Product Update - Valve
Dec 19, 2012
2.0.24645.1
Critical fixes:
- Fixed combat CTD.
- Fixed destroyed system CTD.
- Fixed CTD in build screen.
- Fixed Loa CTD when doing NPG gate mission from destroyed planet.

Other fixes:
- Fixed able to set missile to PD.
- Fixed selected groups ignoring combat planes to which they are set.
- Fixed "stop" speech event.
- Fixed "defeated pirate base" being spammed 3x when it is defeated.
- Fixed AI colonizing hostile systems.
- Fixed case where AI would have a fleet with no command ship.
- Fixed issue that would cause too many locust scouts.
- Fixed case where randoms could be flagged as neutral.
- Fixed VN Pyramids not firing at planet.
- Fixed Loa not spawning next to their gates.
- Fixed AI not launching battlecruisers and battleships.
- Fixed AI not launching riders in some cases.
- Fixed Loa not properly removing cubes for ship damages.
- Fixed ships flying into locust moons.

Other changes and additions:
- Fixed various strings.
- Windowed fullscreen support.
- Revamped post-combat screen.
- "C" button in chat now connects/disconnects from chat.
- Double pressing 1-0 will focus on the ship group instead of whenever you press the button.
- Starmap now remembers if fleet/planet tab was last selected.
- Added a hot key to exit accelerated time.

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