4 de dezembro de 2015
é muito bom... so que demora muito pra ter as coisas que voce quer tbm =) mais isso torna uma das partes boa pq nao fica muito repetitivo e cansativo
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3 de 3 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
5.3 horas registradas
Publicada: 24 de novembro de 2015
Jogo bom pra caramba, demora um pouco pra acostumar, n pode ficar parado se não tu leva tiro :')
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3 de 3 pessoas (100%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
8.5 horas registradas
Publicada: 11 de dezembro de 2015
Tem gráficos,tem que ser o the flash para jogar bem 10/10
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224 de 242 pessoas (93%) acharam esta análise útil
17 pessoas acharam esta análise engraçada
12.5 horas registradas
Publicada: 11 de dezembro de 2015
2012: the year many tribes fans were dissapointed by the thought that Hi Rez didn't have the money to support this game further, and more so by the thought that SMITE was the real money maker. some folks thought that they were abandoning the game to milk the MOBA genre for money...

in some ways, they were right. in others... well, that's the story of today.

yesterday, the game had the aptly named "Out of the blue" update, which was being made behind the scenes with help from the Tribes community being the testers for... and oh man is it a doozy. everything is fine tuned, or changed up, aside from the maps, which only have the addition of 3 more to the roster, but they're still the same aside from the tweaks that affect the game with the update.

the main thing you need to know is this: the old classes got kicked out. instead, it's simplified to 3 armor types that can pick and choose weapons and gear from thier weight class... if this sounds familiar, that's cause you're a Tribes vet. each of the 3 armor classes have thier upsides and downsides such as the tradeoffs of survivability vs speed, as well as what weapons and gear each class can use (heavies can't bring snipers, and lightweights can't bring heavy weapons or use spinfusor discs or discos/fractal nades). in addition, you can bring 3 weapons, but with another hitch: you are limited to bringing one of each weapon class. (heavies can bring 4 weapons total instead of 3, btw).

TL;DR, this is the best chance to possibly get back into tribes, and give it another go... and before you think of it being P2W... the weapon upgrades are gone. when you unlock a new thing, what you see is what you get.

PS: any exp and gold spent has been refunded, and if you have gold, you will have access to the entire armory.
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82 de 91 pessoas (90%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
24.2 horas registradas
Publicada: 10 de dezembro de 2015
Feels like a brand new game with this new update. Really fun and enjoyable experience now that there are only 3 classes instead of 9. I would say everything that was once wrong with this game is now fixed. Probably one of the best skill based shooters out right now. Totally worth a try if you enjoy a very fast paced game.
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