- Valve
4 Kas 2008
Updates to Dawn of War: Soulstorm have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Dawn of War: Soulstorm
Fixes

  • Fixed Sisters of Battle Holy Icon resource bug.
  • Fixed Dark Eldar Observer Soul Powers bug.
  • Fixed Eldar Harlequin's Dance of Death ability that reset the player's resources.
  • The Illusory Monolith will no longer become real if there are Flayed Ones inside.
  • Addressed an issue with trainers working in multiplayer games.
  • Observers can no longer use Dark Eldar soul powers.
  • Fixed Sisters of Battle holy icon resource exploit.
  • Dias of Destruction Dark Scythe ability will no longer be fired multiple times in a single use of the ability.
  • Sisters of Battle Mine Fields no longer leave their flame effect if they are destroyed before being fully constructed.
  • The Daemon Prince healing in combat modifier will no longer apply repeatedly as the player issues attack orders against enemy heroes.
  • Sisters of Battle Thermal Plasma Generator armor type changed to building medium.
  • Furious Charge will now properly affect Cultist Aspiring Champions.
  • Warp Spiders will now properly prioritize infantry targets over vehicles when automatically attacking.
  • Seraphim Veteran Superiors will now benefit from Zealot Charge.
  • Dark Reaper Exarchs now benefit from optics upgrades.
  • Tau Listening Post Rail Guns now improve the weapons DPS against all target types.
  • Tau Broadside Battlesuits will now animate properly.
  • The Hellion Squad Succubus's melee weapon will now properly increase in damage when Power Blades is researched.
  • The Tower of Carnage add-on will now give the same resource bonus as the other races listening post add-ons.
  • Torture Amp hotkey changed to M.
  • Righteous Fever on Repentia squads will no longer turn off when the squad "leader" dies.
  • Missionary Lay of Hands hotkey changed to Y.
  • Battle Sister squads with heavy bolters using an attack move command will now properly attack at their max range of 40 meters.
  • Smite can now target commander units.
  • Entangle will no longer be unavailable on Guardian squads when a Farseer is attached.
  • Tankbusta rockets can no longer attack ground.
  • Tactical Missile Launchers can no longer attack ground.
  • The Celestian Veteran Superior now benefits from Blessed Armor research.
  • Skyray Gunships now have a fire on the move penalty.
  • Archon special attacks now do damage at the appropriate time during the animation.
  • IG Heavily Fortified Listening post upgrade now properly increases the damage of the listening post.
  • The Penitent Engine's Flamers fire on the move penalty has been increased to be in line with other walkers.
  • The Eldar AI will no longer build a Support Portal before the requirements are met.
  • The Raven's Short Circuit can now target vehicle high.
  • Immortals reassembly radius reduced to 20.
  • Targeting Optics now properly increases the sight and weapon range of the Firewarrior squad leader.
  • Targeting optics now properly increases the sight range of the Stealth Suit squad leader.
  • The Honor Guard Kasrkin Sergeant now affected by Kasarkin Armor research.
  • Abilities that disable combat on vehicles will now properly disable special attacks as well.
  • The Ork forces in the campaign will now always use the proper colour scheme.
  • Hellion Honor Guard jump ability will now properly recharge.
  • Space Marine Storm Bolter accuracy on the move penalty reduced to be in line with other units.
  • Grey Knights now take up only slot in a transport.
  • Space Marine research, Wargear: Power Fists can now be researched in the single player campaign.
  • Honor Guard Cultist Squads now benefit from Unholy Sight research.
  • Guardian Plasma Grenades will now damage Monster armor types.
  • Techpriests now start on stand ground stance.
  • Honor Guard Heavy Weapons Teams no longer use population cap.
  • Macharian Cross now properly boosts the speed of all Command Squad members.
  • The Hammerhead holographic clone armor type changed to vehicle medium.
  • Honor Guard Broadside Battlesuits no longer use population cap.
  • The Tortured Slave's morale will now properly recover when it reaches its maximum.
  • Honor Guard Reaver Jetbikes can now decapture points.
  • Sluggaboyz ranged_attack_range affecting their AI behavior adjusted.
  • Ogryns, Ogryn Bone'eads, Kasrkin Sergeants, the General, all Psykers and Priests now do morale damage.
  • Guardsmen Sergeants morale damage increased.
  • Hellhound's Let It Burn ability now does morale damage.
  • Added death explosions to Imperial Guard vehicles.
  • The Broadside Railgun now has a piercing value against infantry low.
  • Corrected tooltips on the Tau Commander stating that he didn't have a melee attack.
  • The Shas'Vre Fusion Blaster damage against infantry heavy high increased to match the other damage values.
  • Drone Squad unburrowing now does morale damage.
  • Kroot Shaper now has Feral Leap like other Kroot infantry.
  • Fixed a bug with Tau's Iridium Armor wargear not working properly.
  • Tau vehicles now have death explosions.
  • Barracuda's Missile Pods now fire simultaneously.
  • Barracuda's Ion Cannon morale damage increased slightly.
  • Crisis Suit Missile Pods can no longer attack ground.
  • The Krootox now uses their own sound set instead of the Carnivores'.
  • Enabled the Snare Trap's sounds.
  • Fixed an incorrect fire on the move penalty on Haemonculus' Destructor and Splinter Cannons.
  • Soul essence spawned by the Slave Chambers with Torture Pit Add-on can no longer spawn in inaccessible locations.
  • Dark Eldar generators death explosions now have proper morale and damage values.
  • Tahril no longer takes up population cap.
  • Adjusted the min damage value of the Ravager's right side Disintegrator.
  • Archon Tahril now benefits from the Poisoned Blades upgrade.
  • Fixed a bug with the Trophy Rack wargear not affecting Tahril's melee weapons.
  • Psyocculum now increases the range of Veteran Superior's pistols to match the ranges of her squad members' weapons.
  • Adjusted the damage of the twin Penitent Engine melee weapon to match the main melee weapon.
  • Added morale and physical damage to Sisters of Battle generator death explosions.
  • Fixed a bug with the Sisters of Battle Emperor's Blessing wargear that was causing infinite health degeneration.
  • Added a death explosion to the Excorcist.
  • Added hotkeys for the different Field Logistics upgrades and Mechanized Production Efficiency. >> Add the actual hotkeys.
  • Enabled the Living Saint's sync kills.
  • Fixed Ecclesiarchal Servitor's get up animation.
  • Fixed Death-Cult Assasin's get up animation.
  • Fixed Missionary's get up animation.

Chaos

  • Reduced the maximium heavy weapons capacity of cultists to 2.
  • Chaos Heavy Weapons research now increases Cultist max heavy weapons by 2.
  • Hell Talon damage against vehicles and buildings reduced by 10%.

Dark Eldar

  • Haemonculus Lab requisition cost increased to 200 requisition/50 power.
  • Hall of Blood cost reduced to 225 requisition.
  • Cruicible of Malediction duration reduced to 6 seconds.
  • Scourages minimum broken time reduced to 5 seconds.

Eldar

  • Call to War research time reduced to 45 seconds.
  • Ranger damage reduced by 10%.
  • Farseer cost reduced to 220 requisition/80 power.

IG

  • Hellhound fire on the move penalty increased to 0.4.
  • IG Listening Post addon cost increased to 100 requisition/60 power.
  • Kasrkin Grenade cooldown increased to 60 seconds.

Necrons

  • Necron global power upgrade cost reduced to 350 power.
  • Necron global power upgrade 2 cost reduced to 550 power.

Orks

  • Stormboy squad cost increased to 180 requisition.
  • Grot infiltration cost increased to 50 requisition/20 power.
  • Big Mek teleport cooldown time increased by 10 seconds.
  • Nob squad building damage reduced by 10%.
  • Trukk buildtime increased by 5 seconds.

Sisters of Battle

  • Inferno Pistol research cost increased to 50 requisition/30 power.

Space Marines

  • Smite cooldown increased by 15 seconds.

Tau

  • Firewarrior commander damage decreased by 10%.
  • Kroot shaper buildtime reduced to 20 seconds.
  • Vespid jump starts half charged.
  • EMP grenade duration time reduced by 5 seconds.

Haber arama
Arşiv
YILA GÖRE ARŞİV
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