Roll, hold, score and break the rules. Build powerful synergies across five scorecards, outplay bosses that change the game, and take on seeded challenges solo, in Daily Runs, or in competitive multiplayer.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Pentapip combines classic scorecard logic with a layered roguelike structure, and that kind of system benefits from iterative balancing and improvements in a live environment.
The core loop of the game is working as intended, but needs a lot of community help, feedback and ideas in order to further improve, fix, balance and expand all the content.”

Approximately how long will this game be in Early Access?

“Approximately 6 months. This timeline is intended to support multiple update cycles focused on balancing, usability improvements, and production polish.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include broader content, more intricate synergies and modifiers, even more theatrical effects and much deeper polish.

Just the core loop is not enough for a full release, so I really would love some community input and help working out the bugs, coming up with new ideas and concepts to make the final version packed with balanced, fun and unique content, which currently is just in it's infancy.”

What is the current state of the Early Access version?

“The Early Access version is playable and includes the core game systems and intended gameplay loop. It currently supports run progression, boss encounters, and additional modes such as daily play and multiplayer in a basic working state.
There will be bugs, there might be crashes, and sometimes it will be just plain difficult to win, which is why Early Access can majorly implement, redirect or scrap the direction and functionality.”

Will the game be priced differently during and after Early Access?

“The plan is to offer a lower price during Early Access and consider an increase at full release as scope and polish improve, and the community agrees we're ready for release. Any pricing adjustments will reflect the game’s development progress.”

How are you planning on involving the Community in your development process?

“Community feedback is a core part of development. I plan to collect feedback on balance, pacing, and quality-of-life through Steam discussions, bug reports, and playtest feedback, then use that input to guide updates. The goal is to make tuning decisions based on real player experience across different skill levels and play styles.”
Read more

Buy Pentapip

 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

You know the dice. Now rig them.

Pentapip starts as the dice game you already know: five dice, three rolls, one of 13 categories to fill. Then the shop opens. Tricks flip, mirror and lock your dice mid-turn, Runes and Sigils stack the multipliers, and the bosses bend the rules back.

ROLL. HOLD. SCORE.

Roll up to three times, hold the dice you want to keep, and lock the result into a category. A run is five scorecards long, and each one has a target score and a boss to beat. That's the honest part.

TRICKS MOVE THE DICE

Tricks don't just change a number: the dice physically react. Flip inverts a die, Mirror copies your highest face onto the rest, Triangulate rerolls a die as a D4, and Lock clamps one in place. Recast rerolls without spending a roll, Chaos guarantees at least three of a kind, and Lucky Six sets a die to 6.

THE HOUSE CHEATS BACK

Every scorecard ends against a boss drawn from 30, and all but the warm-up Dealer bring their own rule. The Freezer ices a die on your first roll, the Glitch rerolls dice behind your back, the Compressor can crush every die to 1, and the Maelstrom scrambles the whole table. A build that flattened one boss can stall against the next.

SHOP BETWEEN SCORECARDS

Clear a scorecard and you walk into the shop with cash. Tricks go into your trick slots, Sigils take effect the moment you buy them, and Runes work passively from your rune slots. The next boss's dossier is right there and points out which offers counter it.

The strongest pickup is not always the right one. Buy now, reroll the offers, or save the cash for the scorecard that's coming.

BREAK THE SCOREBOARD

Early scorecards are about clearing the target. Late in a run, multipliers stack on multipliers, a sixth die turns six of a kind into a Super Pentapip, and the round total lands with a few too many digits. That's when the target shatters.

CLIMB THE CAREER MAP

Career Mode is a branching map: pick your route through harder and harder nodes, beat escalating score targets, and face elite bosses. Cleared nodes unlock new Tricks, Runes, Sigils, dice and tabletops for future runs.

SAME SEED, SAME DICE

Every roll and every shop offer comes from the run seed. Replay a seed to find a better line, share it with friends, or play the Daily Run: one seed and a daily modifier for everyone, ranked on a global leaderboard. Win a run and Endless Mode lets you keep the build going for as long as it holds.

LIVE RIVALS, SHARED SCORECARDS

Online Race puts you and a rival on the same seed, with their score ticking up live beside yours. Online Co-op shares one scorecard, turn by turn. On one screen, Shared Couch Run passes the controller between players, and Local Race ranks everyone's runs at the end.

---

Key Features

⚀ - Classic dice, rigged: Five dice, three rolls, 13 scoring categories, and Tricks that flip, mirror, copy and lock your dice mid-turn.

⚁ - Five-scorecard roguelike runs: A boss on every scorecard, 30 to meet, and every one but the warm-up Dealer changes the rules. Shop for Tricks, Runes and Sigils between cards, then carry a winning build into Endless Mode.

⚂ - Career map: Branching routes, escalating targets and elite bosses. Cleared nodes unlock new Tricks, Runes, Sigils, dice and tabletops, with 11 handcrafted 3D tabletops in all.

⚃ - Seeds, dailies and multiplayer: Deterministic seeds you can replay and share, a Daily Run with a global leaderboard, online Race and Co-op, and Shared Couch Run and Local Race on one screen.

⚄ - Plays where you sit: Full controller support, Steam Deck, and seven languages: English, Dutch, French, Italian, Spanish, German and Simplified Chinese.

⚅ - Built with the community: Found a bug or have an idea? Post it on the Steam Community forums or in the Pentapip Discord. Both go straight to the dev team.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS *: Windows 8, 10, 11 x64
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: Integrated
    • Storage: 2 GB available space
    Recommended:
    • OS *: Windows 8, 10, 11 x64
    • Processor: 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Yes!
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: Optional
    • Storage: 2 GB available space
    Recommended:
    • OS: Ubuntu 18.04 LTS
    • Processor: 3.0 GHz
    • Graphics: Yes!
    • Network: Broadband Internet connection
    • Storage: 2 GB available space