Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed broken path for community_maps_5 in the ConTracker
  • Renamed Team Blackout war paint to Blackout
  • Fixed the names of the Delightful Doves, Ravenous Ravens, and Vicious Vampires Unusual effects
  • Updated Toxic's second objective to be 'Collect a Halloween Pumpkin on Toxic'
  • Updated the School Nuisance to update the backpack icon and fix some clipping issues on the LODs
  • Updated the Sear Seer to fix a paintability problem with the 'Dusk - No Lenses' style
  • Updated the Heavy Rain Unusual taunt effect to improve visual quality of the effect in dark environments
  • Updated cp_darkmarsh to reduce fog intensity
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Fixed missing overlay material for Sniper's Spit ability
    • Fixed missing particle effects for Pyro's Dragon's Breath ability
    • Fixed a bug that would cause players to get stuck in spectate mode when attempting to join a game in progress
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated vsh_outburst to fix a problem with sounds not playing correctly
  • Added missing strings for the new Strange Filters
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Scream Fortress XVI has arrived!
  • Featuring 7 new community maps: Toxic, Darkmarsh, Freaky Fair, Dynamite, Circus, Outburst, and Blazehattan
  • Added the Terrifying Trove Case
    • Contains 21 new community-created cosmetic items that make up the Terrifying Trove Collection
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added 4 new community-contributed taunts to the Mann Co. Store
    • Taunt: Crushing Defeat
    • Taunt: Peace Out
    • Taunt: Commending Clap
    • Taunt: The Punchline
  • Added 22 new community-created Unusual effects
    • 12 new effects for Unusual hats
    • 10 new effects for Unusual taunts
  • Added the Scream Fortress XVI War Paint Case
    • Contains 12 new community-created War Paints that make-up the Scream Fortress XVI War Paint Collection
    • Has a chance to give a taunt Unusualifier as a bonus item
  • All players who launch the game will receive a Soul Gargoyle if they don't already have one
    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • All Halloween Contracts have been reset, allowing them to be completed again
  • Added new Contracts for this year's featured community maps
  • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Terrifying Trove Case
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • All cosmetic and taunt Cases will grant Halloween 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
  • Join Halloween matches by using the Special Events category in Casual
  • Scream Fortress XVI runs through November 7th, 2024
General
  • Added UI scaling based on resolution for better HiDPI support
  • Fixed the reload speed attribute in Mann vs. Machine not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)
  • Fixed the damage bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)
  • Fixed not being able to pickup currency in MvM if it's on a teleporter
  • Fixed Keyless Winter 2016 Case not playing the special winter case sound
  • Recompiled some skybox models to fix UV issues
  • Updated the Scariest Mask EVER to fix some issues with clipping
  • Updated Sapped Unusual effect to fix the animation playing at the wrong speed
  • Added check to prevent copying a disguise target's action slot item when disguised as them
  • Exposed CTFBaseBoss::SetResolvePlayerCollisions() for VScript users
  • Updated/Added some tournament medals
  • Updated Sapped Unusual effect to fix the animation playing at the wrong speed
  • Updated several maps to fix localization issues
  • Updated zi_murky, zi_devastation_final1, zi_atoll, zi_woods, zi_sanitarium
    • General Changes
      • Zombies no longer spawn instantly- their respawn timer is now dependant on the map
      • Changed team names to "Survivors" and "Zombies" (Instead of "RED" and "BLU")
        • Note: this change is only visible in casual mode or servers with mp_tournament set to 1
      • Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)
        • Note: disguised Survivor Spies will still be highlighted by Zombie Spy’s “Reveal” ability
      • The Pomson 6000 now puts Zombie abilities on cooldown on hit
      • Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker
      • Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage
      • Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay
      • Added new kill icons for every zombie attack
    • Zombie Changes
      • Removed the out-of-combat speed buff from all Zombies
      • Zombie Pyro
        • Zombie Pyro has a new ability - "Dragon's Breath"
          • Fires a Dragon's Fury fireball
          • The initial cast of the fireball can reflect projectiles and airblast enemies
        • Zombie Pyro now deals mini-crits to burning players on melee hit
        • Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius
        • Zombie Pyro no longer emits a Gas Passer cloud on death
      • Zombie Demoman
        • Added new sound effects to telegraph Zombie Demoman's Blast Charge ability
      • Zombie Heavy
        • Zombie Heavy's health reduced to 450 (from 600)
        • Zombie Heavy now drops a Medium Health Kit on death
      • Zombie Sniper
        • Zombie Sniper's Spit damage vs buildables is now reduced by half
        • Zombie Sniper's Spit now applies a screen overlay to players standing in the pool
      • Zombie Medic
        • Zombie Medic now emits health like a dispenser to nearby Zombies
        • Zombie Medic can no longer attack while using Heal
        • Added a new sound effect for Zombie Medic's Heal ability
      • Zombie Spy
        • Zombie Spy no longer emits particle effects while cloaked, making him fully invisible when not attacking. Jumpscare warning!
      • Zombie Scout
        • With other zombies getting slower, Zombie Scout's speed stands out more than ever before
    • Bug Fixes
      • Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)
      • Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge
      • Fixed a bug that caused Zombies to not gib correctly
      • Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts
      • Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances
      • Fixed a bug that caused players to have the incorrect player skin when respawning at round start
      • Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress
      • Fixed an issue with "game_text" entities not being correctly cleared after round reset
  • Updated zi_murky (additional changes)
    • Survivors now spawn across the map in multiple small groups instead of all at the sewage plant
    • Added a life preserver shop to connect to the lonely shack in the southern end of the map
    • Added a new dock network with a series of platforms leading to the roof of the central boathouse
    • Added a small ramp to the left-most sewer pipes
    • Removed some awkward ladder-ramps and replaced them with proper docks
    • De-cluttered the roofs across the map
    • Removed the floating large medkit
    • Removed expensive reflections from the water
    • Reduced color correction intensity
    • Clipping improvements
  • Updated zi_atoll (additional changes)
    • Set a culling distance to most props
    • Added occluders on the lighthouse to improve performance

  • Updated zi_woods (additional changes)
    • Fixed the announcer not being silenced when time is added
  • Updated zi_sanitarium (additional changes)
    • The roof is now accessible
    • Added several routes to the roof
    • Slightly reduced the intensity of the fog
    • Added more pumpkin bombs
    • Raised the skybox height
  • Updated cp_gravelpit_snowy
    • Improved performance by combining props
    • Improved clipping
    • Increased volume of laser gun finale
    • Miscellaneous improvements
  • Updated koth_sawmill_event
    • Fixed an overlay
  • Updated koth_undergrove_event
    • Fixed several out-of-bounds exploits in the Underworld (thanks MN!)
    • Adjusted overworld pumpkin bomb placement and increased maximum bomb count to 6
    • Fixed an incorrect texture on RED's side
  • Updated koth_synthetic_event
    • Moved spells away from mid
    • Detail adjustments
    • Clipping fixes
    • Very minor lighting changes
  • Updated pd_mannsylvania
    • Added even more Bats!
    • Added more spawnpoints for pumpkin-bombs
    • Added new nag voiceline for if Dracula does not receive any blood donations
    • Removed setup time, replaced it with a normal countdown instead
    • Increased duration of the Vampire Powerup after leaving Dracula's Castle from 15 -> 20 seconds
    • Decrease dropped blood bag timer from 15 -> 10 seconds
    • Decreased respawn wave times for the losing team from 4 -> 2 seconds
    • Decreased respawn wave times during a neutral gamestate from 4 -> 2 seconds
    • Changed the main spawn doors to have windows
    • Removed Rare Spell spawn by the graveyard area, replaced with Common Spell
    • Health and ammo pickup adjustments
    • Clipped stairs by the Castle's exit portal
    • Minor visual updates
  • Updated ctf_applejack
    • Fixed the projectile weapons from not working inside the buildings
    • Removed bullet collision from the intelligence room handrails
    • Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there
    • Removed the vents with missing textures
    • Fixed the bug with being able to get stuck in the blue shed
    • Fixed a stuck spot in mid shed (ty Midnite!)
    • Fixed a texture being weird in the intel rooms
    • Fixed a black displacement in the red intel yard
    • Removed the collision from the food in the red spawn table
  • Updated cp_ambush_event
    • Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
    • Improved lighting at RED base in stage3
    • Fixed lantern being clipped into cliff wall in cavern at stage1
    • Fixed odd shadows cast by some props
    • Fixed coffin from being non-solid in stage2
    • Fixed spawncamping spot in stage2 at RED indoor exit
    • Fixed few hovering lamp props
    • Fixed some prop fading too soon
    • Fixed rare issue where players fell of directly to lava on underworld teleportation
    • Clipped few crates to make it easier to jump on them
  • Updated arena_lumberyard_event
    • Recreated the game mode in VScript
    • Significantly increased server performance
    • Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and VSH
    • Updated the healing ghost appearance for RED team
    • Text pop-ups are now drawn in chat instead of in the middle of your screen
    • Reduced volume of the incoming spell
    • Removed the random Skeleton King and the Horseless Headless Horseman
    • Removed the rare spell given to the last player standing
    • Converted some medium health kits into small health kits
    • Removed small health kits from the second story of both churches
    • Fixed a pumpkin bomb that was stuck in the terrain
  • Updated pl_embargo
    • Fixed an exploit that allowed BLU to teleport to RED spawn (thanks Jameson)
    • Fixed the lack of countdown at the end of the round
Noticias de Steam - kaci

Look! Turn-Based RPG games, and they're on sale for a full week on Steam!

That's right, friends: Steam's Turn-Based RPG Fest has begun, with discounts and demos by the turn-ful from now through October 7th at 10am PT. And there are all kinds of games on sale, from the darker side (Alien threats! Ruthless tacticals!) to the lighter side (Colorful monsters! Strange but not-scary species!).

Watch the trailer above for a taste, or dive right in to the sale in progress now: The Steam Turn-Based RPG Fest, on now through October 7th at 10am PT on Steam.

See you there!
Noticias de Steam - TomB (Valve)
We’d like to share some information about recent updates to the Steam Subscriber Agreement (SSA), which mainly relate to how any disputes between Valve and Steam users are resolved.

We’ve eliminated the requirement that disputes be resolved by individual arbitration. As always, we encourage you to contact Steam Support when you have any issues, as that will nearly always be the best way to reach a solution. But if that doesn’t work, the updated SSA now provides that any disputes are to go forward in court instead of arbitration. We’ve also removed the class action waiver, as well as the cost and fee-shifting provisions, that were in prior versions of the SSA.

For many of our customers (including the ones living in the EU and UK, Australia, New Zealand, and Quebec), these updates have limited impact as the arbitration rules did not apply to them even before the update.

This is just an overview and we encourage you to review the entire updated SSA. You can review it here.
Noticias de Steam - kaci


Planes, Trains, and Automobiles Fest is offering up discounts on games that feature all sorts of transportation! It's just that we couldn't resist the chance to give this fest a catchy name.

From September 16th through the 23rd at 10am PT, vroom vroom your way through transportation-based games: Fly, train-conduct, and drive around Steam scoring all sorts of deals and playing through all sorts of demos.

Getting to the fest requires no transportation: Just click here! Steam Planes, Trains, and Automobiles Fest, on now through September 23rd at 10am PT. See you there!
Noticias de Steam - martino
A new Steam client has been released and will be automatically downloaded.

Note: This client was re-released September 13th with this additional change:
  • Fixed instances where post-game events for the new Game Recording feature could show outside of the Steam Client Beta.
General
  • Steam Families is now available for all users. For more info about Steam Families, you can read our news post, check out our Support FAQ
  • The friends list will now show a Steam Deck icon, instead of a gamepad icon, if the other user is playing on a Steam Deck
  • Replaced the friends list VR icon with a new graphic that also matches the in-game or online friend state color
  • Improved startup and library performance for users with large libraries
  • Improved detection of Nintendo Switch Pro controller
  • Improved reliability of "games in common" collections in library
  • Rewrite of shortcut key binding in settings UI, including the ability to unbind a hotkey
  • Fixed taking HDR screenshots on Windows
  • Fixed collections based on friends not updating properly
  • Fixed "Soundtracks" and "All Games" shelves on home page applying the app type filter from the top of the games list. This would lead to Soundtracks showing no items if Soundtracks was not selected at the top of the games list, as an example.
  • Fixed collection names not being editable.
  • Fixed formatting of links in news posts

Screenshots
  • Redesigned the screenshots manager
  • Added easier ways to share screenshots directly from Steam, including:
    • Copy directly to your clipboard
    • Send to friend or chat group via Steam chat
    • Send to your phone via the Steam Mobile App
    • Export as a new file on your computer
  • Improved the ability to share multiple screenshots at once by multi-selecting from the grid view
  • Improved the performance and reliability of the screenshots manager
  • Added the ability to search within the app filter dropdown
  • Pre-emptive work to provide future support for recordings and clips to integrate with the screenshots manager when Steam Game Recording releases out of beta

Steam Overlay
  • Improved responsiveness of overlay on Windows
  • User interface improvements to Steam IME
  • New Clock app in the Steam Overlay that can optionally be pinned on top of games.

Steam Input
  • Reduced latency of Steam Input API Action Set/Action Set Layer commands. If any input issues are noticed in Steam Input API games please report them in the forums
  • Reduced latency of Steam Input API rumble/haptics commands
  • Reduce CPU usage when using both Gyro and Joystick or Trackpad for mouse input
  • Added Output Icons to all Mode/Behavior dropdown menus. These indicate if the mode (by default) generates OS Mouse output, XInput (controller) Output, Steam Input API Action Output, or is a remapping tool/Overlay Menu (Touch, Radial, Hotbar).
  • Steam Input API Analog Actions that can have multiple modes i.e. "Camera | Camera as FlickStick" are now labelled as "... (via FlickStick)"
  • Steam Input API Analog Actions can now optionally be used "... (via Gyro To Mouse)" (default is still "As Mouse" or "As Joystick Mouse" depending on source).
  • Fixed Steam Input API issue where analog actions from other action sets incorrectly reporting as active. This affected some titles including Okami HD
  • Fixed for SIAPI GetMotionData not returning any information on every controller but the first one plugged in
  • Fix rare issue where Gyro Processing occurred before controller type is established.
  • Fix for Track Pad as Button Behavior not displaying any glyphs.
  • Fix "Gyro Calibration" Button appearing twice on Gyro config screen if there is a mode shift applied to the Gyro.
  • Fixed a bug where PlayStation controllers connected over BT could be shown as connected over USB

SteamVR
  • Fixed a rare crash when launching a game in VR Game Theater
  • Fixed a rare crash when launching a VR game for streaming

Linux
  • Improved system display scale detection to be compatible with more desktop environments.
  • Fixed a crash in gldriverquery when using latest nvidia graphics card drivers
  • Fixed a crash that could occur at exit while cleaning up websockets


macOS
  • Fixed Disk Write Errors sometimes occurring when updating games on macOS 13+
  • Fixed Steam Overlay crash in some games using Metal rendering
  • Fixed some UI issues in user login
  • Fixed issue preventing the hardware encoder enable setting from being honored
Noticias de Steam - kaci


Space is a vast, mysterious place that requires years of training or bajillions of monies to explore.

ORRRR you can explore it from the comfort of the gaming universe in Steam Space Exploration Fest, on now through September 9th at 10am PT! Discounts and demos are right there at your intergalactic fingertips for one full week.

Check out the trailer to get excited, or blast off into discounts right away over on the sale page! Steam Space Exploration Fest, on now through September 9th at 10am PT.
Noticias de Steam - kaci

You don’t technically have to move anything at all other than your hands, but dance moves are certainly a plus! Steam’s Rhythm Fest is packed with games that use rhythm-based gameplay as the primary way to play, whether it’s running and dodging, driving and jumping, or dancing and tooting (horns! We mean horns).

Move and groove your way on over to Steam Rhythm Fest, packed with discounts and demos from now until August 26th at 10am PT.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed regression with some .mp3 files not playing
  • Updated description for the Backpack Expander
  • Updated some tournament medals
  • Updated the Desk Engineer cosmetic item
    • Fixed clipping with the Gunslinger
    • Fixed clipping with Engineer's buckle
    • Fixed rotation in the paint preview
    • Fixed skin parts being tinted green from texture compression
  • Updated the Daring Dell cosmetic item
    • Fixed rotation in the paint preview
    • Fixed shading artifacts on the helmet
  • Updated The Big Star cosmetic item
    • Fixed rotation in the paint preview
    • Fixed various instances of clipping with the player model
    • Updated mismatched backpack icon
    • Fixed parts of the textures
  • Updated koth_cachoeira
    • Players can no longer shoot through the metal fence
...

Buscar noticias
Archivo
2024
Oct   Sep   Ago   Jul   Jun   May  
Abr   Mar   Feb   Ene  
Archivos por año
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002