Product Update - Valve
30 gen 2012
Patch 1.9 is a large update that includes a major bugfix that resolves the crash issues some users were reporting, as well as a large number of balance adjustments and improvements based on customer feedback.

• User files now saved in three separate parts, Profile.bin, VideoAudioSettings.bin, and ControlSettings.bin
• Fix for user settings sometimes becoming broken after editing items on the control settings screen
• Much improved user targeting when firing at a target's lead indicator
• Incoming missiles may now be immediately targeted by the 'Cycle Closest Enemy' hotkey
• Incoming missiles have their targeting triangle rapidly blink now
• 'Virtual Mouse Joystick' control mode implemented in a beta phase. Use the console command 'ToggleVirtualMouseJoystick' to have the mouse simulate an analog joystick for ship motion. This can be compared to mouse controls in games like Freelancer. Note that this feature is currently in the beta phase.
• When the current target is lost and a new target is automatically targeted, the closest target is chosen, regardless of priority
• When using the 'Target in Reticule' hotkey, if there is no ship in the reticule, the closest enemy to the user is selected, regardless of priority
• Capital ships are no longer a prioritized target for cycling
• Tab key is now mappable
• Deadzone and Sensitivity settings no longer affect joystick throttle controls
• Fixed issue with CoD Elite fighters not firing in the correct direction when they perform a maneuver to fire in reverse
• Fixed issue with CoD Elite fighters not having their lead indicator out in front all the time
• Some text clarification on the Control Settings screen
• Various visual fixes (both the Saturn and Titan levels received visual upgrades)
• AI improved
• Health of base fighters and elites improved
• Score penalty for docking has been eliminated
• ADD drilling time has been increased
• Prologue/Tutorial has been overhauled


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