Gemini es un peligroso lugar lleno de riquezas esperando ser reclamadas por el capitán más audaz y competente.
Análisis de usuarios: Mayormente negativos (66 análisis)
Fecha de lanzamiento: 16 feb. 2012
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"A tactical role-playing adventure with abundant variety"
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Starpoint Gemini is an RPG tactical simulator focused on the control and strengths of individual vessels. In SPG ship captains and their skills make the greatest difference in large-scale battles. The games is set in a science-fiction universe where various thriving technological directions exist side by side.

After spending almost twenty years trapped in the so-called Stasis rift anomaly, unaware of the passage of time, player reemerges into normal space to find Gemini and indeed everything he knew, had changed beyond recognition.

The Gateway stood as the entry point to the Gemini system, but events that took place two decades ago closed the wormhole and practically sealed the system off of the rest of the universe. The isolation and the appearance of countless anomalies enabled unforeseen technological advancements. Political intrigues, greed and lust for power have shaped the fate of Gemini and it is almost time for reckoning .

Players will freely traverse the rich and filled vastness of the Gemini star system, fight skirmishes with rogue ships, trade commodities, research anomalies, buy new vessels, upgrade their ships with state-of-the-art technology, increase their experience and rank to learn more powerful maneuvers and ultimately use all that in large scale engagements against other fleets of hostile ships. Gemini is a dangerous place with riches waiting to be claimed by the more daring and capable captain.

Key Features:

  • Free-roaming space waiting to be explored.
  • Vast and interesting Gemini star system, divided into more than fifty large sectors connected via entrances into hyperspace torrents, called T-Gates.
  • Numerous space stations, asteroid mining bases, asteroid fields filled with ore to be mined, randomly appearing anomalies, random encounters with hostile pirates or vessels in distress, trade convoys, military patrols, nebulas and much more are all there to create a deep and immersive experience of a living star system.
  • Deep and intriguing storyline filled with schemes and twists, drives the player further into the main plot.
  • Numerous scripted side missions offer a break from the main plot and give more insight into the setting of Starpoint Gemini.
  • More than 300 Freelance missions can be found and taken on stations through Freelance commission.
  • Intuitive and user-friendly interface.
  • Diverse skill system offers more than 30 upgradeable vessel maneuvers.
  • Increasing your rank leads to more options including the ability to purchase larger ship classes.
  • Choose from many different perks to gain additional passive bonuses.
  • Ships have special built in abilities, which makes even smaller ship classes very useful in fleet battles.
  • Upgrade your ships with more than 300 ship systems ranging from weapons and energy shields to power cores and thrusters.
  • Enlist additional experienced personnel for your ships to gain skill bonuses.
  • Random global events will influence almost all aspects of the game world (like chance for pirate encounters or commodity prices). '
  • A comprehensive "Captain's Log" will enable you to keep track of ongoing missions and events.

Free Gladiators DLC Features:

  • Four new ship designs add to the already large number of unique vessels
  • 50 new special ship systems that can only be awarded for victories in Gladiators
  • Outer Horizon, a new sector of Gemini where the special tournament is held
  • Series of difficult combat situations like Free-for-all and Team fights
  • Completely free-of-charge as a big thank you to everyone who supported us in developing and improving Starpoint Gemini

Requisitos del sistema

    Mínimo:
    • SO: Windows XP, Windows Vista o Windows 7
    • Procesador: Single Core a 2.0 GHz
    • Memoria: 768 MB de RAM
    • Gráficos: Gráfica con 128 MB de VRAM, compatible con DirectX 9.0c y con soporte para Shader 3.0 o superior
    • Versión de DirectX®: 9.0c
    • Disco Duro: 3 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9.0c
Análisis útiles de usuarios
A 14 de 15 personas (93%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
61.6 h registradas
Publicado: 30 de enero
A space sandbox with a strong Elite/Freelancer feel. A big open world, load of different ships, weapons, factions, tactics - everything that makes a good space sandbox is included. Very simple to learn and play. Decent consistent plot. Some bugs, none are game-breaking, most are easily circumvented. Voice acting is a bit lame.
Overall - very nice game for the money. Expect 20-50 hours of gameplay before you finish the plot line/get bored of playing. Good if you want to try out the genre without much effort. And buy the second game. It is better in every way.
Things to consider before you buy
- it's a "2,5d" game, with very basic physics.
- You do not pilot a small single-seat ship, you command a large vessel with gun turrets and crew.
- Some RPG elements are present.
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A 10 de 11 personas (91%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
11.2 h registradas
Publicado: 13 de febrero
After I tried SPG2 which is as awesome as it gets, I still have to say that original has it's epic moments. If you loved SPG2, you will like SPG1. I don't know why so many negative reviews, because this game is decent. It's made with limited budget, that's obvious, but since it's indie, I don't understand what people expected. It's fun, it's addictive.
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A 9 de 11 personas (82%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
13.1 h registradas
Publicado: 29 de enero
This game is brilliant but it's indie and it has its flaws. It's nothing compared to Starpoint Gemini 2, but it has its good sides.
I like those animations that trigger when you scan derelicts or enemy ships, music is very nice, but it's better in the sequel.

Anyway, it's a charming little game.
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A 10 de 13 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
12.1 h registradas
Publicado: 20 de febrero
I'm torn.
I'm NOT recommending thisa game, despite my love for its mechanic, its tactics and its interactivity; not because it's dated, not because there's a few bugs here and there and not because of the awful dialogue in the story mode - because ultimately, they actually kind of endear me to the title. It's because of the lack of certain features.
Cross Freelancer with Star Trek Legacy and you've pretty much got the general premise, barring the storyline - which, in and of itself, isn't ridiculous... it's just the dialogue that's awful.

So what's missing that's so damned important if I'm going to be so forgiving in other realms of the game?
The trading system. The core of being a merhant. THis game invites you to scan and mine, scan and board, scavenge from derelicts, even pick up cargo and flog it elsewhere... BUT where?
In games like Freelancer (being the best and closest example to this game), but also in the likes of the X series or Elite, Starpoint Gemini boasts the opportunity to be a merchant and make so money via filling your cargo hold and getting that stuff to someone who might actually pay for it... but you have absolutely no way of knowing WHERE that might be - there's no tickerline to tell you that System A has deal on XYZ, while System B is desperate for XYZ and will pay +50% of the going rate.
If you examine an item in the commodities, and equipment but there's no problem with the systems mechanic at all, you can learn the Average Price of that commodity (assumably in relation to all the ports in the game) and then when you go to purchase it then, and only then, can you determine it's actual price in the outpost you're in at the time.
This makes for some really slow commodity training and then flying about without a clue who will pay more for your goods is infuriating: eg.:
Picked up Holoparts and Medical Supplies from a gaff in Kingsway (I think) at 20 to 30 over the average market price (which isn't actually that bad by all accounts) because it'd been the lowest price I'd seen for a wee bit. Then went hunting through the next 7 systems trying to find someone who would buy them for more - scouring every station, every hole, every system in the hopes of selling at a profit.
Now, maybe I could see if there's a wiki, but why should I? Yeah, I would consider the sandbox mode over the story mode for further play (due to the significant difficulty of having a new ship in time to run head long, within the story, in to a sortie of ships that far outclass my own and all the other Bots just fold and die a bit too quickly to be useful) and that might give me enoigh time to figure out trade lanes for myself, but I could get that same action from Freelancer or the X series, heck even EVE Online if I was so inclined.
I want to like this game, I do likle this game, I just can't recommend it because of some potentially game-breaking features that NEEDED to be in the game.
Oh, and beware the Tutorial. It is magnificently literal - you WILL LEARN one step at a time and NO faster!
Plus, if you still fancy a bash at this game, which, for it's age is still a bit on the awesome grrovy side in my humble opinion, I'd STRONGLY consider the following:

Specialise in no more than 5 skills and be careful which officers you hire...
Remap your controls! No seriously, rethink how to make this game work through re-mapping; personally, I managed to really ramp up my effectiveness by employing an almost WoW like fasy-key logic - transferring power, burst fire, distress call, docking, scans, boarding etc. all within one row of keys and suddenly I'm a devastating force of nature... in Sandbox mode... :D

This could be the game for you, but if it is, you're going to have a few moments where you want to ask the developper why they missed a couple of bits out, but then you might just love it because of what was essentially a lovely build based on a hither-to under-exploited game genre, but then Freelancer is a pretty tough game to top, am I right? ;)
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A 10 de 14 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
12.7 h registradas
Publicado: 29 de enero
Starpoint Gemini started this story so it has its values but it's nowhere near the sequel. Starpoint Gemini 2 is brilliant in every way, but this game shines from time to time. It's worth finishing it before going to SPG2, but it's not needed or required.
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