Product Update - Valve
21 Thg07, 2011
Gameplay:
  • Reverse Thrust - reduced energy consumption from 110% recharge rate to 83% recharge rate (planes now recover energy while reversing)
  • Rubberized Hull - reduced energy loss and turning debuff from EMP by 20%
  • Biplane (All Forms) - reduced energy loss and turning debuff from EMP by 20%
  • Biplane (Recoilless) - afterburner effectiveness increased by 14%
  • Biplane (Recoilless) - secondary weapon energy usage reduced by 2%
  • Biplane (Dogfighter) - afterburner effectiveness for stall breaking significantly increased [effectiveness drops linearly from +60% at slow speeds to +0% near cruise speed]
  • Biplane (Dogfighter) - secondary weapon energy usage reduced by 2%
  • Biplane (Heavy Cannon) - primary weapon added piercing third hit (100%, 75%, 45%)
  • Biplane (Heavy Cannon) - secondary weapon energy usage reduced by 10%
  • Miranda (Trickster) - primary weapon (fully charged shot only) reduced damage lost on bounces by 15% (122/98/74 -> 122/102/81)
  • Miranda (Time Anchor) - (only when carrying big bomb or ball) anchor energy usage increased by 25%
New Beginner Maps - special server configuration tag |beginner| (includes ball_football):
  • ball_channelpark (modified ball_funnelpark)
  • ball_fracas (modified ball_mayhem2)
  • ball_greywar (modified ball_darkwar)
  • ball_proton (modified ball_core)
New Midlevel Maps - special server configuration tag |midlevel| (includes beginner maps):
  • ball_cavern (modified ball_cave)
  • ball_gliderpark (modified ball_planepark)
  • ball_meteoroids (modified ball_asteroids)
  • ball_powder (modified ball_snow)
New Expert Maps:
  • 1de_asteroids
  • 1de_mayhem
  • ball_arcade (thanks Polio and Nikon)
  • ball_atmosphere (thanks Nikon)
  • ball_cross (thanks BlueMoon)
  • ball_factory (thanks Polio and Nikon)
  • ball_funnelpark (thanks Mandrad)
  • ball_hardcourt (thanks Elixir and Nikon)
  • ball_ice (thanks Nikon and Dyno)
  • ball_pixelized (thanks Nikon)
  • ball_ufo (thanks TRUEPA!N)
  • ball_volcano (thanks innerlyte and Elixir)
  • tbd_assembly (thanks pig_bomb)
  • tbd_chess (thanks silent skies)
  • tbd_justice (thanks pig_bomb)
  • tbd_origami_park (thanks Mandrad)
  • tbd_scrapyard (thanks Hartz)
  • tbd_volcano (thanks innerlyte and Jayfourke)
New Plane Skins:
  • Checkers
  • Flames
  • Santa Hat
Interface:
  • Added Map, Time (round duration), and Next Map to award screen
  • Added "Bomb Camera" spectate option to TBD mode -- press C to toggle Free/Chase/Bomb spectate modes
  • Added "Chase Specific Player" spectate option -- you can lock the camera to a single player via the score screen (hold TAB to show scores, right click player, choose 'Spectate...')
  • Added "[Warning] You have been idle for 4 minutes." message (with beep) to help spectators avoid idle kicks
  • Increased the visibility of the Mouse crosshair and the Keyboard+Mouse orientation cone
  • New title screen background
  • Replaced welcome screen buttons with changelog
  • Friend list: increased visibility of current server and last online time; added buttons for "Join Server" and "Message"; increased max friend count to 200
  • Friend chat windows (Menu -> Friends) no longer consume the escape key allowing easy toggling between gameplay and chat
  • If a tournament is in progress, the score screen (TAB) will render the names of participants that are currently spectating with the color of the team they are assigned to
  • If a tournament is started with even teams and teams become uneven at any point during the tournament a red warning will appear in the top right (Teams: X vs Y)
  • Spectators can now visually determine which team an acid cloud belongs to (left team's acid is light green, right team's acid is dark green)
  • Hangar Deck -> Stats has a new row, "Total"

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