Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing string for the PNG filter when using the Decal Tool
  • Added missing newline to the 'Unable to initialize sound capture' console message
  • Added IsNextBot() method (GitHub fix from Bitl)
  • Added support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X)
  • Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2)
  • Added prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane)
  • Fixed crash with game_round_win in KOTH (GitHub fix from doclic)
  • Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support group
  • Fixed Medieval Mode Auto-RP not matching lowercase input unless it begins with an 'a'
  • Fixed backpack page buttons putting the 'New' label behind the button
  • Fixed character info panel not being positioned correctly
  • Fixed The Front Runner using the wrong team color for the headset on the Stylin' style
  • Fixed Announcer VO with static at the end of the sound (community fix from Lindon)
  • Fixed missing lightwarp setting for the Conniver's Kunai and The Half-Zatoichi (community fix from Lindon)
  • Fixed The Bazaar Bargain's scope being painted when using the Elfin Enamel war paint
  • Fixed commentary text not displaying
  • Fixed TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using 'unsigned int' by mistake
  • Fixed overlapping internal font names causing one font to overwrite the other for Linux clients (GitHub fix from RoseyLemonz)
  • Fixed Casual late-joiners seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle)
  • Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog)
  • Fixed crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord)
  • Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms)
  • Fixed organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain)
  • Fixed uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain)
  • Fixed type cast warning caused by pointer size mismatch (GitHub fix from SanyaSho)
  • Fixed typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt)
  • Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich)
  • Fixed Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger)
  • Fixed middle mouse kicking you in PASS Time (GitHub fix from ficool2)
  • Fixed radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2)
  • Fixed PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel)
  • Fixed prediction for jumping when The Huntsman is charged/released (GitHub fix from wgetJane)
  • Fixed prediction for Force-A-Nature jumps (GitHub fix from wgetJane)
  • Increased PLAYER_FLAG_BITS to 32
  • Removed temporary player jingle files if tf_delete_temp_files (GitHub fix from AndrewBetson)
  • Removed MFC dependency in the launcher exe (GitHub fix from Slartibarty)
  • Updated the ConTracker 'Back' button to accommodate longer localization strings
  • Updated plr_hacksaw_event
    • Fixed erroneous and asymmetric clipping across the map
    • Fixed pumpkin bomb quota being too low
Steam-News - kaci

Steam's Wargames Fest is a full week of discounts and demos on games that have you leading a team into battle. What kind of battle, you ask?

Think everything from historical world wars (WW1 and WW2? Check. Civil War? Check. Wars during the Napoleonic Era (which the author of this post absolutely did not look up because she hadn't realized Napoleon had his own era (SHE KNEW OF HIS BATTLES, SHE'S JUST NOT USED TO NAMING IT WITHIN AN ERA, OK?)) ahem. Check.)

But also... you can find games that have you battling in space, or even amongst Steampunk airships. Join us, won't you? Steam's Wargames Fest is all week long, from now through May 5th at 10am Pacific on Steam.
Steam-News - kaci

So you think you're good at solving puzzles, do ya? If your answer is "yes!" (or even "Um, no, I just really enjoy them"), this fest is for you.

Steam's Box-Pushing Fest is on now, and it's packed with discounts and demos on puzzle games that require pushing things around in limited spaces until you find a solution. (Watch our trailer above for examples!)

Join us for Steam's Box-Pushing Fest, now through April 28th on Steam!
Steam-News - kaci

The Steam City Builder & Colony Sim Fest is on now, highlighting community-building games of all kinds with an entire week of discounts.

You'll find deals on all kinds of games that are centered around building thriving communities; from vibrant cities to tense villages and everything in-between.

Steam's City Builder & Colony Sim Fest, on now through March 31st at 10am Pacific on Steam.
Steam-News - kaci

The Steam Spring Sale is on now through March 20th at 10am PT!

Unlike our awesome themed-sales, the "theme" of our seasonal sales is ANY KIND OF GAME might be discounted, so take some time this week to look around through your favorite genres and categories.

Check out the Steam Spring Sale, and add some cool new games to your library! The Steam Spring Sale, on now through March 20th at 10am PT.

Steam-News - kaci


Not every game has to stress you out with wins to be had: the Steam Visual Novel Fest is packed with discounts and demos on games that take you through stories of all kinds.

Yes, there are quite a few "romantic" stories. Ahem.

AND there are booze-em-ups in a post-dystopian world, hot monsters on roadtrips, confusing princesses you may or may not want to save, and so much more! Join us from now through March 10th at 10am Pacific, and stock up your Steam library with all sorts of deals.

See you there! (Here.)
Steam-News - kaci

Steam is excited* to kick off a full week of demos on new games from developers all over the world: FREE demos, that YOU can play before they even launch.

Hundreds (ok, more than that) of demos are here, and you'll find them for any genre or category your gaming heart desires. Take a look around, chat with developers and check out their livestreams, and wishlist the ones you love!

Join us now on Steam to play what's next: The February edition of Steam Next Fest is on now through March 3rd at 10am PST.

*Yes, we know "Steam" is a platform, and platforms don't "have emotions" but, you know, we disagree. It's excited, you're excited, we're all just happy to be here.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing files for Taunt: The Travel Agent
  • Added No Hat styles for the Cozy Cover-Up
  • Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
  • Added a borderless window option to video settings
  • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
  • Added radial fog (from Half-Life 2: 20th Anniversary Update)
  • Added support for Steam Networking
  • Made the default server name for listen servers include the player's name
  • Made the game launch in native resolution by default instead of 640x480
  • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
    • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
    • Improved prediction for walking on props and other entities
    • Made certain client-side entities only trigger local prediction errors
      • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
    • Fixed prediction of viewmodel sway
    • Fixed a prediction error regarding weapon idle animations
  • Fixed certain breakable props not gibbing correctly
  • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
  • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
  • Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
  • Fixed not being able to join community servers via Steam invites or game info
  • Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
  • Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
  • Fixed player voice commands being abruptly ended when the player enters shallow water
  • Fixed incorrect number on the Geneva Contravention achievement icon
  • Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
  • Fixed some classes missing the BLU team material for That '70s Chapeau
  • Fixed the Spanish-Latin America option being displayed as English in the Settings menu
  • Fixed the MOTD dialog not working for Spanish-Latin America
  • Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
  • Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
  • Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
  • Updated koth_overcast_final to improve optimization
  • Updated ctf_applejack
    • Added block bullets to some stores
    • Unblocked a window at mid, allowing Snipers to shot across the middle hut
    • Removed the missing texture in BLU spawn
    • Gave a chicken a friend, because friendship is magic
  • Updated cp_fortezza
    • New radio model for spawn rooms
    • Changed sentry shack ammo pack on last to a medium
    • Adjusted health pickups throughout the map
    • Changed kill volume on cap A double doors to be more consistent with visuals
    • Improved bot support (Thanks Star Bright)
    • Detail pass
  • Updated pl_patagonia
    • [Stage 1]
      • Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
      • Fixed the cart not capping the first point on extremely rare occasions
    • [Stage 2]
      • Improved optimization
      • Fixed a nodraw floor near the first BLU spawn train bridge waterfall
      • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
    • [Stage 3]
      • Improved optimization
      • Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
      • Removed the platform above the open choke of the last point
      • Added an additional path to the window overlooking the open choke of the last point
      • Fixed RED bots getting stuck on a solid fence outside the RED spawn
      • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2
Steam-News - kaci

Why stress yourself out coordinating a bunch of hand-eye movements over complicated gameplay when you can play... idly?

Join us now through February 10th at 10am PST for Steam's Idler Fest, a celebration of all sorts of games that require the simplest of nudges to move play along. Normally we'd say "hurry on over to the sale page" but in this case, a "get on over there whenever you feel like it*" feels like a more accurate call to action.

Either way, here's to a week of idle fun and great deals!

*but, you know, during the sale.
Foundation - Valve
Foundation is Now Available on Steam and is 25% off!*

Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.

*Offer ends February 7 at 10AM Pacific Time
...

News durchsuchen
Archiv
2025
Mai   Apr.   März   Feb.   Jan.  
Archive nach Jahr
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002