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Trepidante acción de plataformas y complejos puzles basados en la gravedad
Fecha de lanzamiento: 15 Nov 2011
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Comprar Rochard

Paquetes que incluyen este juego

Comprar Rochard game and soundtrack

Incluye 2 artículos: Rochard Soundtrack and Artbook, Rochard

Análisis

“Disfruta Rochard tal como lo planearon y deja que retuerza un poco tu mente. No te arrepentirás”.
85/100 – IGN.com

Acerca del juego

Coge el G-Lifter, ¡tu nuevo mejor amigo! Úsalo para modificar la gravedad a tu voluntad, manipular el entorno y lanzar cajas gigantes a tus enemigos.

¡Vive las increíbles hazañas del astro-minero John Rochard y embárcate en un viaje manipulando la gravedad a través del Sistema Solar! Rochard es un galardonado juego de desplazamiento lateral que te proporcionará decenas de horas de acción jugando con la gravedad y resolviendo puzles. Narrado en tono humorístico y de dibujos animados, Rochard cuenta una emocionante historia de villanos, una damisela en apuros y una misteriosa civilización alienígena.

Características Principales:

  • 5 largos Capítulos repletos de trepidantes plataformas y endiablados puzles basados en la gravedad
  • Un maravilloso estilo visual dibujado a mano y basado en los dibujos animados, lleno de humor y personalidad
  • Increíbles objetos capaces de manipular la gravedad, permitiendo coger, girar y lanzar objetos para solventar puzles o librarse de los enemigos
  • Una maravillosa banda sonora compuesta por Markus “Captain” Kaarlonen de Poets of the Fall, que mezcla el rock sureño con el blues y música electrónica inspirada en los 80
  • La legendaria actuación de Jon St. John como la voz de John Rocahrd, el protagonista
  • El uso más avanzado del motor gráfico Unity en un videojuego

Requisitos del sistema (PC)

    Mínimo:
    • SO: Windows XP SP2
    • Procesador: Single Core a 2.6 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 3 GB de espacio libre
    • Gráficos: Gráfica compatible con DirectX 9.0c
    • Versión de DirectX®: 9.0c
    • Sonido: Dispositivo de sonido integrado
    • Adicional: Ten en cuenta que el juego no funciona en la mayoría de gráficas integradas como Intel GMA. También son necesarios al menos 256 MB de VRAM para que funcione sin problemas
    Recomendado:
    • SO: Windows 7
    • Procesador: Dual Core a 3.0 GHz
    • Memoria: 2 GB de RAM
    • Disco Duro: 3 GB de espacio libre
    • Gráficos: Familia GeForce 8, ATI Radeon HD2xxx
    • Versión de DirectX®: 10.0

Requisitos del sistema (MAC)

    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Intel Mac
    • Memoria: 1 GB de RAM
    • Disco Duro: 3 GB de espacio libre
    • Gráficos: Gráfica con 256 MB de memoria dedicada o compartida y compatible con OpenGL 2.0 (ATI o nVidia)
    • Sonido:
    • Requerido: Teclado y ratón con clic secundario activado o mando (como un controlador de PS3, un controlador de Xbox 360 o mandos Logitech)
    • Adicional: Ten en cuenta que son necesarios 256 MB de VRAM para que el juego funcione sin problemas. En concreto, el juego NO funciona debidamente en las siguientes configuraciones:
      • iMac: 2006 (Intel GMA o ATI Radeon X1600 con 128 MB de VRAM / nVidia GeForce 7300GT con 128 MB de VRAM)*
      • iMac: 2007-2008 (ATI Radeon HD 2400 XT con 128 MB de VRAM)*
      • Mac Mini: 2006-2008 (Intel GMA)
      • Mac Mini: Principios de 2009 (nVidia GeForce 9400M con 128 MB de VRAM)*
      • Macbook: 2006-2008 (Intel GMA)
      • Macbook Air: Principios de 2008 (Intel GMA)
      • Macbook Pro: 2006 (ATI Radeon X1600 con 128 MB de VRAM)*
      • Macbook Pro: 2007 (nVidia GeForce 8600M GT con 128 MB de VRAM)*

      El rendimiento en estas configuraciones puede ser bajo (cambia a la resolución más baja posible en las opciones del juego):

      • iMac: 2006 (ATI Radeon X1600 con 256 MB de VRAM)
      • Mac Mini: 2009 (nVidia GeForce 9400M con 256 MB de VRAM)
      • Macbook: Finales de 2008-2009 (nVidia GeForce 9400M con 256 MB de VRAM)
      • Macbook Air: Finales de 2008-2009 (nVidia GeForce 9400M con 256 MB de VRAM)
      • Macbook Pro: 2006 (ATI Mobility Radeon X1600 con 256 MB de VRAM)
      • Macbook Pro: Mediados de 2009 (Modelos MB990/MB991 de 13" con nVidia GeForce 9400M y 256 MB de VRAM)
      • Macbook Pro: Mediados 2009 (Modelo de gama baja MC118 de 15" con nVidia GeForce 9400M y 256 MB de VRAM)**

      *) Por favor, ten en cuenta que existen configuraciones de 256 MB de estos modelos
      **) Por favor, ten en cuenta que la mayoría de modelos Macbook Pro de 15" con GeForce 9400M también incluyen una GeForce 9600M GT con memoria de vídeo dedicada

Requisitos del sistema (Linux)

    • OS: Ubuntu 12.04 32-bit (Unity2D session preferred) or Ubuntu 12.10 32-bit
    • Processor: 2.6GHz single core
    • Memory: 1GB
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive: 3GB
Análisis útiles de usuarios
A 19 de 29 personas (66%) les ha sido útil este análisis
191 productos en la cuenta
29 análisis
0.3 h registradas
Pretty good game. Some rooms / scenes require a little bit of figuring out before you get things right. Forget about using the mouse - The XBOX 360 Controller is where you'll get the best gameplay out of it.
Publicado: 25 abril 2014
¿Te ha sido útil este análisis? No
A 5 de 5 personas (100%) les ha sido útil este análisis
379 productos en la cuenta
16 análisis
4.9 h registradas
I honestly love this game. It's a platformer with logical and action elements, the puzzles usually revolve around shifting gravity or moving the objects. All three gameplay types are perfectly blended together, the game flows very well and you don't get stuck often. Because of that, some people may consider it easy. That's why there's a DLC with higher difficulty. For me, it was very pleasant to be able to play without getting frustrated, which is a downside of many great and challenging games.

As for the graphical side, I can't complain. Rochard is somewhat cartoonish, but very pleasant to look at and rich, colorful. Music and sound effect are well-done too. But what I really love is the main character. I grew sick of the manly, model-like and virtuous main characters who lack character that appear in many current games . John Rochard, on the other hand, is a man around 40 whose figure is far from perfect. He is funny, but not in an obtrusive way. His voice acting is great and he's very easy to identify with. Even the other characters are well-done, all are very believable.

Even though I think the game is worth the original price, if you are not sure whether to buy it, wait for a sale. But definitely buy it, it's worth it.
Publicado: 10 junio 2014
¿Te ha sido útil este análisis? No
A 5 de 5 personas (100%) les ha sido útil este análisis
122 productos en la cuenta
1 análisis
8.0 h registradas
One of the best unity games I've played, the physics are well done and it is pleasing to play and look!
Evironments are well built and enemies get smarter and harder gradually. Few pretty good puzzles but I'd love to see a DLC or extra level where you'd focus mainly on puzzles. Play with the gravity gives you pretty free hands how to get trought the section/level, but its use is built so you can't take too many shortcuts.
Found only few bugs and those didn't bother the gameplay. I suggest a controller for the best experience, I played few levels with keyboard/mouse but ended up with ps3 controller.
Anyways hats off to people in Recoil games for a awesome game!
Well worth my money and I'd buy it again :D but remember "Gravity is a b...."!
Publicado: 22 junio 2014
¿Te ha sido útil este análisis? No
A 5 de 6 personas (83%) les ha sido útil este análisis
280 productos en la cuenta
9 análisis
9.5 h registradas
It's a very good title if you like physics-based mechanics, but the game doesn't exactly involve a lot of physics puzzles. For me, that was a good thing, because I am personally not a huge fan of pure physics puzzles games. They tend to feel kind of shallow.

Rochard's two biggest uses of physics are A) Catapaulting heavy objects on top of enemies to kill them, and B) a wide variety of anti-gravity navigation situations.

Enemies can be shot directly. Or you can throw heavy crates on top of them. Or---when applicable---you can break/pull the floor out from underneath them so that they fall to their death or land in an electric field. You can hold a crate in front of you at such an angle that enemy laser fire is deflected off the crate and ricochets into other enemies (but this requires a little bit of luck and is hard to execute intentionally). You can use your gravity gun to redirect mounted lasers into enemies to kill them. Later in the game, just like Half-Life 2, you can power up the grav gun to pick up the enemies themselves and throw them. You also receive three grenade types throught the game: a grenade that bounces and has a timed explosion, a grenade that sticks to a surface and has a detonated explosion, and a grenade that sticks to a surface and causes whatever it's touching to float into the air. Experimenting with all the different ways to kill enemies is one of the funnest aspects of the game, and successfully killing them with crates or other environmental hazards does not get old.

The game's puzzles often involve "switch" puzzles that change the colors of force fields. Blue lets everything pass through except crates/fuses. Red lets everything pass except for Rochard. Orange lets everything pass except for gunfire/explosions. White does not let anything pass. You will often have to exchange fuses and flip switches to create a path for Rochard or other objects through a maze of force fields. Other puzzle elements include gravity reversal switches (i.e. flipping between walking on the floor and ceiling), elevators, and doors. Often you will need to use crates and fuses to complete a puzzle and you'll have to figure out how to make a short supply of these objects go a long way. Suffice to say, the puzzle variation is great. The puzzle difficulty ranges anywhere between cakewalk and moderate. (With the exception of the Hard Times bonus levels. Those get much trickier.)

The anti-gravity stuff is pretty fun to play with too. If anti-gravity is on, you can pick up a crate, jump into the air, then launch the crate to send yourself flying through the air in the opposite direction. This includes jumping and firing a crate at the floor to launch yourself higher. One upgrade to the grav gun gives you an ability called "G-Swing". If zero G is on, this ability lets you jump into the air, then latch your grav beam onto certain fixed objects and slingshot yourself around the environment.

The only complaints I can make about this game are as follows:

1) In the very late levels when the difficulty starts to spike, the game starts to periodically break one of the golden rules of game design, which is this: "Don't subject the player to a challenge that they could not possibly overcome or recognize the solution to without dying first." The primary way the game does this is through "think fast" type situations. There will definitely be times when you'll walk through a door and so much ♥♥♥♥ comes at you all of a sudden that you get boned before you have time to figure out what is even happening.

2) Skyler's fake English accent. No offense to Lani Minella. She's worked on a lot of games, and I'm sure she's great to work with. But there are plenty of real English people in the world, and there is nothing distinctly English about Skyler's character. She could have just as easily been American. The team should have hired someone who actually HAS or can actually DO an English accent or just had Lani use her normal American voice. I hate to be so blunt to nice people doing honest work, but that accent was.... quite bad.

3) The grav gun has a tendency to aim-correct toward objects the player is PROBABLY aiming at but are targeting just a little too wide. In a lot of cases, especially early in the game, this is nice and makes the gameplay a lot more slick. However, later in the game the screen gets super cluttered with enemies, turrets, crates, bots, and platforms that you'll find yourself depserately trying to target X with your beam, but you keep latching onto objects A, B, C, D, E, F, and G instead. When this gets paired up with a "think fast" type situation, it leads to a certain degree of annoyance. Thankfully, this only happens a few times, and mostly in the late game.

A good little title that deserves more respect.
Publicado: 16 marzo 2014
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A 2 de 2 personas (100%) les ha sido útil este análisis
282 productos en la cuenta
42 análisis
8.7 h registradas
A neat physics-based sidescroller, good mix of puzzles and combat. The game plays well on mouse and keyboard, and is generally accessible for most players. It sounds like the DLC is much harder, but I've yet to play it.

The physics feel solid, and controls are never in the way. I haven't been rushing through the game, but it seems to have a fair length and interesting story. Definitely a good game, and a good deal under 50% off.
Publicado: 4 agosto 2014
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A 19 de 19 personas (100%) les ha sido útil este análisis
372 productos en la cuenta
9 análisis
4.9 h registradas
¿Alguna vez soñaste con ser minero y explorar las profundidades de la tierra?¿O eras más de los que soñaban con explorar el espacio? Recoil Games junta en este juego ambas cosas, Rochard es una mezcla entre juego de puzzles y juego de plataformas que discurre en mitad de una acción algo frenética a veces.

Análisis completo: http://tecnoslave.com/analisis-rochard/
Publicado: 19 enero 2014
¿Te ha sido útil este análisis? No

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