Two unique characters and a total of 4 islands and 16 levels to explore, Tobe's Vertical Adventure shall bring you back to the 16-bit era.
用户评测:
总体:
褒贬不一 (114 篇评测) - 114 篇用户的游戏评测中有 61% 为好评。
发行日期: 2011年7月18日

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评测

“Fantastic Platforming and Cave Diving. Two player? Even better!”
Xbox Hornet

“Tobe’s Vertical Adventure is a fun little game reminiscent of the old Mario Bros games from the original Nintendo”
XBLIG News, Reviews & Previews

“If you want a thrilling little platformer with waaaay too much cuteness for its own good, start downloading this gem!”
The Indie Game Magazine

关于这款游戏

酷比垂直冒险是一个独立开发、复古画面的平台动作游戏。酷比,一个沉迷于游戏的玩家,被唯利主义支配而和奈奈一起投入寻宝的旅程。两位大头角色将在摇摇欲坠的洞穴中来回穿梭以寻找宝藏,同时拯救那些毛茸茸的小动物,让你在一路上尖叫卡哇伊~ 伴随着两位独特的角色,以及总共 4 个岛屿和 16 个关卡的探索,酷比垂直冒险将把你带回 16 位游戏的时代。

游戏特色:

  • 穿越 16 个关卡和 4 个岛屿,体验经典平台动作游戏
  • 扮演酷比或奈奈,他们各有一个独特的故事情节和移动设定
  • 与好友合作,同时扮演酷比和奈奈
  • 16 位复古画面的精品
  • 通过游戏过场体验故事情节,解锁具收藏价值的原声音乐和画集

系统需求

    • OS:Windows XP, Vista, 7
    • Processor:1.8GHz
    • Memory:512 MB RAM
    • Graphics:128 MB, Shader Model 2.0
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    • Sound:Direct X9.0c compatible sound card
消费者评测
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总体:
褒贬不一 (114 篇评测)
最近发布
Shawnecy
( 0.1 小时(记录在案的) )
发布于:6月26日
Tobe's Vertical Adventure is a cute-as-a-button adventure platformer. The game has a few technical shortcomings that, at least for me, hamper my enjoyment.

The Good:
  • The game's art style is retro. Nice SNES would probably describe it pretty well.
  • The game has nice music. It's not mind-blowing but it fits the games visual theme and genre.
  • The gameplay extends beyond simple adventure platforming through the use of consumable tools/items (like ceiling ropes, balloons, etc.)

The Bad:
  • The controls. A platformer lives and dies with its controls, and moving around in the world is painful. Taking turning around whil running for instance, it's a seemingly-forever animation that heavily penalizes for running in anything but a straight line in the game. Precision jumping feels a bit trickier than need be, but maybe that's just me.
  • The frame rate. It suffers from an XNA bug (thanks Microsoft!) that locks the game at a lower framerate than what it's supposed to run at. Rather than just looking choppy, this framerate affects the controls as well so the game feels sluggish. See the forums for a post about this where someone links to articles written by other devs who've had to fix the bug in their games.
  • Limited video settings including no resolution adjustment. This isn't a horrible aspect since the game has a decidedly retro look anyhow, but I couldn't find much in the way of graphical settings of any kind. Given that it's made with XNA, my guess is this was because it was intended to (or did?) live on a Microsoft console at some point.

I suspect if the developer ever came back to this game to give it some love, this could be a really fun game. However, its technical shortcomings right now leave it in a state that are mildly frustrating and certainly not worth anyone's time given the quantity and quality of other platformers on the PC.
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Imban
( 0.1 小时(记录在案的) )
发布于:4月22日
Game doesn't work for me - crashes on load with a "Some issue with Steam API. Highscores downloaded: True" error followed by a fatal exception window. Messing with settings didn't seem to do anything, and there's no other reports of this error for this old game.

So yeah, not a "real" review, but also not recommended since it doesn't function.
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Obey the Fist!
( 0.3 小时(记录在案的) )
发布于:4月22日
Doesn't work under Windows 10/with 4K resolutions.

Selling games that are not supported for forward platforms on Steam is misleading and deceptive business practices.

Don't buy this - it doesn't work and the developers don't maintain it.

If it's not removed from Steam soon, it's a lawsuit waiting to happen.
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ZsommyS
( 0.2 小时(记录在案的) )
发布于:2月13日
I DON'T LIKE IT
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Ferlach
( 1.9 小时(记录在案的) )
发布于:1月4日
i play this crap, when i don´t have internet ... so is cool
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❆Bluesters❆
( 0.3 小时(记录在案的) )
发布于:2015年12月30日
Jumping, that's my first word on this game.
Falling and jumping, and QUICKness.

That's what to do.

It was really fun game and nice to play~!
I recommend this game c:
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Loser™
( 1.8 小时(记录在案的) )
发布于:2015年12月12日
♥♥♥♥♥♥♥ Mario Statue
Hardcore Parkour
Pixel Graphics
10/10
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Xerties
( 0.1 小时(记录在案的) )
发布于:2015年11月25日
Yet Another Platformer.

Same basic run down as most platformers on steam.

I did enjoy this one much more than the countless others i've purchased from steam.


Would only recommend if you come acrossed it cheap or have a coupon.



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[UM] galacticdude7
( 0.2 小时(记录在案的) )
发布于:2015年11月23日
I honestly wished that I could give this more time than I did, but the controls for this game are so terrible that I could not play through it. The jumps feel awkward and clunky, which is a huge problem if you are trying to make a platformer game, as it is your primary mechanic. The run just felt way too slow and the run jump was never a further jump than the regular jump. When you are trying to make a platformer, you need to get your controls down first. A plaformer can have the best level designs ever, but nobody will enjoy playing the game if the controls are unplayable.
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Gex
( 0.2 小时(记录在案的) )
发布于:2015年11月18日
nice platformer game, no bug so far... 7/10
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最有价值的评测  总体
4 人中有 1 人(25%)觉得这篇评测有价值
不推荐
0.1 小时(记录在案的)
发布于:2014年7月6日
Tm's frenzied games too, which really don't know how to play the game, operation and difficult, I don't know what playing... Really are.
太tm的丧心病狂。
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29 人中有 23 人(79%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
不推荐
1.3 小时(记录在案的)
发布于:2014年8月6日
The game is really cute, but as far as I'm concerned that's the only thing it's got going for it.
Pros:
+ Cute, nice looking art style.
+ Straight forward easy to understand gameplay

Cons:
- Awkward, stiff and clunky controls which add frustration and more difficulty than there should be.
- Only supports use of one gamepad at a time, meaning that in co-op someone has to use the keyboard which controls are even worse.
- Local co-op only.
- Unforgiving gameplay (could be a positive, depending on your opinion)

Tl;Dr:
Tobe's Vertical Adventure is a cute game with really awkward and broken controls, which on sale might be worth buying but I would recommend spending your hard earned money on something else.

Thanks for reading my review, have a great day!
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76 人中有 46 人(61%)觉得这篇评测有价值
有 26 人觉得这篇评测很欢乐
推荐
4.0 小时(记录在案的)
发布于:2014年1月13日
Dispite the Vertical aspect of the name, there was also a lot of horizontal travel as well. Pretty much a 2-for-1 deal.
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11 人中有 10 人(91%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
11.2 小时(记录在案的)
发布于:2015年9月7日
Tobe's Vertical Adventure is one of those games that makes me long for a ~Meh~ option for steam reviews.


Right, right, so what've we got here? Well, Tobe's Vertical Adventure is a Side-Scrolling... Er, Up-n'-Down-Scrolling(?) platformer where the idea is to get from the top of a cave to the bottom and then make your escape back to the entrance, all while collecting gems and animals as you descend/ascend. It offers two different playable characters for singleplayer and multiplayer story modes across four different worlds, each with four levels. So lets get started shall we?


First of all I'd like to mention the presentation. The majority of the game is represented in the form of sprites, with some art slides that are used as cutscenes and such. The style of the art is nice; it's a simplistic style where everything is gratuitously round for some reason or another. I'm being told it's cute, but something about the hips of both characters being twice the size of their heads puts me off... Anyway, it works, but it's nothing I can say is spectacular. The in-game sprites also look okay and have decent animation to them, but I noticed that a fair few of them were blurry or lacked sharpness, specifically the character sprites. Overall, it's a quaint artstyle, but it's nothing to write home about.


Audio is also just okay. Not a lot of music to listen to; There's the menu music, one track for each world, and then some cutscene music. Once again, none of it is /really/ good, just kinda okay. I suppose I liked the 1st and 3rd world's music the best, seeing as I remember them the most, but it's still all... Whatever y'know? Sound effects as well, which really wouldn't even be noted in this review if it wasn't for the fact that many sound effects occuring at the same time will cause the sound to increase in volume exponentially. Collecting gems becomes a little less fun when you start hearing "ding, Ding, DING, DDDIIIINNNGGG" as you pick them up in groups.


Put hey, as long as the gameplay if fun, right?... Er, well, it's okay. That's the word of the day folks. As previously mentioned, you start at the top of the level and must make your way down to a chest at the bottom. You'll encounter stage-specific traps and collect power-ups such as balloons and ropes... Which is to say those are the only items you collect. Balloons allow you to float down for a short period of time and ropes can be thrown to the ceiling where they'll hang down and you can climb them. In all honesty though, I never really /needed/ these items. Aside from using balloons to break my fall simply so I could go down a vertical shaft a little more quickly for my own convenience, everything can be done almost, if not just as easily without these items. They /can/ occasionally be used to make speedruns easier, but speedrunning, while encouraged, is not the main focus of the game.


The worlds don't have a whole lot of diference in them either. The first one is just a cave; there are some enemies that walk back and forth, nothing really special. The second world is an ice world that introduces horizontally positioned ropes, and has invisible blocks as one of it's level gimmicks. There's also a trap that's, like, an impossible-to-see fake wall that'll drop on you from the background, but it only appears twice and it's where you'll be running so fast that you'll pass them without a second thought. Third world is the lava world, so there's lava and stuff. This world has these bubbles that'll pop and bounce you up when you land on them, which make the platforming a little more interesting. Thing is, these bubbles reform waaayy too fast, so you'll encounter vertical shafts with unavoidable bubbles in them so that you can quickly ascend, but on the way down will only bounce you up and reform before you fall beyond them. Lastly there's the pyramid island. There's some shooty traps, there are some annoying spike traps, and some crushers. Nothing entirely notable really.


What IS kinda cool about this game is the escape bit of the levels. Once you get to the bottom, you have to unlock a chest which causes the cave to crumble while you make your escape. You have a limited amount of time, which can be extended by 10 or 15 seconds depending on how well you do on the chest unlocking QTE. At this point in time, the level changes, destroying certain walls and platforms to allow for certain shortcuts and various hazards. It can also make getting the collectibles easier, but you also have a time limit, so you kinda have a risk/reward thing goin' on there. You can even see what blocks will be destroyed when the cave crumbles, so you can semi-plan your escape route on your way down!


Finally, lets talk about the characters. There's not a whole lot to say about them; both can grab ledges, wall-jump, and roll. Tobe, the yellow one, is faster and can do a short wall-run. The controls for the wall-run are fairly clunky and imprecise though, so I'd always screw it up at vital points in time. Nana, the pink one, on the other hand is slower, has less health, but has a double jump. This double jump allows her to make ascend quickly, break a long fall, take short cuts, and basically wall-climb. She is by far the easier character of the two, as reflected by the stricter speedrun times in the achievement sections. The game was short enough as it is, but even after clearing the game 100%, Nana got me through it in a little under a half hour.


And that's kinda the whole problem with the game. It's pretty short, and what little there is of it has a lack of substance. Playing through the game as both characters was probably an hour's work, and that's with doing the previously mentioned 100% completion. And that's not even mentioning the various glitches I've come across, including but not limited to being clipped inside of a wall consistantly after being hit on a particular level, or stuttering scrolling during co-op play. Match that with head-scratching desgin choices like unnoticable but sparsley placed wall traps, or quickly respawning bubbles, and this game is a short, unpolished, substance-lacking "meh" of a game.


The one place where this game shines to it's fullest though is it's co-op, which is still flawed in a way thanks to the lack of duo-controller support and the fact that it's local-only. Still, in co-op, there are some extra moves you can pull off such as head bouncing or pulling the other player up a ledge, which made for some interesting multiplayer-specific shortcuts. Two players also collect gems and animals more quickly and efficiently, making the experience a touch more streamlined. Good luck finding someone who'll play it with you though, even if it would only be a half-hour.


But hey, that's all just my opinion. Cross reference mine with others and determine if this is a game for you. Though personally, there's juuuust enough wrong with the game to lean it towards the negative side of meh, and I really wouldn't pick it up unless it was on sale or something.
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19 人中有 14 人(74%)觉得这篇评测有价值
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0.4 小时(记录在案的)
发布于:2015年3月21日
Don't want to read much:
Pro:
+ Platformer
+ Looks nice
+ Cheap (when on sale)

Con:
- Bad Controls (imprecise)
- Button colors/labels ingame do not match with xbox controller (the one tobe seems to hold)
- Flow interrupting "cutscene" in every level
- No two controller coop, just controller/keyboard (title supports only local coop)
- Tiny resolution
- Unable to exit the game with the controller


I usually enjoy platformer, especially short and independet ones with great music.

I don't really care for the graphics, although I have to say Tobe's looked pretty appealing to me on the screenshots.

However nice graphics cannot make up for broken control mechanics, which are in my opinion the most important part of any platformer.
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17 人中有 12 人(71%)觉得这篇评测有价值
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5.4 小时(记录在案的)
发布于:2014年10月19日
This is probably on the very tame side of negative, but negative it is nonetheless.

My main problem with this game comes down to the controls; they're very stiff and clunky and even 100%'ing the game I'm still not quite sure how everything works. Wall jumping in particular is a pain but really there's just a lot of weirdness here.

The neat thing about this game is the way levels start you off going down, then hurry you back upwards with more paths unlocked. It's actually generally pretty clever level design and only a few levels really spoil this by forcing you to wait for an obstacle to be out of the way.

That being said it's also fairly glitchy and clipping through walls/platforms is not an uncommon occurence. Not a huge hindrance but it's there.

The music and graphics are fairly standard 16-bit type stuff, nothing really special.

The control scheme is also quite awkward and if I ever thought directly about which button to press I'd always end up pressing the wrong one. It's just strange.

This probably isn't a "bad" game but it's not one I particularly enjoyed, it's a very "meh" game more than anything. It's also really short, 16 levels that can be completed in a few minutes each. Probably not really worth it for the price, that's also a part of my rating here. Honestly it's possible to have some fun with this game but it's not a high-quality experience even still.
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37 人中有 22 人(59%)觉得这篇评测有价值
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1.1 小时(记录在案的)
发布于:2014年1月12日
Tobe's Vertical Adventure is a retro platformer built around modern ideas. As the titular Tobe and his would-be girlfriend Nana, you embark on a quest to loot every island you come across and making off with as much gold as you can carry. A simple plot for a simple game, it sets up Tobe's most interesting feature.

Each level is structured like that of a cave, starting you off at the top and forcing you to make your way down to the treasure somewhere at the bottom. When you finally get your prize, the cave begins to collapse opening new paths and sending you scrambling for the surface before time runs out and you are trapped under the rubble. It's a cool mechanic that I haven't seen other games do, and works well given the somewhat nonlinear level design that lets you choose from several different paths going both downwards and upwards. Being able to run off one side of the screen and pop out the other also allows for more creative traversal, which is the game's strongest asset.

But aside from this much of the game is rather clumsy, especially in terms of controls and movement. Essentially you move as a mix of Sonic 2's underwater levels with the original Prince of Persia's acrobatic hijinks. Tobe can run up walls, slide under gaps, and dangle from hanging branches, whereas Nana swaps the wall climb for a double jump. This sounds great on paper would work fantastically with the open level designs, if only the characters controlled with any consistency. Button presses register only part of the time, your jump is terribly weak which makes scaling walls frustratingly unpredictable, and movement as a whole feels like Sonic plodding through a muddy swamp.

The second problem is the game is alarmingly short. I completed all 16 levels in just over an hour, which for the price feels quite insufficient. Theoretically you could double this time if you plan to play through with both characters, but they play so similarly I don't believe it to be worth doing so.

All the while I was playing I couldn't help but think how much Tobe's Vertical Adventure feels like a flash game awkwardly dressed up as a full game and put up on Steam as if players wouldn't notice. If it wasn't for the terrible controls I could still recommend it at sale prices, but unfortunately they ruined my enjoyment of the game and I wouldn't feel right advising others to purchase it. I'm quite disappointed to have to say it too because the level designs, art and music are not half bad, but a platformer with bad controls is like a sandwich without bread. It just doesn't work.
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11 人中有 8 人(73%)觉得这篇评测有价值
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1.8 小时(记录在案的)
发布于:2014年2月13日
This game is a very short and sweet platformer with an emphasis on collecting all the little critters while running through each map in as little time as possible. The music's catchy and really slick, the art and spritework is topnotch and cute, and the game is very much playable and charming. The game also sports a co-op mode where you can get a friend locally to play the game with you. Plus the game has bonus extras for collecting allt he critters and meeting goals set by the game itself.

The only real big downsides to this game is that it is VERY short and often jsut a wee bit buggy with climbing walls and such, often leading to lost time or clipping. However it's a rare occurance and doesn't take too much away from what is a short and very cute game. It definitely comes recommended!
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10 人中有 7 人(70%)觉得这篇评测有价值
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1.2 小时(记录在案的)
发布于:2014年7月26日
If you like pixel platformers and don’t mind technical (control-setup) limitations, go ahead.

I didn’t like it. The technology seems limited, I didn’t like the controls, and the scrambling animation half through a level takes way too long for my taste. The story is really basic and put on top.

If you like pixel platformers, it still may be for you.
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14 人中有 8 人(57%)觉得这篇评测有价值
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1.2 小时(记录在案的)
发布于:2014年6月15日
An okay, short platformer. A bit on the short side.
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