Product Update - Valve
13 апр. 2011
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixed:
  • New treaty notification icon was not disappearing when opening the empire window.
  • Ship build cost would not appear in the hover information on planets with no empty slots.
  • Holding shift while clicking a top bar button would not correctly open a new window of that type.
  • Automation orders did not import from exported designs.
  • Could not select the shipyard world governor in the planet window.
  • Large odd numbers of flags in the race customization window would make the last flag disappear.
  • Divide by zero crash when adding 4 or more shipsets.
  • Automatic blueprint updates would reset automation orders.
  • Heavy Hull level was too high, causing it to have much more hitpoints than the other hull types.
  • Negative mood did not display correctly in the planet window.
  • Items in the pinned list would still display after returning to the main menu.
  • Random freeze/crash caused by a deadlock. Frequently appeared when lots of scouts were auto-exploring at the same time.
  • GUI Elements could disappear in some situations (chat box when working in the layout window, scrollbar in system window).
  • Shipborne factory systems would use up resources even if there was no place to store what was being fabricated.
  • Fixed a bug in multiplayer clients that would cause weirdness and instability.
  • Planetary bunkers weren't correctly absorbing damage.
  • Fixed timestamps on saves being off by one hour (or worse).
Changed:
  • Object list's filter box is now case-insensitive.
  • Added Ere4s3r's corrected smoothing groups to the Neumon.
  • Cargo storage no longer always unlocks Armor at level 4 by paying the link cost.
Balance:
  • Reworked Coolant System to cause more significant increases in weapon firing rates, but also dramatically increase running costs for the connected weapon.
  • Flak range and delay now scale the same as all the other weapons.
Added:
  • "Declare war if this treaty fails" clause. If the treaty fails due to either party having insufficient resources, declare war now.
  • "End all existing treaties" clause. If accepted, all previous treaties are nullified.
  • "Ammo lifetime damage" stat to detailed statistics page. Shows how much damage a full load of ammo can do before being depleted.
  • "Supply Resource" automation order. Used for tankers to automatically supply ships with fuel.
UI:
  • Making the research window small enough now hides the queue.
  • The empire window now loses information in the top area more gradually when resized down.
  • When hovering over a system, the name is colored the same as the ring.
  • The top left ticker now displays research rate.
  • Holding shift while pressing the import button in the blueprints window attempts to import all designs in the profile.
  • Blueprints in the planet and system windows can now be sorted.
  • Blueprints sort can now differentiate between ascending and descending.
  • Add option to sort planets in system window by name, slots or governor.
  • Link icons in research window are hidden on zoom levels smaller or equal to 0.30x.
  • The top left ticker displays research progress by coloring the text from left to right.
  • Percentage complete is now shown behind the name of the current building item in the planet window.
  • Added a "Continue" button to the main menu, which will load the newest save (including autosaves).
  • F7 will now open the civil acts window.
  • F10 will open the escape menu without closing any windows. (Used to be F12)

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