Rock, Paper, Shotgun

I do like a combat system that resembles an overflowing dressmaker's draw, full of bouncing rubber thimbles and coils of bunting. While it's not quite as chaotic and entangled as say, Disgaea, Clair Obscur: Expedition 33 is one of those games. I'd call it "baroque", but that would be out of synch with developer Sandfall Interactive's stated influences: the new RPG takes place in a molten and fragmented fantasy world based on the Belle Époque or "beautiful era" of late 19th century France. Your job as player is to stop a sorcerous Paintress from painting everybody over a certain age out of existence. We'll circle back to the plot, though. First, the excessively ornate battlin'.

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Rock, Paper, Shotgun

The slugcat of Rain World is a distinct little character. He flops around, squeezing through narrow tunnels with a movement that's both cute and mildly gross. When he is eaten by a passing disco lizard or ravenous skull-faced vulture, it is because he is basically a delicious Squirmle existing in a horrifying cryptozoological ecosystem. He is, however, never stepped upon by a mech with a missile launcher. He is never given a shotgun and tasked with shooting the other animals. Yet that basically seems to be the elevator pitch for Uruc, a sci-fi metroidvania set in a distant future where strange life battles mechanical monstrosities.

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Rock, Paper, Shotgun

Almost a decade after his acrimonious departure from Konami, the shadow of Hideo Kojima still looms over Metal Gear Solid. He's there, barely camouflaged, in the undergrowth of Metal Gear Solid Delta: Snake Eater - a remake of the fifth Metal Gear game, originally released in 2004, which tells the tale of a lone US special operator hunting superweapons and old mentors in the jungles of the southern Soviet Union.

I say "remake" but this feels more like a re-release, in spirit. True, it now runs on Unreal Engine, with the option of a manual, third-person perspective and cover-shooter controls in addition to the old top-down viewpoints. Yes, it boasts new flourishes, such as wounds now leaving scars, and clothes picking up stray leaves. Yes, there's a new interface with floating in-world menus, which makes shuffling between the layers a bit less awkward. It's the product of much labour, with development split between Konami and external support partner Virtuos. But where Konami's other big restoration project, Bloober's Silent Hill 2 remake, is a creative dialogue with the original game, Delta seems consumed by faithfulness to Kojima's original design.

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Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! As is customary, I must jam my new cat into every article. I’ve tried to offer her several books, but she’s failed to turn even a single page so far. What a big dumbo. The best dumbo. The sweetest, smartest dumbo in the world, yes she is. Ahem. This week, it’s Supermassive, Niantic, and Sensible Object narrative designer and Limit Break mentor, Anastasia Dukakis! Cheers Ana! Mind if we have a nose at your bookshelf?

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8月25日
Rock, Paper, Shotgun

Sundays are for more cat. She’s flop and headbutt-level comfortable around me now, but she still seems a bit terrified of my house in general. I’m going to hang out with her a bunch and see if I can instill some sort of object permanence re: my presence in the home. Before that, let’s read this week’s best writing about games (and game related things!)

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Rock, Paper, Shotgun

Hello hello hello! This is Edwin chatting. I don't usually get to do these weekend features, but Ollie and James are busy working their magic (stripmining Black Myth: Wukong for guides and fleeing Gamescom), while Nic can't type complete words anymore without getting his hands eaten (see latest domestic update, below). I know that Ollie usually does a picture puzzle for you, but I am comparatively innocent in the ways of Photoshop and more importantly, very lazy - so lazy that I can't think of an elegant way to complete this paragraph, and will proceed immediately to stating: here's what we're all playing this weekend.

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Rock, Paper, Shotgun

"Age of Empires with dinosaurs" is, the developers of the Dinolords recently told me in a cramped Gamescom booth, a flattering description for their upcoming England vs. Vikingsaurus RTS. It’s also not a terribly accurate one. From what I saw of the game, Dinolords is more about the lords than the dinos, having as much in common with Diablo-style ARPGs as it does with classic strategy. And that’s a distinction which might just elevate it out of novelty status.

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Rock, Paper, Shotgun

A few months back, I enjoyed lurking a conversation on the RPS Discord about the proliferation of cyberpunk/steampunk/atompunk/what-have-you-punk variants and how most of them in fact lack the rebelliousness and counter-counter elements that punk actually entails. That discussion was back on my mind as I sat down to play Reignbreaker, a new action-roguelike from Studio Fizbin, at Gamescom 2024 – slightly wary of its self-described medievalpunk styling. However! Turns out you’re trying to kill the queen. Yep, that’s, uh, that’s pretty punk.

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