Deux personnages uniques pour un total de 4 îles et de 16 niveaux à explorer, Tobe's Vertical Adventure va vous ramener à l'ère du 16-bits.
Évaluations des utilisateurs : Variable (102 évaluation(s)) - 62% des 102 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 18 juil 2011

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Acheter Tobe's Vertical Adventure


Recommandé par les curateurs

"Old-school passion funneled into an unironic little nod to character-driven spelunking titles."
Lire la critique complète ici.


"Fantastique jeu de Plateformes et de Plongée Souterraine. Deux joueurs ? Encore meilleur !"
- Xbox Hornet

"Tobe’s Vertical Adventure est un petit jeu marrant rappelant les anciens épisodes de Mario Bros sur la première Nintendo"
- XBLIG News, Reviews & Previews

"Si vous voulez un petit jeu de plateformes palpitant bien trooooop mignon pour son propre bien, téléchargez immédiatement cette perle !"
- The Indie Game Magazine

À propos de ce jeu

Tobe's Vertical Adventure est un jeu de plates-formes indépendant et rétro avec Tobe, le personnage principal, un joueur excessivement dévoué qui a été forcé de participer à une chasse au trésor par sa petite amie matérialiste, Nana. Le duo de grosses têtes fera des allers-retours dans des grottes qui s'écroulent à la recherche de trésors, tout en sauvant les animaux poilus, vous faisant hurler kawaii ne~ en cours de route. Avec 2 personnages uniques, un total de 4 îles et 16 niveaux à explorer, Tobe's Vertical Adventure vous ramènera à l'ère 16-bits.

Caractéristiques principales :

  • Des heures d'action de plate-forme classique, à travers 16 niveaux répartis sur 4 îles
  • Jouez en tant que Tobe ou Nana, chacun ayant une histoire et des mouvements uniques
  • Mode Co-op avec un ami, en jouant les 2 personnages Tobe et Nana
  • Qualité rétro des graphismes 16 bits
  • Expérimentez l'histoire à travers des cinématiques et déverrouiller des bandes sonores et artbook collectionnables

Configuration requise

    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : 1.8 GHz
    • Mémoire vive : 512 Mo de RAM
    • Carte graphique : 128 Mo, Shader Model 2.0
    • DirectX® : 9.0c
    • Disque dur : 200 Mo d'espace disque disponible
    • Son : Carte son compatible Direct X9.0c
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 17 juillet
good little game thank you again
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
11.2 heures en tout
Posté le : 7 septembre
Tobe's Vertical Adventure is one of those games that makes me long for a ~Meh~ option for steam reviews.

Right, right, so what've we got here? Well, Tobe's Vertical Adventure is a Side-Scrolling... Er, Up-n'-Down-Scrolling(?) platformer where the idea is to get from the top of a cave to the bottom and then make your escape back to the entrance, all while collecting gems and animals as you descend/ascend. It offers two different playable characters for singleplayer and multiplayer story modes across four different worlds, each with four levels. So lets get started shall we?

First of all I'd like to mention the presentation. The majority of the game is represented in the form of sprites, with some art slides that are used as cutscenes and such. The style of the art is nice; it's a simplistic style where everything is gratuitously round for some reason or another. I'm being told it's cute, but something about the hips of both characters being twice the size of their heads puts me off... Anyway, it works, but it's nothing I can say is spectacular. The in-game sprites also look okay and have decent animation to them, but I noticed that a fair few of them were blurry or lacked sharpness, specifically the character sprites. Overall, it's a quaint artstyle, but it's nothing to write home about.

Audio is also just okay. Not a lot of music to listen to; There's the menu music, one track for each world, and then some cutscene music. Once again, none of it is /really/ good, just kinda okay. I suppose I liked the 1st and 3rd world's music the best, seeing as I remember them the most, but it's still all... Whatever y'know? Sound effects as well, which really wouldn't even be noted in this review if it wasn't for the fact that many sound effects occuring at the same time will cause the sound to increase in volume exponentially. Collecting gems becomes a little less fun when you start hearing "ding, Ding, DING, DDDIIIINNNGGG" as you pick them up in groups.

Put hey, as long as the gameplay if fun, right?... Er, well, it's okay. That's the word of the day folks. As previously mentioned, you start at the top of the level and must make your way down to a chest at the bottom. You'll encounter stage-specific traps and collect power-ups such as balloons and ropes... Which is to say those are the only items you collect. Balloons allow you to float down for a short period of time and ropes can be thrown to the ceiling where they'll hang down and you can climb them. In all honesty though, I never really /needed/ these items. Aside from using balloons to break my fall simply so I could go down a vertical shaft a little more quickly for my own convenience, everything can be done almost, if not just as easily without these items. They /can/ occasionally be used to make speedruns easier, but speedrunning, while encouraged, is not the main focus of the game.

The worlds don't have a whole lot of diference in them either. The first one is just a cave; there are some enemies that walk back and forth, nothing really special. The second world is an ice world that introduces horizontally positioned ropes, and has invisible blocks as one of it's level gimmicks. There's also a trap that's, like, an impossible-to-see fake wall that'll drop on you from the background, but it only appears twice and it's where you'll be running so fast that you'll pass them without a second thought. Third world is the lava world, so there's lava and stuff. This world has these bubbles that'll pop and bounce you up when you land on them, which make the platforming a little more interesting. Thing is, these bubbles reform waaayy too fast, so you'll encounter vertical shafts with unavoidable bubbles in them so that you can quickly ascend, but on the way down will only bounce you up and reform before you fall beyond them. Lastly there's the pyramid island. There's some shooty traps, there are some annoying spike traps, and some crushers. Nothing entirely notable really.

What IS kinda cool about this game is the escape bit of the levels. Once you get to the bottom, you have to unlock a chest which causes the cave to crumble while you make your escape. You have a limited amount of time, which can be extended by 10 or 15 seconds depending on how well you do on the chest unlocking QTE. At this point in time, the level changes, destroying certain walls and platforms to allow for certain shortcuts and various hazards. It can also make getting the collectibles easier, but you also have a time limit, so you kinda have a risk/reward thing goin' on there. You can even see what blocks will be destroyed when the cave crumbles, so you can semi-plan your escape route on your way down!

Finally, lets talk about the characters. There's not a whole lot to say about them; both can grab ledges, wall-jump, and roll. Tobe, the yellow one, is faster and can do a short wall-run. The controls for the wall-run are fairly clunky and imprecise though, so I'd always screw it up at vital points in time. Nana, the pink one, on the other hand is slower, has less health, but has a double jump. This double jump allows her to make ascend quickly, break a long fall, take short cuts, and basically wall-climb. She is by far the easier character of the two, as reflected by the stricter speedrun times in the achievement sections. The game was short enough as it is, but even after clearing the game 100%, Nana got me through it in a little under a half hour.

And that's kinda the whole problem with the game. It's pretty short, and what little there is of it has a lack of substance. Playing through the game as both characters was probably an hour's work, and that's with doing the previously mentioned 100% completion. And that's not even mentioning the various glitches I've come across, including but not limited to being clipped inside of a wall consistantly after being hit on a particular level, or stuttering scrolling during co-op play. Match that with head-scratching desgin choices like unnoticable but sparsley placed wall traps, or quickly respawning bubbles, and this game is a short, unpolished, substance-lacking "meh" of a game.

The one place where this game shines to it's fullest though is it's co-op, which is still flawed in a way thanks to the lack of duo-controller support and the fact that it's local-only. Still, in co-op, there are some extra moves you can pull off such as head bouncing or pulling the other player up a ledge, which made for some interesting multiplayer-specific shortcuts. Two players also collect gems and animals more quickly and efficiently, making the experience a touch more streamlined. Good luck finding someone who'll play it with you though, even if it would only be a half-hour.

But hey, that's all just my opinion. Cross reference mine with others and determine if this is a game for you. Though personally, there's juuuust enough wrong with the game to lean it towards the negative side of meh, and I really wouldn't pick it up unless it was on sale or something.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 13 juin
I really tried to like this game but the controls are just horrible. Everything about controlling Tobe feels clunky and awkward which makes traversing each level frustrating rather than fun. Considering that the latter half of every level is against the clock such imprecise controls just result in an unpleasent and unsatisfying gaming experience.

Navigating the confusing menus and UI is equally frustrating and, even though you can redefine the game controls, you still have to use the hard-coded defaults to operate the UI. This means that even when dismissing in-game dialogs while you are playing (i.e. when you read a sign) you still have to use the J and K keys.

While the art is quite cute and Cave Story-esque I can't see much else to recommend here.
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20 personne(s) sur 26 (77%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 6 août 2014
The game is really cute, but as far as I'm concerned that's the only thing it's got going for it.
+ Cute, nice looking art style.
+ Straight forward easy to understand gameplay

- Awkward, stiff and clunky controls which add frustration and more difficulty than there should be.
- Only supports use of one gamepad at a time, meaning that in co-op someone has to use the keyboard which controls are even worse.
- Local co-op only.
- Unforgiving gameplay (could be a positive, depending on your opinion)

Tobe's Vertical Adventure is a cute game with really awkward and broken controls, which on sale might be worth buying but I would recommend spending your hard earned money on something else.

Thanks for reading my review, have a great day!
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44 personne(s) sur 71 (62%) ont trouvé cette évaluation utile
22 personnes ont trouvé cette évaluation amusante
4.0 heures en tout
Posté le : 13 janvier 2014
Dispite the Vertical aspect of the name, there was also a lot of horizontal travel as well. Pretty much a 2-for-1 deal.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante