Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! No cool industry person this week (I'd like requests though. No Classical Gas), but I want to get back into the habit of posting the column regularly regardless, since the comments are always a medium good time, which is the maximum amount of good time allowed on a Sunday.

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Rock, Paper, Shotgun

I don't know what Sundays are for, or indeed any other moment of spare time. Listlessly re-watching YouTube videos and refreshing BlueSky then feeling bad that I'm wasting my time rather than playing the games I want to play or reading the books I want to read? Probably. At least this way I stumble across some articles worth reading.

For 404 Media, Nicole Carpenter - former Polygon reporter - wrote about how videogame sex scenes are made.

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Rock, Paper, Shotgun

I write to you from the heart of an on-going emergency. Somebody or something> keeps digging holes in the notionally shared lawn outside my block, and the neighbours who actually own their flats are mounting a witchhunt. It's brilliant! They’ve been taking photos from multiple angles and accusing the local kids. As far as I’m concerned, all this is divine vengeance on the building owner for having somebody mow the grass twice a month. It looks like the Bay Of Tranquility out there. The holes are an improvement. Anyway, here’s what we’re all playing this weekend.

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Rock, Paper, Shotgun

Four dead. Four from a company of ten. Excellent Log, worm soup. Dietmar the Geldling, worm salad. Wolfgang Silkworm, some sort of delicious worm entrée, which he might appreciate. Reiner, worm dessert. They talk about survivor's guilt but no-one tells about you survivor's malice. At camp, watching that grinning blackguard Rick Nipples drink and breathe air meant for better men is as maddening as it is exhausting. Night falls, and I try to count the stars to keep my mind off wondering if I could feasibly jam an entire skillet handle into his earhole.

There may be a time, I think, when the land our descendants travel over runs small despite its vastness; when the night that now belongs to wolves and animate dead becomes as commonplace as draped tapestry. In stars, the wolves see loping gods; the dead, sepulchral torches in a gravecold pit. Us, bright horses for breaking, dreaming of spinning astrolabes like spurs and hung parchment charts for roughspun livery; owl and bat and comet song as muted muzzlesnorts.

>

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Rock, Paper, Shotgun

Objects of power play a crucial role in the fiction of Control, the setting for three-player co-op shooter FBC: Firebreak. In the lore, they're archetypal artefacts that have gained strange powers. In Firebreak itself, they represent random events that can suddenly make the game's enemies, the Hiss, more powerful for short bursts - and there's usually enough of them that a short burst is all they need for things to get frantic quickly.

You might even say power is a major theme of this setting. Power over the control of information. The institutional power of the Federal Bureau Of Control itself, in whose brutalist, labyrinthe HQ the game is set. The power of the archetypal ideas that give the altered objects their strength. One thing you won't be thinking about power in relation to, however, is the guns. They are, in a word or two, wilting shitlillies.

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Rock, Paper, Shotgun

Doom: The Dark Ages has encouraged us to redirect our booting utensils away from Rematch's leather balls and into the vital organs of Hell's revolting soldiers. Along with various punches, flail strikes, and shield thrusts, most of which aren't even allowed in football. But could the manner of their delivery also be cause for a critical kicking? The Dark Ages notably replaces the lavishly animated glory kills of recent Dooms with faster, simpler melee strikes, so reviewer Nic and I sat down for a gentle argument over whether this was a change for a better.>

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Rock, Paper, Shotgun

I couldn’t offer many Steam Deck-specific insights in my look at Doom: The Dark AgesPC performance last week, because a crashing issue was inconsiderately – dare I say, rudely – blocking me from even reaching the main menu. Over the weekend, however, a purpose-built SteamOS Preview update stepped in, making the brawly sci-fantasy shooter playable on the handheld. Just in time for its launch on the 15th, no less.

I’ll confess that as I set about parrying imps between my plastic-calloused fingers, the "playable" part was still dropping minor bombshells. My main complaint with how The Dark Ages runs on desktops is the mandatory ray tracing effects that have, compared to the hardly much uglier Doom Eternal, slowed it right down. The Steam Deck can run many things, but it usually reacts to traced rays by curling up and sobbing until they go away. Still, maybe I should have had more faith in the series that essentially brought functional RT effects to the Deck in the first place, as this most recent, most demanding instalment can still run around a playable 30fps. Without resorting to its lowest settings, too.

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Rock, Paper, Shotgun

Among the first terrain fixtures you discover on Dune: Awakening's Arrakis are moisture seals: puffy wads of fabric that fill cave entrances to create makeshift microclimates, where travellers can escape the constant threat of dehydration. Awakening's moisture seal are, in practice, the paper lid on a tube of wilderness Pringles: poke through with your dagger to find resources and the occasional hostile NPC. But what if you could place your own moisture seals, rather than just tearing open the ones left by NPCs? I'd love to play a game in which you are constantly reading the barren landscape for the shallowest of shady depressions that can be plugged and converted into shelters. Think of the attentiveness it might teach, the sensitivity to the geometry of a world that can drain your O2 bar dry in moments.

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Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! I'm currently reading Dorothy Parker, who did more for the language than I'd previously though. I'm having quite regular moments of "oh, she> said that". More proof, if any were needed, that the soul of wit is as much depression and alcoholism as it is brevity.

This week it's game city design expert and author of Virtual Cities, Konstantinos Dimopoulos! Cheers Konstantinos! Mind if we have a nose at your bookshelf?

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Rock, Paper, Shotgun

Sundays are for enjoying the second heatwave of the year, but what are you going to do outside if not read? Exactly, so read these.

Aftermath interviewed video game trailer maker Derek Lieu for his take on the Grand Theft Auto 6 trailer and why it's not very good.

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