Programvara Demoversioner NYHETER Rekommenderas
Fast-paced platforming action and mind-bending puzzles based on gravity
Utgivningsdatum: 15 Nov 2011
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Köp Rochard

Paket som innehåller detta spel

Köp Rochard game and soundtrack

Innehåller 2 saker: Rochard Soundtrack and Artbook, Rochard


“Enjoy Rochard as it was intended, and let it bend your mind a bit. You won’t be sorry you did.”
85/100 – IGN.com

Om spelet

Ta en "G-Lifter", det är din nya bästa vän! Använd den för att ändra gravitation, manipulera miljön, eller för att kasta stora lådor på din fiender.

Följ med i rymdgruvarbetare John Rochards fantastiska äventyr och kliv ombord på ett gravitationsförändrande äventyr genom solsystemet! Rochard är ett prisvinnande sid-scrollingspel med timmar av häpnadsväckande gravitetsgameplay, pussellösande och action. Spelet är berättad i en skämtsam tecknad stil, där Rochard berättar en nagelbitande historia om skurkar, en ung dam i nöd och om en mystisk utomjordisk civilisation.


  • 5 långa kapitel som är fullproppade med utmanande pussel och ett snabbt plattformsgameplay
  • Vackert gjord grafik som har en tecknad stil men som också har mycket humor och en stor personlig karaktär
  • Med speciella föremål kan man ändra gravitationen, kasta andra föremål på fiender för att bli av med dem eller bara svinga sig med
  • Ett tufft soundtrack komponerat av Markus “Captain” Kaarlonen från Poets of the Fall, mixad southern rock/blues och 80-tals inspirerad elektronisk musik
  • Den utmärkta prestationen av Jon St. John som rösten för huvudrollsinnehavaren John Rochard
  • Den mest avancerade användningen av Unity-motorn i ett spel

Systemkrav (PC)

    • Operativsystem: Windows XP SP2
    • Processor: 2.6 GHz single core
    • Minne: 1 GB
    • Hårddisksutrymme: 3 GB
    • Grafikkort: DirectX 9.0c-kompatibelt grafikkort
    • DirectX®: 9.0c
    • Ljud: Integrerat ljudkort
    • Ytterligare: Observera att spelet inte kan köras på de flesta integrerade grafikkort såsom Intel GMA. Det kräver minst 256 MB av grafikminne för att köras smidigt.
    • Operativsystem: Windows 7
    • Processor: 3.0 GHz dual core
    • Minne: 2 GB
    • Hårddisksutrymme: 3 GB
    • Grafikkort: GeForce 8 serien, ATI Radeon HD2xxx
    • DirectX®: 10.0

Systemkrav (MAC)

    • Operativsystem: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, eller senare.
    • Processor: Intel Mac
    • Minne: 1GB RAM
    • Hårddiskutrymme: 3 GB
    • Grafikkort: OpenGL 2.0-kompatibelt grafikkort med 256 MB delat eller dedikerat RAM (ATI eller NVIDIA)
    • Ljud:
    • Krävs: Tangentbord och mus med sekundärklick aktiverat eller spelkontroll (exempelvis PS3-kontroll, Xbox 360-kontroll för Windows eller Logitech-spelkontroller).
    • Ytterligare:Tänk på att spelet kräver minst 256 MB grafikminne för att kunna köra bra. Specifikt kommer spelet INTE kunna köra ordentligt på dessa konfigurationer:
      • IMac: 2006 (Intel GMA eller ATI Radeon X1600 128MB eller NVIDIA GeForce 7300GT 128MB)*
      • IMac: 2007-2008 (ATI Radeon HD 2400 XT 128MB)*
      • Mac Mini: 2006-2008 (Intel GMA)
      • Mac Mini: Tidigt 2009 (NVIDIA GeForce 9400M 128MB)*
      • Macbook: 2006-2008 (Intel GMA)
      • Macbook Air: Tidigt 2008 (Intel GMA)
      • Macbook Pro: 2006 (ATI Radeon X1600 128MB)*
      • Macbook Pro: 2007 (NVIDIA GeForce 8600M GT 128MB)*

      Prestanda kan vara låg på dessa konfigurationer (växla till lägsta möjliga upplösning i spelalternativen):

      • IMac: 2006 (ATI Radeon X1600 256MB)
      • Mac Mini: 2009 (NVIDIA GeForce 9400M 256MB)
      • Macbook: sent 2008-2009 (NVIDIA GeForce 9400M 256MB)
      • Macbook Air: sent 2008-2009 (NVIDIA GeForce 9400M 256MB)
      • Macbook Pro: 2006 (ATI Mobility Radeon X1600 256MB)
      • Macbook Pro: Mid 2009 (13"modeller MB990/MB991 med NVIDIA GeForce 9400M 256MB)
      • Macbook Pro: Mid 2009 (Enkla 15"-modeller MC118 med NVIDIA GeForce 9400M 256MB)**

      *) Observera att 256MB-konfigurationer av dessa modeller finns
      **) Observera att de flesta 15" Macbook Pro-modellerna med GeForce 9400M även har snabbare GeForce 9600M GT med dedikerat grafikminne

Systemkrav för Linux

    • OS: Ubuntu 12.04 32-bit (Unity2D session preferred) or Ubuntu 12.10 32-bit
    • Processor: 2.6GHz single core
    • Memory: 1GB
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive: 3GB
Hjälpsamma kundrecensioner
1 av 1 personer (100%) fann denna recension hjälpsam
39 produkter på kontot
14 recensioner
10.2 timmar totalt
totally worth buying: nice graphics easy and quick pasted gameplay whit fun puzzles all around the game world

quite alot of variation and lots of time to enjoy beatiful 2D/3D enviroments.

i'd give it a 9/10
Upplagd: 10 Augusti 2014
Var denna recension hjälpsam? Ja Nej
19 av 29 personer (66%) fann denna recension hjälpsam
191 produkter på kontot
28 recensioner
0.3 timmar totalt
Pretty good game. Some rooms / scenes require a little bit of figuring out before you get things right. Forget about using the mouse - The XBOX 360 Controller is where you'll get the best gameplay out of it.
Upplagd: 25 April 2014
Var denna recension hjälpsam? Ja Nej
5 av 5 personer (100%) fann denna recension hjälpsam
379 produkter på kontot
16 recensioner
4.9 timmar totalt
I honestly love this game. It's a platformer with logical and action elements, the puzzles usually revolve around shifting gravity or moving the objects. All three gameplay types are perfectly blended together, the game flows very well and you don't get stuck often. Because of that, some people may consider it easy. That's why there's a DLC with higher difficulty. For me, it was very pleasant to be able to play without getting frustrated, which is a downside of many great and challenging games.

As for the graphical side, I can't complain. Rochard is somewhat cartoonish, but very pleasant to look at and rich, colorful. Music and sound effect are well-done too. But what I really love is the main character. I grew sick of the manly, model-like and virtuous main characters who lack character that appear in many current games . John Rochard, on the other hand, is a man around 40 whose figure is far from perfect. He is funny, but not in an obtrusive way. His voice acting is great and he's very easy to identify with. Even the other characters are well-done, all are very believable.

Even though I think the game is worth the original price, if you are not sure whether to buy it, wait for a sale. But definitely buy it, it's worth it.
Upplagd: 10 Juni 2014
Var denna recension hjälpsam? Ja Nej
5 av 5 personer (100%) fann denna recension hjälpsam
122 produkter på kontot
1 recension
8.0 timmar totalt
One of the best unity games I've played, the physics are well done and it is pleasing to play and look!
Evironments are well built and enemies get smarter and harder gradually. Few pretty good puzzles but I'd love to see a DLC or extra level where you'd focus mainly on puzzles. Play with the gravity gives you pretty free hands how to get trought the section/level, but its use is built so you can't take too many shortcuts.
Found only few bugs and those didn't bother the gameplay. I suggest a controller for the best experience, I played few levels with keyboard/mouse but ended up with ps3 controller.
Anyways hats off to people in Recoil games for a awesome game!
Well worth my money and I'd buy it again :D but remember "Gravity is a b...."!
Upplagd: 22 Juni 2014
Var denna recension hjälpsam? Ja Nej
5 av 6 personer (83%) fann denna recension hjälpsam
280 produkter på kontot
9 recensioner
9.5 timmar totalt
It's a very good title if you like physics-based mechanics, but the game doesn't exactly involve a lot of physics puzzles. For me, that was a good thing, because I am personally not a huge fan of pure physics puzzles games. They tend to feel kind of shallow.

Rochard's two biggest uses of physics are A) Catapaulting heavy objects on top of enemies to kill them, and B) a wide variety of anti-gravity navigation situations.

Enemies can be shot directly. Or you can throw heavy crates on top of them. Or---when applicable---you can break/pull the floor out from underneath them so that they fall to their death or land in an electric field. You can hold a crate in front of you at such an angle that enemy laser fire is deflected off the crate and ricochets into other enemies (but this requires a little bit of luck and is hard to execute intentionally). You can use your gravity gun to redirect mounted lasers into enemies to kill them. Later in the game, just like Half-Life 2, you can power up the grav gun to pick up the enemies themselves and throw them. You also receive three grenade types throught the game: a grenade that bounces and has a timed explosion, a grenade that sticks to a surface and has a detonated explosion, and a grenade that sticks to a surface and causes whatever it's touching to float into the air. Experimenting with all the different ways to kill enemies is one of the funnest aspects of the game, and successfully killing them with crates or other environmental hazards does not get old.

The game's puzzles often involve "switch" puzzles that change the colors of force fields. Blue lets everything pass through except crates/fuses. Red lets everything pass except for Rochard. Orange lets everything pass except for gunfire/explosions. White does not let anything pass. You will often have to exchange fuses and flip switches to create a path for Rochard or other objects through a maze of force fields. Other puzzle elements include gravity reversal switches (i.e. flipping between walking on the floor and ceiling), elevators, and doors. Often you will need to use crates and fuses to complete a puzzle and you'll have to figure out how to make a short supply of these objects go a long way. Suffice to say, the puzzle variation is great. The puzzle difficulty ranges anywhere between cakewalk and moderate. (With the exception of the Hard Times bonus levels. Those get much trickier.)

The anti-gravity stuff is pretty fun to play with too. If anti-gravity is on, you can pick up a crate, jump into the air, then launch the crate to send yourself flying through the air in the opposite direction. This includes jumping and firing a crate at the floor to launch yourself higher. One upgrade to the grav gun gives you an ability called "G-Swing". If zero G is on, this ability lets you jump into the air, then latch your grav beam onto certain fixed objects and slingshot yourself around the environment.

The only complaints I can make about this game are as follows:

1) In the very late levels when the difficulty starts to spike, the game starts to periodically break one of the golden rules of game design, which is this: "Don't subject the player to a challenge that they could not possibly overcome or recognize the solution to without dying first." The primary way the game does this is through "think fast" type situations. There will definitely be times when you'll walk through a door and so much ♥♥♥♥ comes at you all of a sudden that you get boned before you have time to figure out what is even happening.

2) Skyler's fake English accent. No offense to Lani Minella. She's worked on a lot of games, and I'm sure she's great to work with. But there are plenty of real English people in the world, and there is nothing distinctly English about Skyler's character. She could have just as easily been American. The team should have hired someone who actually HAS or can actually DO an English accent or just had Lani use her normal American voice. I hate to be so blunt to nice people doing honest work, but that accent was.... quite bad.

3) The grav gun has a tendency to aim-correct toward objects the player is PROBABLY aiming at but are targeting just a little too wide. In a lot of cases, especially early in the game, this is nice and makes the gameplay a lot more slick. However, later in the game the screen gets super cluttered with enemies, turrets, crates, bots, and platforms that you'll find yourself depserately trying to target X with your beam, but you keep latching onto objects A, B, C, D, E, F, and G instead. When this gets paired up with a "think fast" type situation, it leads to a certain degree of annoyance. Thankfully, this only happens a few times, and mostly in the late game.

A good little title that deserves more respect.
Upplagd: 16 Mars 2014
Var denna recension hjälpsam? Ja Nej