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Jeu d'action et de plateformes rythmé et des énigmes hallucinantes basées sur la gravité
Date de parution: 15 nov 2011
Regarder les 2 vidéos

Acheter Rochard

Packages qui comprennent ce jeu

Acheter Rochard game and soundtrack

Inclut les 2 articles suivants : Rochard Soundtrack and Artbook, Rochard

Articles

“Appréciez Rochard comme il se doit et laissez-le bousculer un peu votre esprit. Vous ne serez pas déçu qu'il le fasse.”
85/100 – IGN.com

À propos du jeu

Attrapez un G-Lifter - votre nouveau meilleur ami ! Utilisez-le pour changer la gravité à volonté, manipuler l'environnement et lancer d'énormes caisses sur vos ennemis.

Rejoignez les incroyables exploits de l'astro-mineur John Rochard et embarquez dans un voyage gravitationnelle dans le Système Solaire ! Rochard est un jeu de plate-formes récompensé par la critique offrant des heures de jeu déconcertant basé sur la gravité, la résolution d'énigmes et d'action. Narré dans un style dessin-animé humoristique, Rochard raconte une histoire passionnante de méchants, d'une demoiselle en détresse et d'une mystérieuse civilisation alien.

Caractéristiques :

  • 5 longs chapitres bourrés d'action rythmée de plate-formes et d'énigmes difficiles basées sur la gravité
  • Un style visuel typé dessin-animé magnifique, riche et plein d'humour et de personnalité
  • Des objets incroyables capables d'agir sur la gravité ou à attraper, à faire tourner et à lancer pour résoudre les énigmes ou se débarrasser des ennemis.
  • Une bande son groovy composée par Markus “Captain” Kaarlonen de Poets of the Fall, mixant rock/blues sudiste avec une musique électronique héritée des années 80
  • La performance légendaire de Jon St. John comme voix du protagoniste John Rochard
  • L'utilisation la plus avancée du moteur Unity dans un jeu-vidéo

Configuration requise (PC)

    Minimum :
    • Système d'exploitation : Windows XP SP2
    • Processeur : 2.6 GHz
    • Mémoire vive : 1 Go de RAM
    • Disque dur : 3 Go d'espace disque disponible
    • Carte graphique : Compatible DirectX 9.0c
    • DirectX® : 9.0c
    • Son : Circuit audio intégré
    • Additionnel : Le jeu ne se lance pas sur la plupart des cartes graphiques intégrées comme l'Intel GMA. Un minimum de 256 Mo de mémoire vidéo est requis pour faire fonctionner le jeu de manière fluide.
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Double cœur 3.0 GHz
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 3 Go d'espace disque disponible
    • Carte graphique : Séries GeForce 8, ATI Radeon HD2xxx
    • DirectX® : 10.0

Configuration requise (MAC)

    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent.
    • Processeur : Intel Mac
    • Mémoire vive : 1 Go de RAM
    • Disque dur : 3 Go d'espace disque disponible
    • Carte graphique : OpenGL 2.0 compatible avec la carte vidéo et étant ayant 256 Mo shared ou dedicated RAM (ATI ou NVIDIA)
    • Son :
    • Requis : Clavier et souris avec le bouton secondaire activé ou une manette (comme la manette PS3, Xbox 360 pour Windows ou des manettes Logitecs).
    • Additionnel : À noter que le jeu requiert au moins 256 Mo de mémoire vidéo pour fonctionner facilement. Plus précisément, le jeu ne fonctionnera PAS correctement sur ​​ces configurations :
      • iMac : 2006 (Intel GMA ou ATI Radeon X1600 128Mo ou NVIDIA GeForce 7300GT 128 Mo)*
      • iMac : 2007-2008 (ATI Radeon HD 2400 XT 128 Mo)*
      • Mac Mini : 2006-2008 (Intel GMA)
      • Mac Mini : 2009 (NVIDIA GeForce 9400M 128 Mo)*
      • Macbook : 2006-2008 (Intel GMA)
      • Macbook Air : 2008 (Intel GMA)
      • Macbook Pro : 2006 (ATI Radeon X1600 128 Mo)*
      • Macbook Pro : 2007 (NVIDIA GeForce 8600M GT 128 Mo)*

      Les performances peuvent être faibles sur ces configurations (passer à la résolution la plus basse possible à partir des options de jeu) :

      • iMac : 2006 (ATI Radeon X1600 256 Mo)
      • Mac Mini : 2009 (NVIDIA GeForce 9400M 256 Mo)
      • Macbook : plus tard que 2008-2009 (NVIDIA GeForce 9400M 256 Mo)
      • Macbook Air : plus tard que 2008-2009 (NVIDIA GeForce 9400M 256 Mo)
      • Macbook Pro : 2006 (ATI Mobility Radeon X1600 256 Mo)
      • Macbook Pro : vers 2009 (13" models Mo990/Mo991 avec NVIDIA GeForce 9400M 256 Mo)
      • Macbook Pro : vers 2009 (Low-end 15" model MC118 avec NVIDIA GeForce 9400M 256 Mo)**

      *) Veuillez noter que les configurations avec 256 Mo de ces modèles existent
      **) Veuillez noter que les modèles de la plus part des Macbook Pro 15" avec GeForce 9400M sont aussi rapide que la GeForce 9600M GT avec une mémoire vidéo dédiée

Configuration requise (Linux)

    • OS: Ubuntu 12.04 32-bit (Unity2D session preferred) or Ubuntu 12.10 32-bit
    • Processor: 2.6GHz single core
    • Memory: 1GB
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive: 3GB
Évaluations intéressantes des utilisateurs
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
63 produits enregistrés
1 évaluation
5.2 heures en tout
Bon jeu dynamique difficulté moyenne. Tuer un ennemie de différentes maniére rend le jeu plus fun. Entre cassetete et action je recommande ce jeu.
Posté le : 10 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
19 personne(s) sur 29 (66%) ont trouvé cette évaluation utile
191 produits enregistrés
29 évaluations
0.3 heures en tout
Pretty good game. Some rooms / scenes require a little bit of figuring out before you get things right. Forget about using the mouse - The XBOX 360 Controller is where you'll get the best gameplay out of it.
Posté le : 25 avril 2014
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
379 produits enregistrés
16 évaluations
4.9 heures en tout
I honestly love this game. It's a platformer with logical and action elements, the puzzles usually revolve around shifting gravity or moving the objects. All three gameplay types are perfectly blended together, the game flows very well and you don't get stuck often. Because of that, some people may consider it easy. That's why there's a DLC with higher difficulty. For me, it was very pleasant to be able to play without getting frustrated, which is a downside of many great and challenging games.

As for the graphical side, I can't complain. Rochard is somewhat cartoonish, but very pleasant to look at and rich, colorful. Music and sound effect are well-done too. But what I really love is the main character. I grew sick of the manly, model-like and virtuous main characters who lack character that appear in many current games . John Rochard, on the other hand, is a man around 40 whose figure is far from perfect. He is funny, but not in an obtrusive way. His voice acting is great and he's very easy to identify with. Even the other characters are well-done, all are very believable.

Even though I think the game is worth the original price, if you are not sure whether to buy it, wait for a sale. But definitely buy it, it's worth it.
Posté le : 10 juin 2014
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
122 produits enregistrés
1 évaluation
8.0 heures en tout
One of the best unity games I've played, the physics are well done and it is pleasing to play and look!
Evironments are well built and enemies get smarter and harder gradually. Few pretty good puzzles but I'd love to see a DLC or extra level where you'd focus mainly on puzzles. Play with the gravity gives you pretty free hands how to get trought the section/level, but its use is built so you can't take too many shortcuts.
Found only few bugs and those didn't bother the gameplay. I suggest a controller for the best experience, I played few levels with keyboard/mouse but ended up with ps3 controller.
Anyways hats off to people in Recoil games for a awesome game!
Well worth my money and I'd buy it again :D but remember "Gravity is a b...."!
Posté le : 22 juin 2014
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
280 produits enregistrés
9 évaluations
9.5 heures en tout
It's a very good title if you like physics-based mechanics, but the game doesn't exactly involve a lot of physics puzzles. For me, that was a good thing, because I am personally not a huge fan of pure physics puzzles games. They tend to feel kind of shallow.

Rochard's two biggest uses of physics are A) Catapaulting heavy objects on top of enemies to kill them, and B) a wide variety of anti-gravity navigation situations.

Enemies can be shot directly. Or you can throw heavy crates on top of them. Or---when applicable---you can break/pull the floor out from underneath them so that they fall to their death or land in an electric field. You can hold a crate in front of you at such an angle that enemy laser fire is deflected off the crate and ricochets into other enemies (but this requires a little bit of luck and is hard to execute intentionally). You can use your gravity gun to redirect mounted lasers into enemies to kill them. Later in the game, just like Half-Life 2, you can power up the grav gun to pick up the enemies themselves and throw them. You also receive three grenade types throught the game: a grenade that bounces and has a timed explosion, a grenade that sticks to a surface and has a detonated explosion, and a grenade that sticks to a surface and causes whatever it's touching to float into the air. Experimenting with all the different ways to kill enemies is one of the funnest aspects of the game, and successfully killing them with crates or other environmental hazards does not get old.

The game's puzzles often involve "switch" puzzles that change the colors of force fields. Blue lets everything pass through except crates/fuses. Red lets everything pass except for Rochard. Orange lets everything pass except for gunfire/explosions. White does not let anything pass. You will often have to exchange fuses and flip switches to create a path for Rochard or other objects through a maze of force fields. Other puzzle elements include gravity reversal switches (i.e. flipping between walking on the floor and ceiling), elevators, and doors. Often you will need to use crates and fuses to complete a puzzle and you'll have to figure out how to make a short supply of these objects go a long way. Suffice to say, the puzzle variation is great. The puzzle difficulty ranges anywhere between cakewalk and moderate. (With the exception of the Hard Times bonus levels. Those get much trickier.)

The anti-gravity stuff is pretty fun to play with too. If anti-gravity is on, you can pick up a crate, jump into the air, then launch the crate to send yourself flying through the air in the opposite direction. This includes jumping and firing a crate at the floor to launch yourself higher. One upgrade to the grav gun gives you an ability called "G-Swing". If zero G is on, this ability lets you jump into the air, then latch your grav beam onto certain fixed objects and slingshot yourself around the environment.

The only complaints I can make about this game are as follows:

1) In the very late levels when the difficulty starts to spike, the game starts to periodically break one of the golden rules of game design, which is this: "Don't subject the player to a challenge that they could not possibly overcome or recognize the solution to without dying first." The primary way the game does this is through "think fast" type situations. There will definitely be times when you'll walk through a door and so much ♥♥♥♥ comes at you all of a sudden that you get boned before you have time to figure out what is even happening.

2) Skyler's fake English accent. No offense to Lani Minella. She's worked on a lot of games, and I'm sure she's great to work with. But there are plenty of real English people in the world, and there is nothing distinctly English about Skyler's character. She could have just as easily been American. The team should have hired someone who actually HAS or can actually DO an English accent or just had Lani use her normal American voice. I hate to be so blunt to nice people doing honest work, but that accent was.... quite bad.

3) The grav gun has a tendency to aim-correct toward objects the player is PROBABLY aiming at but are targeting just a little too wide. In a lot of cases, especially early in the game, this is nice and makes the gameplay a lot more slick. However, later in the game the screen gets super cluttered with enemies, turrets, crates, bots, and platforms that you'll find yourself depserately trying to target X with your beam, but you keep latching onto objects A, B, C, D, E, F, and G instead. When this gets paired up with a "think fast" type situation, it leads to a certain degree of annoyance. Thankfully, this only happens a few times, and mostly in the late game.

A good little title that deserves more respect.
Posté le : 16 mars 2014
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
456 produits enregistrés
84 évaluations
6.8 heures en tout
+ Mécaniques de jeu amusantes et très efficaces
+ Univers visuel charmant et personnages attachants
+ Puzzles intelligents sans être trop difficiles
- Histoire banale
- Un peu trop axé sur le combat

8.5 /10
Posté le : 27 octobre 2013
Cette évaluation vous a-t-elle été utile ? Oui Non

Récompenses