A New Beginning est un thriller d’aventure cinématographique réalisé dans le style d’un roman visuel.
Évaluations des utilisateurs : Plutôt positive (538 évaluation(s))
Date de parution: 11 déc 2012

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Acheter A New Beginning - Final Cut

Soldes d'automne ! Fin de l'offre : 2 décembre


Packages qui comprennent ce jeu

Acheter The Daedalic Armageddon Bundle

Inclut les 11 articles suivants : 1954 Alcatraz, A New Beginning - Final Cut, Chaos on Deponia, Deponia, Edna & Harvey: Harvey's New Eyes, Edna & Harvey: The Breakout, Goodbye Deponia, Memoria, The Dark Eye: Chains of Satinav, The Night of the Rabbit, The Whispered World Special Edition

Soldes d'automne ! Fin de l'offre : 2 décembre


Recommandé par les curateurs

"Captivating story, excellent character & puzzle design, gorgeous hand-drawn graphics and orchestral soundtrack."
Lire la critique complète ici.


"A New Beginning donne un sentiment incroyable. C’est un jeu excitant, intelligent, et durable. Les images attirent vraiment l’œil et les deux protagonistes développent une personnalité complexe à laquelle le joueur peut facilement s’identifier, et qu’il peut même aimer."
90/100 – http://www.adventurecorner.de/reviews/228/a-new-beginning

"Les dialogues, sur un ton sérieux et parfois plein d’esprit, sont l’un des principaux points forts du jeu. Ils donnent aux deux protagonistes une certaine profondeur et personnalité. Les concepteurs ont fait attention aux moindres détails."
84/100 – Gamestar

"Mélangeant des personnages bien définis dans un décor saisissant et mémorable, A New Beginning est un « éco-thriller » à ne pas manquer."
80/100 – Adventure Gamers

À propos de ce jeu

A New Beginning est un thriller d’aventure cinématographique réalisé dans le style d’un roman visuel. Dans cette aventure charmante et pleine d’esprit, la Terre est sur le point de subir une catastrophe climatique. Vous devez faire le tour du monde pour épargner le genre humain et sauver l’humanité de ce destin terrible.

Le bio-ingénieur Bent Svensson a été forcé d’arrêter ses recherches sur les sources d’énergie alternatives. Cet ancien travailleur acharné vit maintenant en reclus dans les forêts isolées de la Norvège. Sa paisible retraite anticipée est gâchée par Fay, une jeune femme qui prétend venir du futur.
Elle essaye de le convaincre qu’elle est venue pour empêcher cette catastrophe climatique de se produire et que d’après elle, les recherches de Bent constituent ses dernières chances d’y parvenir.
Cependant, ses résultats sont sur le point de tomber dans les mains d’un géant de l’énergie sans conscience intéressé uniquement par les bénéfices de ses investissements.
Ensemble, Bent et Fay doivent maintenant mettre fin à cette catastrophe planétaire imminente.


  • Un thriller d’aventure de toute puissance, basé sur le problème contemporain du réchauffement mondial
  • Plus de 100 arrière-plans époustouflants et très détaillés
  • Plus de 20 heures de temps de jeu
  • Style de roman graphique exclusif avec une heure de scènes de dessin animé coupées
  • Un chef-d’œuvre, écrit par les créateurs de « The Whispered World », « The Dark Eye: Chains of Satinav », « Harvey's New Eyes » et de la trilogie Deponia

Configuration requise

Mac OS X
    Minimum :
    • Système d'exploitation : Windows XP
    • Processeur : 2 GHz (mono-cœur) ou 1.8 GHz (double-cœur)
    • Mémoire vive : 1,5 Go de RAM
    • Affichage : Carte vidéo compatible OpenGL 2.0 et avec 256 Mo de mémoire vidéo (Shared Memory is not recommended)
    • DirectX® : 9.0c
    • Disque dur : 5 Go d'espace disque disponible
    • Son : Compatible DirectX
    Recommandée :
    • Système d'exploitation :Windows Vista/7/8
    • Processeur :2.5 GHz (Single Core) ou 2 GHz (Dual Core)
    • Mémoire vive :2 Go RAM
    • Affichage :OpenGL 2.0 compatible avec 512 Mo RAM (Shared Memory is not recommended)
    • DirectX® :9.0c
    • Disque dur :5 Go d'espace libre sur disque dur
    • Son :Compatible DirectX
    Minimum :
    • Système d'exploitation :Lion (10.7)
    • Processeur :2 GHz (Dual Core) Intel
    • Mémoire vive :2 Go RAM
    Recommandée :
    • Système d'exploitation :Lion (10.7)
    • Processeur :2 GHz (Dual Core) Intel
    • Mémoire vive :2 Go RAM
Évaluations intéressantes des utilisateurs
17 personne(s) sur 23 (74%) ont trouvé cette évaluation utile
16.7 heures en tout
Posté le : 7 novembre
Overall - lacking.
The graphics are pleasing enough, and the music is nice. That said, the English voice acting is simply atrocious. A reader program is better to listen to, the intonation has nothing to do with the emotional content of the dialogue, and sometimes it's just plain wrong for English.
Oh, and the character design. Why does Fay have a uniform including a sweater that ends under her boobs? And does she have a back problem? She stands and walks with her spine bent in a highly unnatural shape, which is just painful to look at.
The characters themselves are also shallow, and even though in some reviews I've read about 'character development', that mostly means that they grow from one-dimensional to maybe two. And that's for the protagonists. About one of the main supporting characters, Duve, all I got to know was that a: he's upset with his father (understandably) for sacrificing their family for his work, yet b: he continues his father's work out of some sort of duty perhaps, though he claims to hate it, and c: he's gay. The latter had nothing whatsoever to do with anything, apart from mentioning that Bent "would have been okay with it", and providing a clue for solving a puzzle. Talk about token minority.
The plot seemed forced sometimes, and after the final plot twist, had motivation issues at some points in retrospect. All-in-all, it felt rather forced and didactic, and the conclusion really didn't make much sense to me.
Certainly not a game I will ever play again, and not one I could recommend, as much as I'd like to promote eco-conscious games. Only reason I played it through was that I hoped for satisfactory ending. I didn't get it.
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6 personne(s) sur 10 (60%) ont trouvé cette évaluation utile
8.4 heures en tout
Posté le : 6 novembre

this is the first Daedalic Entertainment game i've finished and... actually regretted playing.

This game has the potential to be a fun, enjoyable game. Puzzles, tricky areas that would not be the automatic response and even an additional level of depth to point and click that allows for pop-up actions (more about that in the negatives.). As always with Daedalic Entertainment, it's beautiful to look at and tha characters are... more or less believable. They make sense and seem easy enough to relate to. Daedalic Entertainment have also coined a 'hold Space to show Items you can interact with', this has made me so much more likley to buy one of their games just for that aspect alone! the character animations, although simple and repetative, always seem mostly in place and with exception of a few moments (if you want to pick) usually look perfectly fine and don't break immersion at all.

However... the entire game paints the image of 'the world is ending, it's climate change but you can fix it'. at no point did I feel hopful for the characters.
We're dealing with an aeged man who has ruined his relationship with his family, estranged his son and apparently made very little effort to fix that. you're also playing as a person who, during the entire game I was expecting to turn out to be lying to me and was unfortunatley not dissapointed. The 'good guys' turn out to be... well... kind of pathetic, sad and myserable people that I didn't want to even think existed, let alone play them for the whole game. The antagonists were rather unbelievably over-evil (MWAHAHAHAA! I WILL PAVE OVER THE WORLD TO MAKE A GLORIOUS SEAL-SKIN CAR-PARK!) and the storyline rather felt overly preachy...
The entire cast were unpleasant in even degrees... in fact, the person I liked the most was a doorman with an anger problem and a complex about his baldness!

The general gameplay is point-and-click with the occasional puzzle. The puzzles were good and mostly self-explanatory, but the point-and-click was point-and-hold-aim-and-click for everytbing... that took extra time that was not needed when right-click-to-examine and left-click to walk to, pick up, adjust etc. would have sufficed.
The right-click for inventory was not actually needed at any point and could easily have been removed entirely and replaced by having the inventory there all the time. the only time it became needed to quickly open your inventory is if a game-event had closed it for you.

I did not feel like I had anyone on my side in the entire game. When i'm playing as him, i'm waiting for her to ♥♥♥♥ him over. When i'm playing as her, i'm waiting for us to do something strange and un-kocher.
The son, he was downright unpleasant. The old-friend from work was needlessly suspicious and came across as kaniving in places. The best-friend seemed... well... i don't know all that well beause i was honestly expecting him to mess us over too! he was too nice compared to the rather unpleasant crowd we were already in!
I can't complain enough about the worst of humanity in this. We have cheaters, liars, mercinaries, needless aggression, paranoia, disbelief, angst and all the other shades of things you don't want to spend an afternoon immersed in.

The storyline of 'time travlers come back to fix the world' is great. I was all for that! the idea of them coming back from a climate-desolate wasteland is a perfectly stable platform... what fails however is that they drop a plot-twist on us that... well, let's face it was rather un-needed!
"we came to this reactor to stop it blowin up!" becomes "we came here to blow it up"... umm... why?
Honestly, it boiled down to 'grab that stuff and run for it!'. the machevilian "let's tell the goodie all my plans" was old before this game was made and really made the ending of this... a total mess!
I've seen twist endings, back-track endings, not-as-you-expeted-it endings, the-goodie-is-the-baddie-is-the-goodie endings... but the sudden change of heart makes your one character seem totally heartless or a derranged sociopath, the baddie is... let's face it, totally insane for his plans and the other baddie is desperatley in need of a lead-lobotomy!
"it's ok, we reconciled this kid with his father and even managed to bring his sexuality into it almost out of the blue without any apparent reason"...
umm... yay?
what have we resolved here? One character we were really not that set up to like has got fame, another character we probably should not dislike this much is going back to killing himself with over-work and his son, who needs to get a grip for most the game, is all right now?
you might as well have written "and they all lived happily ever after"!
Oh, but it's ok, that person who let themselves get baked in radioactive steam instead of getting into one of the many easy-to-access doors on that level left you a picture to remember how she and all the other people you met from her time betrayed your trust, nearly got you and your family killed, killed off one of your oldest friends, destroyed most of your life's work and... should I go on?
The ending felt forced, bolted on and almost irrelevant to the rest of the game. The problem was that whole areas of the game had the same feeling.
"this is a great big conspiracy" why? everything points that way. Everyone says it's an accident and refuses to talk more about it... soooooooo? Why was everyone acting needlessly suspicious? No apparent reason. One person takes it to their grave and the other betrays you brutally without any kind of apology.

I actually felt miserable finishing this game. The gaming completionist in me refused to step away, but I was damn close! had the ending not appeared when it did, i would not have finished the game.
"No matter how beautiful the weapon is, it will hurt no less when turning against you"

Technical bugs were rife in the game. Many areas had options that were not translated. clicking on one item to examine blinked the subtitle and played no audio so if there was any useful information there, i missed that
There are parts where the subtitles run off in the FMV but the audio has not even started.
The dialogue overlaps itself, jumps pitch and volume mid-sentance, often lacks the correct inflection for the mood it's used and sometimes comes across as just plain wooden and eerie.
One moment, i'd be listening and the voice sounds warm and involving... while describing an inane object... then to describe something important, it sounds cold and emotionless? the mixed signals in this were easy enough to overlook, but when it changed pitch, volume and feel mid-sentance? split-personalities or bad dubbing...
There were miss-spelt subtitles, incorrect words and sometimes, the wrong used entirely.

Top it all off with the common feel of mid-eighties cartoons where the baddie just wants to make a new motorway or spill oil into the sea and realising that they might as well be brow-beating you for having the light on. Honestly, i would not have been surprised to find that this was endorsed by an extremist wing of a climate change activist group!
Yes, we get that nuclear power isn't the best, let's all feel damn sad for this. now, how dare you have multiple monitors on. We all poison every living thing in the woods for no particularly well-explained reason. Deforestation, fossil fuels, melting ice-caps... Anyone remember this from school?
I DO care about the environment, I'm happy to recycle, I proudly turn off lights and electrical devices not in use and rarely use more than what I need... I don't need a game to make me feel guilty for the environment change.

I would urge point-and-click enthusiasts to buy ANY Deponia title instead of this. If you want somethin a little more serious, buy 'night of the rabbit'. Daedalic Entertainment deserve all the support they can get, but this game is going to a special place in my "games I regretted playing" list.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
11.2 heures en tout
Posté le : 13 novembre
You need a lot of patience to deal with the constant eco babble and the bad voice acting, as well as some small bugs; but if you stick with it you will be rewarded with around 10 hours of detailed art work and a good story. Buy it on sale.

+ Lots and lots of pictures. There's a lot of time that's gone into that.

+ The story gets really good from around chapter 4 onwards.

+ Around 10 hours of gameplay.

- Some bugs. The ones I got most were 1. that the game would sometimes think I was clicking my mouse when I wasn't, causing the text to skip (meaning that I missed some of the dialogue) and 2. that there was sometimes a Russian or German word to click on or sentence spoken by a character, even though I played the game in English.
The latter only happened two or three times and I always knew what to do, so it wasn't that big a deal. The former I solved by saving often (or just not caring what was said).

- "I'VE GOTTA SAVE THE PLANET. I'M GONNA CRY OVER THIS DEAD BIRD. WHY DOES THAT GUY DRIVE SUCH A WASTEFUL CAR? WHY DOES NO ONE LISTEN TO ME?" Every. Five. Minutes. If you're not necessarily into the whole "I must save the earth right now" thing, you'll need a LOT of patience to try and ignore Fay (and Bent)'s constant eco babble.

- Baaaad voice acting (especially main character Bent). But: either I got used it after a while or it just gets better towards the end.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
11.3 heures en tout
Posté le : 24 novembre
Average point and click adventure, dragged below average by terrible voice acting.
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
10.6 heures en tout
Posté le : 9 novembre
The plot was bad enough but this game would have been so much better without the voice acting. Captain Planet meets back to the future, it isn't pretty. The only reason I played this was because it was gifted and I wouldn't recommend it to anyone else.
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
1.6 heures en tout
Posté le : 28 octobre
A little odd. Not entirely sure I enjoy the endless OMG LOOK HERE, CLICK THIS, TRY AND SOLVE X PUZZLE.. Gimme a little more fluidity. But I'm intrigued, and will nonetheless keep playing. Easy acheezes for this lazybum.
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3 personne(s) sur 12 (25%) ont trouvé cette évaluation utile
9.5 heures en tout
Posté le : 1 novembre
Should have heeded to the reviews. This one is a disappointments among P&C's.
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4.6 heures en tout
Posté le : 17 novembre
Bug vers la fin du jeu avec impossibilité de relancer le jeu à une sauvegarde antérieure
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20.3 heures en tout
Posté le : 13 novembre
I'll be honest, I struggled with whether or not to recommend A New Beginning. On the one hand, it has an ambitious story, a classic look and feel, pleasant music, puzzles which are challenging without being too terribly difficult (in most cases). On the other hand, some of the puzzles were quite cryptic, and there are some bugs. I saw a number of times where the popup choices on an item would suddenly show up in Russian; a few times where clicking on hotspots was simply ignored and I had to close out of the game through Task Manager and load an earlier save; a few times where dialog interactions would go by at the speed of light, important information was missed and I had to load an earlier save; once where I had clicked on an item to interact while the character was moving to use a dialog tree, the mouse was snapped to the item interaction but the game was waiting for dialog interaction--again, had to quit through Task Manager and reload.

That said, despite the bugs, despite the stilted voice acting, despite small and easily-missed hotspots that are required to proceed and can make you wander around for half an hour at a time, there is a well-crafted story in this game. Just be prepared to overlook a lot of flaws to find it. Of course, if you're a fan of the point-and-click adventure format, you're probably used to doing that.

Final verdict: Worthwhile, but wait for at least 50% off.
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14.4 heures en tout
Posté le : 12 novembre
A fun game for everything it tries to do. A solid story though nothing ground breaking. The puzzles are nice brain teasers and all offer strong hints if you know where to look. The more challenging and time consuming segments even let you skip them so you can get back to the story. The comic style cutscenes are a nice touch. The game's soundtrack fits it quite well and a few pieces in particular help to distract you from the time spent in the same areas.

Time to touch on a few negatives. It is extremely easy to overlook or mouse over both key points and items and spend a fair deal of time frustrated as to why you can't progress. A few points in the game the English audio cuts out and certain text and subtitles are untranslated. A few of the puzzles and one mini game in particular are a big jump in terms of difficulty. Some of the sfx (such as birds, water droplets) are too pronounced and frequent at times leading me to periodic spurts of aggravation. While on the subject of sound, the voice acting though fitting for each character comes off rehearsed and wooden. I only encountered one bug while playing and that was at the end of the game, was remedied by a quick reload.

A solid game that can work as a great distraction to other games in your library. Short but a fairly satisfying completion. Recommend picking it up on sale.
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13.1 heures en tout
Posté le : 19 novembre
Despite flaws a captivating story about time travels, environment protection and friendship. Puzzles can get a bit dull at times, but dialogues are good.
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4.4 heures en tout
Posté le : 23 novembre
It is pretty good.
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8.0 heures en tout
Posté le : 18 novembre
It's amazing how much fun this game is considering its relatively bland title. The storyline is very compelling. I finished playing this game several weeks ago but I still think back to the story. The gameplay is somewhat clunky, especially moving between rooms can take a little while. A few of the puzzles are difficult to achieve (my version actually had a bug in it where three puzzles could not be solved), but luckily there is a skip button if you get stuck.

Overall, I'd give it an 8/10.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
10.8 heures en tout
Posté le : 14 septembre
Bienvenue dans le monde de la moustache et de l'écologie !
En 2050, une épidémie de moustache va décimer le monde... Vous et Fay, une charmante voyageuse du futur, pouvez changer cela et sauver la population d'un cataclysme inéluctable.

Oh, wait, ce n'est pas tout à fait ça...
A New Beginning est un point’n click sorti en 2011 par Deadalic - boite hautement prolifique dans le domaine - et mérite bien le détour si vous êtes amateur du genre.

Graphiquement, nous avons là un jeu tout à fait correct, les décors sont très bien dessinés et les personnages - si l'on oublie les moustaches so seventies – sont très bien intégrés et cohérent dans leurs représentations : un vieux scientifique blasé et isolé du monde, une maladroite mais charmante voyageuse du futur, un vil PDG d'une multinationale dans l'énergie, etc.

Coté sonore, les voix des personnages sont bien jouées et collent bien aux costumes et à l’ambiance.
Les musiques sont soit discrètes au point de se faire oublier, soit bien inspirées et frôlant l'épique. Dans tous les cas on y est, c’est réussi.

Le scénario est prenant, même s'il est teinté de clichés que l'on pardonnera volontiers grâce aux nombreux caméo renouvelant l'intrigue. On doit sauver le monde, ok, mais le fait-on vraiment ?
Le jeu est globalement assez sérieux, quelques pointes d'humour par-ci par-là, un clin d'œil noyé dans le décor de temps en temps, mais sans plus ; on ne joue pas à Deponia, là, c'est du sérieux.
On ne plaisante pas avec l’avenir écologique de la planète messieurs-dames.
Il est appréciable (ou regrettable) de constater que ni les dialogues, ni le scénario ne sont moralisateurs ou culpabilisants : à nous de nous faire notre propre idée, A New Beginning ne nous dit pas de fermer le robinet quand on se brosse les dents. Par contre, les groupes d’énergie en prennent plein la tronche : pas besoin de suivre assidument les actualités pour connaitre le niveau de moral de ces entreprises, proche du QI d’une amibe intestinale. C’est cliché (et facile), mais pan! dans les dents quand même.

Question difficulté, les énigmes passent plutôt bien et, à quelques exceptions, on ne fait que des actions cohérentes et réalistes. Pour une fois, je vais saluer la touche espace pour afficher les hotpoints. Habituellement, je ne suis pas fan de cette fonction - aujourd'hui présente dans l’ensemble des point’n click - mais elle s'avère ici nécessaire : "Oh, d'accord, ce pixel est une vis et je peux interagir avec ... Ok..."

Les mini-jeux, par contre, peuvent être vraiment compliqués - certain apprécieront la possibilité de les passer (d’ailleurs, je n'ai toujours pas compris comment résoudre celui des jumelles à la centrale Indez et je ne semble pas être le seul : je n'ai trouvé aucune explication sur le sujet, juste la soluce en brut) mais ont le mérite d’être parfaitement originaux et bien intégrés au scénario (on ne se retrouve pas à faire un stupide taquin alors qu’on est en pleine course-poursuite…).
Bref, il y a du challenge, ça change un peu et les puristes apprécieront.

Petit bémol côté technique : Je vous suggère de faire des sauvegardes assez régulièrement.
Entre plusieurs retours bureau, des problèmes liés à l’interface des interactions (souris bloquée dans le cercle) et des erreurs de path-finding, on peut dire que ce jeu mériterait un dernier coup de polish.
Dommage, surtout qu’il s’agit là d’une version « Director’s cut ».

Pour résumer, A New Beginning vous offrira une aventure originale d’une bonne dizaine d’heures, avec de la difficulté, un scénar sympa, des personnages caricaturaux mais attachants, dans un domaine – l’écologie – assez peu représenté dans les jeux vidéo (il y a en a, je ne dis pas le contraire) et surtout jamais de façon niaise.

Vive la moustache et bon jeu !
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
18.5 heures en tout
Posté le : 14 août
Excellent jeu d'aventure : les voix, la musique, les graphismes, la façon de raconter, l'intrigue, les personnages du jeu (attachants) sont juste parfait. L'immersion est bonne et on a vraiment envie de découvrir l'histoire et aider les personnages à trouver la solution. La difficulté des énigmes, je trouve, est bonne, ni trop dur ni trop facile. En effet on reste dans des choses logiques : t'as pas de tourne vis, des pièces de monnaies feront l'affaire ou alors t'as besoin que quelqu'un tient quelque chose et bien t'as qu'à demander. On ne reste jamais trop longtemps bloqué, de plus il y a une aide (barre d'espace pour indiquer les choses du décor avec lesquels interagir et les puzzles "mini-jeu" ont un bouton pour passer. Il y a de l'humour, beaucoup de scènes cinématographiques, des succès qui sont à la hauteur de tout le monde, beaucoup des lieux différents et des petit détails/clin d'œil, exemple : Svenson (perso principal) a un vocabulaire plus que riche pour dire qu'on fait fausse route ;) ou alors on retrouve le nom d'autres héro de films etc.

Le petit bémol du jeu sont ses bugs, il y en a 3 catégories :
1. Les glitchs, genre on peut récupérer deux fois un objet, etc. mais ça n'influence pas vraiment le jeu. (Rencontré 3 ou 4 fois)
2. Les crashs après une cinématique, il suffit de cliquer sur ESC, avant la fin de celle qui pose problème et ça continue. (Rencontré 2 fois)
3. L'inventaire disparaît, àparrement un problème d'affichage, quand ça arrive, il suffit de changer le mode d'affichage dans les options (fenêtre ou plein écran) et le problème est résolu. (Rencontré 1 fois)

Ceci dit ces bugs n'empêchent pas de passer un super moment, et de vivre/jouer une histoire qui fait partie de notre actualité : réchauffement climatique, fonte des calottes glaciaires et même explosion de central nucléaire (même si on a impression que Fukushima est déjà oublié et que malheureusement rien ne change ... dommage...) Donc merci au producteurs de nous rappeler notre responsabilité à tous en espérant que ce jeu créera des nouvelles vocation en matière de recherche sur les algues ;)
Je verrai bien un adaptation pour le grand écran de ce jeu ;)
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
15.5 heures en tout
Posté le : 13 août
Ayant aimé Deponia également réalisé par Deadalic, c’était avec plaisir que je me suis lancé dans New Beginning.
C’est un jeu d’aventure Point & click relativement classique sur fond de catastrophe écologique. Les puzzles sont bien pensés et de bon niveaux. Il faut compter 6 à 8h pour terminer le jeu et une grosse dizaine pour débloquer tous les succès.

En revanche, ce jeu présente plusieurs points négatifs, à commencer par le doublage en Français qui tout bonnement catastrophique, sans compter que par moment certaines phrases changent de langues (Allemand dans mon cas). Par contre, le sous-titrage est de bonne facture et permet de jouer en anglais pour les non anglophone.

Coté scénario, je n’ai pas été emballé, ajouté aux points négatifs ci-dessus, je ne recommande donc pas ce jeu.
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109 personne(s) sur 136 (80%) ont trouvé cette évaluation utile
8.7 heures en tout
Posté le : 14 juin
A New Beginning tries to share a positive message about climate change, our future, and our resistance to change, but the execution leaves a lot to be desired. The game is not terrible: it has its good points, and if you've ever wanted to play a dimwitted token female with a seemingly quite severe case of scoliosis who wears a sweater that covers only her boobs, then this definitely is your game.

+Good message
+The art is quite nice
+The ruined future setting that occurs near the start of the game is very compelling
+The support team answered my emails quickly and were very helpful when I encountered a game-breaking bug

-The English voice acting is atrocious. If you want to play the game, set the sound the German with English subtitles - the German voice acting isn't too bad.
-The English translation is not very good. There are a lot of grammatical errors and problems with colloquialisms that really should have been caught by a native English speaking proofreader before the game was published.
-There are a lot of bugs. Mainly I encountered translation bugs: various items popping up in Russian or Spanish. I also found a game-breaking bug, however, which required a replacement save file from the support team to get past.
-Everyone moves so slowly that I found myself screaming at the monitor a few times. Quickly, we must hit that switch before the facility explodes! Now, let me just take a leisurely stroll across the room. Wouldn't want to work up a sweat.
-The game is extremely resource-heavy, and I can't figure out why. My computer heats up while running this game as much as it does while playing a modern shooter.
-Many of the puzzles are absurd. Several of them require knowledge that the average person just wouldn't have. I needed a walkthrough to get through most of it, and many times I realized I would never in a million years have thought to try the thing that ended up being necessary. There's also a fair amount of pixel-hunting for tiny items that blend in.
-Between the slow movement speed of the characters and the seemingly never-ending cutscenes and dialog, by the time I was 1/3 of the way through the game I just wanted it to end.
-The ending isn't nearly as clever as it's trying to be, and felt rather anti-climactic after all those hours of listening to people talk and watching them crawl across the screen to the sound of suspenseful music.

If you can get the game cheap, enjoy ridiculous puzzles, and have a lot of patience for slow movement and long cutscenes, then feel free to give this one a try. If you're used a faster pace or just want something you feel you can solve without a walkthrough, I'd pass this one over.
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20 personne(s) sur 24 (83%) ont trouvé cette évaluation utile
12.6 heures en tout
Posté le : 15 juin
It's a neat game that I would say. The message that game tries to convey is pretty great and so far this is one of the point and click adventure with a different genre - "eco triller". Let's take a look at the pros and cons of the game and my verdict

1. I really love the comic book style , it reminds me of XIII . Superb , something which was not done in this genre
2. The game's humour is great as pointed out by someone in the review , you'll have some good laughs every now and then
3. The length of game is long , it took me about 12 hours to complete it. It's not short , there are lots of things to explore
4. The ending is superb
5. Good price point (buy it during sales as it is worth it)
6. The ability to skip puzzles

Now there are some serious flaws in this game as well which sort of ruins the whole gameplay experience

1. Could not understand some puzzles at all . Some of it I was totally lost. It was nice to have the skip button but I am a kind of person that wants to finish puzzle.

2. The whle 4:3 resolution , it is very bad if you have a huge screen , this makes it annoying finding things. I did not know about the space bar feature to reveal all the clickable items , I had a hard time finding some of the pixels. I am guessing this is because of the hand-drawn graphics and such

3. Spelling errors and gramamatical errors - There is a lot of the game. Some of the options are in another language such as in Russian or Greek. I do hope that the developers did put some effort at least in ensuring that these are ironed out. English is not my primary language but even I could see the errors that they make.

4. Subpar voice acting , I felt the voice actors lacked of emotion especially in certain parts/events of the game. They just sounded bland , lacked of soul and depth

Just grab this game if it goes on sale , and if you are an adventure fan who is into a totally new genre of story (not the typical ones you woul expect !). Despite the drawbacks , it is still a good game to play. You'll have to give credits to the details esepcially the backdrops and sch
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13 personne(s) sur 17 (76%) ont trouvé cette évaluation utile
8.5 heures en tout
Posté le : 27 août
The story is plain but good things are creative idea about climate change, challenging puzzles and good graphics in game. This game is good, just give it a try.
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
28.9 heures en tout
Posté le : 7 septembre
I recommend this game, as it's like most Daedalic point & click games: the story is good, the characters are okay (In the english dubbed version they sound really annyoying - but the personalities are quite developed), and the comic-like parts looks really great.
But then the negatives:
As good Daedalic is at making a good story, they are so bad at adapting it to another languages. So far:
I've found a cyrillic alphabet (I think russian) option at one of the point of the oil rig
Got a male guard referenced as she
"Hier is it" (hier is german)
"Savie the world" in epilogue
There are options for modifying how loud are: speech, music, and sounds. But you can't modify the cutscenes, they will boom at you with your computer's currently set volume.
Also the game doesn't saves your volume settings, they are getting reseted by restarting the program.
Lastly: the game CONSTANTLY changes between alga and algae. The whole plot is centered around this organism yet they can't decide how to spell it.

The voice acting is just terrible. I mean the characters are speaking clear, they are easy to hear, but they sounds like somebody's reading a really boring book. At one point the main character burst out, saying I think "no" numerous times, because somebody just straight out accused him of not taking his experiments seriously, while his family and private life was non-existant, he was so dedicated to his work. Hell, I'm more angry about burning my hand like this guy was. They could have said "No, I don't want scrambled eggs", the emotions were just as "intense". The plot twist part's voice acting is just plain atrocious, no better word.
Epilogue's voice and subtitles are out of synchron, too.
At the end:
Well made story, poorly executed in english, but it doesn't hinder you in any ways in completing (and kinda, enjoying) the game. Full price is 10$/€, it's maybe a little too high considering there is no replay value. If you can get in a sale at/below 5$ or in a bundle, go for it!
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