A New Beginning is a cinematic adventure-thriller done graphic novel-style.
Análises de usuários: Ligeiramente positivas (681 análises)
Data de lançamento: 11/dez/2012

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Comprar A New Beginning - Final Cut

Pacotes que incluem este jogo

Comprar The Daedalic Armageddon Bundle

Inclui 11 itens: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

 

Recomendado por curadores

"A New Beginning's fantastic visuals and enjoyable story offset its glaring translation and voice-over flaw."
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Análises

“A New Beginning gives an amazing impression. It's exciting, smart and persistent. The graphics are a genuine eye-catcher and both protagonists grow into complex personalities the player can easily relate to, even grow fond of.”
90/100 – http://www.adventurecorner.de/reviews/228/a-new-beginning

“The dialogues, carrying a serious yet sometimes witty tone are one of the game's major strong points. They give both likeable protagonists depth and personality. The writers have paid attention to even the most delicate details.”
84/100 – Gamestar

“Blending strongly-defined characters into a stunning and memorable backdrop, A New Beginning is an "eco-thriller" that is not to be missed.”
80/100 – Adventure Gamers

Sobre este jogo

A New Beginning - Final Cut is a cinematic adventure-thriller done graphic novel-style. In this charming and witty adventure, earth is on the brink of impending climate cataclysm. It's essential to travel the world in order to spare mankind and save the whole from this terrible fate.


Bioengineer Bent Svensson had to resign from researching alternative ways of generating energy. Now the former workaholic lives a secluded life in the remote forests of Norway. His early peaceful retirement is invaded by Fay, a young woman claiming to be a time traveler from the future.
She tries to convince him that she's here to prevent the climate cataclysm from happening and according to her, Bent's research is the last hope to achieve just that.
However, his results are on the verge of falling into the hands of a reckless energy tycoon who cares for nothing but his own profit.
Together, Bent and Fay now have to put an end to the imminent global catastrophe.

Key Features

  • A fully fledged adventure-thriller, tackling on the contemporary issue of global warming
  • More than 100 breathtaking, highly detailed backgrounds
  • More than 20 hours' worth of game time
  • Unique graphic novel style with an hour worth of animated comic cut scenes
  • A masterpiece, written by the creators of 'The Whispered World', 'The Dark Eye: Chains of Satinav', 'Harvey's New Eyes' and the 'Deponia' Trilogy

Requisitos de sistema

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:2 GHz (Single Core) or 1.8 GHz (Dual Core)
    • Memory:1500 MB RAM
    • Graphics:OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    Recommended:
    • OS:Windows Vista/7/8
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    Minimum:
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    Recommended:
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
Análises úteis de usuários
2 de 2 pessoas (100%) acharam esta análise útil
18.8 hrs registradas
Publicada: 15 de novembro de 2014
Logo nos primeiros momentos, ao descobrir sobre o que se tratava a temática do jogo, pensei que seria algo bem moralista criado por "eco-terroristas" para aterrorizar a população, mas na verdade é apenas um jogo que fez uma escolha infeliz quanto ao seu plano de fundo.

Não que a história seja ruim, pelo contrário, é bem envolvente, e os capítulos são articulados como uma novela, de forma que cada um termina de com uma deixa do que acontecerá no próximo, assim estimulando a curiosidade e interesse do jogador. Mas é que este tema já é tão batido e tão esgotado que só de mencioná-lo já me faz lembrar prova de redação.

O jogo é estilo point and click, com puzzles muito desafiadores, de modo que mesmo quem tem facilidade para neste tipo de jogo em nenhum momento irá ter que pensar bastante. No entanto é possível pular puzzles mais complicados após um certo tempo, o que evita que o jogador fique empacado em determinado ponto.

Apesar da temática inicialmente gerar certo receio quanto a qualidade da história, o jogo se sai muito bem, e garante uma trama cheia de suspense e com reviravoltas no final.

Um detalhe interessante é que, coincidentemente ou não, o jogo seguiu a mesma linha de pensamento do parlamento Alemão(país de origem dos criadores do jogo) que, mais ou menos na mesma época do lançamento do jogo, começava uma discussão quanto a segurança ou não do tipo de empreendimento em questão, tendo inclusive recentemente, suspendido parcerias de fomento com o país onde se passam os últimos capítulos alegando "risco de acidentes". Claro que isso não tem nada haver com o jogo, mas não deixa de ser interessante.

Uma coisa que deixa a desejar é a tradução: Já basta não ter o português, mas daí a gente entende, já que é um jogo indie e tudo mais. No entanto, mesmo a tradução em inglês é meio mal feita e causa confusão no jogador em certos momentos.

Na fase da selva por exemplo, devíamos resolver um pequeno puzzle atrás do bar e ao interagir com um determinado item, ele dizia que não estava pronto (aren't), quando na verdade era justamente o contrário... Dai fiquei alguns bons minutos procurando o que mais tinha que ser feito, até descobrir que a mensagem é que estava errada.

Além disso, por algumas vezes o jogo mostrava as opções de interação escritas em algum outro idioma, tipo alemão ou russo, imagino que talvez por aquela parte não estar traduzida em inglês.

Embora o problema na tradução seja bem chato e frequente, ele não chega a ser algo intransponível que impeça que o jogador termine o jogo e nenhum momento.

De modo geral, é um jogo que prende sua atenção, com uma história que a princípio pensei ser uma porcaria, mas no decorrer dos capítulos mostrou grande qualidade. Os puzzles são muito difíceis porém não chegam a ser obscuros, então se acha que você dá conta, está recomendado. BOM (7/10).
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1 de 1 pessoas (100%) acharam esta análise útil
14.6 hrs registradas
Publicada: 1 de janeiro
Gostei bastante, tanto da história quanto do jogo em si. A parte "adventure" é bem tranquila, Tem alguns puzzles desafiadores, mas nada impossível.

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1 de 1 pessoas (100%) acharam esta análise útil
16.6 hrs registradas
Publicada: 18 de abril
A new beginning - final cut é um point and click de aventura e ficção científica sobre um futuro em que a humanidade e todo planeta ruma para a destruição final, resultado de drásticas mudanças climáticas e poluição. Diante disso, um grupo de corajosos aventureiros volta no tempo para tentar fazer com que a humanidade mude, antes que seja tarde demais...

Contudo, a primeira volta no tempo já é tarde demais para isso...

Então, Fay, a valente operadora de radio da equipe, precisa viajar mais ao passado, e pedir ajuda a Bent, um cientista aposentado, para salvar o futuro... Muito embora sua terapeuta diga sem parar que ele não é responsável pelo mundo inteiro... O que Fay está pronta para refutar...

Particularmente, adorei a história do jogo, existem personagens interessantes e engraçados, e te faz pensar sobre muitas coisas, algumas delas, obviamente, a natureza, a poluição, e para onde o mundo vai com tudo isso - assista os créditos até o final...
Sem mencionar que o visual de história em quadrinhos nas cut scenes é muito legal!

Contudo, infelizmente, o jogo possui diversos problemas, como muitos erros de tradução - nada que prejudique acompanhar a história, mas eles estão lá -, sem mencionar algumas travadas, o que te leva a salvar com uma certa constância para não perder o progresso.
Além disso, ao menos na versão em inglês, podemos reparar que, algumas vezes, os atores não fizeram a dublagem dentro do contexto da cena, o que torna algumas cenas um tanto estranhas, como, por exemplo, o momento em que Fay explode um monte de entulho, seu chefe lhe passa um belo sermão, e ela simplesmente fala, quase que roboticamente, que a porta agora está aberta... o.o

Se recomendo esse jogo?
Certamente, pois é, realmente, muito interessante, mas APENAS na promoção, e depois de ver/ler algum review ou gameplay para ter certeza que esses probleminhas podem ser superados por você, jogador! :)
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41 de 59 pessoas (69%) acharam esta análise útil
16.7 hrs registradas
Publicada: 7 de novembro de 2014
Overall - lacking.
The graphics are pleasing enough, and the music is nice. That said, the English voice acting is simply atrocious. A reader program is better to listen to, the intonation has nothing to do with the emotional content of the dialogue, and sometimes it's just plain wrong for English.
Oh, and the character design. Why does Fay have a uniform including a sweater that ends under her boobs? And does she have a back problem? She stands and walks with her spine bent in a highly unnatural shape, which is just painful to look at.
The characters themselves are also shallow, and even though in some reviews I've read about 'character development', that mostly means that they grow from one-dimensional to maybe two. And that's for the protagonists. About one of the main supporting characters, Duve, all I got to know was that a: he's upset with his father (understandably) for sacrificing their family for his work, yet b: he continues his father's work out of some sort of duty perhaps, though he claims to hate it, and c: he's gay. The latter had nothing whatsoever to do with anything, apart from mentioning that Bent "would have been okay with it", and providing a clue for solving a puzzle. Talk about token minority.
The plot seemed forced sometimes, and after the final plot twist, had motivation issues at some points in retrospect. All-in-all, it felt rather forced and didactic, and the conclusion really didn't make much sense to me.
Certainly not a game I will ever play again, and not one I could recommend, as much as I'd like to promote eco-conscious games. Only reason I played it through was that I hoped for satisfactory ending. I didn't get it.
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27 de 37 pessoas (73%) acharam esta análise útil
8.4 hrs registradas
Publicada: 6 de novembro de 2014
[WARNING. SPOILERS]

this is the first Daedalic Entertainment game i've finished and... actually regretted playing.

This game has the potential to be a fun, enjoyable game. Puzzles, tricky areas that would not be the automatic response and even an additional level of depth to point and click that allows for pop-up actions (more about that in the negatives.). As always with Daedalic Entertainment, it's beautiful to look at and tha characters are... more or less believable. They make sense and seem easy enough to relate to. Daedalic Entertainment have also coined a 'hold Space to show Items you can interact with', this has made me so much more likley to buy one of their games just for that aspect alone! the character animations, although simple and repetative, always seem mostly in place and with exception of a few moments (if you want to pick) usually look perfectly fine and don't break immersion at all.

However... the entire game paints the image of 'the world is ending, it's climate change but you can fix it'. at no point did I feel hopful for the characters.
We're dealing with an aeged man who has ruined his relationship with his family, estranged his son and apparently made very little effort to fix that. you're also playing as a person who, during the entire game I was expecting to turn out to be lying to me and was unfortunatley not dissapointed. The 'good guys' turn out to be... well... kind of pathetic, sad and myserable people that I didn't want to even think existed, let alone play them for the whole game. The antagonists were rather unbelievably over-evil (MWAHAHAHAA! I WILL PAVE OVER THE WORLD TO MAKE A GLORIOUS SEAL-SKIN CAR-PARK!) and the storyline rather felt overly preachy...
The entire cast were unpleasant in even degrees... in fact, the person I liked the most was a doorman with an anger problem and a complex about his baldness!

The general gameplay is point-and-click with the occasional puzzle. The puzzles were good and mostly self-explanatory, but the point-and-click was point-and-hold-aim-and-click for everytbing... that took extra time that was not needed when right-click-to-examine and left-click to walk to, pick up, adjust etc. would have sufficed.
The right-click for inventory was not actually needed at any point and could easily have been removed entirely and replaced by having the inventory there all the time. the only time it became needed to quickly open your inventory is if a game-event had closed it for you.

I did not feel like I had anyone on my side in the entire game. When i'm playing as him, i'm waiting for her to ♥♥♥♥ him over. When i'm playing as her, i'm waiting for us to do something strange and un-kocher.
The son, he was downright unpleasant. The old-friend from work was needlessly suspicious and came across as kaniving in places. The best-friend seemed... well... i don't know all that well beause i was honestly expecting him to mess us over too! he was too nice compared to the rather unpleasant crowd we were already in!
I can't complain enough about the worst of humanity in this. We have cheaters, liars, mercinaries, needless aggression, paranoia, disbelief, angst and all the other shades of things you don't want to spend an afternoon immersed in.

The storyline of 'time travlers come back to fix the world' is great. I was all for that! the idea of them coming back from a climate-desolate wasteland is a perfectly stable platform... what fails however is that they drop a plot-twist on us that... well, let's face it was rather un-needed!
"we came to this reactor to stop it blowin up!" becomes "we came here to blow it up"... umm... why?
Honestly, it boiled down to 'grab that stuff and run for it!'. the machevilian "let's tell the goodie all my plans" was old before this game was made and really made the ending of this... a total mess!
I've seen twist endings, back-track endings, not-as-you-expeted-it endings, the-goodie-is-the-baddie-is-the-goodie endings... but the sudden change of heart makes your one character seem totally heartless or a derranged sociopath, the baddie is... let's face it, totally insane for his plans and the other baddie is desperatley in need of a lead-lobotomy!
"it's ok, we reconciled this kid with his father and even managed to bring his sexuality into it almost out of the blue without any apparent reason"...
umm... yay?
what have we resolved here? One character we were really not that set up to like has got fame, another character we probably should not dislike this much is going back to killing himself with over-work and his son, who needs to get a grip for most the game, is all right now?
you might as well have written "and they all lived happily ever after"!
Oh, but it's ok, that person who let themselves get baked in radioactive steam instead of getting into one of the many easy-to-access doors on that level left you a picture to remember how she and all the other people you met from her time betrayed your trust, nearly got you and your family killed, killed off one of your oldest friends, destroyed most of your life's work and... should I go on?
The ending felt forced, bolted on and almost irrelevant to the rest of the game. The problem was that whole areas of the game had the same feeling.
"this is a great big conspiracy" why? everything points that way. Everyone says it's an accident and refuses to talk more about it... soooooooo? Why was everyone acting needlessly suspicious? No apparent reason. One person takes it to their grave and the other betrays you brutally without any kind of apology.

I actually felt miserable finishing this game. The gaming completionist in me refused to step away, but I was damn close! had the ending not appeared when it did, i would not have finished the game.
"No matter how beautiful the weapon is, it will hurt no less when turning against you"

Technical bugs were rife in the game. Many areas had options that were not translated. clicking on one item to examine blinked the subtitle and played no audio so if there was any useful information there, i missed that
There are parts where the subtitles run off in the FMV but the audio has not even started.
The dialogue overlaps itself, jumps pitch and volume mid-sentance, often lacks the correct inflection for the mood it's used and sometimes comes across as just plain wooden and eerie.
One moment, i'd be listening and the voice sounds warm and involving... while describing an inane object... then to describe something important, it sounds cold and emotionless? the mixed signals in this were easy enough to overlook, but when it changed pitch, volume and feel mid-sentance? split-personalities or bad dubbing...
There were miss-spelt subtitles, incorrect words and sometimes, the wrong used entirely.

Top it all off with the common feel of mid-eighties cartoons where the baddie just wants to make a new motorway or spill oil into the sea and realising that they might as well be brow-beating you for having the light on. Honestly, i would not have been surprised to find that this was endorsed by an extremist wing of a climate change activist group!
Yes, we get that nuclear power isn't the best, let's all feel damn sad for this. now, how dare you have multiple monitors on. We all poison every living thing in the woods for no particularly well-explained reason. Deforestation, fossil fuels, melting ice-caps... Anyone remember this from school?
I DO care about the environment, I'm happy to recycle, I proudly turn off lights and electrical devices not in use and rarely use more than what I need... I don't need a game to make me feel guilty for the environment change.


I would urge point-and-click enthusiasts to buy ANY Deponia title instead of this. If you want somethin a little more serious, buy 'night of the rabbit'. Daedalic Entertainment deserve all the support they can get, but this game is going to a special place in my "games I regretted playing" list.
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13 de 15 pessoas (87%) acharam esta análise útil
11.2 hrs registradas
Publicada: 13 de novembro de 2014
You need a lot of patience to deal with the constant eco babble and the bad voice acting, as well as some small bugs; but if you stick with it you will be rewarded with around 10 hours of detailed art work and a good story. Buy it on sale.

+ Lots and lots of pictures. There's a lot of time that's gone into that.

+ The story gets really good from around chapter 4 onwards.

+ Around 10 hours of gameplay.

- Some bugs. The ones I got most were 1. that the game would sometimes think I was clicking my mouse when I wasn't, causing the text to skip (meaning that I missed some of the dialogue) and 2. that there was sometimes a Russian or German word to click on or sentence spoken by a character, even though I played the game in English.
The latter only happened two or three times and I always knew what to do, so it wasn't that big a deal. The former I solved by saving often (or just not caring what was said).

- "I'VE GOTTA SAVE THE PLANET. I'M GONNA CRY OVER THIS DEAD BIRD. WHY DOES THAT GUY DRIVE SUCH A WASTEFUL CAR? WHY DOES NO ONE LISTEN TO ME?" Every. Five. Minutes. If you're not necessarily into the whole "I must save the earth right now" thing, you'll need a LOT of patience to try and ignore Fay (and Bent)'s constant eco babble.

- Baaaad voice acting (especially main character Bent). But: either I got used it after a while or it just gets better towards the end.
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6 de 7 pessoas (86%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
7.1 hrs registradas
Publicada: 7 de janeiro
Out of all honesty, for those who are thinking about getting this, ask yourself if you're willing to spend time on a game that will boggle your mind with puzzles, if you find that fun, then you need to buy this game. If you don't like puzzles and go for the plot, you can still search the walkthroughs on a website, but although you will find it less entertaining that it normally would go out as a gameplay experience. If you hate puzzles thoughout then obviously its a no-no.

Fay: The girl you play in the game, has the best plot story, although i'm almost done with it (1 chapter left) i find her character development a great balance between what the plot indicates and situational events occuring around her.

Bent: I find it difficult to understand his reasons of collaborating within the plot, first half he goes into denial, the second half he goes through reasoning and his character development doesnt change through that and when you arrive at the Labratories at the Sea you might think it is boring, and yes because our limited options prevents us from doing anything at all by that stage.

Gameplay: Crazy as it may seem I loved the gameplay, its just a few minor tweaks that may help it out, a bit of specification would be nice, and the atmosphere really does get to you when you're feeling the situation current at hand.

8.5/10
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4 de 4 pessoas (100%) acharam esta análise útil
6.5 hrs registradas
Publicada: 9 de fevereiro
Firstly a note on the voice acting and how I got past it.... it's bad. I knew it would be based on the majority of the reviews here, but my god I wasn't prepared for how painful it actually was. It's as if they grabbed random people off of the street and made them read lines of dialogue with no context. It's so poorly done that it just doesn't make sense. I was so turned off by it that I was going to give up after an hour. I did find that I was able to continue by switching the language back to German. While not perfect, they at least tried to emote and it synced up with the mouth animations on the panel scenes given that it was the native language of the game. Just go into it as if it's a foreign subtitled game. I know that turns a lot you off, but it's still better than the English voice track.

that said...

A rather disappointing outing from Daedalic. I tried harder than I usually would to give it a fair chance to impress but it never actually came through.

Screens/Backgrounds are well done. The biggest compliment I can give here.
Story was lacking in my opinion. Written too loosely and eco-preachy to the point of borderline annoyance.
Characters were weak and two dimentional. Many of them so unlikable (looking at you Bent) that it was hard to care or empathise with them enough to desire any kind of resolution on my end other than soon forgetting them.
Puzzles are challenging, but fair. To be honest, I was so tired of it all by the third act that I power FAQ'd.

It's currently $2. Hard to say "Don't Buy" at a price that low, but I sure wouldn't recommend paying more. I'll remain a longtime Daedalic fan for what they've done to reintroduce and support P&C genre adventures in recent years, but this is an effort that can easily be swept under the rug.
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5 de 6 pessoas (83%) acharam esta análise útil
14.5 hrs registradas
Publicada: 23 de fevereiro
Personal Rating: Nice Journey
Classic Rating: ★★★★☆

Really interesting point & click adventure. Some things i liked:
  • Well curated sci-fi storyline
  • Good looking artworks
  • Interesting puzzles which really make sense
  • Nice and well developed characters
  • Bug free

Some other things which might have been better:
  • No widescreen resolution
  • Voice acting is a bit monotone (especially Fay, one of the main protagonists)
  • Some more supported languages would have been welcome (there are subtitles though)

If you're a fan of Daedalic Entertainment Games, this one should be on your to-play list.
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3 de 3 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
15.7 hrs registradas
Publicada: 5 de abril
So, i read the reviews on here. Everyone is going on about bad voice acting. Blah, blah. Really ? Ok, so let me help you if you are interested in this. Buy it. Play and finish it. This game is worth your money and your time. That is the bottom line. I loved the subject matter, and the game made me feel a sense of loss when i finished playing it as i grew close to the characters. Thus, it has a great story and great characters. Could the voice acting have been better ? Sure. But i played this for the adventure. There is a message here in this game, and i feel it is a good and honest message. Look after our planet and our children will have a place to live. It creates a sense of loss and longing as it shows you what could happen if we dont change our ways. It was a really great thought provoking graphic novel. And it will stick in my head for a long time to come. The puzzles are good, i could solve some of them quite easy. They are challenging, but not impossible at all. This game has a lot of emotion in it, It made me think back to old adventure games in the 80s. It has some great level design and locations.I love the art style and the color palette because it fits the game perfectly, creating the right mood. Helping to create a world that pulls you in and keeps you there. Everything compliments each other well, and creates the Ambience tied together with a great musical score. I really would like a sequel to the game, and would buy it for sure.
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2 de 3 pessoas (67%) acharam esta análise útil
13.1 hrs registradas
Publicada: 19 de novembro de 2014
Despite flaws a captivating story about time travels, environment protection and friendship. Puzzles can get a bit dull at times, but dialogues are good.
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2 de 3 pessoas (67%) acharam esta análise útil
14.7 hrs registradas
Publicada: 28 de novembro de 2014
This game is fun, the story is engrossing and it is true to the genre. There are some spots where the text is not fully translated from Russian, but these are very few and never the main dialogue. I highly recommend this game for fans of point and click 90's style games. I will play this game again every so often. One of the best I've played in 33 years of gaming.
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2 de 3 pessoas (67%) acharam esta análise útil
2.2 hrs registradas
Publicada: 31 de março
It has a good concept, I just couldn't really get into it.

*Many dialogue errors.
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1 de 2 pessoas (50%) acharam esta análise útil
4.7 hrs registradas
Publicada: 8 de dezembro de 2014
This game could've gotten a 4 out of 5 from me but it won't because of the story.

The puzzles are pretty awesome and it brings so much good memories of how adventure games were told before. But that only lead me so far. The story wasn't entertaining enough. It feels like I'm being force-fed into being a hippie by being Eco-friendly and crap. It felt more like a tedious lecture like I was in class or something. And the script felt so weak. having stereotypes of a washed-out scientist and a female protagonist being put-down by a superior officer with gender equality issues (and I live in a country where gender is no longer an issue for work and family). And I'm supposed to believe that these other characters are from the future?!

I'm not even complaining about the voice-acting because of this being "indie". I can forgive that.

Again, being "indie" isn't an excuse for telling a bad story. Adventure games are for me, 90% story and 10% gameplay.

Overall, It's not entertaining. It's not hilarious like most LucasArts Classics. It's not epic as the ones from Sierra's. I really think that the developers did a great job with the items and the puzzles (and the puzzles are actually better than some of Sierra's classics.).

Even if this did just cost me less than Php 40.00 (less than US$ 1.00) I wouldn't recommend it.

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1 de 2 pessoas (50%) acharam esta análise útil
4.6 hrs registradas
Publicada: 9 de dezembro de 2014
Purchased this game when it was on sale, was less than £1 so thought why not.

Pleasantly surprised. This is the first game of it's series I've played and while it isn't my usual cup of tea it is very much enjoyable. The story is simple enough to follow, so far anyway, and the gameplay is easy to pick up. The design and style of the game is different, with a classic cartoon feel, and it's one I feel partners the game well, and with the comic style dialogue too, gives texture to the game.

Puzzles can be difficult but then when you do complete them you are surprised with yourself that you couldn't solve them any quicker. There is also a skip puzzle option for when you are stuck. What a life saver.

While not the usual game I would consider playing, this is definitely worth picking up in a sale.
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1 de 2 pessoas (50%) acharam esta análise útil
11.1 hrs registradas
Publicada: 25 de janeiro
Makes me want to install power saving light bulbs and solar pannels. Save the planet with time travel and corny acting. Why not?
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1 de 2 pessoas (50%) acharam esta análise útil
6.2 hrs registradas
Publicada: 18 de dezembro de 2014
There is something said about Point and click adventure games, tht being that their puzzle solutionsa re too obstse or too convoluted. I think this started to happen as we lost verbes, so while in the past the puzzles WERE obstuse, at least ehy were FUN.
This game ain´t fun. It IS obstuse, tho. Streesing, obstuse, linear multi level puzzles that DON'T invite lateral thinking.
And the plot, ugh. UGH.

Don't get this game.
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I completed ths game.
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9 de 9 pessoas (100%) acharam esta análise útil
21.5 hrs registradas
Publicada: 24 de setembro de 2014
Um adventure point-and-click desenvolvido pela Daedelic. O jogo se passa num futuro distante, um cenário pós-apocalíptico onde a Terra foi destruída por forças da natureza. O plot apresenta questões morais relacionadas com a sustentabilidade, o aquecimento global e outras mudanças climáticas. Há muita referência ao universo sci-fi, com destaque para as viagens no tempo.
Destaque para o detalhado desenvolvimento do universo ficcional e o alinhamento com a verossimilhança.
Uma boa pedida para fãs dos adventures clássicos.

(+)
- Dinamização do storytelling
- Trabalho de character design
- Conceito e mitologia bem desenvolvidos
- Atualidade do conceito e do tema da narrativa
- Arte sequencial dos cinematics
- Como a percepção do espaço tempo é trabalhada
- Como a intervenção na história é trabalhada
- Alternâncias entre personagens sem comprometer o engajamento do player (apesar de diminuir a autonomia e aumentar a linearidade)
- Conceito estético e artwork

(-)
- Puzzles repetitivos e com lógicas complexas (ainda que seja uma feature do gênero)
- Baixo direcionamento dos objetivos (ainda que seja uma feature do gênero)
- Ausência de quest log
- Level Design e perspectivas do cenário
- Desgaste causado pela ausência de fast travel
- Trabalho raso da curva de aprendizado, aumentando as chances de desistência
- Fluxo de telas não convencional
- Baixa rejogabilidade



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An adventure point-and-click developed by Daedelic. The game is set in a distant future, a post-apocalyptic scenario where the Earth was destroyed by natural forces. The plot presents moral issues related to sustainability, global warming and other climate changes. There is so many references to the sci-fi universe, especially the time travel.
Also emphasis on the development of the fictional universe and the alignment with verisimilitude.
A good choice for fans of classic adventures.

(+)
- Storytelling dynamic
- Character design work
- Concept and well-developed mythology
- Actuality of the narrative
- Cinematic art
- How the perception of space-time works
- How the intervention in history works
- Switches between characters without compromising the engagement of the player (but decreasing autonomy and increase linearity)
- Aesthetic and artwork

(-)
- Repetitive and complex logic of the puzzles (even if its a feature of the genre)
- Low targeting of objectives (even if its a feature of the genre)
- No quest log
- Level Design and perspectives of the scenario
- Lack of fast travel
- Bad work on learning curve, increasing the chances of quitting
- Unconventional screen workflow
- Low replayability value
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1 de 1 pessoas (100%) acharam esta análise útil
3.0 hrs registradas
Publicada: 16 de janeiro de 2014
Um jogo interessante de point and click, gostei bastante dele eu recomendo para quem gosta do estilo e para quem quer jogar alguma coisa diferente. =)
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2 de 3 pessoas (67%) acharam esta análise útil
12.0 hrs registradas
Publicada: 14 de outubro de 2014
Vamos começar com defeitos. Não se preocupe, eles não destroem o jogo.
Dependendo da resolução e seu PC, o jogo sofre certa lentidão, a resposta aos comandos as vezes dão bug (quando se segura botão do mouse direito sobre o item), as opções sobre o item aparecem em outra linguagem, o audio das vozes e cenas acabam ficando fora de sincronia, isso é mais notavel (pelo menos comigo) ao fim do jogo.

Sobre o jogo, um point & Click com uma boa trama, previsivel em alguns pontos (ou muitos) a depender do jogador. Como o sistema jogo é clicar, muitas vezes acaba por ser frustante resolver os puzzles. A trama segue um ritmo lento, em parte por causa do jogo, e não é dificil simpatizar com alguns personagens.

A trama traz uma mensagem, e sobre a mesma, é facil perceber (ou desconfiar) que ela se perde ou foi modificada no decorrer.
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