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購買 ORION: Prelude

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To: Gaming Press - “You Have Failed This City” - 1,000+ Free Copies!

09 月 13 日

Link to Original Article + free Steam Codes for ORION: Prelude


I am not a fan of the current press system that has taken hold of the gaming (or any) industry. It is ugly, suffocating and broken.




"The press ultimately won’t matter. They were founded during a time where there wasn’t immediate and direct connection with everyone to one another. They were an instrument used to connect users to products.

We are in a time where anyone can connect anything and so their use is expiring. The same is true for any press industry, you will see it in the News, Hollywood gossip - all of them.

Why would people care to read what someone is writing about Jonah Hill when they can just go follow him directly and possibly even interact with him?

These industries will go the same direction as the Blockbusters and Best Buys. Their time is over and their methods are outdated.”
- David Prassel



THE FAIL
The biggest problem is that there are massive corporations: the IGN’s, Game Informer’s, PC Gamer’s, Gawker Media. They work for extreme amounts of revenue, employ hundreds to thousands of staff and because of this, they must drive up hits whether its through articles or reviews.

This has a negative connotation associated to it and is very similar to a problem that currently plagues massive AAA game development companies.



THE MEGA-CRITIC
It has become all about a number based on a grading system that was developed when games were shipped on cartridges and residential internet didn’t exist. Even worse that a “conglomerate” of these corporations becomes a deciding factor on people’s jobs and well-being due to Metacritic and Publishers having used (and still using it) as a basis for what developer survives and what doesn’t.



THE BIAS
You haven’t a clue as to what they will write as the same person from the same publication will say one thing and then do a 180 and say the complete opposite later on like these boys:









THE WASTE
Over the course of 2010 - 2014 I had emailed the press thousands of times to include them on the happenings of Spiral Game Studios and it’s first but evolving title ORION: Dino Beatdown(/Horde/Prelude).



This typically offered no responses from them, other than charming responses like this from Owen Good (previously of Kotaku, now Polygon):





THE LACK
In 2012 there was a string of insane rumors about me that many press outlets (Kotaku, Eurogamer, etc) published without a single ounce of evidence against me. We work with PayPal, Task Sheets, Invoices, Integration documents (NDA, CA agreements) AKA a wide variety or proof if anyone really had any. Instead they just used quotes from people claiming whatever it is that they wanted. These rumors included:
  • That I stole all the Kickstarter money and ran.
  • That I fired the entire team, or most of it.
  • That I stole content from games (which weren’t even released)
  • That I hadn’t paid employees for work


THE OBVIOUS
The only thing true was that I did fire a handful of developers around GDC 2011. This group was fired for very serious reasons, including but not limited to theft of money and hardware. Given they are willing to steal it’s not a far stretch to see that they would also smear the names of the people that prevented them from getting what they wanted. They started the smear campaign against not only me but the entire team who actually was doing great work.

In the end I run a business and part of my job is ensuring the right people are employed and that they are doing the right things. When they aren’t, they are gone.

We have been here for the last 4 years working every day, interacting with the community and improving and supporting the game. Our fans know this and that is all that matters.



THE SOLUTION
This and why you are seeing some amazing talent leaving these companies to form smaller publications and other collaborative efforts. In regards to the users, they are more involving, more interactive and feature a wider variety of engaging content.



  • Lose the number variable game scores.
  • Be willing to revisit titles in this new digital, constantly connected and updated age. Support developers that support their audience.
    (I suggest once a year)
  • I suggest a Leslie Knope style Pro/Con list.
    (Benefits both the consumer and Developer by offering direct and organized feedback.)
  • Discuss content you’d like to see added to encourage more post-release support and less rush-to-the-next-game mentality.



THE PHOENIX
I know that I am not the only one bored of the fat-hat press corporations that constantly blabber about Madden, Call of Duty and Battlefield. There has been an incredible and steady rise of independent YouTube content creators and Video game Bloggers who are churning out amazing and unbiased content in the form of Let’s Plays and Hands On’s.



THE GAMER
But who is even better than these guys? The actual gamer. The gamer has to do a sacrificial act, a financial investment / risk. They have much more to lose than a company or press element, who receives free product keys and churns through many like its their job (because it is).

If we impress the actual gamers who play the game - that is all that matters. They are our audience. You are the reason we are still here and have given us the opportunity to create the experience we had always wanted to deliver. Because of this we have worked for you the best we could over these last couple of years and will continue to do so for the years to come.



THE CODES
I’ve given out many press codes over the years, all of which are copies that have or will upgrade into ORION: Prelude once activated.

Considering we hardly have any reviews created for our title (especially since 2012) I suspect many of these were never activated and I was trying to find the best use for them.

So they are for YOU, the gamers out there who haven’t yet had an opportunity to experience the game or possibly someone who already has and will give it to a friend. We will be handing out just over 1,000 codes!

We all truly hope you enjoy the game and look forward to seeing you on the dinosaur hunting grounds!


LINK TO FREE CODES HERE

63 則回應 繼續閱讀

We Are Giving Away 10,000 Free Copies! (Thank You!)

08 月 30 日

We are so excited to announce that ORION: Prelude is officially released and finally available for less than $1 USD on Steam!







It has been only less than a week since the release and we want to thank you for the support! Over 10k likes on the Spiral Facebook page:
https://www.facebook.com/spiralgamestudios

This means we are going to release an ADDITIONAL 5,000 ORION: Prelude Steam codes for the Reddit giveaway.

https://www.youtube.com/watch?v=BEBr85nqhiY

We are preparing to release 1/5 of these (1,000 new codes) in ETA 2 hours (Noon US Central). Tell everyone! Share, spread and tag!

Location:
http://trek-industries.com/post/95945715480/my-reddit-giveaway-was-deleted-so-here-it-is

If you get a code just now, please post which # here to help other people determine what is still available! Also tell any others that if you guys get us to 10k likes on Spiral Facebook (160 more!) we will release an ADDITIONAL 5,000 keys!

For those who have already received your free Steam key of ORION: Prelude - Congratulations! Have fun and make sure to play with friends.

Spread the word so we can spread the love!
https://www.facebook.com/spiralgamestudios
#orionprelude #freecodefrenzy #tellyourfriends

156 則回應 繼續閱讀

評論

“An instant classic.”
Steam Review

“Best transformation of a game I've ever seen.”
Steam Review

“I am completely addicted.”
Steam Review

最新更新

Now offering full Xbox 360 gamepad support!

先期測試權

The ORION: Prelude Developer SDK Beta is launching in September 2014.





If you're a Mapper and would like to participate in private testing please go here:
http://trek-industries.com/sdk

關於此遊戲

'ORION: Prelude' is an indie Sci-Fi shooter (FPS/TPS) that seamlessly blends together incredible visuals and addictive combat. It puts you and your friends together into intense, cinematic battles using some of the most incredible weaponry and amazing vehicles in which you must work or compete against one another to accomplish mission objectives, explore giant worlds and survive the devastating Dinosaur Horde.

In addition to the return of the adventurous, survival-based cooperative gameplay and retro-inspired Arena Combat, 'ORION: Prelude' features massive, Open World Cooperative and PvPvE.



Supporting up to a variety of game modes, including:
  • Survival (Objective)
  • Slaughter (Duration)
  • Rampage (Playable Dinosaurs)
  • Prehistoric (Custom Variable)


Supporting up to 10 players and offering 2 game modes:
  • Conquest (Cooperative - 5 Players)
  • Vital (PvPvE - 10 Players)


Supporting up to 10 players and offering 3 cooperative game modes:
  • Free-For-All (Deathmatch)
  • Elimination (Stealth)
  • King of the Hill (Territory)
  • Gun Game (Ladder Climb)
  • Instagib (Twitch Reflex)
  • Vital (Open World)


Supporting up to 10 players and offering 3 unique game modes:
  • 1v1 Duel (4 Playlers - Tournament)
  • FFA Duel (4 Players - FFA)
  • Team Duel (5v5)

Key Features:

  • Open World Gameplay
  • Cooperative & Competitive Gameplay
  • Dueling & Melee Combat Gameplay
  • 1st Person / 3rd Person Hybrid Gameplay
  • 15 Game Modes
  • 50+ Weapons & Gear
  • 30 Augmentations (Mutators)
  • 20+ Multiplayer Maps
  • 7 Vehicles
  • Full Weather System
  • Persistence & Player Progression (150 Levels)
  • Class-Based Gameplay & Player Loadouts
  • Statistics & Leaderboards
  • Lobbies, Matchmaking & Server Browser
  • Player Store (Cosmetics)
  • Rewards & Unlockables
  • Real-time Dynamic Day/Night Cycles
  • 10 Dinosaurs (All Playable)
  • 250+ Steam Achievements
  • 12 Steam Trading Cards
  • Steam Big Picture Mode Support
  • Bots & Offline Play
  • Tutorial System
  • SDK & Steam Workshop (Custom Maps)

系統需求

    Minimum:
    • OS:Windows Vista SP2 32-Bit
    • Processor:AMD Athlon X2 2.8GHZ / Intel Core 2 Duo 2.4 GHZ
    • Memory:3 GB RAM
    • Graphics:256 MB Graphics Memory (SM3)
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9 Compatible
    Recommended:
    • OS:Win 7 / Win 8 (64-Bit)
    • Processor:AMD 4-Core / Intel 4-Core
    • Memory:4 GB RAM
    • Graphics:512 MB Graphics Memory (SM 3)
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9 Compatible
    • Other Requirements:Broadband Internet connection
具參考價值的客戶評論
26 人之中有 25 人(96%)認為這篇評論有參考價值
此帳號擁有 142 款產品
12 篇評論
19.6 記錄時數
Graphic── 畫面:☆☆
Character──角色:☆☆☆
Scenario──劇情:─
Single player──單機:☆☆☆
Multiplayer──多人:☆☆☆☆☆
Durable──耐玩度:☆☆☆☆
Feature──特殊賣點:FPS射擊遊戲+恐龍!是恐龍!
Points──整體給分:75


儘管是全英文的遊戲,操作簡單方便,只要在攻略區爬文後,就能順利上手!
華人地區的玩家不多,基本上要懂英文會比較能體會遊戲樂趣。
沒有劇情,生存模式以多人遊戲的角度,非常優異且完整。
擅長與他人合作的玩家一定要試試。
一面體會與巨大恐龍周旋的樂趣,一面享受與隊友間默契培養的氛圍。

說真的,從大作的角度看,這款遊戲超級糟。
畫面簡直像是沒整理過的3D,音樂也很單調,槍又不夠特別。
這世界上還真沒有一款3D糟成這樣而且連線又常常出問題的遊戲,會讓我感興趣。
但我卻把這款遊戲推薦給所有我熟和不熟的朋友。
WHY?
你有玩過不合作一定會被恐龍踩死的遊戲嗎?
你有玩過就算待在坦克裡卻三秒就被踹爆的遊戲嗎?
你有玩過坐在機甲上面卻對一隻三角龍完全沒轍的遊戲嗎?
你有玩過看到棘龍衝過來你還是得堅守崗位,不然可能會全滅的遊戲嗎?
你有玩過一款被罵到臭頭,所以製作單位埋頭苦幹,拚老命想馬上翻修的遊戲嗎?
它的樂趣來自於合作,以及職業的搭配,也來自如何運用載具以及地形等技術面細節。
這是一款容易讓射擊遊戲愛好者上癮的遊戲,你會想知道怎麼一個人挑戰暴龍,也會想看看自己究竟能不能在長達數十關的征服模式中存活下來。
與恐龍周旋,就是這麼好玩!
你說我給它太高的評價了?
不對,我認為以這種價錢,能買到這種耐玩又新穎的遊戲,太划算了。
缺點越明顯的遊戲,反而越讓人能看清它的優點。

一個遊戲的價值不是來自於它賣多少,而是來自它給我們幾分的樂趣。

這是一款系統糟透、煩得透頂的遊戲。
也是一款無比惡搞、天殺好玩的遊戲。
張貼於:06 月 9 日
這篇評論有參考價值嗎?
16 人之中有 14 人(88%)認為這篇評論有參考價值
此帳號擁有 56 款產品
6 篇評論
98.5 記錄時數
看到免費7天決定試玩看看 , 結果一玩就上癮了XD
一開始操作還不熟悉的時候完全都只能被恐龍虐殺而已
不過跟等級高一點的玩家玩個幾場就可以學到很多玩法
這遊戲團隊合作是很重要的
一個人想打贏一整群恐龍除非技巧非常熟練
否則通常都會瞬間倒地
所以多跟隊友配合一起奮戰下去吧!

順便分享給新手一些小撇步
遇到很小很小隻的恐龍時 用槍是很難射中他的
這時候靠近他按下近戰攻擊鍵(預設為V)就可以直接把他敲死了
如果有隊友跟你同時倒在一起或是身邊附近的話
可以靠近他按E鍵把對方扶起來兩個人互救
張貼於:06 月 7 日
這篇評論有參考價值嗎?
9 人之中有 8 人(89%)認為這篇評論有參考價值
此帳號擁有 33 款產品
4 篇評論
16.5 記錄時數
系統原創:3/5 單機、多人連線、動作射擊冒險遊戲
音樂畫面:4/5 耐完度、有趣性:5/5
特點評析-
可以跟夥伴們一起打恐龍!!
在0.99元買下感覺物超所值,多種模式可嘗試,
自身較常玩恐龍生存模式,
多買技能與找出適合自己的槍枝,
邊打恐龍時須注意要掩護自身才不易死,
最主要可以看到各式草食與肉食大恐龍,
聽的到恐龍的吼叫邊躲避射擊,十分刺激有趣~
張貼於:06 月 25 日
這篇評論有參考價值嗎?
4 人之中有 4 人(100%)認為這篇評論有參考價值
此帳號擁有 80 款產品
1 篇評論
0.6 記錄時數
用這麼便宜的價格享受殺恐龍的樂趣,
還能與朋友共同一起玩,
何不試試看呢?
張貼於:08 月 27 日
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
此帳號擁有 19 款產品
1 篇評論
4.3 記錄時數
遊戲本身還不錯玩
不過不知道它的販售策略是怎樣的

才剛買4人包,就馬上送1000個免費KEY
然後現在又加送5000個免費KEY

建議拿免費KEY玩就好了
不用花那0.99鎂去買一個打發時間的遊戲

推薦跟朋友同樂,但不推薦購買
張貼於:09 月 2 日
這篇評論有參考價值嗎?