A New Beginning is a cinematic adventure-thriller done graphic novel-style.
Análises de usuários: Praticamente positivas (582 análises)
Data de lançamento: 11/dez/2012

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Pacotes que incluem este jogo

Comprar The Daedalic Armageddon Bundle

Inclui 11 itens: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

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Recomendado por curadores

"Great dialogue, great art style, great story. This point&click puzzle-adventure game will probably keep you captivated."
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Análises

“A New Beginning gives an amazing impression. It's exciting, smart and persistent. The graphics are a genuine eye-catcher and both protagonists grow into complex personalities the player can easily relate to, even grow fond of.”
90/100 – http://www.adventurecorner.de/reviews/228/a-new-beginning

“The dialogues, carrying a serious yet sometimes witty tone are one of the game's major strong points. They give both likeable protagonists depth and personality. The writers have paid attention to even the most delicate details.”
84/100 – Gamestar

“Blending strongly-defined characters into a stunning and memorable backdrop, A New Beginning is an "eco-thriller" that is not to be missed.”
80/100 – Adventure Gamers

Sobre este jogo

A New Beginning - Final Cut is a cinematic adventure-thriller done graphic novel-style. In this charming and witty adventure, earth is on the brink of impending climate cataclysm. It's essential to travel the world in order to spare mankind and save the whole from this terrible fate.


Bioengineer Bent Svensson had to resign from researching alternative ways of generating energy. Now the former workaholic lives a secluded life in the remote forests of Norway. His early peaceful retirement is invaded by Fay, a young woman claiming to be a time traveler from the future.
She tries to convince him that she's here to prevent the climate cataclysm from happening and according to her, Bent's research is the last hope to achieve just that.
However, his results are on the verge of falling into the hands of a reckless energy tycoon who cares for nothing but his own profit.
Together, Bent and Fay now have to put an end to the imminent global catastrophe.

Key Features

  • A fully fledged adventure-thriller, tackling on the contemporary issue of global warming
  • More than 100 breathtaking, highly detailed backgrounds
  • More than 20 hours' worth of game time
  • Unique graphic novel style with an hour worth of animated comic cut scenes
  • A masterpiece, written by the creators of 'The Whispered World', 'The Dark Eye: Chains of Satinav', 'Harvey's New Eyes' and the 'Deponia' Trilogy

Requisitos de sistema

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:2 GHz (Single Core) or 1.8 GHz (Dual Core)
    • Memory:1500 MB RAM
    • Graphics:OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    Recommended:
    • OS:Windows Vista/7/8
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    Minimum:
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    Recommended:
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
Análises úteis de usuários
8 de 8 pessoas (100%) acharam esta análise útil
21.5 hrs registradas
Publicada: 24 de setembro
Um adventure point-and-click desenvolvido pela Daedelic. O jogo se passa num futuro distante, um cenário pós-apocalíptico onde a Terra foi destruída por forças da natureza. O plot apresenta questões morais relacionadas com a sustentabilidade, o aquecimento global e outras mudanças climáticas. Há muita referência ao universo sci-fi, com destaque para as viagens no tempo.
Destaque para o detalhado desenvolvimento do universo ficcional e o alinhamento com a verossimilhança.
Uma boa pedida para fãs dos adventures clássicos.

(+)
- Dinamização do storytelling
- Trabalho de character design
- Conceito e mitologia bem desenvolvidos
- Atualidade do conceito e do tema da narrativa
- Arte sequencial dos cinematics
- Como a percepção do espaço tempo é trabalhada
- Como a intervenção na história é trabalhada
- Alternâncias entre personagens sem comprometer o engajamento do player (apesar de diminuir a autonomia e aumentar a linearidade)
- Conceito estético e artwork

(-)
- Puzzles repetitivos e com lógicas complexas (ainda que seja uma feature do gênero)
- Baixo direcionamento dos objetivos (ainda que seja uma feature do gênero)
- Ausência de quest log
- Level Design e perspectivas do cenário
- Desgaste causado pela ausência de fast travel
- Trabalho raso da curva de aprendizado, aumentando as chances de desistência
- Fluxo de telas não convencional
- Baixa rejogabilidade



---------------


An adventure point-and-click developed by Daedelic. The game is set in a distant future, a post-apocalyptic scenario where the Earth was destroyed by natural forces. The plot presents moral issues related to sustainability, global warming and other climate changes. There is so many references to the sci-fi universe, especially the time travel.
Also emphasis on the development of the fictional universe and the alignment with verisimilitude.
A good choice for fans of classic adventures.

(+)
- Storytelling dynamic
- Character design work
- Concept and well-developed mythology
- Actuality of the narrative
- Cinematic art
- How the perception of space-time works
- How the intervention in history works
- Switches between characters without compromising the engagement of the player (but decreasing autonomy and increase linearity)
- Aesthetic and artwork

(-)
- Repetitive and complex logic of the puzzles (even if its a feature of the genre)
- Low targeting of objectives (even if its a feature of the genre)
- No quest log
- Level Design and perspectives of the scenario
- Lack of fast travel
- Bad work on learning curve, increasing the chances of quitting
- Unconventional screen workflow
- Low replayability value
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1 de 1 pessoas (100%) acharam esta análise útil
18.8 hrs registradas
Publicada: 15 de novembro
Logo nos primeiros momentos, ao descobrir sobre o que se tratava a temática do jogo, pensei que seria algo bem moralista criado por "eco-terroristas" para aterrorizar a população, mas na verdade é apenas um jogo que fez uma escolha infeliz quanto ao seu plano de fundo.

Não que a história seja ruim, pelo contrário, é bem envolvente, e os capítulos são articulados como uma novela, de forma que cada um termina de com uma deixa do que acontecerá no próximo, assim estimulando a curiosidade e interesse do jogador. Mas é que este tema já é tão batido e tão esgotado que só de mencioná-lo já me faz lembrar prova de redação.

O jogo é estilo point and click, com puzzles muito desafiadores, de modo que mesmo quem tem facilidade para neste tipo de jogo em nenhum momento irá ter que pensar bastante. No entanto é possível pular puzzles mais complicados após um certo tempo, o que evita que o jogador fique empacado em determinado ponto.

Apesar da temática inicialmente gerar certo receio quanto a qualidade da história, o jogo se sai muito bem, e garante uma trama cheia de suspense e com reviravoltas no final.

Um detalhe interessante é que, coincidentemente ou não, o jogo seguiu a mesma linha de pensamento do parlamento Alemão(país de origem dos criadores do jogo) que, mais ou menos na mesma época do lançamento do jogo, começava uma discussão quanto a segurança ou não do tipo de empreendimento em questão, tendo inclusive recentemente, suspendido parcerias de fomento com o país onde se passam os últimos capítulos alegando "risco de acidentes". Claro que isso não tem nada haver com o jogo, mas não deixa de ser interessante.

Uma coisa que deixa a desejar é a tradução: Já basta não ter o português, mas daí a gente entende, já que é um jogo indie e tudo mais. No entanto, mesmo a tradução em inglês é meio mal feita e causa confusão no jogador em certos momentos.

Na fase da selva por exemplo, devíamos resolver um pequeno puzzle atrás do bar e ao interagir com um determinado item, ele dizia que não estava pronto (aren't), quando na verdade era justamente o contrário... Dai fiquei alguns bons minutos procurando o que mais tinha que ser feito, até descobrir que a mensagem é que estava errada.

Além disso, por algumas vezes o jogo mostrava as opções de interação escritas em algum outro idioma, tipo alemão ou russo, imagino que talvez por aquela parte não estar traduzida em inglês.

Embora o problema na tradução seja bem chato e frequente, ele não chega a ser algo intransponível que impeça que o jogador termine o jogo e nenhum momento.

De modo geral, é um jogo que prende sua atenção, com uma história que a princípio pensei ser uma porcaria, mas no decorrer dos capítulos mostrou grande qualidade. Os puzzles são muito difíceis porém não chegam a ser obscuros, então se acha que você dá conta, está recomendado. BOM (7/10).
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2 de 3 pessoas (67%) acharam esta análise útil
12.0 hrs registradas
Publicada: 14 de outubro
Vamos começar com defeitos. Não se preocupe, eles não destroem o jogo.
Dependendo da resolução e seu PC, o jogo sofre certa lentidão, a resposta aos comandos as vezes dão bug (quando se segura botão do mouse direito sobre o item), as opções sobre o item aparecem em outra linguagem, o audio das vozes e cenas acabam ficando fora de sincronia, isso é mais notavel (pelo menos comigo) ao fim do jogo.

Sobre o jogo, um point & Click com uma boa trama, previsivel em alguns pontos (ou muitos) a depender do jogador. Como o sistema jogo é clicar, muitas vezes acaba por ser frustante resolver os puzzles. A trama segue um ritmo lento, em parte por causa do jogo, e não é dificil simpatizar com alguns personagens.

A trama traz uma mensagem, e sobre a mesma, é facil perceber (ou desconfiar) que ela se perde ou foi modificada no decorrer.
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44 de 45 pessoas (98%) acharam esta análise útil
0.2 hrs registradas
Publicada: 7 de dezembro
-
Click for Gameplay Trailer
-
-----------This is my review account, because the low playtime.
Graphics:
+ completely hand drawn
+ always consistent
- only horizontal movements convincing

Atmosphere:
+ melancholy, loosened with humor mood
+ that pulls the player into its spell
- some cutscenes unintentionally funny

Sound:
+ mostly very good speakers
+ very atmospheric music
- some characters fall off qualitatively

Balance:
+ tasks of different difficulty
- but does not increase linearly
- little evidence
- too difficult for beginners to some extent

Story:
+ exciting situations
+ various smaller topics
+ some exciting twists
- act overall foreseeable

Characters:
+ likeable, round protagonists
+ mostly succeeded caricatured minor characters
- the act but not always appropriate

Dialogs:
+ usually extremely entertaining, credible conversations
+ great emotional range
+ often humorous
- rarely overdrawn

Puzzles:
+ well integrated into the story combination puzzles
+ never a dull moment
+ mostly comprehensible
- but sometimes abstruse

Game Size:
+ solo playtime around 18 hours
+ over 100 backgrounds
+ different, varied locations
+ more than 50 characters and speaking roles

Multiplayer: No Multiplayer

A New Beginning is a successful adventure that makes a lot right. Thus the gloomy future is pleasantly alive because people do not just have a different technology and futuristic forms of communication, but also a special way of thinking, which is dominated by an experienced climate collapse.
A New Beginning exhilarated, stirs and entertains with its own unique atmosphere. Although zeitigt the unbridled creativity of the puzzle designer from time to thoroughly reaction-en à la "Then the world goes just below me does not matter!" But long does such anger not to. For me the detail in every aspect drawn characters are too close, the mood poignant. Daedalic has finally established itself in this work as an outstanding adventure game studio.

Score: 83 / 100


Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

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29 de 39 pessoas (74%) acharam esta análise útil
16.7 hrs registradas
Publicada: 7 de novembro
Overall - lacking.
The graphics are pleasing enough, and the music is nice. That said, the English voice acting is simply atrocious. A reader program is better to listen to, the intonation has nothing to do with the emotional content of the dialogue, and sometimes it's just plain wrong for English.
Oh, and the character design. Why does Fay have a uniform including a sweater that ends under her boobs? And does she have a back problem? She stands and walks with her spine bent in a highly unnatural shape, which is just painful to look at.
The characters themselves are also shallow, and even though in some reviews I've read about 'character development', that mostly means that they grow from one-dimensional to maybe two. And that's for the protagonists. About one of the main supporting characters, Duve, all I got to know was that a: he's upset with his father (understandably) for sacrificing their family for his work, yet b: he continues his father's work out of some sort of duty perhaps, though he claims to hate it, and c: he's gay. The latter had nothing whatsoever to do with anything, apart from mentioning that Bent "would have been okay with it", and providing a clue for solving a puzzle. Talk about token minority.
The plot seemed forced sometimes, and after the final plot twist, had motivation issues at some points in retrospect. All-in-all, it felt rather forced and didactic, and the conclusion really didn't make much sense to me.
Certainly not a game I will ever play again, and not one I could recommend, as much as I'd like to promote eco-conscious games. Only reason I played it through was that I hoped for satisfactory ending. I didn't get it.
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18 de 24 pessoas (75%) acharam esta análise útil
8.4 hrs registradas
Publicada: 6 de novembro
[WARNING. SPOILERS]

this is the first Daedalic Entertainment game i've finished and... actually regretted playing.

This game has the potential to be a fun, enjoyable game. Puzzles, tricky areas that would not be the automatic response and even an additional level of depth to point and click that allows for pop-up actions (more about that in the negatives.). As always with Daedalic Entertainment, it's beautiful to look at and tha characters are... more or less believable. They make sense and seem easy enough to relate to. Daedalic Entertainment have also coined a 'hold Space to show Items you can interact with', this has made me so much more likley to buy one of their games just for that aspect alone! the character animations, although simple and repetative, always seem mostly in place and with exception of a few moments (if you want to pick) usually look perfectly fine and don't break immersion at all.

However... the entire game paints the image of 'the world is ending, it's climate change but you can fix it'. at no point did I feel hopful for the characters.
We're dealing with an aeged man who has ruined his relationship with his family, estranged his son and apparently made very little effort to fix that. you're also playing as a person who, during the entire game I was expecting to turn out to be lying to me and was unfortunatley not dissapointed. The 'good guys' turn out to be... well... kind of pathetic, sad and myserable people that I didn't want to even think existed, let alone play them for the whole game. The antagonists were rather unbelievably over-evil (MWAHAHAHAA! I WILL PAVE OVER THE WORLD TO MAKE A GLORIOUS SEAL-SKIN CAR-PARK!) and the storyline rather felt overly preachy...
The entire cast were unpleasant in even degrees... in fact, the person I liked the most was a doorman with an anger problem and a complex about his baldness!

The general gameplay is point-and-click with the occasional puzzle. The puzzles were good and mostly self-explanatory, but the point-and-click was point-and-hold-aim-and-click for everytbing... that took extra time that was not needed when right-click-to-examine and left-click to walk to, pick up, adjust etc. would have sufficed.
The right-click for inventory was not actually needed at any point and could easily have been removed entirely and replaced by having the inventory there all the time. the only time it became needed to quickly open your inventory is if a game-event had closed it for you.

I did not feel like I had anyone on my side in the entire game. When i'm playing as him, i'm waiting for her to ♥♥♥♥ him over. When i'm playing as her, i'm waiting for us to do something strange and un-kocher.
The son, he was downright unpleasant. The old-friend from work was needlessly suspicious and came across as kaniving in places. The best-friend seemed... well... i don't know all that well beause i was honestly expecting him to mess us over too! he was too nice compared to the rather unpleasant crowd we were already in!
I can't complain enough about the worst of humanity in this. We have cheaters, liars, mercinaries, needless aggression, paranoia, disbelief, angst and all the other shades of things you don't want to spend an afternoon immersed in.

The storyline of 'time travlers come back to fix the world' is great. I was all for that! the idea of them coming back from a climate-desolate wasteland is a perfectly stable platform... what fails however is that they drop a plot-twist on us that... well, let's face it was rather un-needed!
"we came to this reactor to stop it blowin up!" becomes "we came here to blow it up"... umm... why?
Honestly, it boiled down to 'grab that stuff and run for it!'. the machevilian "let's tell the goodie all my plans" was old before this game was made and really made the ending of this... a total mess!
I've seen twist endings, back-track endings, not-as-you-expeted-it endings, the-goodie-is-the-baddie-is-the-goodie endings... but the sudden change of heart makes your one character seem totally heartless or a derranged sociopath, the baddie is... let's face it, totally insane for his plans and the other baddie is desperatley in need of a lead-lobotomy!
"it's ok, we reconciled this kid with his father and even managed to bring his sexuality into it almost out of the blue without any apparent reason"...
umm... yay?
what have we resolved here? One character we were really not that set up to like has got fame, another character we probably should not dislike this much is going back to killing himself with over-work and his son, who needs to get a grip for most the game, is all right now?
you might as well have written "and they all lived happily ever after"!
Oh, but it's ok, that person who let themselves get baked in radioactive steam instead of getting into one of the many easy-to-access doors on that level left you a picture to remember how she and all the other people you met from her time betrayed your trust, nearly got you and your family killed, killed off one of your oldest friends, destroyed most of your life's work and... should I go on?
The ending felt forced, bolted on and almost irrelevant to the rest of the game. The problem was that whole areas of the game had the same feeling.
"this is a great big conspiracy" why? everything points that way. Everyone says it's an accident and refuses to talk more about it... soooooooo? Why was everyone acting needlessly suspicious? No apparent reason. One person takes it to their grave and the other betrays you brutally without any kind of apology.

I actually felt miserable finishing this game. The gaming completionist in me refused to step away, but I was damn close! had the ending not appeared when it did, i would not have finished the game.
"No matter how beautiful the weapon is, it will hurt no less when turning against you"

Technical bugs were rife in the game. Many areas had options that were not translated. clicking on one item to examine blinked the subtitle and played no audio so if there was any useful information there, i missed that
There are parts where the subtitles run off in the FMV but the audio has not even started.
The dialogue overlaps itself, jumps pitch and volume mid-sentance, often lacks the correct inflection for the mood it's used and sometimes comes across as just plain wooden and eerie.
One moment, i'd be listening and the voice sounds warm and involving... while describing an inane object... then to describe something important, it sounds cold and emotionless? the mixed signals in this were easy enough to overlook, but when it changed pitch, volume and feel mid-sentance? split-personalities or bad dubbing...
There were miss-spelt subtitles, incorrect words and sometimes, the wrong used entirely.

Top it all off with the common feel of mid-eighties cartoons where the baddie just wants to make a new motorway or spill oil into the sea and realising that they might as well be brow-beating you for having the light on. Honestly, i would not have been surprised to find that this was endorsed by an extremist wing of a climate change activist group!
Yes, we get that nuclear power isn't the best, let's all feel damn sad for this. now, how dare you have multiple monitors on. We all poison every living thing in the woods for no particularly well-explained reason. Deforestation, fossil fuels, melting ice-caps... Anyone remember this from school?
I DO care about the environment, I'm happy to recycle, I proudly turn off lights and electrical devices not in use and rarely use more than what I need... I don't need a game to make me feel guilty for the environment change.


I would urge point-and-click enthusiasts to buy ANY Deponia title instead of this. If you want somethin a little more serious, buy 'night of the rabbit'. Daedalic Entertainment deserve all the support they can get, but this game is going to a special place in my "games I regretted playing" list.
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20 de 28 pessoas (71%) acharam esta análise útil
8.5 hrs registradas
Publicada: 27 de agosto
The story is plain but good things are creative idea about climate change, challenging puzzles and good graphics in game. This game is good, just give it a try.
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11 de 13 pessoas (85%) acharam esta análise útil
28.9 hrs registradas
Publicada: 7 de setembro
I recommend this game, as it's like most Daedalic point & click games: the story is good, the characters are okay (In the english dubbed version they sound really annyoying - but the personalities are quite developed), and the comic-like parts looks really great.
But then the negatives:
As good Daedalic is at making a good story, they are so bad at adapting it to another languages. So far:
I've found a cyrillic alphabet (I think russian) option at one of the point of the oil rig
Got a male guard referenced as she
"Hier is it" (hier is german)
"Savie the world" in epilogue
There are options for modifying how loud are: speech, music, and sounds. But you can't modify the cutscenes, they will boom at you with your computer's currently set volume.
Also the game doesn't saves your volume settings, they are getting reseted by restarting the program.
Lastly: the game CONSTANTLY changes between alga and algae. The whole plot is centered around this organism yet they can't decide how to spell it.

The voice acting is just terrible. I mean the characters are speaking clear, they are easy to hear, but they sounds like somebody's reading a really boring book. At one point the main character burst out, saying I think "no" numerous times, because somebody just straight out accused him of not taking his experiments seriously, while his family and private life was non-existant, he was so dedicated to his work. Hell, I'm more angry about burning my hand like this guy was. They could have said "No, I don't want scrambled eggs", the emotions were just as "intense". The plot twist part's voice acting is just plain atrocious, no better word.
Epilogue's voice and subtitles are out of synchron, too.
At the end:
Well made story, poorly executed in english, but it doesn't hinder you in any ways in completing (and kinda, enjoying) the game. Full price is 10$/€, it's maybe a little too high considering there is no replay value. If you can get in a sale at/below 5$ or in a bundle, go for it!
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12 de 15 pessoas (80%) acharam esta análise útil
0.4 hrs registradas
Publicada: 18 de agosto
I can honestly say that I hate this game, it doesnt have good voice acting and the point and click puzzles are.... mediocre at best.

I watch dubbed animes. I can handle bad dubs to a point. This is one of the worst I've ever seen as Its waay off, its awkward and it sounds like a guy just talking into a mic saying something on a paper, no emotion no nothing.

There is a whole thing about the the world ending due to climate change yadda yadda, but honestly I don't want to be lectured in a game about what people should be doing in real life, don't get me wrong, I try my best to save our planet and ♥♥♥♥ like that, but I don't want a game to try and tell me thats what I should do.


Story: 2/10 (boring and makes me dislike the game because it tries to convey a message.)
Gameplay: 1/10 (Bad. little interaction, little fun to it.)
Presentation: 2/10 (You tried with the artwork, but you should have tried with making everything look right, and interesting, and SOUND go)
Soundtrack: X ( Must be a repressed memory)
Replayability: X (I'm biased here.)
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9 de 10 pessoas (90%) acharam esta análise útil
11.2 hrs registradas
Publicada: 13 de novembro
You need a lot of patience to deal with the constant eco babble and the bad voice acting, as well as some small bugs; but if you stick with it you will be rewarded with around 10 hours of detailed art work and a good story. Buy it on sale.

+ Lots and lots of pictures. There's a lot of time that's gone into that.

+ The story gets really good from around chapter 4 onwards.

+ Around 10 hours of gameplay.

- Some bugs. The ones I got most were 1. that the game would sometimes think I was clicking my mouse when I wasn't, causing the text to skip (meaning that I missed some of the dialogue) and 2. that there was sometimes a Russian or German word to click on or sentence spoken by a character, even though I played the game in English.
The latter only happened two or three times and I always knew what to do, so it wasn't that big a deal. The former I solved by saving often (or just not caring what was said).

- "I'VE GOTTA SAVE THE PLANET. I'M GONNA CRY OVER THIS DEAD BIRD. WHY DOES THAT GUY DRIVE SUCH A WASTEFUL CAR? WHY DOES NO ONE LISTEN TO ME?" Every. Five. Minutes. If you're not necessarily into the whole "I must save the earth right now" thing, you'll need a LOT of patience to try and ignore Fay (and Bent)'s constant eco babble.

- Baaaad voice acting (especially main character Bent). But: either I got used it after a while or it just gets better towards the end.
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13 de 18 pessoas (72%) acharam esta análise útil
0.8 hrs registradas
Publicada: 9 de agosto
So....this is a game I really wish I could enjoy. Conceptually, it is worth consideration even though the story is fairly cliche (world is mostly destroyed by nuclear disaster and the remnants of humanity travel back in time to try and stop it from happening). Outside of the obvious issues that the topic of time travel always carry with it (poorly thought out ramifications to actions being foremost on that list), the real issue with this game is that, since the sotry is so cliche, it really needs strong gameplay and voice acting to make it worth slogging though. The puzzles are in fact decent. Nothing too mind bending, but on the low end of Daedalic par for the course. The voice acting, however, is simply atrocious. If you are going to spend 10 or so hours with an adventure game, and the story is sub par, the voice acting better be on point. It isnt in this game, and as much as the completionist in me wants to retire this game under the "finished games" folder in my library, I cant bring myself to listen to the actors anymore.
IDK if you will enjoy the game, but me personally, it goes into the never finish files.
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7 de 8 pessoas (88%) acharam esta análise útil
8.6 hrs registradas
Publicada: 4 de outubro
My Take: An okay point and click adventure with a nonsensical plot about climate change. It's fairly short, if you're dedicated to playing it, then it shouldn't take more than about 6 hours. The puzzles are dull and convoluted at times.

Graphics: The art is fairly well done, but the animations can be a little jittery at times. While the resolution can be set to widescreen, the game is played in 4:3; so you've got pillarboxing and unnecessary screen scrolling.

Sound: Voice acting is wooden and mostly boring. Not too much happening in the sound effects department. Prepare to hear a lot of clicks.

Music: Enjoyable enough to make this game a less arduous task.

Controls: Not really a fan of the “left click to bring up options wheel” scheme when left click is also move. Right click opens/closes your inventory.

Did I Finish It: Yes.

Will I Play it Again: If I really am bored and want to grab the four remaining achievements, maybe. I doubt that'll be any time soon though.

Should You Buy It: If you really wanted to play every point and click adventure on Steam, you could probably do worse than this.
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3 de 3 pessoas (100%) acharam esta análise útil
9.7 hrs registradas
Publicada: 27 de junho
While I wanted to like this game, with its beautiful art and seemingly interesting plot, the voice "acting" is awful-- they might as well have used Siri's voice. It was so bad I turned off the sound, it was so distracting that it took away from the story. I had a better time when the sound was off and reading subtitles, but still, that should *not* be the case at all.

The story was not really all that engaging, and personally, I didn't care much for the characters due to their shallow character development and awful voices. This is absolutely vital for a game of this type. As much potential as this game had, it really fell short due to a lack of focus when it comes to the fundamentals of what makes up a great game.
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4 de 5 pessoas (80%) acharam esta análise útil
13.6 hrs registradas
Publicada: 4 de agosto
A very nice point'n'click game with a decent story. If you can get it from a bundle or cheap somewhere else you should definitely buy it.

Personal rating: 8.0/10.0
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4 de 5 pessoas (80%) acharam esta análise útil
0.2 hrs registradas
Publicada: 21 de agosto
I love this game. I have not played the steam version but I played the DRM free version and I love it. It has a nice story. Nice puzzles that I will admit I did get stuck on but still fun. There is like only one part that if you do thing in the worng order you have to load your last save. Glad that is only an issue once. Still love the game though. If you like point and click adventure games you will probably like this as well.
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4 de 5 pessoas (80%) acharam esta análise útil
10.6 hrs registradas
Publicada: 10 de julho
The worst voice acting I have ever heard, a heavy-handed political agenda, and bugs galore. All puzzles are too easy to solve and entirely skippable, Daedalic's contribution to the decline of the point-and-click adventure game genre. The tool wheel is frustrating, and context-sensitive item text will randomly turn into Cyrillic script for no apparent reason. Characters will often become permenantly stuck at room exits, forcing you to reload a previous save: So save often. I'm just glad that I didn't pay full price for this incredible disappointment. "More than 20 hours' worth of game time" directly translates into approximately six hours and possibly seven if you've decided to solve the puzzles yourself. Do not buy this game.
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2 de 2 pessoas (100%) acharam esta análise útil
13.1 hrs registradas
Publicada: 19 de novembro
Despite flaws a captivating story about time travels, environment protection and friendship. Puzzles can get a bit dull at times, but dialogues are good.
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5 de 8 pessoas (63%) acharam esta análise útil
10.3 hrs registradas
Publicada: 10 de setembro
Yeah I know this is that typical boring & stupid "point & click" game.
Stupid art looks like comic books, bla bla bla.. (Haters gonna hate)
That's not the selling point of this game.
It has an interesting story and ideas.
Each characters has a strong role in the story.

This game is about disaster cause of extreme climate change that doomed the earth.
A group of people being sent from the future to save the past before humans start to taint the nature.

I really like the ending of this game. It's quite a twist.
Too bad the epilogue is not as strong as the messages from the author.

7/10 is a great score for this game
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1 de 1 pessoas (100%) acharam esta análise útil
12.1 hrs registradas
Publicada: 28 de novembro
This game is fun, the story is engrossing and it is true to the genre. There are some spots where the text is not fully translated from Russian, but these are very few and never the main dialogue. I highly recommend this game for fans of point and click 90's style games. I will play this game again every so often. One of the best I've played in 33 years of gaming.
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1 de 1 pessoas (100%) acharam esta análise útil
13.9 hrs registradas
Publicada: 19 de agosto
The story is alright, but the voice acting is less than stellar. As others have said, there are some mismatches between spoken dialogue and the text, and the biggest offense is the text randomly changing languages. It's infrequent, and usually only happens in the flavor dialogue. There was one instance where I felt like I was losing out on puzzle solving information. I don't recommend this game to any but the genre fans who just can't get enough.
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