Elementi in evidenza
Software Demo NOTIZIE Consigliati

Acquista ORION: Prelude

Acquista ORION: Prelude 4-Pack

Aggiornamenti recenti Visualizza tutti (37)

ORION: Prelude - 1 Million Copies Sold!

16 settembre

A big celebration is in order! It may have taken us some time and a few events but thanks to the endless support of our incredible fans, ORION: Prelude has sold over 1 Million copies on Steam!


'ORION: Prelude' is an indie Sci-Fi shooter (FPS/TPS) that seamlessly blends together incredible visuals and addictive combat. It puts you and your friends together into intense, cinematic battles using some of the most incredible weaponry and amazing vehicles in which you must work or compete against one another to accomplish mission objectives, explore giant worlds and survive the devastating Dinosaur Horde.

In addition to the return of the adventurous, survival-based cooperative gameplay and retro-inspired Arena Combat, 'ORION: Prelude' features massive, Open World Cooperative and PvPvE.

Visit ORION: Prelude @ Steam Store

@Gaming Press - You Have Failed This City
We are currently giving away free copies of the game in order to help bring awareness towards the broken gaming press systems in place. You can learn more about this event here:

@Gaming Press - Act 2 - Coming Soon!
We have an incredible event lined up and we are specting to start it within the next two weeks. We are currently working with some behind-the-scenes partners including Developers and Press who share a common goal with this event and if you wish to hop on board send an email here:

@SDK + Steam Workshop
We are also gearing up to release the ORION: Prelude SDK / Steam Workshop. This is currently in Private Beta (apply here) and the public release is currently expected to release before the end of the month.

There are a handful of maps expected to release at launch. Here is a glimpse at some of them:

8 commenti Ulteriori informazioni

To: Gaming Press - “You Have Failed This City” - 1,000+ Free Copies!

13 settembre

Link to Original Article + free Steam Codes for ORION: Prelude

I am not a fan of the current press system that has taken hold of the gaming (or any) industry. It is ugly, suffocating and broken.

"The press ultimately won’t matter. They were founded during a time where there wasn’t immediate and direct connection with everyone to one another. They were an instrument used to connect users to products.

We are in a time where anyone can connect anything and so their use is expiring. The same is true for any press industry, you will see it in the News, Hollywood gossip - all of them.

Why would people care to read what someone is writing about Jonah Hill when they can just go follow him directly and possibly even interact with him?

These industries will go the same direction as the Blockbusters and Best Buys. Their time is over and their methods are outdated.”
- David Prassel

The biggest problem is that there are massive corporations: the IGN’s, Game Informer’s, PC Gamer’s, Gawker Media. They work for extreme amounts of revenue, employ hundreds to thousands of staff and because of this, they must drive up hits whether its through articles or reviews.

This has a negative connotation associated to it and is very similar to a problem that currently plagues massive AAA game development companies.

It has become all about a number based on a grading system that was developed when games were shipped on cartridges and residential internet didn’t exist. Even worse that a “conglomerate” of these corporations becomes a deciding factor on people’s jobs and well-being due to Metacritic and Publishers having used (and still using it) as a basis for what developer survives and what doesn’t.

You haven’t a clue as to what they will write as the same person from the same publication will say one thing and then do a 180 and say the complete opposite later on like these boys:

Over the course of 2010 - 2014 I had emailed the press thousands of times to include them on the happenings of Spiral Game Studios and it’s first but evolving title ORION: Dino Beatdown(/Horde/Prelude).

This typically offered no responses from them, other than charming responses like this from Owen Good (previously of Kotaku, now Polygon):

In 2012 there was a string of insane rumors about me that many press outlets (Kotaku, Eurogamer, etc) published without a single ounce of evidence against me. We work with PayPal, Task Sheets, Invoices, Integration documents (NDA, CA agreements) AKA a wide variety or proof if anyone really had any. Instead they just used quotes from people claiming whatever it is that they wanted. These rumors included:
  • That I stole all the Kickstarter money and ran.
  • That I fired the entire team, or most of it.
  • That I stole content from games (which weren’t even released)
  • That I hadn’t paid employees for work

The only thing true was that I did fire a handful of developers around GDC 2011. This group was fired for very serious reasons, including but not limited to theft of money and hardware. Given they are willing to steal it’s not a far stretch to see that they would also smear the names of the people that prevented them from getting what they wanted. They started the smear campaign against not only me but the entire team who actually was doing great work.

In the end I run a business and part of my job is ensuring the right people are employed and that they are doing the right things. When they aren’t, they are gone.

We have been here for the last 4 years working every day, interacting with the community and improving and supporting the game. Our fans know this and that is all that matters.

This and why you are seeing some amazing talent leaving these companies to form smaller publications and other collaborative efforts. In regards to the users, they are more involving, more interactive and feature a wider variety of engaging content.

  • Lose the number variable game scores.
  • Be willing to revisit titles in this new digital, constantly connected and updated age. Support developers that support their audience.
    (I suggest once a year)
  • I suggest a Leslie Knope style Pro/Con list.
    (Benefits both the consumer and Developer by offering direct and organized feedback.)
  • Discuss content you’d like to see added to encourage more post-release support and less rush-to-the-next-game mentality.

I know that I am not the only one bored of the fat-hat press corporations that constantly blabber about Madden, Call of Duty and Battlefield. There has been an incredible and steady rise of independent YouTube content creators and Video game Bloggers who are churning out amazing and unbiased content in the form of Let’s Plays and Hands On’s.

But who is even better than these guys? The actual gamer. The gamer has to do a sacrificial act, a financial investment / risk. They have much more to lose than a company or press element, who receives free product keys and churns through many like its their job (because it is).

If we impress the actual gamers who play the game - that is all that matters. They are our audience. You are the reason we are still here and have given us the opportunity to create the experience we had always wanted to deliver. Because of this we have worked for you the best we could over these last couple of years and will continue to do so for the years to come.

I’ve given out many press codes over the years, all of which are copies that have or will upgrade into ORION: Prelude once activated.

Considering we hardly have any reviews created for our title (especially since 2012) I suspect many of these were never activated and I was trying to find the best use for them.

So they are for YOU, the gamers out there who haven’t yet had an opportunity to experience the game or possibly someone who already has and will give it to a friend. We will be handing out just over 1,000 codes!

We all truly hope you enjoy the game and look forward to seeing you on the dinosaur hunting grounds!


76 commenti Ulteriori informazioni


“An instant classic.”
Steam Review

“Best transformation of a game I've ever seen.”
Steam Review

“I am completely addicted.”
Steam Review

Steam Big Picture

Steam Workshop

The ORION: Prelude Developer SDK Beta is launching in September 2014.

If you're a Mapper and would like to participate in private testing please go here:

Informazioni sul gioco

'ORION: Prelude' is an indie Sci-Fi shooter (FPS/TPS) that seamlessly blends together incredible visuals and addictive combat. It puts you and your friends together into intense, cinematic battles using some of the most incredible weaponry and amazing vehicles in which you must work or compete against one another to accomplish mission objectives, explore giant worlds and survive the devastating Dinosaur Horde.

In addition to the return of the adventurous, survival-based cooperative gameplay and retro-inspired Arena Combat, 'ORION: Prelude' features massive, Open World Cooperative and PvPvE.

Supporting up to a variety of game modes, including:
  • Survival (Objective)
  • Slaughter (Duration)
  • Rampage (Playable Dinosaurs)
  • Prehistoric (Custom Variable)

Supporting up to 10 players and offering 2 game modes:
  • Conquest (Cooperative - 5 Players)
  • Vital (PvPvE - 10 Players)

Supporting up to 10 players and offering 3 cooperative game modes:
  • Free-For-All (Deathmatch)
  • Elimination (Stealth)
  • King of the Hill (Territory)
  • Gun Game (Ladder Climb)
  • Instagib (Twitch Reflex)
  • Vital (Open World)

Supporting up to 10 players and offering 3 unique game modes:
  • 1v1 Duel (4 Playlers - Tournament)
  • FFA Duel (4 Players - FFA)
  • Team Duel (5v5)

Key Features:

  • Open World Gameplay
  • Cooperative & Competitive Gameplay
  • Dueling & Melee Combat Gameplay
  • 1st Person / 3rd Person Hybrid Gameplay
  • 15 Game Modes
  • 50+ Weapons & Gear
  • 30 Augmentations (Mutators)
  • 20+ Multiplayer Maps
  • 7 Vehicles
  • Full Weather System
  • Persistence & Player Progression (150 Levels)
  • Class-Based Gameplay & Player Loadouts
  • Statistics & Leaderboards
  • Lobbies, Matchmaking & Server Browser
  • Player Store (Cosmetics)
  • Rewards & Unlockables
  • Real-time Dynamic Day/Night Cycles
  • 10 Dinosaurs (All Playable)
  • 250+ Steam Achievements
  • 12 Steam Trading Cards
  • Steam Big Picture Mode Support
  • Bots & Offline Play
  • Tutorial System
  • SDK & Steam Workshop (Custom Maps)

Requisiti di sistema

    • OS:Windows Vista SP2 32-Bit
    • Processor:AMD Athlon X2 2.8GHZ / Intel Core 2 Duo 2.4 GHZ
    • Memory:3 GB RAM
    • Graphics:256 MB Graphics Memory (SM3)
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9 Compatible
    • OS:Win 7 / Win 8 (64-Bit)
    • Processor:AMD 4-Core / Intel 4-Core
    • Memory:4 GB RAM
    • Graphics:512 MB Graphics Memory (SM 3)
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9 Compatible
    • Other Requirements:Broadband Internet connection
Recensioni utili dai clienti
34 persone su 38 (89%) hanno trovato questa recensione utile
8.7 ore in totale

Questa che vi presento è una recensione onesta e come tale cerchero di parlare del perchè nonostante le moltidudini di bug e meccaniche fatte male, Dino Horde sia un gioco che nonostante tutto merita pietà e un po' di tempo su cui passarci qualche partita.

Iniziamo dal concept, penso di aver visto pochi giochi ondata, offrire la possibilità di muoversi in mappe abbastanza grandi, offrire veicoli e velivoli per il movimento e perk acquistabili a piacimento. Le armi dall'aspetto futuristico non si presentano nemmeno tanto brutte, i dinosauri, invece, sono fatti davvero bene e da quel che dicono ne verranno aggiunti altri in futuro, stesso vale a dirsi per i veicoli, le armi e le classi giocabili.

Ad ogni modo, non prendete questo gioco in modo serio, posso garantirvi che è un ottimo titolo su cui perdere un po' di tempo in compagnia di alcuni amici con cui distruggere l'umana concezione di "FISICA"

Infatti le meccaniche di gioco e la stessa fisica che ne governa gli eventi, non sono impostate bene, voglio dire....
Ucciso un dinosauro di dimensioni grandi, questo, molto probabilmente, iniziera a fluttuare nel creato come un piccolo elicottero, il più delle volte.

Le armi e l'intero ambiente hanno un comparto sonoro non dei migliori, infatti non importa se state sparando con una pistola o con una minigun, saranno entrambi sparapiselli secondo le vostre librerie audio.

I dinosauri, inoltre non presenteranno nemmeno tutto questo ostacolo, muniti del cervello di un macaco lesionato alla testa, si occuperanno solo di mordervi i calcagni o di bloccarvi in modo da poter essere bullizzati più comodamente.

Ad ogni modo, le ambientazioni dei livelli sono varie e si presentano molto bene, il motore grafico non è innovativo, ma gli effetti di luce sono realizzati davvero bene, per quanto la fisica del mondo stesso sia piuttosto stupida.

Ora potrei parlarne per ore, pro e contro, schifo e bello, quindi probabilmente terrò la recensione aggiornata in vista del prossimo, corposo si spera, aggiornamento estivo.

Voglio ancora puntualizzare, che consiglio questo gioco, cavolo, ci sono i dinosauri, non è il top, inoltre è fatto anche maluccio, ma vi assicuro nuovamente che vale questi 99 centesimi, potrà garantirvi ore di divertimento se muniti di amici con cui giocare.

Pubblicata: 7 giugno
Questa recensione ti è stata utile? No
8 persone su 11 (73%) hanno trovato questa recensione utile
0.5 ore in totale
Ottimo potenziale, davvero! Ma realizzazione che lascia un pò a desiderare. Dinosauri che vanno in giro a caso, altri che ti sbucano fra le gambe senza che tu capisca cosa stia succedendo, shop delle armi non molto sensato (ma con idea di base giusta), animazioni pessime. Considerando che costava 99 centesimi non li considero sprecati, spero di vederlo migliorare, ma sinceramente dubito.
Pubblicata: 5 giugno
Questa recensione ti è stata utile? No
5 persone su 6 (83%) hanno trovato questa recensione utile
1.2 ore in totale
Pew pew
Pubblicata: 28 giugno
Questa recensione ti è stata utile? No
2 persone su 2 (100%) hanno trovato questa recensione utile
9.0 ore in totale
Rispetto alla versione precedente (Orion: Dino Horde) ha fatto grandi apssi in avanti, per costare 79 cent è un giocone, divertente con gli amici e senza, mappe enormi, bella grafica, dinousauri cazzuti, difficolta pazzesche, veicoli, armi fighe, mappe con re zucca, customizzazione del personaggio e delle armi, una marea di obbiettivi da sbloccare, molti levelli, caratteristiche di gioco prese da Halo4 (jet pack, cloaking, armor...), vari tipi di granate, potenziamenti, RPG, lanciagranate, ARCHI COPOUND, CARRI ARMATI, Aeroplani VTOL, uno store, la visiera del casco che si sporca con al pioggia e si ghiaccia con la bufera, il tempo che cambia nella mappa, survival a orda, deathmach, per fare un server non serve hamachi o evolve, è coop e presenta frasi che dice il personaggio, premendo z,x,f) come su cs, per costare 79 cent ce ne è di roba :D
Pubblicata: 10 settembre
Questa recensione ti è stata utile? No
2 persone su 2 (100%) hanno trovato questa recensione utile
4.6 ore in totale
0,79 cent li vale ora nn lagga più cn l'aggiornamento compratelo e bello da giocare con amici.
Pubblicata: 2 settembre
Questa recensione ti è stata utile? No