Nu 20% meer griezelen met de gratis Halloween-update!
Gebruikersrecensies: Overweldigend positief (33,678 recensies)
Releasedatum: 28 sep 2011

Log in om dit item aan je verlanglijst toe te voegen, het te volgen of om het als niet interessant te markeren

The Binding of Isaac kopen

Pakketten die deze game bevatten

The Binding of Isaac Collection kopen

Bevat 2 items: The Binding of Isaac, Binding of Isaac: Wrath of the Lamb

 

Door curatoren aanbevolen

"Awesome rogue like fun in this atmospheric, fast paced, dark humoured 2d challenge!"

Over dit spel

Toen Isaacs moeder de stem van God begon te horen, die een opoffering eiste om haar geloof te bewijzen, ontsnapte Isaac naar de kelder waar hij hordes gestoorde vijanden, verloren broers en zussen, zijn angsten en uiteindelijk zijn moeder tegenkomt.
The Binding of Isaac is een willekeurig gegenereerde actie-RPG-shooter met hevige Rogue-achtige elementen. Terwijl ze Isaac op zijn zoektocht volgen, zullen spelers bizarre schatten vinden die Isaacs vorm veranderen waardoor hij bovenmenselijke krachten krijgt die hem er toe in staat maken om de hordes mysterieuze wezens af te weren, geheimen te ontdekken en zijn weg naar veiligheid te vechten.

Belangrijkste kenmerken:

  • Willekeurig gegenereerde kerkers, voorwerpen, vijanden en bazen, waardoor je nooit hetzelfde spel twee keer speelt.
  • Meer dan 100 unieke voorwerpen die je niet alleen krachten geven maar ook visueel je personage veranderen.
  • Meer dan 50 vijandtypes die elk de vaardigheid hebben om “speciaal” te worden waardoor ze extra dodelijk zijn maar ook betere spullen laten vallen.
  • Meer dan 20 bazen.
  • 8 levels in 4 volledige hoofdstukken
  • Meer dan 3 ontgrendelbare klasses
  • Meerdere eindes
  • Tal van ontgrendelbare voorwerpen, vijanden, bazen en meer.

Systeemeisen

Windows
Mac OS X
    • Ondersteunde besturingssystemen: Windows XP, Vista, 7
    • Processor: 2,5 GHz
    • Geheugen: 1 GB
    • Hardeschijfruimte: 50 MB
    • Videokaart: DirectX 9.0c-compatibele videokaart
    • DirectX®: DirectX® 9.0c
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac 2.5 GHz
    • Memory: 1GB
    • Hard Disk Space: 50MB
Nuttige klantrecensies
4 van de 4 mensen (100%) vonden deze recensie nuttig
244.6 uur in totaal
Geplaatst: 16 mei
Isaac is a great roguelike dungeon game and i know enough people who had played this game (and its sequel) and had over 300 hours of playing time filled with fun!!.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
6.0 uur in totaal
Geplaatst: 20 december 2014
A fantastic game great replay value and it is kinda hard so keep trying to kill mom
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
32.1 uur in totaal
Geplaatst: 9 april
Cool Indie game.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
6.2 uur in totaal
Geplaatst: 1 januari
Een vette game en zeer verslafend!
Echt een aanrader!
Was deze recensie nuttig? Ja Nee Grappig
1 van de 2 mensen (50%) vonden deze recensie nuttig
46.2 uur in totaal
Geplaatst: 10 februari
toffe leuke spel
Was deze recensie nuttig? Ja Nee Grappig
58 van de 65 mensen (89%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
14.8 uur in totaal
Geplaatst: 8 februari
+ Wonderful iteration of a classic top-down dungeon crawler
+ Fantastic and engaging soundtrack; really keeps you in the game and sets the mood
+ Boasts an art-style that strikes one as being both creepy and cute
+ Hilariously strange stage-to-stage intermissions
+ Wholly satisfying variety of enemies and boss creatures
+ Tons and tons of stat-altering item pickups
+ Controls are simple, intuitive and responsive
+ Contains an additional cast of unlockable characters, each with a differing playstyle
+ No matter where you are or what items you pick up, the gameplay is entirely skill-based; this, I think, is one of the game's biggest selling points
+ Gameplay is challenging in many ways, yet the lack of pandering to the player increases the sense of reward and accomplishment on completion
+ Between the unlockables and the randomly generated playthroughs, this game has quite a bit of replay value
+ Dungeon-map is easy to use and makes navigation easy; works well to help one backtrack to items that one might have passed over in other areas
+ Multiple endings

- Game is intensely unforgiving of mistakes; personally, I appreciate the challenge, but I recognize that many will be turned away as a result, and therefore this game is not for everyone
- Each boss creature has a static move-set, making them predictable over successive playthroughs

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
Was deze recensie nuttig? Ja Nee Grappig
51 van de 67 mensen (76%) vonden deze recensie nuttig
5 mensen vonden deze recensie grappig
100.3 uur in totaal
Geplaatst: 1 december 2014
this is the game that will make you call your mom and say hi.
Was deze recensie nuttig? Ja Nee Grappig
25 van de 26 mensen (96%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
43.1 uur in totaal
Geplaatst: 18 mei
This is pretty much a roguelike dungeon crawler with quite a bit of influences taken from Zelda, and a ton of religious/Satanic overtones and pretty taboo themes, which was probably designed for masochists.
...And I mean this in the best way possible.

Pros
+ Fun and rewarding combat
+ The game is difficult, but also fair towards the player
+ Nice cutesy but brutal art style
+ Gameplay is random with its roguelike elements, making it very addictive
+ A lot of different items and powerups to mess around with
+ Multiple unlockable characters to suit multiple playstyles
+ Plot has a ton of social commentary that will hopefully leave you thinking even after you stop playing

Cons
- Can be glitchy at times
- Difficulty curve can be very brutal for newcomers

Questionable
? If you're a pretty religious person, you may be pretty offended by the game's style, plot, messages and humor, but you may be able to overlook these things.

Overall, I would totally recommend this game to other people.
Was deze recensie nuttig? Ja Nee Grappig
35 van de 43 mensen (81%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
344.6 uur in totaal
Geplaatst: 17 maart
Still haven't killed Mom once.

Edit: Still haven't killed Mom once.
Was deze recensie nuttig? Ja Nee Grappig
24 van de 28 mensen (86%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
60.9 uur in totaal
Geplaatst: 11 januari
"How cute, my little boy is playing super mario. Do you want to watch some cartoons too?" - My mom, seeing me playing "The Binding of Isaac"

I thought my answer should be something like "No, i'm isaac and my mother is trying to kill me because God told her to do that so i've escaped so i could kill her first. I'm in some kind of basement where i fight monsters with my tears and powers from the Devil. I can buy things which disfigures my body (like a 9v volt like i put inside my head) with money that i found on poop"

I didn't reply that and now my family is still proud of me.

The end.
Was deze recensie nuttig? Ja Nee Grappig
23 van de 27 mensen (85%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
131.6 uur in totaal
Geplaatst: 4 januari
After 130 hours in this game I have to say this game is a must-have. Infinite replayability, awesome gameplay mechanics and challenges freshly from the seventh circle of hell. If you havent bought it yet, do it now!
Was deze recensie nuttig? Ja Nee Grappig
11 van de 12 mensen (92%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
128.5 uur in totaal
Geplaatst: 29 januari
How to end up being a bald kid crying on the ground:

- If you expect that this game will be an easy pickup
- If you think you can save
- If you think you can use a controller
- If you think the story is easily understandable
- If you want to get all the achievements
Was deze recensie nuttig? Ja Nee Grappig
26 van de 40 mensen (65%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
4.9 uur in totaal
Geplaatst: 27 december 2014
Dear Diary,
Today I Died.
I was killed by this
thing -->
in some
basement
I live all that i own
to my cat Guppi

Goodbye Cruel World
xoxo, ISAAC
Was deze recensie nuttig? Ja Nee Grappig
12 van de 15 mensen (80%) vonden deze recensie nuttig
1.8 uur in totaal
Geplaatst: 6 januari
This story is a rougelike horror, Its like Eldritch in 2d. Instead of a dungeon you play in a basement fighting zombie and monster enemys. This game balances horror and comedy!
Was deze recensie nuttig? Ja Nee Grappig
7 van de 7 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
115.7 uur in totaal
Geplaatst: 23 januari
This game is basically a masterpiece and a major success in the realm of randomly-generated games. I found it quite fun to follow the storyline, and am honestly beginning to wonder who Isaac's dad was, and how he plays into the game. :o

Pros:
- smooth, increasingly simple gameplay
- AWESOME soundtrack (Cheers to Danny Baronowsky)
- A near infinite variety of how the game could play out
- Bosses that actually increase in difficulty and pose quite the challenge (unlike some of today's more modern games)
- a challenge in terms of preparing and strategizing, depending on the items you have
- There are a few references to other games within it. (SMB, The Legend of Zelda, for instance)

Cons:
- It can get quite laggy if there are a lot of things happening at once
- It's hard to talk to people while you're in-game, as the fullscreen feature doesn't allow the shift-tab combo to access the community, so you'd have to have it windowed most of the time if you want to talk to people

That's all. :3 I DEFINITELY recommend this game. :D
Was deze recensie nuttig? Ja Nee Grappig
8 van de 9 mensen (89%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
120.8 uur in totaal
Geplaatst: 8 januari
This game ruined my life.
Was deze recensie nuttig? Ja Nee Grappig
14 van de 21 mensen (67%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
2,506.0 uur in totaal
Geplaatst: 20 januari
Best FPS of 2011, even now, this game has given me many hours of happiness as well as rage following by depression.

This is the game you have to buy. Do not finish reading this review, just run out and get it right now. You will have plenty of time to read while you sit through the game's seemingly never-ending opening scene. It is the best opening scene I have ever seen, but you have no choice: it is The Binding of Isaac, the most important game of the year(2011), follow-up to the greatest shooter ever made next to Call of Duty or Battlefield, and you need it.

After a headache-inducing five-hour unskippable opening scene, I thought it might not be fair to play the game in such a foul mood. Yet I was entranced within two minutes as the protagonist, a fake NEET named Isaac, arrived under the basement, a cozy and super comfortable place, perfect for playing hours of video-games & watching Chinese cartoons. Not to mention the super loud asian music playing in the background on full volume.

With expressive eyes and emotive faces, the Mobs look far more real than those in any other game. The effect is weakest when monsters smile, which makes them look slightly ill, so it is just as well that there is little reason for cheer.

The oppressed monsters/bugs living in the same basement have formed an underground resistance, which is constantly trying to kill Isaac as he tries to reach 7,000 MMR in Dota 2. Isaac is greeted as a savior by those familiar with his unbeatable microskills from the first game. He battles monsters and bugs as he makes his way out of the trench to the next International.

The Rebirth (sequel to Isaac) was like the film directed by Michael Bay. In that it did not do a lot that was really new, but did beautifully encapsulate the best elements of its medium. Isaac remains true to its heritage, adding popular features of other games such as the ability to fire lasers or to wear bras which freezes enemies for few seconds. The game also preserves the original's basic structure, in which your first weapon is a AWP, just like any counter-strike fanboy and you slowly gain a light saber, a NERF and eventually a rocket launcher made in China, although these more powerful weapons are counterbalanced by more powerful enemies.

But more notable than Rebirth's similarities to its predecessor are its differences. Sequels, like the recent Advanced Warfare and Mario Kart 8, are often little more than modified versions of the originals. Advanced Warfare is a straight-ahead shooter with ♥♥♥♥♥♥ battles and edgy pay-2-win weapon skins, just like Ghost. Mario Kart 8 lets the player gradually explore more of the RAMBO environment through acquiring the same set of capabilities you gathered in Mario Kart 7. Both games are excellent and true to their successors, but they play essentially the same.

The Binding of Isaac has the most varied gameplay of any shooter since World of Warcraft, with strikingly distinctive challenges. In one, you drop piles of poop, occasionally collecting hearts or coins. In a later mission, you will probably still be doing the same thing but the replay value is still endless!

One of the original Isaac's biggest achievement was the way it seamlessly provided purpose and a context for all the violence, keeping you from feeling as though you were just running around randomly shooting stuff like in Call of Duty. Rebirth does the same thing, choreographing events in a way that keeps you enthralled and on track.

Yet, while Rebirth offers a denser plot and more distinct characters, the story is ultimately less involving. The game only drop hints as to cause this grim future and never bothers to explain the motivation of your main foe, NEET basement's monsters & bugs.

Other video games have told stories better than Isaac, but then, besides graphics, Isaac is arguably more effective in some ways than other games. It was more sacier than Doom 3. Monsters showed a more convincing artificial intelligence than in Far Cry. Singleplayer mode battles were carried out more smoothly than ♥♥♥♥♥♥ team-based games like Dota that requires you to yell at autists. Not to mention it had a more original structure.

Yet no other game does as many things as well as Isaac; I had so much fun that I can forgive the game its abysmal ending. I was continually enthralled and amazed, and would rather replay Isaac than begin a new first-person shooter. I envy those of you who are about to experience Isaac for the first time. Although I pity you for having to watch the never ending opening.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 10 mensen (80%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
9.2 uur in totaal
Geplaatst: 10 februari
I went to a friend's house and killed a fly inside, he asked me why I did such a horrible thing since the fly was innocent, so I told him:
"Haven't you ever become the true lord of evil with great evil stuff to kill everything in your way but then get killed by flies ? Huh ? Isn't that SO disappointing and frustrating ?"

We've never talked to each other again.

11/10
Was deze recensie nuttig? Ja Nee Grappig
9 van de 12 mensen (75%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
21.9 uur in totaal
Geplaatst: 26 december 2014
One of the most fun games that i played in a while,it was so punishing that i was a ♥♥♥♥ing badass with good items and a ♥♥♥♥ing fly killed me before i finish the room.
Pros:
-Lots of bosses and enemies and a lot of random level starting
-Lot of achievments to acomplish with different playstyle and characters
Cons:
-Its punishing
-the learning curve
10/10
Was deze recensie nuttig? Ja Nee Grappig
11 van de 16 mensen (69%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
9.7 uur in totaal
Geplaatst: 31 december 2014
got killed by a walking head

10/10
Was deze recensie nuttig? Ja Nee Grappig