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Gemini est un endroit dangereux rempli de richesses attendant d'être revendiquées par le plus habile et le plus audacieux des capitaines.
Date de parution: 16 fév 2012
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À propos du jeu

Starpoint Gemini est un jeu de stratégie tactique et de simulation basé sur le contrôle de vaisseaux individuels ainsi que sur leurs atouts. Dans SPG, les capitaines de navire et leurs compétences de diverses natures sont destinés à faire la différence sur les champs de batailles à grande échelle. Le jeu prend place dans un univers de science-fiction où diverses orientations technologiques existent côte à côte.

Après avoir passé presque vingt années piégé dans le rift de la faille Stasis, inconscient de l'écoulement du temps, le joueur émerge dans l'espace logique pour trouver Gemini et tout ce qu'il sait et qui a changé au-delà de la reconnaissance.

La Porte était le point d'entrée du système Gemini, mais les évènements qui s'y sont déroulés il y a deux siècles ont fermé ce trou de souris et pratiquement isolé le système du reste de la galaxie. L'isolation et l'apparence des très nombreuses anomalies ont permis des avancées technologiques imprévues. Intrigues politiques, cupidité et lutte pour le pouvoir ont modelé le destin de Gemini et le temps est presque venu pour les règlements de compte.

Les joueurs traverseront librement le riche et immensément rempli système solaire Gemini, combattront des escarmouches avec des vaisseaux rogues, feront du commerce de biens, rechercheront les anomalies, achèteront de nouveaux vaisseaux, amélioreront leurs vaisseaux avec une technologie ultra-moderne, augmenteront leur expérience et rang pour apprendre des manœuvres encore plus puissantes et enfin, utiliseront tout cela lors de combats colossaux contre d'autres flottes de vaisseaux ennemis. Gemini est un endroit dangereux avec des richesses attendant d'être clamées par le plus courageux et le plus doué des capitaines.

Caractéristiques :

  • Espace ouvert attendant d'être exploré.
  • Système solaire Gemini vaste et intéressant, divisé en plus de cinquante grands secteurs connectés via des torrents de l'hyperespace, appelés T-Gates.
  • Nombreuses stations spatiales, bases minières sur astéroïdes, champs d'astéroïdes remplis de minerai, anomalies apparaissant de manières aléatoires, rencontres aléatoires avec des pirates hostiles ou vaisseaux en détresse, convois commerciaux, patrouilles militaires, nébuleuses et bien plus encore. Tous présents pour créer un système solaire vivant et offrir une expérience immersive et profonde.
  • Scénario profond et intriguant avec des retournements et complots, emmenant le joueur plus loin dans l'histoire principale.
  • Nombreuses missions additionnelles scriptées offrant une pause dans l'histoire principale et donnant une idée plus claire de ce qu'est le Starpoint Gemini.
  • Plus de 300 missions Solitaire peuvent être trouvées et effectuées sur les stations via la commission Solitaire.
  • Interface intuitive et facile à prendre en main.
  • Divers systèmes de compétences qui offrent plus de 30 manœuvres de vaisseaux améliorables.
  • Augmenter votre rang vous mène vers plus d'options comme la capacité d'acheter de plus gros vaisseaux.
  • Faites votre choix parmi plusieurs avantages pour obtenir des bonus passifs supplémentaires.
  • Les navires ont une conception spéciale des aptitudes, ce qui permet aux classes mêmes les plus petites d'être utiles lors des combats de flottes.
  • Améliorez vos vaisseaux avec plus de 300 systèmes, des armes aux boucliers énergétiques en passant par les noyaux de puissance ou les propulseurs.
  • Engagez du personnel qualifié pour vos vaisseaux pour obtenir des bonus de talent.
  • Les évènements globaux aléatoires influenceront presque tous les aspects du monde du jeu (comme une chance de rencontrer des pirates ou les prix des marchandises).
  • Un "Journal de bord du Capitaine" accessible vous permettra de suivre les missions et évènements en cours.

Le contenu additionnel Gladiators comprend :

  • Quatre nouveaux navires ajoutés à la collection déjà très importante de vaisseaux uniques
  • 50 nouveaux systèmes pour vaisseaux qui ne peuvent être remportés que lors des victoires dans Gladiators
  • Outer Horizon, un nouveau secteur de Gemini où le tournoi spécial est organisé
  • Des séries de situations de combats difficiles comme le Free-for-all et batailles par Équipes
  • Totalement gratuit pour remercier tout ceux qui nous ont soutenu lors du développement et qui nous ont aidé à améliorer Starpoint Gemini

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP, Vista ou 7
    • Processeur : Simple cœur 2.0 GHz
    • Mémoire vive : 768 Mo de RAM
    • Carte graphique : Carte compatible DirectX 9.0c avec support Shader 3.0 et comportant 128 Mo de mémoire vidéo ou meilleure
    • DirectX® : DirectX 9.0c
    • Disque dur : 3 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0c
Évaluations intéressantes des utilisateurs
28 personne(s) sur 39 (72%) ont trouvé cette évaluation utile
338 produits enregistrés
17 évaluations
3.3 heures en tout
I really can't recommend Starpoint Gemini. This was Iceberg's first game, and I'm afraid it shows. I can see what they were going for, but it just doesn't come together in a satisfying way. Presentation-wise, the game manages to look dated (ship models) and beautiful (nebulas and planet vistas) at the same time. I can live with that. I could't live with the voice acting though, which I'm sure must be done by the dev team, or someone they kidnapped off the street. Fortunately for the sake of your sanity you can turn this off. More worrying though is the UI, which is confused, overly complicated, and a royal pain in the ♥♥♥. Even basics such as turning your ship aren't handled well: you can either left click to turn the ship towards the point you clicked, which is useless for anything to the side or behind you, or you can hit the A and D keys which turn the ship in what seem like 30 degree increments per press, with multiple presses resulting in prolonged spinning until the key presses wear off. It's manageable once you get used to it, but it's painful and makes combat a drag. That's a pity because the combat engine is fun at first, it's nicely tactical and lasers sizzle and whump appropriately, but I found it soon became frustrating due mainly to the very high early difficulty; your ship only has a narrow firing arc, everything else it seems can out-turn you, so lining up to take a shot means your front shields are quickly toasted with you being barbequed shortly afterwards.

The other problem is that the living universe is merciless, and high level rogue (pirate) ships crash your nice low-level party with frustrating regularity. I had to replay the first mission about four times because I kept getting jumped by high level pirates that laid waste to everyone including my puny level 1 ship. It's a pity the quicksave button doesn't work, because you have to save a lot... except it doesn't actually let you save during the prolonged and tedious dialogs and during mission events. Eventually you start to get a handle on things, and there were moments such as the first time I flew inside a nebula that the game almost starts to sing, but then it's gone. Side-missions from stations largely involve flying to a point and clicking a couple of icons, or flying to a rogue ship and getting blasted within seconds. After a few hours I realised that I just wasn't having any fun because I'd played this game before in much better forms. However, the silver lining is Starpoint Gemini 2, which is apparently so massively better as to be a completely different game. I'd start there if I were you.
Posté le : 26 février 2014
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8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
8 produits enregistrés
2 évaluations
0.6 heures en tout
After playing it for a little while I can say the game is a nice little surprise. Graphics are definitely not top-notch, but flying around in your spaceship, destroying baddies, using skills and ships abilities all gives a nice feeling to it. The metacritic score does not do it enough credit.
Posté le : 12 mars 2014
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
202 produits enregistrés
1 évaluation
33.6 heures en tout
SPG is far from a polished release. It has lots of little problems, copious disabling of the save function, clunky dialogue with a horrible translation, annoyingly repetitive and random voice overs, some horrible accents and voice acting, a simplistic ui with no customization that routinely conflicts with itself, dated graphics, few ease of life features like map waypoints/autopilot/market comparisons, labourious buying and selling procedure, you can only have one ship at any one point, tiny module inventory in each station, split functionality between the overview and radar map, balance which ensures the majority of the ships (ie the smaller ones) are redunant for the later game, HORRIBLE collision detection between your ship and asteroids (You will exclaim at some point during your playthrough "I was ♥♥♥♥ing miles from that asteroid!"), and there are probably other things I am forgetting.

However despite all this they still manage to craft an engaging experience. The plot is interesting, the world is large, combat and movement is simplified but not too simple and the missions have a bit of variety.

As the above paragraphs should attest, it's faults are many and varied and on the surface may seem to outweigh the positives but it somehow adds up to (mostly) fun. I am 32 hours in and still going strong.
Posté le : 28 juin 2014
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
143 produits enregistrés
18 évaluations
29.8 heures en tout
I was a bit hasty in my original review for this game. Once I reduced the punishing difficulty, I found the game to be quite rewarding. Flying around, collecting new weapons and buying bigger ships is a lot of fun. This game reminds me a lot of Starfleet Command, and I reccomend this to fans of that game, especially if you wished there was more to do in those games then just combat. Like actually docking at stations, mining minerals for profit. Capturing ships and having said capture actually benifit you.

if you are sceptical about this game, I have read lots of good things about its sequal. you could look there instead.

***Original Review***

I read many of the reviews for this game but still thought that it would be a good game for myself anyway. At first, it did show promice. A "Starfleet Command" like game for the modern era. Sadly I found the game to be a bit punishing at its normal dificulty.

I still think the premice is good, and I with it's sequal in Early Acsess as of this review (and hopefully the game is being molded by the community because of that), I do hope that the 2nd game is better then the 1st. Sadly though, I must give my disrecomendation for the series' cornerstone.
Posté le : 13 mars 2014
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
54 produits enregistrés
13 évaluations
53.2 heures en tout
Starpoint Gemini is a very good "Space Trader" style game for first timers. There are a lot of the "Space Trader" games out there, and some can get a bit confusing as to how to handle the game. This game is a bit more simplified ina sense that, although the game is in 3D, space flight isn't. Not to imply that space flight games SHOULDN'T be 3D, but if you want simple, you can't get much simplier than this.

Starpoint Gemini allows you to play either in a campaign or play as if you were a freelance for hire. Campaign is pretty straight forward, complete missions to get to the end of a story. Endless mode (If you will) lets you do what you want without having to complete missions. As long as you are making money, you can do anything you want. Upgrade your ship, help space stations handle a few pesky space pirates, or even participate in a free for all battle to be able to win the best ship and equipment. Or, if you feeling lucky, maybe you want to take on the entire galazy and be the ruthless pirate and space crook there is, just kill everyone you meet.

Because flight is in 2D, it's simple to find where you are going and getting to where you need to go without having to be able to understand the concept of space flight in general. Also, getting from one location to another is also simple. Just follow the flight plan and follow which jump gates take you to any sector you want to go. A simple game for people who love space flight, but don't want an overly complicated game. Who knows, maybe once you learn to play this game, you might move up to Starpoint Gemini 2 or some more to your liking.
Posté le : 28 mai 2014
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48 personne(s) sur 55 (87%) ont trouvé cette évaluation utile
202 produits enregistrés
4 évaluations
29.0 heures en tout
Don't be turned off so quickly by all of the other bad reviews – I would say that some of these people are stuck on "beauty is skin deep." I can agree with the other reviewers in some aspects; if you have big standards for shiny polish on games, you might want to avoid this one. The graphics are dated, the controls take some getting used to (I keep having to look at the configuration to figure out what I pressed by accident, even after 15 hours). There are bugs and CTD's. You can’t dock with T-gates sometimes or steer. The camera gets stuck at odd angles on occasion and you have to change sectors to fix it. The music selection leaves a bit to be desired. The radio chatter is repeatable.

One guy complained the tutorial was too long! I found it was just right for the complexity of the game and it got the basics down quite quickly. You just have to wait patiently for them to read all the text on the screen out (there is no “click to skip”). As for graphics, the sector backdrops are a bit washed out for my liking, I love the colorful and crisp sector graphics in X3. The music, though quite good, has a very limited number of tracks and is quite repeatable.

HOWEVER, this game has engaged me happily for over 20 hours now, and I’m only halfway through the campaign with very little extra exploration. The campaign can be challenging at some times, but I found it was a bit too easy to make money and afford a dreadnaught. It seems you need to do this in order to make good progress in the campaign. At one stage in the campaign you lose your ship, however you keep all of your equipment and cash. No problem, at that time I had enough to buy three new dreadnaughts. So yes, the campaign is a bit out of balance sometimes.

In the campaign, there is a lot of "fly to this sector, blow up this ship, then fly to that sector." But it's all wrapped up in a package that keeps it enjoyable, as you search for derelict ships to loot, Rogue containers to crack open and steal goodies from, and fight off pirates that randomly attack you. You can speed up monotonous travel by getting a T-Drive, but then you miss out a lot of the sightseeing opportunities along the way, and also chances to dock at stations to find better equipment than what you already have.

If you are excited by the prospect of boarding and capturing ships, this game does it nicely! If you love to customize ship equipment (weapon slots, shield slots, engine slots), you'll enjoy this game. If you want to play with over 50 different ships, each having different special abilities, you'll enjoy this game. If you like RPG-style characters, where you can focus on specific weapon types (beam vs. plasma) and improve your skills as you level up, you'll enjoy this game. You can even hire different officers, each which will add to your perks or boost one or more of your ship stats. The game gives you the possibility to line up your stats and perks to make an ultra-powerful beam-equipped ship destroys everything easily, until you hit an enemy who has shields and equipment specifically set up to resist beam weapons. Then you’re screwed. What fun!!!

The game has many aspects familiar to Freelancer - faction names and how they're handled, station names, station designs, radio chatter, jump gates. It also shares common control mechanisms with Eve Online, including 2D controls, ship configurations and character skill leveling. I wouldn't call it a "rip off" of any other game; rather it combines many of the great elements from other games, while setting up a solid new story and universe to enjoy them in. It's all tied together quite well in an engaging way, and I am continuously reminded of fond times I had playing Freelancer and Eve in years past.

I have been looking awhile now for a good new space game to enjoy. After playing SG1, I am even more excited now for the release of SG2. Well done, Little Green Men!
Posté le : 7 janvier 2014
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