Rock, Paper, Shotgun

The immersive sim has seen a revival in recent years. Not only from larger studios like Arkane, keeping the faith alive with their time loops and space stations, but also from a bunch of smaller developers bravely exploring a typically ambitious genre. RPS has always had an affinity for these systemically luxuriant simulations, historically lauding the likes of the original Deus Ex as the best game ever made. But given everything that has come since, is that still the case? Only one way to find out: make a big list.

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Rock, Paper, Shotgun

Between Against The Storms’ critters, Manor Lords’s perfect oxen, and now Cataclismo, Hooded Horse’s roster of strategy games share a common thread that many guard-the-village-em-ups can fatally overlook: they present a civilisation that’s worth protecting. Even if the fallen culture you’ll defend against waves of gribblies offers fascinatingly few concrete details on its origins, there’s a lithe and impressionistic otherworldliness and use of colour in Cataclismo’s art that evokes unearthed layers of history. Also, everyone is just so gosh darn likeable, with their foppish hats plopped atop stretched bodies, and dialogue that remains resolute, chirpy, and eager, even when you’re click-marching these poor folk straight to their deaths.

Still, none of this will stop me will sacrificing every last man, woman, and child of these beleaguered warriors if it means preserving a single one of my immaculately crafted staircases.

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Rock, Paper, Shotgun

Hello reader who is also a reader, and welcome back to Booked For The Week - our regular Sunday chat with a selection of cool industry folks about books! Something extra magical has happened! And by magical, I mean that I’ve bollocksed it up, yet again! I foresaw this coming, honestly, and should have addressed it last week. Alas, I dared to dream that I’d have sorted things out by now. Well, this is what I get for mild optimism!

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21. čvc.
Rock, Paper, Shotgun

Sundays are for getting dangerously into No Man’s Sky again. Before I go floating in a tin can, let’s read this week’s best writing about games (and game related things!)

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Rock, Paper, Shotgun

The skies roil. The forests burn. The oceans drink themselves, then throw themselves back up, then drink themselves again. That’s gross, oceans. Don’t do that. Wait. Wait. Sorry. I misread the memo. It’s not the end times, it is simply the end of the week. That’s much nicer. Weekends bring with them solid videogame hours, and perhaps even video game hours? We shall have to see. Here’s what we’re clicking on.

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Rock, Paper, Shotgun

Ho, wayfarer! Beware slight spoilers for Alan Wake 2 in the passages ahead.>

Deep in the Dark Place of Alan Wake 2 there is a forest that is not a forest - a zig-zag tunnel adorned with murals of a grisly woodland scene. Entering that tunnel, you find yourself sealed in at either end. But the mural suggests a way out: it changes when you turn around, following an unspoken narrative. It's a device as delicate as the graffiti elsewhere in the Dark Place is obnoxious. In hindsight, it feels like an example of "metsänpeitto", a concept from Finnish folklore about forests which, as writer Sinikka Annala explains, saturates the design of Alan Wake 2. It's a fascinating idea I'd love certain much larger, less intriguing video game worlds to learn from.

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Rock, Paper, Shotgun

I am burning the Bishop while he sleeps. I'd say it's nothing personal, but quite a lot in medieval management sim Norland is personal. He shouldn't have slept with the Queen's sister, for example. He shouldn't have insisted his lover subsequently pay him for a confession to absolve herself of the guilt accrued from sleeping with him. He shouldn't have felt safe in a room next to the Queen, a woman described as "reckless" in her character traits, and who is perilously close to having a nervous breakdown. This, my holy friend, is how your bed chamber becomes a raging inferno.

By the end of my first game of Norland, the village of Nandos (you can name your own settlements) is covered in more blood than the back end of the bard's best work. In storytelling terms, it is a tragedy. In terms of fantasy management games? It is great fun. The failure cascade as waterslide.

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Rock, Paper, Shotgun

When you dive into the mess of folders on your PC, what do you find? Cobweb-plastered manuscripts for those twelve fantasy novels you started? Mouldy design documents for those nine games you never actually began coding? Perhaps dozens of little motheaten thumbnails of that masterpiece you're planning to someday paint? Relax, I'm not calling you out (I have my own groaning cybercabinet of neglect). Rather, I'm here to say don't worry. Everyone does it. Even famous Final Fantasy character designer and Kingdom Hearts director Tetsuya Nomura, who has a “huge number of game proposals lying dormant” in a mish mash of folders on his PC. You're just like him!

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