Omnimancer - Chilman
NEW FEATURES

  • INITIAL PROGRESSION SYSTEM
    As development continues, more of the core mechanics are being developed, one of these is the overall saving and progression system for the game. For now, this is simply a functional version that we worked on to prove that it works, but of course there will be design work that goes into it for it's final version. Even tho it's in a very primitive version right now, it's important to show you that we are working on the game, as well as give some number to grind, while we don't have much more content in the game.
    • Hub Area
      Right now this will be pretty empty, but you will see an area before getting into the dungeon, this is where progression systems, NPCs, and other out of run mechanics will exist.
    • Character improvement
      For now, check out the temporary shady individual in the hub that can boost your damage, as long as you have some resources to trade.
      • Killing enemies now gives you resources that can be used to upgrade your character
  • PAUSE
    The Wizards of time have bestowed their blessings, and thus you can now stop time when surrounded by foes.
    • Added true pausing when you open the menu during a run
  • FEEDBACK FOR ENEMY ATTACK
    • New indication for when an enemy is about to attack
BUG FIXES
  • ENEMY PATHFINDING
    The reason why enemies were getting stuck in corners was an oversight on how their movement was controlled, this has been fixed, and now they can use proper pathfinding to go around corners and reach you.
    • Enemies no longer get stuck behind objects when trying to reach you
  • DASH COOLDOWN
    The player's dash was always supposed to have a cooldown, but for some mysterious reason it didn't. It has been solved. ~ "This was definitely not due to a line of code that had been commented"
    • Player dash now has a cooldown
VISUAL UPDATES

  • BETTER SCENE TRANSITIONS
    Simple but tasteful update to the scene transitions to present a more smooth experience in between areas.
    • Added smooth transitions between scenes

Heavenly Peaks Cultivation - Agent H
Hello fellow immortals,

It's been a while - at least on Steam. Where to start? I'll try to summarize, as much has happened - and this post will be long.

First things first, the project isn't dead, nor has it ever been. Steam isn't the primary home for the project and as a solo developer it often takes me hours to write up posts just like this one. Multiply that by several posting formats and as you can see it takes a great deal of time even to make posts like this one.


Patreon is the main place where I update about the project in realtime.

The Discord server is mainly used for update or release announcements, bugs and requests. All relevant info is posted to Patreon first, usually weekly or bi-weekly. It's been that way for months.

Even if you have no intention of being a paid member , you can still join as a free member to receive consistent news about the project. So consider joining the Patreon page, even if it's as a free member.


Next, this update is a technical update. It doesn't add content, but rather improvements and fixes.

I spent months this year working on technical aspects of this game. The main reason for that is so that I can focus on content creation in the future.

There are a few major feature changes in this update despite the lack of new content:

Materials And Crafting

Material collection and use have been simplified. You can use the materials to craft like before but now crafts require spirit crystals plus the requisite materials or traits.

I also simplified and removed some aspects of items or item handling.

Enemy Balancing

I wasn't happy with enemy balance in the game. I changed how things work behind the scenes and also fixed missing visuals.

Paired with these changes, I also revised drop items (mostly code stuff).

Companions, Gifts and Skills

I revised how companions work. When you meet someone they usually can become a companion - someone you can take into exploration / battle. Companions lend their skills and abilities to you when they become party members.

Each companion has a skill, a unique ability or both. When you added to the party, these become yours to use freely. The old skill system has been revamped and removed.

I also revised how Gifts work. Similar to materials, you need only acquire them once. Each day, the "stock" of all acquired gifts are replenished, allowing you to give them freely.

There are also many miscellaneous improvements. I also took the time to fix any bugs or glitches I found, add some save file stability (hopefully it works!) and QOL improvements.


Behind The Scenes

This next topic may be difficult to discuss, but there's no real way other than to talk about it!

I've been dealing with some serious health problems for months now. Last year around this time, I started feeling tired and it was difficult to focus. I attributed this to burnout - but it turns out that I was suffering from the effects of sepsis poisoning. This is "blood poisoning", and it is fatal if left unchecked / untreated.

I found out on my birthday this year after several days of being bedridden / lethargic with crippling kidney pain. I've since been working to remove the source of the infection (teeth that are infected). I hope to do that soon.

Meanwhile, as you can imagine, this slowed down my ability to work considerably. Because my kidneys are working overtime, it causes complicated symptoms that greatly impair my ability to be productive.

For example, loss of focus, short of breath, lethargy, inability to move my body as I wish or speak properly at times, swelling in my feet and fingers , numbness and phantom pain of the limbs - these are just a few of the symptoms I've been dealing with for 3.5 months now. I take antioxidants to offset the effects and filter my blood but nothing will go back to normal until I can get those teeth removed.

Despite this, I've managed to maintain my obligations to current supporters to the best of my abilities. This tech update is one such example but there are others.


Steam?

I hope to release Version 3 of the game in September - but that assumes that a lot of things go my way between now and then. Regardless, I'll keep working towards that time as an ideal in my mind.

Rather than wait around for a suitable development budget, I decided to improve my credit and foot the bill myself. In other words, what I always do - with the help of supporters and out of my own pocket, the art expenses will eventually be met. It was nice to dream big and aim for a "perfect situation" but it wasn't meant to be.

Doing it this way requires me to take extra work upon myself but what's new? At the end of the day, I've always invested my own time, energy and money into making this project a success. That hasn't changed.

I have some other news regarding HPC but that's for another time. This post has already gotten quite long. I could talk for hours about my intentions and my plans - but in all honesty - I'd rather just show you. With that in mind, I'll end with some character visuals:





Симулятор ПВЗ - r0kee
Изменения
  • Некоторые изменения в меню благодарностей

Новое
  • Секретик в комнате сотрудника :)
12:22am
City of Murals - Official_Skittles


-added a Mac version of the game to the store. A linux version is available too upon request.



-added a new Overworld / Spaceship section. It was actually added in the previous build, but I didn't make a post for that build and it's had some more added to it. It should hopefully be easier to navigate than the over-the-shoulder camera angle that was there before. Hopefully it kind of alludes to what other levels and planets are out there as well, better than the previous overworld layout anyway. If anyone really misses the old spaceship controller I can add it as a mission or level somewhere down the line.



-some more UI screens will function better with a controller and more edge cases where the Pause Menu could pop up on a store have been resolved. The UI and controller functionality continues to be a work in progress. It's getting there.

-sped up the default attack speed a little bit.

-updated home screen cards

-other miscellaneous bug fixes and art improvements.





Some other fun stuff is in the works that didn't quite make it into this build so the next update should be fun and not too far off.
12:15am
寿司王 -sushi ou- - mizuhararita
The following bugs have been fixed.
If you have not updated because the version was increased from 0.2.1 to 0.2.2
You may not be able to join the match.

■PvP

When another player leaves, the Gochi panel will reappear.

■CPU battle

When displaying role support, Chutoro is shining on the "Ikura" and "Uni" panels even though I don't have it.

■Language Simplified Chinese

Changing language doesn't work

■Others

Added "Lightweight (experimental)" to the settings screen.
This is an experimental stage, and we have confirmed that there will be no problems with the game, but we hope that it will look better.
I would like to try to fix it in the future.


Continuing to check

■CPU battle
・There are 5 pieces of the same sushi
This time, we added a countermeasure. However, we have not confirmed the reproducibility, so we are still gathering information.

・Sushi may not be distributed and the game may not start.
We are still confirming that this is the case. If you encounter this issue, please try the following steps until we can fix it.

→ Exit by clicking the "Exit" button on the top right and start the match again.
Pox Nora - Cutedge
Client

  • Fixed an issue that prevented the contents of purchased packs from showing correctly in the client when opening the pack
  • Fixed an issue in which a performance issue could occur when Unstable Ground is used multiple times
  • Added additional high res artwork

Balance Changes

Abilities

  • Blood for Nora changed to: This unit loses 20 health. The next spell you cast this turn has its Nora cost reduced by 20. This effect does not stack.
  • Blood for Nora champion nora cost changed from 9 to 8
  • Blood for Nora AP cost changed from 3 to 2
  • Crippling Discipline changed to: The next basic attack this champion makes gains Ponderous for 2 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
  • Forbidden Insight changed to: Friendly champions with race Archdemon within 5 spaces of this unit gain Combat Awareness 1 and Reflection 2.
  • Germinate changed to: Spawn a Sapling with Skirmisher and Font Ignorance on an adjacent space for 20 Nora.
  • Noble Sacrifice changed to: This champion loses 8 HP and target other friendly champion that shares a race with this one within 3 spaces gains Loyalty for 8 turns.
  • Noble Sacrifice AP cost changed from 0 to 2
  • Obsidian Flight changed to: This unit has Flight, Masochist and Faithless. When within 3 spaces of a champion with Sanguine Flight, it also gains Heart Strike.
  • Ravenous Torrent changed to: This champion takes 5 HP Disease damage and makes a ranged-combat, Disease attack at DMG 10 and RNG 5. This damage ignores DEF.
  • Recharge changed to: Spend 5 Charges. Current cooldowns of this champion's other abilities are reduced by 3.
  • Sludge Pool changed to: Friendly champions within 5 spaces with Race: Slag gain Acid Eater and Tunnel Ooze. If they already have Acid Eater, they gain Vigor: Acid instead.
  • Sweep AP cost changed from 3 to 2

    Champions

    Forglar Swamp

    Boghopper
    • SPD changed from 6 to 5
    • HP changed from 36 to 42
    • Removed base ability Block
    • Added base ability Block 1
    • Added base ability Riposte 1
    • Nora Cost changed from 60 to 62 (58-65)
    Firk Infiltrator
    • Added base ability Shadowspawn
    • Added base ability Faithless
    • Upgrade Path 1 changed to: Blinding, Mind Lock*, Shadow Shift
    • Upgrade Path 2 changed to: Amplify: Psychic, Adaptation, Trickster*
    • Nora Cost changed from 66 to 71 (68-72)
    Firk Mindbreaker
    • RNG changed from 1 to 1-2
    • DEF changed from 1 to 0
    • HP changed from 49 to 46
    • Upgrade Path 1 changed to: Psychic Anguish*, Terminus, Noetic Mind
    Firk Savant
    • Removed base ability Merciful
    • Removed base ability Provision: Offense
    • Removed base ability Spellswallower
    • Added base ability Stasis
    • Added base ability Charged Blast
    • Added base ability Spell Charged 3
    • Upgrade Path 1 changed to: Logistics: Force Barrier, Provision: Offense, Spellswallower*
    • Upgrade Path 2 changed to: Magical Bomb 3*, Favor, Charged Magic Bomb
    • Nora Cost changed from 81 to 79 (77-80)
    Firk Sensorate
    • HP changed from 55 to 52
    • Removed base ability Battle Leader
    • Added base ability Reinforcement 2
    Firk Voidmage
    • DMG changed from 12 to 13
    • DEF changed from 0 to 1
    • HP changed from 48 to 49
    • Removed base ability Nora Induction
    • Removed base ability Void Strike
    • Added base ability Portal Walker
    • Added base ability Confuse Enemy
    • Upgrade Path 1 changed to: Stasis, Nora Induction*, Vulnerable
    • Upgrade Path 2 changed to: Swap 3, Void Strike*, Pawn
    Swampguard Crusher
    • Removed base ability Combat Awareness
    • Removed base ability Reckless
    • Added base ability Skirmisher
    • Added base ability Fearless
    • Upgrade Path 1 changed to: Loyalty, Combat Awareness 1, Melee Specialist 2*
    Forsaken Wastes

    Afflicted Corpse
    • DEF changed from 1 to 0
    • Added base ability Zombie Apocalypse
    • Upgrade Path 1 changed to: Disease Aura 3, Amplify: Disease, Corrupting Aura*
    • Upgrade Path 2 changed to: Death Nova: Disease 3*, Spellsurge: Festering Wounds, Damage Shield: Disease 3
    • Nora Cost changed from 48 to 49 (48-50)
    Corrupted Guardian
    • Upgrade Path 1 changed to: Battlemaster 3, Vigorous Cry*, Forsaken Exploit
    • Nora Cost changed from 82 to 84 (80-85)
    Crypt Guardian
    • DMG changed from 9 to 8
    • Added base ability Rotting Blows
    • Upgrade Path 2 changed to: Hunter: Diseased*, Cripple, Rabid 1
    • Nora Cost changed from 72 to 73 (73-75)
    Dead Fairy
    • Removed base ability Distracting Blows
    • Removed base ability Hunter: Diseased
    • Added base ability Impair Vision
    • Added base ability Rabid 1
    Defiler Knight
    • Upgrade Path 1 changed to: Surge: Spirit, Vigilance*, Void Shield
    • Upgrade Path 2 changed to: Vaporize, Soulseeker, Reinforcement 2*
    • Nora Cost changed from 82 to 83 (82-83)
    Defiler of Skulls
    • SPD changed from 6 to 7
    • Added base ability Defiling Aura
    • Added base ability Knight of Despair
    • Added base ability Quest: Kill Enemy
    • Added base ability Scorn
    • Upgrade Path 1 changed to: Surge: Spirit, Vigilance*, Void Shield
    • Upgrade Path 2 changed to: Vaporize, Soulseeker, Reinforcement 2*
    • Nora Cost changed from 74 to 83 (82-83)
    Lost Queen
    • Added base ability Grand Entrance
    • Upgrade Path 1 changed to: Binding Chains*, Entangle, Curse 2
    • Upgrade Path 2 changed to: Ravenous Torrent*, Latch On, Constriction
    • Nora Cost changed from 71 to 74 (71-74)
    Necrotaur
    • RNG changed from 1 to 1-2
    • Upgrade Path 1 changed to: Revere: Mairdreth of the Rot*, Rabid 2, Disease Aura 3
    Ironfist Stronghold

    Bastion the Avenger
    • Removed base ability Throw Axe
    • Added base ability Cleave
    • Upgrade Path 1 changed to: Blood Frenzy 2, Combo Attack: Drain, Throw Axe*
    • Upgrade Path 2 changed to: Aid Defense, Escalation*, Bravery
    Cerulean Wing
    • DEF changed from 0 to 1
    • Removed base ability Logistics: Speed
    • Removed base ability Rend
    • Added base ability Hit and Run
    • Upgrade Path 1 changed to: Reflexes 1, Hunter: Quick, Evasive 1*
    • Upgrade Path 2 changed to: Rend 3, Reinforcement 2*, Stat Bonus: Speed 1
    Charger Knight
    • Removed base ability Blitz
    • Removed base ability Hunter: Hero
    • Added base ability Initiative 2
    • Upgrade Path 2 changed to: Heavy Charger*, Blitz, Break the Line
    • Nora Cost changed from 82 to 83 (80-83)
    Griffin Fledgling
    • DMG changed from 10 to 9
    • HP changed from 48 to 45
    • Upgrade Path 1 changed to: Glorious Leap, Stat Bonus: Speed 1*, Howling Attack
    • Upgrade Path 2 changed to: Charge 3, Sonic Roar*, Pounce
    Inquisitor Magnus
    • DMG changed from 12 to 11
    • HP changed from 51 to 49
    • Removed base ability Reckless
    • Upgrade Path 1 changed to: Initiator, Command: Charge, Spellswallower*
    K'thir Forest

    Apprentice Mage
    • DMG changed from 8 to 7
    • Upgrade Path 2 changed to: Amplify: Magic, Magic Nova 3, Frost Nova 3*
    Aurora Sunmage
    • Upgrade Path 2 changed to: Swap 3, Forest Exploit*, Flame Nova 3
    • Nora Cost changed from 74 to 75 (74-75)
    Condor Fury
    • Removed base ability Crazed Charger
    • Removed base ability Lead the Charge
    • Added base ability Liability
    • Added base ability Initiative 2
    • Upgrade Path 1 changed to: Spur, Vigilance*, Vivify
    • Upgrade Path 2 changed to: Hunter: Walker, Thunderous Charge*, Loyalty
    • Nora Cost changed from 88 to 84 (83-86)
    Epochal Sage
    • SPD changed from 5 to 6
    • Added base ability Balance 2
    • Added base ability Merciful
    • Upgrade Path 1 changed to: Train: Nohkan Do, Grant: Teleport*, Logistics: Force Barrier
    • Upgrade Path 2 changed to: Premonition*, Disbelief, Grand Entrance
    • Nora Cost changed from 70 to 72 (72-73)
    Fae Enchantress
    • DMG changed from 8 to 9
    • DEF changed from 0 to 1
    • Added base ability Vulnerability: Magical
    • Upgrade Path 1 changed to: Mindwipe Aura 2, Flourish, Hit and Run*
    • Upgrade Path 2 changed to: Metamorphosis, Soften, Summon: Prismatic Crystals*
    • Nora Cost changed from 80 to 78 (78-78)
    Outcast of the Flame
    • DEF changed from 0 to 1
    • HP changed from 44 to 42
    • Removed base ability Grant: Death Nova: Fire
    • Added base ability Burn 1
    • Upgrade Path 2 changed to: Spellswallower*, Sabotage: Fire, Grant: Death Nova: Fire
    • Nora Cost changed from 71 to 72 (72-72)
    Raava, Sage of Braz
    • SPD changed from 5 to 6
    • Added base ability Balance 2
    • Added base ability Merciful
    • Upgrade Path 1 changed to: Train: Nohkan Do, Grant: Teleport*, Logistics: Force Barrier
    • Upgrade Path 2 changed to: Premonition*, Disbelief, Grand Entrance
    • Nora Cost changed from 70 to 72 (72-73)
    Royal Condor Fury
    • Removed base ability Crazed Charger
    • Removed base ability Lead the Charge
    • Added base ability Liability
    • Added base ability Initiative 2
    • Upgrade Path 1 changed to: Spur, Vigilance*, Vivify
    • Upgrade Path 2 changed to: Hunter: Walker, Thunderous Charge*, Loyalty
    • Nora Cost changed from 88 to 84 (83-86)
    Sapling
    • DMG changed from 7 to 8
    • SPD changed from 5 to 4
    • Removed base ability Conduit Watcher
    • Upgrade Path 1 changed to: Domain: Vegetation, Nature's Connections*
    • Upgrade Path 2 changed to: Take Root, Plant Regeneration 1*
    • Nora Cost changed from 37 to 36 (36-38)
    Thirion
    • DMG changed from 14 to 13
    • HP changed from 60 to 56
    • Added base ability Hunter: Walker
    • Added base ability Plant Regeneration 3
    • Added base ability Forest Front
    • Upgrade Path 1 changed to: Enchant: Magic*, Magic Blast, Spellswallower
    • Upgrade Path 2 changed to: Magic Beam*, Magical Bomb 3, Healing Breath 1
    • Nora Cost changed from 86 to 89 (89-90)
    Sundered Lands

    Draksar Confessor
    • DMG changed from 8 to 11
    • SPD changed from 6 to 7
    • RNG changed from 4-5 to 1-3
    • DEF changed from 0 to 1
    • Added base ability Dissipate
    • Upgrade Path 1 changed to: Mindwipe Aura 1*, Dispel, Confuse
    • Upgrade Path 2 changed to: Regeneration 2, Designate Scapegoat*, Mind Lock
    • Nora Cost changed from 77 to 76 (76-78)
    Draksar Sandstalker
    • RNG changed from 1-2 to 1
    • HP changed from 46 to 49
    • Removed base ability Violent
    • Added base ability Assassinate 1
    • Upgrade Path 1 changed to: Regeneration 2, Tunnel: Sand, Domain: Sand*
    • Upgrade Path 2 changed to: Dodge 1*, Reflexes 2, Evasive 2
    • Nora Cost changed from 74 to 76 (76-77)
    Sandstalker Lord
    • HP changed from 56 to 54
    • Removed base ability Desert Camouflage
    • Upgrade Path 1 changed to: Counter Attack: Melee*, Brutality, Multiattack 1
    • Upgrade Path 2 changed to: Tunnel: Sand, Spellsurge: Sandstorm, Desert Master*
    • Nora Cost changed from 83 to 81 (80-82)
    Skeezick Bolter
    • DMG changed from 11 to 10
    • Removed base ability Defenseless
    • Upgrade Path 1 changed to: Initiative 1, Heart Strike, Reinforcement 1*
    Skeezick Ripper
    • DMG changed from 9 to 10
    • RNG changed from 1 to 1-2
    • Removed base ability Skeezick Alliance
    • Removed base ability Throw Javelin
    • Added base ability Conqueror
    • Added base ability Reckless
    • Upgrade Path 1 changed to: Surge: Skeezick 1, Render, Skeezick Alliance*
    • Upgrade Path 2 changed to: Quest: Runner, Reinforcement 2*, Multiattack 1
    Shattered Peaks

    Ancient Slag
    • DMG changed from 10 to 9
    • RNG changed from 1 to 1-2
    • HP changed from 55 to 50
    • Removed base ability Hunter: Walker
    • Added base ability Gravity Well
    • Added base ability Ooze Tap
    • Added base ability Oozing
    • Upgrade Path 1 changed to: Tremor, Pull, Guarded: Slag*
    • Upgrade Path 2 changed to: Tough 1*, Acid Eater, Resilient
    • Nora Cost changed from 66 to 72 (72-74)
    Chaos Brave
    • Removed base ability Faithless
    • Removed base ability Hunter: Meek
    • Added base ability Reckless
    • Upgrade Path 1 changed to: Pummel 2, Vigilance, Initiative 2*
    • Upgrade Path 2 changed to: Sapping Armor, Resistance: Physical 3*, Thirst for Battle
    • Nora Cost changed from 87 to 84 (83-84)
    Moga Creeper
    • SPD changed from 7 to 6
    • DEF changed from 0 to 1
    • Added base ability Logistics: Speed
    • Added base ability Faithless
    • Upgrade Path 1 changed to: Lay Trap: Boulder 2, Knockout, Mark*
    • Upgrade Path 2 changed to: Stealth, Still Life*, Flash Bomb
    • Nora Cost changed from 49 to 53 (52-57)
    Mountain Slag
    • HP changed from 48 to 50
    • Removed base ability Acidic Aura
    • Added base ability Wind Aura
    • Added base ability Ooze Tap
    • Upgrade Path 2 changed to: Binding Chains, Corrosive Grenade*, Guarded: Slag
    • Nora Cost changed from 65 to 69 (66-69)
    Peaks Dao
    • Removed base ability Sweep
    • Added base ability Glorious Leap
    • Upgrade Path 1 changed to: Hold the Line, Sweep*, Vigilance
    • Upgrade Path 2 changed to: Hunter: Walker*, Adaptive, Gift of the Djinn: Dao
    Savage Tundra

    Crystal Phoenix
    • Removed base ability Vulnerability: Physical
    • Added base ability Death Nova: Frost 3
    • Upgrade Path 1 changed to: Frost Greeting, Crystallize*, Freeze
    • Upgrade Path 2 changed to: Frost Aura 3, Frost Nova 3*, Pounce
    • Nora Cost changed from 66 to 69 (69-70)
    Elemental Core
    • Upgrade Path 1 changed to: Frost Aura 3, Frost Nova 3*, Spell Charged 3
    Ferren Brawler
    • DMG changed from 9 to 10
    • SPD changed from 7 to 6
    • HP changed from 42 to 45
    • Removed base ability Multiattack
    • Added base ability Counter Attack: Melee
    • Added base ability Logistics: Speed
    • Added base ability Hunter: Brawler
    • Upgrade Path 1 changed to: Duel*, Ponderous Blows, Sundering Discipline
    • Upgrade Path 2 changed to: Melee Specialist 2*, Reflexes 2, Portal Dancer
    • Nora Cost changed from 74 to 69 (68-70)
    Ice Golem
    • Removed base ability Calcify
    • Added base ability Ice Eater
    • Upgrade Path 2 changed to: Resilient, Tough 1*, Impenetrable
    Icefang
    • RNG changed from 1-2 to 1
    • Removed base ability Unspeakable
    • Removed base ability Unstoppable
    • Added base ability Sonic Roar
    • Added base ability Tunnel: Snow
    • Upgrade Path 2 changed to: Tundra Awakening, Commander: Beast, Punishing Aura 2*
    • Nora Cost changed from 78 to 79 (77-80)
    Jakei Bruiser
    • HP changed from 49 to 46
    • Upgrade Path 2 changed to: Execute*, Hunter: Brawler, Charge 2
    • Nora Cost changed from 59 to 62 (61-64)
    Jakei Shadowstriker
    • Removed base ability Confuse Attacker
    • Added base ability Confuse Enemy
    • Upgrade Path 1 changed to: Soultap, Forbidden Discipline*, Precision
    • Upgrade Path 2 changed to: Logistics: Flanking, Surge: Shadows, Domain: Shadows*
    • Nora Cost changed from 73 to 71 (71-73)
    Khong Monk
    • HP changed from 46 to 47
    • Removed base ability Crippling Discipline
    • Added base ability Leap 3
    • Upgrade Path 1 changed to: Dodge 1, Seismic Leap*, Brutality
    • Upgrade Path 2 changed to: Confuse Enemy*, Antagonize, Sundering Discipline
    Nohkan Apprentice
    • Removed base ability Freezing Discipline
    • Added base ability Alluring Discipline
    • Nora Cost changed from 65 to 66 (66-68)
    Snowcharger Cavalry
    • Upgrade Path 1 changed to: Crushing Charge, Battlemaster 2, Vigilance*
    • Upgrade Path 2 changed to: Initiative 2*, Reinforcement 2, Guarded: Beast
    Yeti Icelord
    • DMG changed from 11 to 12
    • HP changed from 50 to 52
    • Removed base ability Calcify
    • Added base ability Tough 1
    • Upgrade Path 2 changed to: Resilient, Unleash*, Snow-Fall 2
    • Nora Cost changed from 81 to 82 (81-82)
    Underdepths

    Balefire Knight
    • Upgrade Path 1 changed to: Annihilate, Vigilance, Initiative 2*
    Bok Guardian
    • Upgrade Path 2 changed to: Provision: Speed, Provision: Defense, Hunter: Meek*
    Bok Mistress
    • Upgrade Path 1 changed to: Blood Dispersal, Mindwipe Aura 2*, Thrash
    • Upgrade Path 2 changed to: Bloodspurt*, Subsume, Enchant: Magic
    Bok Raider
    • Removed base ability Forage
    • Removed base ability Obsidian Flight
    • Removed base ability Reckless
    • Added base ability Sentry 2
    • Added base ability Sanguine Flight
    • Upgrade Path 1 changed to: Annihilate, Flamethrower, Reinforcement 2*
    • Upgrade Path 2 changed to: Counter Attack: Ranged, Volley Leader, Hunter: Walker*
    • Nora Cost changed from 74 to 73 (73-76)
    Deep Elf Fanatic
    • DMG changed from 12 to 11
    • Removed base ability Liability
    • Removed base ability Reinforcement
    • Added base ability Blood Bond 2
    • Added base ability Skirmisher
    • Nora Cost changed from 79 to 81 (81-81)
    Deep Elf Monk
    • SPD changed from 7 to 6
    • HP changed from 50 to 51
    • Removed base ability Faithless
    • Added base ability Opportunistic
    • Upgrade Path 1 changed to: Multiattack 1, Brutality, Pummel 2*
    • Upgrade Path 2 changed to: Crippling Discipline*, Impenetrable, Sundering Discipline
    Hekatian Arbiter
    • DEF changed from 1 to 2
    • HP changed from 51 to 53
    • Upgrade Path 1 changed to: Bloodlust, Warlord, Scale Armor*
    • Upgrade Path 2 changed to: Provision: Offense, Logistics: Speed*, Impenetrable
    • Nora Cost changed from 78 to 81 (80-81)
    Imp Vixen
    • RNG changed from 1-2 to 1-3
    • HP changed from 45 to 40
    • Upgrade Path 1 changed to: Logistics: Life Siphon*, Overkill: Healing, Consume
    • Upgrade Path 2 changed to: Gluttony, Terrorize*, Soul Vitality
    • Nora Cost changed from 78 to 81 (80-82)
    Korona, Bok Huntress
    • DMG changed from 12 to 11
    • Removed base ability Faithless
    • Added base ability Skirmisher
    • Upgrade Path 1 changed to: Shred Defense, Fearsome Hunter, Battle Leader*
    • Nora Cost changed from 80 to 81 (80-83)
    Minotaur Battlemage
    • Added base ability Logistics: Speed
    • Upgrade Path 1 changed to: Spell Aegis, Swap 3*, Magic Nova 3
    • Upgrade Path 2 changed to: Immunity: Magical, Perseverance*, Majestic 1
    • Nora Cost changed from 82 to 83 (81-84)
    Minotaur Gladiator
    • HP changed from 50 to 52
    • Removed base ability Melee Specialist
    • Added base ability Zeal: Defense
    • Upgrade Path 1 changed to: Combat Awareness 2, Assault*, Vivify
    • Upgrade Path 2 changed to: Counter Attack: Melee*, Fear 3, Binding Chains
    Minotaur Insurgent
    • Removed base ability Gore
    • Removed base ability Melee Specialist
    • Added base ability Crazed Charger
    • Added base ability Sweep
    • Added base ability Liability
    • Upgrade Path 1 changed to: Hostile, Stat Bonus: Speed 1*, Crushing Charge
    • Upgrade Path 2 changed to: Combat Awareness 1, Defiant*, Unstoppable
    • Nora Cost changed from 68 to 69 (68-69)
    Minotaur Thunderaxe
    • DMG changed from 11 to 12
    • HP changed from 50 to 52
    • Added base ability Initiative 2
    • Added base ability Toss Equipment
    • Added base ability Evasive 1
    • Upgrade Path 1 changed to: Relic Guardian, Glorious Leap*, Stat Bonus: Speed 1
    • Upgrade Path 2 changed to: Pace*, Defiant, Relocate: Relic
    • Nora Cost changed from 79 to 77 (77-78)
    Needleclaw Imp
    • DMG changed from 13 to 12
    • DEF changed from 0 to 1
    • Removed base ability Skirmisher
    • Upgrade Path 1 changed to: Counter Attack: Melee, Shatter*, Snatch
    • Upgrade Path 2 changed to: Sword Breaker, Shred Defense, Terrorize*
    Nefari Caverunner
    • DMG changed from 11 to 10
    • Added base ability Opportunistic
    • Upgrade Path 2 changed to: Initiative 1, Reinforcement 1*, Grant: Lay Trap: Fire
    Nefari Schemer
    • DMG changed from 11 to 9
    • HP changed from 47 to 46
    • Removed base ability Fascinate
    • Removed base ability Illuminate
    • Added base ability Detection 3
    • Added base ability Mind Lock
    • Added base ability Grant: Tempo
    • Upgrade Path 1 changed to: Paralytic Feedback, Teleport 1*, Deception
    • Upgrade Path 2 changed to: Stall*, Catalyst: Psychic, Dictate
    Redcap Twins
    • DMG changed from 10 to 8
    • HP changed from 49 to 48
    Sheoul Magus
    • Removed base ability Bloodspurt
    • Removed base ability Skirmisher
    • Added base ability Teleport: Blood Ball
    • Added base ability Nora Induction
    Succubus
    • SPD changed from 7 to 6
    • HP changed from 46 to 48
    • Added base ability Charm 2
    • Added base ability Faithless
    • Upgrade Path 1 changed to: Hunter: Meek, Hunter: Soultapped, Hunter: Bloodied*
    • Upgrade Path 2 changed to: Psychic Aura 3, Bleed*, Soul Channeling
    • Nora Cost changed from 76 to 66 (66-68)
    ThunderHoof
    • DMG changed from 11 to 9
    • Removed base ability Ready
    • Added base ability Thunderous Charge
    • Upgrade Path 2 changed to: Defiant, Unstoppable, Exertion 3*
    • Nora Cost changed from 74 to 71 (71-72)
    Forglar Swamp / Savage Tundra

    Firk Paraform
    • DEF changed from 0 to 1
    • HP changed from 50 to 51
    • Removed base ability Adept Arcanist
    • Removed base ability Sundering Discipline
    • Added base ability Attack: Physical
    • Added base ability Crippling Discipline
    • Upgrade Path 1 changed to: Crystallize*, Freeze, Mind Lock
    • Nora Cost changed from 72 to 73 (72-75)
    Firk Paraform
    • DEF changed from 0 to 1
    • HP changed from 50 to 51
    • Removed base ability Adept Arcanist
    • Removed base ability Sundering Discipline
    • Added base ability Attack: Physical
    • Added base ability Crippling Discipline
    • Upgrade Path 1 changed to: Crystallize*, Freeze, Mind Lock
    • Upgrade Path 2 changed to: Deflect*, Block 2, Void Shield
    • Nora Cost changed from 72 to 74 (72-75)
    Leaf on the Wind
    • Removed base ability Freezing Discipline
    • Added base ability Leap 3
    • Added base ability Crippling Discipline
    • Upgrade Path 1 changed to: Logistics: Speed*, Combat Awareness 1, Logistics: Flanking
    • Upgrade Path 2 changed to: Dodge 1, Nohkan Do*, Evasive 2
    • Nora Cost changed from 60 to 66 (65-66)
    Forsaken Wastes / Underdepths

    Stitched Concealer
    • DMG changed from 10 to 11
    • SPD changed from 7 to 6
    • HP changed from 46 to 47
    • Removed base ability Surge: Concealed
    • Added base ability Surge: Shadows
    • Added base ability Cloak 1
    • Upgrade Path 2 changed to: Shadow Shift, Domain: Shadows*
    Ironfist Stronghold / Shattered Peaks

    Metallic Slag
    • RNG changed from 1 to 1-2
    • Upgrade Path 2 changed to: Oozing, Turtle*, Acid Eater
    • Nora Cost changed from 73 to 72 (69-72)
    K'thir Forest / Underdepths

    Naria Seedling
    • SPD changed from 5 to 4
    • Upgrade Path 2 changed to: Take Root, Plant Regeneration 1*
    • Nora Cost changed from 40 to 38 (38-38)

    Relics

  • Ethereal Pool changed to: This unit has Relocate Self and Mirrored. Friendly champions with race Archdemon within 5 spaces of this unit gain Combat Awareness 1 and Reflection 2.
  • Sludge Pool changed to: This unit has Ooze Aura and Hidden: Ooze. Friendly champions within 5 spaces with Race: Slag gain Acid Eater and Tunnel Ooze. If they already have Acid Eater, they gain Vigor: Acid instead.

    Spells

  • Superiority changed to: All champions within 5 spaces of target champion which do not share a race with that champion take 13 Psychic damage. If target champion is Race: Archdemon, those champions also have -2 DMG for 2 turns.

    Equipment

  • Blade of the Snake changed to: Equipped champion that has a MAX RNG of 2 or less gains +4 DMG. If champion is Race: Archdemon, it also gains Zeal: Speed. At the start of its turns, equipped champion loses 5 HP.
  • Helm of Chaos's Nora Cost changed from 25 to 30
  • Night Blade changed to: Equipped champion gains Precision and Soul Vitality. If the champion is Race: Archdemon or Race: Imp, it also gains Life Siphon.
  • Sheoul Firebow's Nora Cost changed from 40 to 35
12:13am
Inverted Angel - SCIKA
Thank you for enjoying “Inverted Angel.”
Today, we have updated the game to version 1.152.

  • Visibility improvement of save file screen and ending list
  • Text fixing.

In version 1.151, there was a bug that caused some users to lose the connection between the save data on local PC and the game.
The cause of this bug is still unknown, but we are currently looking into the possibility of implementing cloud saving on Steam. We apologize for any inconvenience caused.

We hope you continue to enjoy “Inverted Angel.”
SeaQuestDungeon - AlchemistGames
Hello everyone, we have been developing for a year. The SeaQuest Dungeon is finally coming to everyone.


who we are:

We are two developers who have been in the gaming industry for many years. This is the first time we are responsible for developing a new project ourselves, and we are very excited and happy about it. I also hope that this project can bring you a reservation experience.


What is this game about?

SeaQuest Dungeon is a fast-paced twin-stick shooting game with pixel style.
It has a unique shooting operation experience, tight combat rhythm, and a wide variety of skill construction.Through weapons and skills, choose and match different types of props to achieve a powerful build.


What's the plan?:

The demo version will probably be released in September. The current status of the demo version is to test the core gameplay loop and the placement selection system for skill building. With fewer developers, we need a lot of feedback. Therefore, the art resources of the demo version are not complete.



https://store.steampowered.com/app/3157890/SeaQuestDungeon/

If you become interested in SeaQuest Dungeon, please don't forget to add it to your wishlist on Steam.
Feel free to contact us anytime with feedback. :)

Email: team.alchemist.game@gmail.com
ScarQuest - dev.manastorm
🔧 Fixes and Improvements
·Fixed the lag issues caused by pathfinding AI, buff states, and the number of units due to the hotfix updates.
Dance Eden - DigiEden
Hello, players!

Contents of this update:
1、New feature: Full-body motion capture tracking has been released.

We place great emphasis on your gaming experience and will actively gather your feedback and suggestions to continuously enhance the game content and user experience. Your participation is truly invaluable to us! You can provide feedback in the 'bugs-suggestions' channel on our Discord!
https://discord.gg/danceeden
...

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