Work together to survive the devastating Dinosaur horde in huge, endless environments.
使用者評論: 大多好評 (19,495 篇評論)
發售日: 2012 年 05 月 4 日


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"It really doesnt feel like a complete game but its cheap and its fun for a few hours with friends. fun and silly gameplay shooting dinosaurs."

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05 月 25 日

UE4 Volcano, Tornado, Hurricane, Blizzard (Video)

Blizzards, Hurricanes, Volcanoes, Tornadoes and Sand Storms.

We have been developing our backend technology for all upcoming titles, including both Project Guardians AND the Marvel Tech demo. Here is a Pre-Alpha showcase of some more advanced weather features. We hope you enjoy!

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05 月 21 日

"The Story of Orion" @ Co-Optimus

"Approaching the release of ORION: Dino Beatdown was one of the most stressful points of my life, only surpassed by what would come shortly after. By December 2011 we were running out money fast. In January 2012 we were out of money entirely. I sold my car at the time in order to get whatever money I could to funnel back into the development of the game."


4 則回應 繼續閱讀


“An instant classic.”
Steam Review

“Best transformation of a game I've ever seen.”
Steam Review

“I am completely addicted.”
Steam Review

Steam Big Picture

Steam Workshop

The ORION: Prelude Developer SDK Beta is launching in September 2014.

If you're a Mapper and would like to participate in private testing please go here:


'ORION: Prelude' is an indie Sci-Fi shooter (FPS/TPS) that seamlessly blends together incredible visuals and addictive combat. It puts you and your friends together into intense, cinematic battles using some of the most incredible weaponry and amazing vehicles in which you must work or compete against one another to accomplish mission objectives, explore giant worlds and survive the devastating Dinosaur Horde.

In addition to the return of the adventurous, survival-based cooperative gameplay and retro-inspired Arena Combat, 'ORION: Prelude' features massive, Open World Cooperative and PvPvE.

*Previous version names include ORION: Dino Beatdown (2012) and ORION: Dino Horde (2013).

Supporting up to a variety of game modes, including:
  • Survival (Objective)
  • Slaughter (Duration)
  • Rampage (Playable Dinosaurs)
  • Prehistoric (Custom Variable)

Supporting up to 10 players and offering 2 game modes:
  • Conquest (Cooperative - 5 Players)
  • Vital (PvPvE - 10 Players)

Supporting up to 10 players and offering 3 cooperative game modes:
  • Free-For-All (Deathmatch)
  • Elimination (Stealth)
  • King of the Hill (Territory)
  • Gun Game (Ladder Climb)
  • Instagib (Twitch Reflex)
  • Vital (Open World)

Supporting up to 10 players and offering 3 unique game modes:
  • 1v1 Duel (4 Playlers - Tournament)
  • FFA Duel (4 Players - FFA)
  • Team Duel (5v5)

Key Features:

  • Open World Gameplay
  • Cooperative & Competitive Gameplay
  • Dueling & Melee Combat Gameplay
  • 1st Person / 3rd Person Hybrid Gameplay
  • 15 Game Modes
  • 50+ Weapons & Gear
  • 30 Augmentations (Mutators)
  • 20+ Multiplayer Maps
  • 7 Vehicles
  • Full Weather System
  • Persistence & Player Progression (150 Levels)
  • Class-Based Gameplay & Player Loadouts
  • Statistics & Leaderboards
  • Lobbies, Matchmaking & Server Browser
  • Player Store (Cosmetics)
  • Rewards & Unlockables
  • Real-time Dynamic Day/Night Cycles
  • 10 Dinosaurs (All Playable)
  • 250+ Steam Achievements
  • 12 Steam Trading Cards
  • Steam Big Picture Mode Support
  • Bots & Offline Play
  • Tutorial System
  • SDK & Steam Workshop (Custom Maps)


    • OS:Windows Vista SP2 32-Bit
    • Processor:AMD Athlon X2 2.8GHZ / Intel Core 2 Duo 2.4 GHZ
    • Memory:3 GB RAM
    • Graphics:256 MB Graphics Memory (SM3)
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9 Compatible
    • OS:Win 7 / Win 8 (64-Bit)
    • Processor:AMD 4-Core / Intel 4-Core
    • Memory:4 GB RAM
    • Graphics:512 MB Graphics Memory (SM 3)
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9 Compatible
    • Other Requirements:Broadband Internet connection
5 人之中有 5 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
12.3 記錄時數
張貼於:2014 年 12 月 24 日
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5 人之中有 5 人(100%)認為這篇評論值得參考
40.0 記錄時數
張貼於:05 月 8 日


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2 人之中有 2 人(100%)認為這篇評論值得參考
5.6 記錄時數
張貼於:2014 年 12 月 24 日
好玩ㄋ 恐龍阿~~
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1 人之中有 1 人(100%)認為這篇評論值得參考
5.5 記錄時數
張貼於:2014 年 11 月 28 日
GOOd game
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4 人之中有 2 人(50%)認為這篇評論值得參考
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0.9 記錄時數
張貼於:01 月 29 日
very lag and dont know what is this game aiming
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2 人之中有 1 人(50%)認為這篇評論值得參考
0.7 記錄時數
張貼於:2014 年 12 月 28 日
No matter how cheap it is ,dont ♥♥♥♥ing buy it! IT'S A TRAP!The ♥♥♥♥♥♥ model and the ♥♥♥♥♥♥ mode.
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2 人之中有 1 人(50%)認為這篇評論值得參考
7.8 記錄時數
張貼於:05 月 7 日
I don't know how to say ...

Like FPS , use car to kill dino .... have fun with your friend ...

If no friend, they provided bots and dino with you :D Not bad if you really like Cs like Tower based FPS
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1,050 人之中有 911 人(87%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
3.5 記錄時數
張貼於:2014 年 12 月 23 日
360 noscoped a T-Rex for 0.49€
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431 人之中有 372 人(86%)認為這篇評論值得參考
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30.0 記錄時數
張貼於:2014 年 12 月 24 日
A T-Rex threw a rock at me and knocked me off the triceratops I was attempting to ride for an achievement 10/10.

But ♥♥♥♥, it was ninety-nine cents!
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1,036 人之中有 804 人(78%)認為這篇評論值得參考
有 5 位使用者認為這則評論很有趣
10.7 記錄時數
張貼於:2014 年 12 月 30 日
if(price < 1.00 && fun==true && online==true && payToWin==false){
while (true) {
return null;
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0.9 記錄時數
張貼於:2014 年 12 月 29 日
My dune buggy takes a flying leap directly into the face of a T-Rex.

The T-Rex is not amused and proceeds to stomp me to death.

All for $1.

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369 人之中有 272 人(74%)認為這篇評論值得參考
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37.3 記錄時數
張貼於:2014 年 12 月 2 日
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11.5 記錄時數
張貼於:2014 年 12 月 24 日
Its Halo 2, but with more dinosaurs
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119 人之中有 99 人(83%)認為這篇評論值得參考
有 5 位使用者認為這則評論很有趣
16.0 記錄時數
張貼於:2014 年 12 月 10 日
Orion: Prelude is the revised version of Orion: Dino Horde, which itself, is a revised version of Orion: Dino Beatdown. Confusing, isn't it?

Orion: Dino Beatdown; the original, was a terrible game that launched as an alpha, with terrible netcode, and justly received a Metacritic rating of 36. Ironically, if you check the Metacritic rating, it'll be for Orion: Dino Horde. Apparently Metacritic hasn't received word from the developer that they've changed the name yet again.

But enough about how Spiral Game Studios keeps trying to reinvent the game by renaming it and patching problems that should have been fixed at release; what is the game like? Orion: Prelude is a team-based, cooperative, sci-fi, wave-based, FPS where your goal is to kill dinosaurs and complete objectives. The game is essentially what you'd get if you took Killing Floor and Halo and mixed them together. It's borrows Killing Floor's wave-based combat, where every kill gives you money to better arm yourself, and every wave gets progressively harder; and it borrows from Halo in the Shield mechanic, the vehicular combat, (although this could be atributable to other games as well) and the overall look of the game.

Up to five players can play together on a single server. Within the game, there are three classes which further distinguish your role from the role of the other four players. The classes are Assault, Support, and Recon. While I'd normally explain in depth the differences between these classes, I can't because there really isn't much of a reason. If you're playing this game, you're playing it in either Survival or Conquest. Sure, there are other gamemodes to choose from, but they're all variations of standard PvP gamemodes that exist in better incarnations in other games, so you'd be better served playing them there. If you bought this game, you bought it for the dinosaurs, which means it's Survival or Conquest for you. In that case, pick Assault if you want to kill things, and pick Support if you want to keep teammates alive. There's no reason to pick Rogue in these gamemodes. It seems as though the developers made it for PvP only, as in Survival and Conquest, it suffers greatly.

The differences between the classes really come down to the single class skill you get at spawn. The Assault class gets a jetpack ability which can be improved by purchasing augments. (more on this later) The Support class gets access to a medigun which can heal a player, and with the proper augment, replenish their ammo supply. The Rogue class can turn invisible which can act as an effective temporary invulnerability, as all Dinosaurs will immediately de-aggro from you and never attack you while stealthed. Those are the differences. There's also some weapon differences, but all weapons can be bought by purchasing an augment that allows you to purchase class restricted weapons.

What are these augments I keep referring to? Just like in Killing Floor, at the end of a wave which is usually around 20-30 dinosaurs, you have a minute to buy weapons or augments at their respective shops. Weapons are divided into four categories: primary weapons, secondary weapons, pistols, and Adrenaline weapons. Primary weapons are your standard rifles, LMG's, and Sniper Rifles. Secondary Weapons are SMG's and shotguns. Pistols are pistols, and Adrenaline weapons are class-specific weapons.

Augments provide boosts to your character's fighting ability; from double jumping to boost jumping, to additional armor. There's even an augment which allows you to feast upon dinosaur corpses for health which sounds neat, but is utterly worthless. While Augments are important, there's really a select few which are far and away better than the rest which you'll find yourself buying in the same order every game, irrespective of what class you are. There are a few class-specfic augments which I alluded to earlier, but most of the desired ones are shared amongst the classes.

Onto the dinosaurs. There are tiny dinosaurs like Compies, medium sized dinosaurs like Raptors and some larger spitting dinosaur, then there are large Dinosaurs like Triceratops, Stegosaurus, and of course, the T-Rex. Instead of being smart and making the large dinosaurs the primary objective of the game, the entire game focuses around killing the small dinosaurs, because the waves are determined by a specific number of dinosaurs that spawn, not the type of dinosaur. A dinosaur killed is a dinosaur killed no matter what type it is. So your best bet is to just kill all of the easy-to-kill dinosaurs, and leave the large ones alive to clean up after the wave has ended, assuming you don't have anything pressing to buy. This is the main gripe I have with the game. The main pull of the game, fighting giant dinosaurs, has been relegated to a mere distraction and nothing more. If you stop and spend time killing the large dinosaurs, you're opening yourself up to a whole lot more damage by the smaller raptors.

When I refer to the large dinosaurs as distractions, I really mean annoyances. They'll hone in on one particular player, then constantly harass that player until one of the two dies. The T-Rex is especially annoying because it has this weird snare effect when it's damaging you which prevents you from getting away from it, so you just get caught and repeatedly bitten until you go down.

When you lose all of your health, the game borrows the downed system from Left 4 Dead, where you can be helped up. I say they borrowed it because it seems to be a combination of the system from Left 4 Dead and Payday. Your character can fall three times. If it falls a fourth time, you're dead and can only respawn next wave. Killing a dinosaur while downed gives you a second wind, or you can be helped up by another player.

The graphics are shockingly mediocre. It seriously looks like Halo 2 on Xbox circa 2004. The Source Engine has never looked as dated as this in a long time. The character models are all low poly count, and the environments are all bland and uninspired. They are large, so there's plenty of blandness to go around.

Overall, Orion: Prelude is exactly what you'd expect it to be; a bland cooperative shooter which has no identity of its own. The developers apparently tried to ride off of the novelty of players fighting dinosaurs in a sci-fi setting, but the game requires more than that. On top of that, there's something rather deceptive about trying to hide your failure by re-releasing the game under a different name, as if to try and avoid that ugly metacritic rating.

The game is nothing more than Orion: Dino Beatdown, just patched to be a working copy of it, rather than a buggy, laggy mess that shouldn't have been released. All these complaints aside, the game will provide you with a few hours of entertainment before the repitition and realization that all of these gameplay choices have been pulled from more successfull games. Considering that at the time of this review, the game is being sold on Steam for $1, with a 4-pack of it costing a grand total of $3, I struggle to think of another Steam title which you can get several hours of entertainment for four people, for just $3. Perhaps in that regard, Orion: Dino Beatdown/Dino Horde/Prelude succeeds.
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11.4 記錄時數
張貼於:02 月 23 日
The community is very strong. Guys with jetpacks hide on cliffs, laughing while everyone else gets smashed on the ground. Not bitter.
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151 人之中有 115 人(76%)認為這篇評論值得參考
有 5 位使用者認為這則評論很有趣
14.9 記錄時數
張貼於:01 月 21 日
the third person animations on the player models look like deep fried aass
other than that it's fun to make these magestic creatures go extinct all over again by brutally blowing their heads off
577/12 - would kill baby raptors again
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7.3 記錄時數
張貼於:05 月 16 日
Dinosaurs, jetpacks, lightsabers, teleporters, invisibility, high-tech vehicles, extreme weather effects... omg this game is everything! And epic victory music is playing in the background all the time. Seriously I have really good time playing this game.
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1.9 記錄時數
張貼於:2014 年 12 月 26 日
Why the hell do games nowadays NEVER have any dinosaurs?

This game has dinosaurs. 10/10, Game of the Year, best 50ct I've ever spent.
Seriously, this game was hella fun for a few hours. I'd say it's well worth the money.
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43 人之中有 39 人(91%)認為這篇評論值得參考
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3.8 記錄時數
張貼於:05 月 4 日
Love these devs.

Not to often you see a dev making fun of themselves. "In 2012... We released the worst game ever"

The game is pretty fun overall, glad i got it to support them :)
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65 人之中有 50 人(77%)認為這篇評論值得參考
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7.2 記錄時數
張貼於:2014 年 12 月 25 日
I got to kill dinasours with a knife during night while there was a storm raging. Epic game.
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