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Work together to survive the devastating Dinosaur horde in huge, endless environments.
Veröffentlichung: 4. Mai 2012
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Kürzliche Updates Alle anzeigen (37)

ORION: Prelude - 1 Million Copies Sold!

16. September

A big celebration is in order! It may have taken us some time and a few events but thanks to the endless support of our incredible fans, ORION: Prelude has sold over 1 Million copies on Steam!



http://youtu.be/BEBr85nqhiY

'ORION: Prelude' is an indie Sci-Fi shooter (FPS/TPS) that seamlessly blends together incredible visuals and addictive combat. It puts you and your friends together into intense, cinematic battles using some of the most incredible weaponry and amazing vehicles in which you must work or compete against one another to accomplish mission objectives, explore giant worlds and survive the devastating Dinosaur Horde.

In addition to the return of the adventurous, survival-based cooperative gameplay and retro-inspired Arena Combat, 'ORION: Prelude' features massive, Open World Cooperative and PvPvE.

Visit ORION: Prelude @ Steam Store


@Gaming Press - You Have Failed This City
We are currently giving away free copies of the game in order to help bring awareness towards the broken gaming press systems in place. You can learn more about this event here:
http://trek-industries.com/post/96970089625/to-gaming-press-you-have-failed-this-city






@Gaming Press - Act 2 - Coming Soon!
We have an incredible event lined up and we are specting to start it within the next two weeks. We are currently working with some behind-the-scenes partners including Developers and Press who share a common goal with this event and if you wish to hop on board send an email here:
fix@trek-industries.com


@SDK + Steam Workshop
We are also gearing up to release the ORION: Prelude SDK / Steam Workshop. This is currently in Private Beta (apply here) and the public release is currently expected to release before the end of the month.

There are a handful of maps expected to release at launch. Here is a glimpse at some of them:


6 Kommentare Weiterlesen

To: Gaming Press - “You Have Failed This City” - 1,000+ Free Copies!

13. September

Link to Original Article + free Steam Codes for ORION: Prelude


I am not a fan of the current press system that has taken hold of the gaming (or any) industry. It is ugly, suffocating and broken.




"The press ultimately won’t matter. They were founded during a time where there wasn’t immediate and direct connection with everyone to one another. They were an instrument used to connect users to products.

We are in a time where anyone can connect anything and so their use is expiring. The same is true for any press industry, you will see it in the News, Hollywood gossip - all of them.

Why would people care to read what someone is writing about Jonah Hill when they can just go follow him directly and possibly even interact with him?

These industries will go the same direction as the Blockbusters and Best Buys. Their time is over and their methods are outdated.”
- David Prassel



THE FAIL
The biggest problem is that there are massive corporations: the IGN’s, Game Informer’s, PC Gamer’s, Gawker Media. They work for extreme amounts of revenue, employ hundreds to thousands of staff and because of this, they must drive up hits whether its through articles or reviews.

This has a negative connotation associated to it and is very similar to a problem that currently plagues massive AAA game development companies.



THE MEGA-CRITIC
It has become all about a number based on a grading system that was developed when games were shipped on cartridges and residential internet didn’t exist. Even worse that a “conglomerate” of these corporations becomes a deciding factor on people’s jobs and well-being due to Metacritic and Publishers having used (and still using it) as a basis for what developer survives and what doesn’t.



THE BIAS
You haven’t a clue as to what they will write as the same person from the same publication will say one thing and then do a 180 and say the complete opposite later on like these boys:









THE WASTE
Over the course of 2010 - 2014 I had emailed the press thousands of times to include them on the happenings of Spiral Game Studios and it’s first but evolving title ORION: Dino Beatdown(/Horde/Prelude).



This typically offered no responses from them, other than charming responses like this from Owen Good (previously of Kotaku, now Polygon):





THE LACK
In 2012 there was a string of insane rumors about me that many press outlets (Kotaku, Eurogamer, etc) published without a single ounce of evidence against me. We work with PayPal, Task Sheets, Invoices, Integration documents (NDA, CA agreements) AKA a wide variety or proof if anyone really had any. Instead they just used quotes from people claiming whatever it is that they wanted. These rumors included:
  • That I stole all the Kickstarter money and ran.
  • That I fired the entire team, or most of it.
  • That I stole content from games (which weren’t even released)
  • That I hadn’t paid employees for work


THE OBVIOUS
The only thing true was that I did fire a handful of developers around GDC 2011. This group was fired for very serious reasons, including but not limited to theft of money and hardware. Given they are willing to steal it’s not a far stretch to see that they would also smear the names of the people that prevented them from getting what they wanted. They started the smear campaign against not only me but the entire team who actually was doing great work.

In the end I run a business and part of my job is ensuring the right people are employed and that they are doing the right things. When they aren’t, they are gone.

We have been here for the last 4 years working every day, interacting with the community and improving and supporting the game. Our fans know this and that is all that matters.



THE SOLUTION
This and why you are seeing some amazing talent leaving these companies to form smaller publications and other collaborative efforts. In regards to the users, they are more involving, more interactive and feature a wider variety of engaging content.



  • Lose the number variable game scores.
  • Be willing to revisit titles in this new digital, constantly connected and updated age. Support developers that support their audience.
    (I suggest once a year)
  • I suggest a Leslie Knope style Pro/Con list.
    (Benefits both the consumer and Developer by offering direct and organized feedback.)
  • Discuss content you’d like to see added to encourage more post-release support and less rush-to-the-next-game mentality.



THE PHOENIX
I know that I am not the only one bored of the fat-hat press corporations that constantly blabber about Madden, Call of Duty and Battlefield. There has been an incredible and steady rise of independent YouTube content creators and Video game Bloggers who are churning out amazing and unbiased content in the form of Let’s Plays and Hands On’s.



THE GAMER
But who is even better than these guys? The actual gamer. The gamer has to do a sacrificial act, a financial investment / risk. They have much more to lose than a company or press element, who receives free product keys and churns through many like its their job (because it is).

If we impress the actual gamers who play the game - that is all that matters. They are our audience. You are the reason we are still here and have given us the opportunity to create the experience we had always wanted to deliver. Because of this we have worked for you the best we could over these last couple of years and will continue to do so for the years to come.



THE CODES
I’ve given out many press codes over the years, all of which are copies that have or will upgrade into ORION: Prelude once activated.

Considering we hardly have any reviews created for our title (especially since 2012) I suspect many of these were never activated and I was trying to find the best use for them.

So they are for YOU, the gamers out there who haven’t yet had an opportunity to experience the game or possibly someone who already has and will give it to a friend. We will be handing out just over 1,000 codes!

We all truly hope you enjoy the game and look forward to seeing you on the dinosaur hunting grounds!


LINK TO FREE CODES HERE

75 Kommentare Weiterlesen

Reviews

“An instant classic.”
Steam Review

“Best transformation of a game I've ever seen.”
Steam Review

“I am completely addicted.”
Steam Review

Steam Big Picture

Steam Workshop

The ORION: Prelude Developer SDK Beta is launching in September 2014.





If you're a Mapper and would like to participate in private testing please go here:
http://trek-industries.com/sdk

Über das Spiel

'ORION: Prelude' is an indie Sci-Fi shooter (FPS/TPS) that seamlessly blends together incredible visuals and addictive combat. It puts you and your friends together into intense, cinematic battles using some of the most incredible weaponry and amazing vehicles in which you must work or compete against one another to accomplish mission objectives, explore giant worlds and survive the devastating Dinosaur Horde.

In addition to the return of the adventurous, survival-based cooperative gameplay and retro-inspired Arena Combat, 'ORION: Prelude' features massive, Open World Cooperative and PvPvE.



Supporting up to a variety of game modes, including:
  • Survival (Objective)
  • Slaughter (Duration)
  • Rampage (Playable Dinosaurs)
  • Prehistoric (Custom Variable)


Supporting up to 10 players and offering 2 game modes:
  • Conquest (Cooperative - 5 Players)
  • Vital (PvPvE - 10 Players)


Supporting up to 10 players and offering 3 cooperative game modes:
  • Free-For-All (Deathmatch)
  • Elimination (Stealth)
  • King of the Hill (Territory)
  • Gun Game (Ladder Climb)
  • Instagib (Twitch Reflex)
  • Vital (Open World)


Supporting up to 10 players and offering 3 unique game modes:
  • 1v1 Duel (4 Playlers - Tournament)
  • FFA Duel (4 Players - FFA)
  • Team Duel (5v5)

Key Features:

  • Open World Gameplay
  • Cooperative & Competitive Gameplay
  • Dueling & Melee Combat Gameplay
  • 1st Person / 3rd Person Hybrid Gameplay
  • 15 Game Modes
  • 50+ Weapons & Gear
  • 30 Augmentations (Mutators)
  • 20+ Multiplayer Maps
  • 7 Vehicles
  • Full Weather System
  • Persistence & Player Progression (150 Levels)
  • Class-Based Gameplay & Player Loadouts
  • Statistics & Leaderboards
  • Lobbies, Matchmaking & Server Browser
  • Player Store (Cosmetics)
  • Rewards & Unlockables
  • Real-time Dynamic Day/Night Cycles
  • 10 Dinosaurs (All Playable)
  • 250+ Steam Achievements
  • 12 Steam Trading Cards
  • Steam Big Picture Mode Support
  • Bots & Offline Play
  • Tutorial System
  • SDK & Steam Workshop (Custom Maps)

Systemvoraussetzungen

    Minimum:
    • OS:Windows Vista SP2 32-Bit
    • Processor:AMD Athlon X2 2.8GHZ / Intel Core 2 Duo 2.4 GHZ
    • Memory:3 GB RAM
    • Graphics:256 MB Graphics Memory (SM3)
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9 Compatible
    Recommended:
    • OS:Win 7 / Win 8 (64-Bit)
    • Processor:AMD 4-Core / Intel 4-Core
    • Memory:4 GB RAM
    • Graphics:512 MB Graphics Memory (SM 3)
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9 Compatible
    • Other Requirements:Broadband Internet connection
Hilfreiche Kundenreviews
19 von 25 Personen (76%) fanden dieses Review hilfreich
223.5 Std. insgesamt
Ich habe mir das Spiel für ganze 1,49 € im Summersale gekauft und bisher wurde ich nicht ein bisschen enttäuscht für dieses Geld. Orion: Dino Horde macht eine Menge Spaß, allein oder gar mit Freunden oder auch einfach nur Online.

Eine Story? Gibt es nicht.
Eine Menge Spaß? Auf jeden Fall!

Im Endeffekt kämpft man nur gegen Dinos, sagt ja auch irgendwie der Name. Ihr aktiviert einen Generator und müsst diesen dann mit euren Waffen verteidigen. Ihr sammelt Credits und könnt damit weitere kaufen, aber auch " Vergrößerungen " (Augments) wo ihr dann als Beispiel doppelte Rüstung habt.
Ihr könnt auf hohen Leveln auch gute Anfangswaffen ausrüsten, diese müsst ihr aber freischalten durch euer Level.
Ihr könnt euren Charakter gestalten, vielleicht nicht so gut wie in anderen Spielen aber man kann seinem Charakter einen Dinokopf aufserzten! EINEN DINOKOPF !!

Ihr habt auch PvP im Spiel, da könnt ihr euch zwischen KotH, FFA, Conquest ( Dino vs. Human ) und Duels ( 1 vs 1 ) wählen und leider spielen das Spiel nicht mehr viele aber ich habe nun über 200+ Spielstunden und ich habe gelacht, geraged und neues ausprobiert. Das Spiel macht vielleicht einen billigen Eindruck, der wird sich bei einigen bestätigen aber für max. 5 € kann man sich da nicht beschweren. Das Spiel weist unter anderem auch Killing Floor Elemente auf ( tja, wer wohl die Entwickler sind? ) und das ist echt witzig.

Grafik ist es nicht das Beste, aber witzig.
Fun-Faktor ist es echt der Hammer.

Da das Spiel leider schon fast am Ende ist, freue ich mich auf
Orion: Prelude !

Das Spiel kriegen alle, die Orion: Dino Horde gekauft haben ( oder geschenkt ).
Orion: Prelude wird alles sprengen, zumindest hoffe ich das. Sollte Dino Horde wieder im Angebot sein, kauft es euch für 1 bis 3 € und ihr habt Dino Horde und Prelude. 2 mit einer Klappe.

Prelude weist auch Elemente aus Halo, Killing Floor und vielen weiteren Klassikern auf.
Auf das Töten von T-REX und Stegosauren !!!
Verfasst: 6. August
War dieses Review hilfreich? Ja Nein
6 von 8 Personen (75%) fanden dieses Review hilfreich
11.7 Std. insgesamt
Klar, Dino Horde is irgendwie "billig" gemacht. Auch trotz der Unreal Engine fühlt sich das Spiel eher nach low Budget an. Trotzdem, das Spielkonzept macht Spaß und wie oft hat man schon die Gelegenheit, mit Raketenwerfern auf nen T-Rex zu schießen oder in einem Panzer Horden von Raptoren zu überfahren?
Das Spiel ist eindeutig zur kurzweiligen Unterhaltung gemacht. Keine Story, keine große Charakterentwicklung (Level bieten vordefinierte Perks. Etwa geringerem Fallschaden). Trotzdem, man startet das Spiel, verbindet sich, einen von 3 Charaktertypen wählen - und los gehts!
Klingt einfach, ist es auch - macht dennoch süchtig.
Gerade im Angebot ist das Spiel sein Geld wert!
Verfasst: 20. Juni
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
1.9 Std. insgesamt
Als ich das Spiel kaufte dachte ich mir das man für ein 1 € spiel nicht viel erwarten kann ....
Größter Irrtum meines Lebens !!!
Ich würde im nachinein 10€ bezahlen und immer noch einen guten Dael Machen :D
Liebe das Spiel da es ein mix aus MVM von TF2 aus Borderlands und Tribesascend ist welches alles coole spiele sind :D
AUSERDEM GIBT ES DINOS :D (und HÜTE xD)
Verfasst: 2. September
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
10.3 Std. insgesamt
Nettes game für Zwischendurch :)
Verfasst: 3. September
War dieses Review hilfreich? Ja Nein
3 von 4 Personen (75%) fanden dieses Review hilfreich
7.6 Std. insgesamt
sehr schönes Multiplayer-game, welches an Killing Floor erinnert. Falls wieder im Summer Sale im Angebot: Schlagt zu der Euro ist es wert!
Verfasst: 23. Juni
War dieses Review hilfreich? Ja Nein
94 von 134 Personen (70%) fanden dieses Review hilfreich
18.4 Std. insgesamt
ORION: Dino Horde ist ein joa...ziemlich geiles Spiel.
Hab mir beim Sale das 4er Pack gekauft,denn mit Freunden macht das einfach richtig Laune.
Es erinnert etwas an Halo und Turok....aufjedenfall ist dieses Massen abschlachten von Dinos ziemlich lustig xD
Schöne Maps, coole Waffen, knuffige Dinos ;) und die Hintergrundmusik gefällt mir auch total.
Für 1€ aufjedenfalll lohnenswert und wenn sich da noch was tut im Spiel, dann ist es auch die 15€ wert.
Verfasst: 22. Februar
War dieses Review hilfreich? Ja Nein