Gemini is a dangerous place with riches waiting to be claimed by the more daring and capable captain.
Análises de usuários: Ligeiramente negativas (67 análises)
Data de lançamento: 16/fev/2012
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"A tactical role-playing adventure with abundant variety"
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Sobre este jogo

Starpoint Gemini is an RPG tactical simulator focused on the control and strengths of individual vessels. In SPG ship captains and their skills make the greatest difference in large-scale battles. The games is set in a science-fiction universe where various thriving technological directions exist side by side.

After spending almost twenty years trapped in the so-called Stasis rift anomaly, unaware of the passage of time, player reemerges into normal space to find Gemini and indeed everything he knew, had changed beyond recognition.

The Gateway stood as the entry point to the Gemini system, but events that took place two decades ago closed the wormhole and practically sealed the system off of the rest of the universe. The isolation and the appearance of countless anomalies enabled unforeseen technological advancements. Political intrigues, greed and lust for power have shaped the fate of Gemini and it is almost time for reckoning .

Players will freely traverse the rich and filled vastness of the Gemini star system, fight skirmishes with rogue ships, trade commodities, research anomalies, buy new vessels, upgrade their ships with state-of-the-art technology, increase their experience and rank to learn more powerful maneuvers and ultimately use all that in large scale engagements against other fleets of hostile ships. Gemini is a dangerous place with riches waiting to be claimed by the more daring and capable captain.

Key Features:

  • Free-roaming space waiting to be explored.
  • Vast and interesting Gemini star system, divided into more than fifty large sectors connected via entrances into hyperspace torrents, called T-Gates.
  • Numerous space stations, asteroid mining bases, asteroid fields filled with ore to be mined, randomly appearing anomalies, random encounters with hostile pirates or vessels in distress, trade convoys, military patrols, nebulas and much more are all there to create a deep and immersive experience of a living star system.
  • Deep and intriguing storyline filled with schemes and twists, drives the player further into the main plot.
  • Numerous scripted side missions offer a break from the main plot and give more insight into the setting of Starpoint Gemini.
  • More than 300 Freelance missions can be found and taken on stations through Freelance commission.
  • Intuitive and user-friendly interface.
  • Diverse skill system offers more than 30 upgradeable vessel maneuvers.
  • Increasing your rank leads to more options including the ability to purchase larger ship classes.
  • Choose from many different perks to gain additional passive bonuses.
  • Ships have special built in abilities, which makes even smaller ship classes very useful in fleet battles.
  • Upgrade your ships with more than 300 ship systems ranging from weapons and energy shields to power cores and thrusters.
  • Enlist additional experienced personnel for your ships to gain skill bonuses.
  • Random global events will influence almost all aspects of the game world (like chance for pirate encounters or commodity prices). '
  • A comprehensive "Captain's Log" will enable you to keep track of ongoing missions and events.

Free Gladiators DLC Features:

  • Four new ship designs add to the already large number of unique vessels
  • 50 new special ship systems that can only be awarded for victories in Gladiators
  • Outer Horizon, a new sector of Gemini where the special tournament is held
  • Series of difficult combat situations like Free-for-all and Team fights
  • Completely free-of-charge as a big thank you to everyone who supported us in developing and improving Starpoint Gemini

Requisitos de sistema

    • OS:Windows XP, Windows Vista or Windows 7
    • Processor:2.0 GHz Single core
    • Memory:768 MB RAM
    • Graphics:DirectX 9.0c compatible graphics card with 128MB RAM, Shader 3.0 or better
    • DirectX®:dx90c
    • Hard Drive:3 GB HD space
    • Sound:DirectX 9.0c compatible sound Card
Análises úteis de usuários
10 de 11 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
11.2 hrs registradas
Publicada: 13 de fevereiro
After I tried SPG2 which is as awesome as it gets, I still have to say that original has it's epic moments. If you loved SPG2, you will like SPG1. I don't know why so many negative reviews, because this game is decent. It's made with limited budget, that's obvious, but since it's indie, I don't understand what people expected. It's fun, it's addictive.
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10 de 13 pessoas (77%) acharam esta análise útil
1 pessoa achou esta análise engraçada
12.1 hrs registradas
Publicada: 20 de fevereiro
I'm torn.
I'm NOT recommending thisa game, despite my love for its mechanic, its tactics and its interactivity; not because it's dated, not because there's a few bugs here and there and not because of the awful dialogue in the story mode - because ultimately, they actually kind of endear me to the title. It's because of the lack of certain features.
Cross Freelancer with Star Trek Legacy and you've pretty much got the general premise, barring the storyline - which, in and of itself, isn't ridiculous... it's just the dialogue that's awful.

So what's missing that's so damned important if I'm going to be so forgiving in other realms of the game?
The trading system. The core of being a merhant. THis game invites you to scan and mine, scan and board, scavenge from derelicts, even pick up cargo and flog it elsewhere... BUT where?
In games like Freelancer (being the best and closest example to this game), but also in the likes of the X series or Elite, Starpoint Gemini boasts the opportunity to be a merchant and make so money via filling your cargo hold and getting that stuff to someone who might actually pay for it... but you have absolutely no way of knowing WHERE that might be - there's no tickerline to tell you that System A has deal on XYZ, while System B is desperate for XYZ and will pay +50% of the going rate.
If you examine an item in the commodities, and equipment but there's no problem with the systems mechanic at all, you can learn the Average Price of that commodity (assumably in relation to all the ports in the game) and then when you go to purchase it then, and only then, can you determine it's actual price in the outpost you're in at the time.
This makes for some really slow commodity training and then flying about without a clue who will pay more for your goods is infuriating: eg.:
Picked up Holoparts and Medical Supplies from a gaff in Kingsway (I think) at 20 to 30 over the average market price (which isn't actually that bad by all accounts) because it'd been the lowest price I'd seen for a wee bit. Then went hunting through the next 7 systems trying to find someone who would buy them for more - scouring every station, every hole, every system in the hopes of selling at a profit.
Now, maybe I could see if there's a wiki, but why should I? Yeah, I would consider the sandbox mode over the story mode for further play (due to the significant difficulty of having a new ship in time to run head long, within the story, in to a sortie of ships that far outclass my own and all the other Bots just fold and die a bit too quickly to be useful) and that might give me enoigh time to figure out trade lanes for myself, but I could get that same action from Freelancer or the X series, heck even EVE Online if I was so inclined.
I want to like this game, I do likle this game, I just can't recommend it because of some potentially game-breaking features that NEEDED to be in the game.
Oh, and beware the Tutorial. It is magnificently literal - you WILL LEARN one step at a time and NO faster!
Plus, if you still fancy a bash at this game, which, for it's age is still a bit on the awesome grrovy side in my humble opinion, I'd STRONGLY consider the following:

Specialise in no more than 5 skills and be careful which officers you hire...
Remap your controls! No seriously, rethink how to make this game work through re-mapping; personally, I managed to really ramp up my effectiveness by employing an almost WoW like fasy-key logic - transferring power, burst fire, distress call, docking, scans, boarding etc. all within one row of keys and suddenly I'm a devastating force of nature... in Sandbox mode... :D

This could be the game for you, but if it is, you're going to have a few moments where you want to ask the developper why they missed a couple of bits out, but then you might just love it because of what was essentially a lovely build based on a hither-to under-exploited game genre, but then Freelancer is a pretty tough game to top, am I right? ;)
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5 de 6 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
41.5 hrs registradas
Publicada: 22 de março
I recommend it but realize this is with hesitation. The bugs, oh the bugs. There are many, some are potentially game breaking (read: save often and on multiple files), and some required frequent restarting the game for me (an audio glitch that would grow until it is unbareable). The game completely lacks polish and it uses frowned upon mechanics to extend gameplay (e.g. requirement to level up 1-3 levels to progress the plot even though levels aren't even really useful beyond level 15 and having to occassionally travel through a dozen sectors to get to where you need to be). So, why do I recommend it? Because despite those bugs, I thought it was fun. The combat was challenging. Hunting for parts to upgrade the ship was entertaining and rewarding. The plot, despite poor voice overs and bad grammar, was interesting enough to keep me playing. The game is an exercise in patience so be mindful of that if you're considering buying it.

The game logged over 30 hours to beat it on "Captain" (normal) difficult. Steam logged over 41 hours.
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73 de 86 pessoas (85%) acharam esta análise útil
1 pessoa achou esta análise engraçada
29.0 hrs registradas
Publicada: 7 de janeiro de 2014
Don't be turned off so quickly by all of the other bad reviews – I would say that some of these people are stuck on "beauty is skin deep." I can agree with the other reviewers in some aspects; if you have big standards for shiny polish on games, you might want to avoid this one. The graphics are dated, the controls take some getting used to (I keep having to look at the configuration to figure out what I pressed by accident, even after 15 hours). There are bugs and CTD's. You can’t dock with T-gates sometimes or steer. The camera gets stuck at odd angles on occasion and you have to change sectors to fix it. The music selection leaves a bit to be desired. The radio chatter is repeatable.

One guy complained the tutorial was too long! I found it was just right for the complexity of the game and it got the basics down quite quickly. You just have to wait patiently for them to read all the text on the screen out (there is no “click to skip”). As for graphics, the sector backdrops are a bit washed out for my liking, I love the colorful and crisp sector graphics in X3. The music, though quite good, has a very limited number of tracks and is quite repeatable.

HOWEVER, this game has engaged me happily for over 20 hours now, and I’m only halfway through the campaign with very little extra exploration. The campaign can be challenging at some times, but I found it was a bit too easy to make money and afford a dreadnaught. It seems you need to do this in order to make good progress in the campaign. At one stage in the campaign you lose your ship, however you keep all of your equipment and cash. No problem, at that time I had enough to buy three new dreadnaughts. So yes, the campaign is a bit out of balance sometimes.

In the campaign, there is a lot of "fly to this sector, blow up this ship, then fly to that sector." But it's all wrapped up in a package that keeps it enjoyable, as you search for derelict ships to loot, Rogue containers to crack open and steal goodies from, and fight off pirates that randomly attack you. You can speed up monotonous travel by getting a T-Drive, but then you miss out a lot of the sightseeing opportunities along the way, and also chances to dock at stations to find better equipment than what you already have.

If you are excited by the prospect of boarding and capturing ships, this game does it nicely! If you love to customize ship equipment (weapon slots, shield slots, engine slots), you'll enjoy this game. If you want to play with over 50 different ships, each having different special abilities, you'll enjoy this game. If you like RPG-style characters, where you can focus on specific weapon types (beam vs. plasma) and improve your skills as you level up, you'll enjoy this game. You can even hire different officers, each which will add to your perks or boost one or more of your ship stats. The game gives you the possibility to line up your stats and perks to make an ultra-powerful beam-equipped ship destroys everything easily, until you hit an enemy who has shields and equipment specifically set up to resist beam weapons. Then you’re screwed. What fun!!!

The game has many aspects familiar to Freelancer - faction names and how they're handled, station names, station designs, radio chatter, jump gates. It also shares common control mechanisms with Eve Online, including 2D controls, ship configurations and character skill leveling. I wouldn't call it a "rip off" of any other game; rather it combines many of the great elements from other games, while setting up a solid new story and universe to enjoy them in. It's all tied together quite well in an engaging way, and I am continuously reminded of fond times I had playing Freelancer and Eve in years past.

I have been looking awhile now for a good new space game to enjoy. After playing SG1, I am even more excited now for the release of SG2. Well done, Little Green Men!
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35 de 41 pessoas (85%) acharam esta análise útil
1 pessoa achou esta análise engraçada
27.1 hrs registradas
Publicada: 31 de dezembro de 2013
Got this game with the early access of the second one and i have to say I cant believe i missed this one! ok the voice acting is pretty basic and its a bit old now but if you want a game where you can have epic battles like sins well this is it! I love it because its different! ive played many space sims but this one is a gem! best way to put this game is a cross between star trek and sins.
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