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Rochard 구매

이 게임이 포함된 패키지

Rochard game and soundtrack 구매

2개 아이템 포함: Rochard Soundtrack and Artbook, Rochard


“Enjoy Rochard as it was intended, and let it bend your mind a bit. You won’t be sorry you did.”
85/100 – IGN.com

게임 정보

당신의 새 친구 G-Lifter를 잡으세요! 원하는대로 중력을 바꾸고 , 환경을 조정하고, 당신의 적에게 거대한 상자들을 던지세요.

우주 광부 John Rochard의 놀라운 위업에 들어와서 태양계를 가로지르는 중력 왜곡 여행길에 오르세요! Rochard는 압도적인 중력조정 플레이, 퍼즐 풀기와 액션이 특징인 횡스크롤 게임으로 상을 받은 적이 있습니다. 또한 Rochard는 악당들, 곤경에 빠진 소녀 그리고 신비한 외계문명을 익살스러운 만화 스타일로 표현합니다.

주요 특징:

  • 빠른 속도로 진행되는 플랫폼 액션과 중력을 기반으로 한 굉장히 어려운 퍼즐로 꽉 채워진 5개의 긴 챕터
  • 정교하고 아름답게 만든, 유머와 개성이 넘치는 만화풍의 시각적 스타일
  • 퍼즐을 풀거나 적을 없애기 위해 중력을 조정하고, 물건을 쥐고 흔들어 던지는 능력을 증가시킬 수 있는 엄청난 아이템들
  • 락밴드 Poets of the Fall의 Markus"Captain"Kaarlonen이 작곡한 사우슨 락/ 블루스와 80년대의 영향을 받은 일렉트로닉 음악을 섞인 그루브한 사운드트랙
  • 주인공 John Rochard 목소리를 녹음한 Jon St. John의 전설적인 연기
  • 비디오 게임 통합 엔진의 최고급 효과

시스템 요구 사항 (PC)

    • OS: Windows XP SP2
    • Processor: 2.6 GHz single core
    • Memory: 1 GB
    • Hard Disk Space: 3 GB
    • Video Card: DirectX 9.0c compatible graphics card
    • DirectX®: 9.0c
    • Sound: Integrated audio interface
    • Additional: Notice that the game does not run on most of the integrated video cards such as Intel GMA. It also requires at least 256 MB of video memory to run smoothly.
    • OS: Windows 7
    • Processor: 3.0 GHz dual core
    • Memory: 2 GB
    • Hard Disk Space: 3 GB
    • Video Card: GeForce 8 series, ATI Radeon HD2xxx
    • DirectX®: 10.0

시스템 요구 사항 (MAC)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac
    • Memory: 1GB RAM
    • Hard Disk Space: 3 GB
    • Video Card: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Sound:
    • Required: Keyboard and Mouse with Secondary click enabled or gamepad (such as PS3 controller, Xbox 360 controller for Windows or Logitech gamepads).
    • Additional:Notice that the game requires at least 256 MB of video memory to run smoothly. Specifically, the game does NOT run properly on these configurations:
      • iMac: 2006 (Intel GMA or ATI Radeon X1600 128MB or NVIDIA GeForce 7300GT 128MB)*
      • iMac: 2007-2008 (ATI Radeon HD 2400 XT 128MB)*
      • Mac Mini: 2006-2008 (Intel GMA)
      • Mac Mini: early 2009 (NVIDIA GeForce 9400M 128MB)*
      • Macbook: 2006-2008 (Intel GMA)
      • Macbook Air: early 2008 (Intel GMA)
      • Macbook Pro: 2006 (ATI Radeon X1600 128MB)*
      • Macbook Pro: 2007 (NVIDIA GeForce 8600M GT 128MB)*

      Performance may be low on these configurations (switch to the lowest possible resolution from the game options):

      • iMac: 2006 (ATI Radeon X1600 256MB)
      • Mac Mini: 2009 (NVIDIA GeForce 9400M 256MB)
      • Macbook: late 2008-2009 (NVIDIA GeForce 9400M 256MB)
      • Macbook Air: late 2008-2009 (NVIDIA GeForce 9400M 256MB)
      • Macbook Pro: 2006 (ATI Mobility Radeon X1600 256MB)
      • Macbook Pro: mid 2009 (13" models MB990/MB991 with NVIDIA GeForce 9400M 256MB)
      • Macbook Pro: mid 2009 (Low-end 15" model MC118 with NVIDIA GeForce 9400M 256MB)**

      *) Please note that 256MB configurations of these models exist
      **) Please note that most 15" Macbook Pro models with GeForce 9400M also have faster GeForce 9600M GT with dedicated video memory

Linux 시스템 요구사항

    • OS: Ubuntu 12.04 32-bit (Unity2D session preferred) or Ubuntu 12.10 32-bit
    • Processor: 2.6GHz single core
    • Memory: 1GB
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive: 3GB
유용한 고객 평가
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
227 개의 게임 보유 중
평가 64 개
12.1 시간 기록
재미있는 게임.
사실 액션/퍼즐 플래포머에서 액션과 퍼즐의 균형을 완벽하게 맞춘다는것은 꽤나 어려운 일일 것이다. 그래서 보통은 액션에 집중하거나 퍼즐에 집중하거나 하게 되고. 두 마리 토끼를 같이 잡으려다 잘 안되는 경우도 많은 편이고 말이다.

그런 면으로 봤을 때, 액션과 퍼즐 둘 다 잘 잡은 제법 괜찮은 게임. 다만, 다 괜찮은데 게임 중간에 음악이 안 나오는 부분이 많다는 게 유난히 아쉽고. 중력모드를 키면 로쉐드가 정말 중력 받은 거 마냥 움직이는데, 이 때 콘트롤이 꽤 답답할 수 있다. 이거만 아니면 재미있게 즐길 수 있는 게임. DLC인 Hard Times는 짧지만 제법 할만하다.

PSN으로도 있고, PSN 쪽에서 평가가 상당히 좋던데, 그쪽은 내가 PSP가 없어봐서 잘 모르겠고. 하여간 평점값, 소문값은 하는 게임.
게시 일시: 2014년 7월 8일
이 평가가 유용한가요? 아니요
29명 중 19명(66%)이 이 평가를 유용하다고 평가했습니다.
192 개의 게임 보유 중
평가 30 개
0.3 시간 기록
Pretty good game. Some rooms / scenes require a little bit of figuring out before you get things right. Forget about using the mouse - The XBOX 360 Controller is where you'll get the best gameplay out of it.
게시 일시: 2014년 4월 25일
이 평가가 유용한가요? 아니요
5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
379 개의 게임 보유 중
평가 16 개
4.9 시간 기록
I honestly love this game. It's a platformer with logical and action elements, the puzzles usually revolve around shifting gravity or moving the objects. All three gameplay types are perfectly blended together, the game flows very well and you don't get stuck often. Because of that, some people may consider it easy. That's why there's a DLC with higher difficulty. For me, it was very pleasant to be able to play without getting frustrated, which is a downside of many great and challenging games.

As for the graphical side, I can't complain. Rochard is somewhat cartoonish, but very pleasant to look at and rich, colorful. Music and sound effect are well-done too. But what I really love is the main character. I grew sick of the manly, model-like and virtuous main characters who lack character that appear in many current games . John Rochard, on the other hand, is a man around 40 whose figure is far from perfect. He is funny, but not in an obtrusive way. His voice acting is great and he's very easy to identify with. Even the other characters are well-done, all are very believable.

Even though I think the game is worth the original price, if you are not sure whether to buy it, wait for a sale. But definitely buy it, it's worth it.
게시 일시: 2014년 6월 10일
이 평가가 유용한가요? 아니요
5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
122 개의 게임 보유 중
평가 1 개
8.0 시간 기록
One of the best unity games I've played, the physics are well done and it is pleasing to play and look!
Evironments are well built and enemies get smarter and harder gradually. Few pretty good puzzles but I'd love to see a DLC or extra level where you'd focus mainly on puzzles. Play with the gravity gives you pretty free hands how to get trought the section/level, but its use is built so you can't take too many shortcuts.
Found only few bugs and those didn't bother the gameplay. I suggest a controller for the best experience, I played few levels with keyboard/mouse but ended up with ps3 controller.
Anyways hats off to people in Recoil games for a awesome game!
Well worth my money and I'd buy it again :D but remember "Gravity is a b...."!
게시 일시: 2014년 6월 22일
이 평가가 유용한가요? 아니요
6명 중 5명(83%)이 이 평가를 유용하다고 평가했습니다.
280 개의 게임 보유 중
평가 9 개
9.5 시간 기록
It's a very good title if you like physics-based mechanics, but the game doesn't exactly involve a lot of physics puzzles. For me, that was a good thing, because I am personally not a huge fan of pure physics puzzles games. They tend to feel kind of shallow.

Rochard's two biggest uses of physics are A) Catapaulting heavy objects on top of enemies to kill them, and B) a wide variety of anti-gravity navigation situations.

Enemies can be shot directly. Or you can throw heavy crates on top of them. Or---when applicable---you can break/pull the floor out from underneath them so that they fall to their death or land in an electric field. You can hold a crate in front of you at such an angle that enemy laser fire is deflected off the crate and ricochets into other enemies (but this requires a little bit of luck and is hard to execute intentionally). You can use your gravity gun to redirect mounted lasers into enemies to kill them. Later in the game, just like Half-Life 2, you can power up the grav gun to pick up the enemies themselves and throw them. You also receive three grenade types throught the game: a grenade that bounces and has a timed explosion, a grenade that sticks to a surface and has a detonated explosion, and a grenade that sticks to a surface and causes whatever it's touching to float into the air. Experimenting with all the different ways to kill enemies is one of the funnest aspects of the game, and successfully killing them with crates or other environmental hazards does not get old.

The game's puzzles often involve "switch" puzzles that change the colors of force fields. Blue lets everything pass through except crates/fuses. Red lets everything pass except for Rochard. Orange lets everything pass except for gunfire/explosions. White does not let anything pass. You will often have to exchange fuses and flip switches to create a path for Rochard or other objects through a maze of force fields. Other puzzle elements include gravity reversal switches (i.e. flipping between walking on the floor and ceiling), elevators, and doors. Often you will need to use crates and fuses to complete a puzzle and you'll have to figure out how to make a short supply of these objects go a long way. Suffice to say, the puzzle variation is great. The puzzle difficulty ranges anywhere between cakewalk and moderate. (With the exception of the Hard Times bonus levels. Those get much trickier.)

The anti-gravity stuff is pretty fun to play with too. If anti-gravity is on, you can pick up a crate, jump into the air, then launch the crate to send yourself flying through the air in the opposite direction. This includes jumping and firing a crate at the floor to launch yourself higher. One upgrade to the grav gun gives you an ability called "G-Swing". If zero G is on, this ability lets you jump into the air, then latch your grav beam onto certain fixed objects and slingshot yourself around the environment.

The only complaints I can make about this game are as follows:

1) In the very late levels when the difficulty starts to spike, the game starts to periodically break one of the golden rules of game design, which is this: "Don't subject the player to a challenge that they could not possibly overcome or recognize the solution to without dying first." The primary way the game does this is through "think fast" type situations. There will definitely be times when you'll walk through a door and so much ♥♥♥♥ comes at you all of a sudden that you get boned before you have time to figure out what is even happening.

2) Skyler's fake English accent. No offense to Lani Minella. She's worked on a lot of games, and I'm sure she's great to work with. But there are plenty of real English people in the world, and there is nothing distinctly English about Skyler's character. She could have just as easily been American. The team should have hired someone who actually HAS or can actually DO an English accent or just had Lani use her normal American voice. I hate to be so blunt to nice people doing honest work, but that accent was.... quite bad.

3) The grav gun has a tendency to aim-correct toward objects the player is PROBABLY aiming at but are targeting just a little too wide. In a lot of cases, especially early in the game, this is nice and makes the gameplay a lot more slick. However, later in the game the screen gets super cluttered with enemies, turrets, crates, bots, and platforms that you'll find yourself depserately trying to target X with your beam, but you keep latching onto objects A, B, C, D, E, F, and G instead. When this gets paired up with a "think fast" type situation, it leads to a certain degree of annoyance. Thankfully, this only happens a few times, and mostly in the late game.

A good little title that deserves more respect.
게시 일시: 2014년 3월 16일
이 평가가 유용한가요? 아니요