Product Update - Valve
2011 年 12 月 23 日
r18864b
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Critical Fixes:
+ Fixed the crash that could occur in turn updates during AI fleet management.
+ Station sensor ranges are now enabled again.
+ Provinces are once again only visible once discovered.
+ Fixed known issues regarding rejoining games in the correct player slot.
+ Fixed the crash caused by fleets losing their supporting systems while in transit.
+ Enemy fleets no longer appear in the fleet manager.
+ Fixed an issue where ships could become stuck in a permanently spinning state.
+ Fixed issues relating to excessive force imparted by weapons.
+ Fixed the issue where clicking the menu button in the star map after entering the planet manager would lock out UI control.
+ Fixed the crash that could occur due to combat occurring at a star system with pending station construction.

Other Fixes:
+ Fixed a number of Tarka ship and module art issues.
+ Fixed a neutral combat issue for systems involving more than 2 players and one player is neither at war nor allied with any other.
+ Fixed issues where weapons were not auto-targeting planets.
+ Fixed known issues where combat sensor data was shared incorrectly between players. There were some diplomatic edge cases here.
+ Fixed an issue where too much damage was being applied in simulated combat.

Other Changes:
+ Drones now automatically launch from platforms.
+ Fleets now display sensor range bubbles once again.
+ Level four and five station structure values have been increased.
+ Added default names to AI fleets.
+ Added three new star maps: Duel, The Heavens and The SotsVerse.


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