Product Update - Valve
24 jul 2014
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a case where move speeds could be exploited using player view angles
  • Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
  • Fixed cosmetic items not using the correct team skins when attached to ragdolls
  • Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
  • Fixed baseballs causing teleporter exits to detonate
  • Updated The Five-Month Shadow to fix a paint-related problem
  • Updated The Merc's Mohawk so it can be equipped by all classes
  • Updated the equip_region for the Exquisite Rack
  • Updated beta map pl_cactuscanyon
    • Redesigned the alternate window route over the choke point by stage 2 capture point 1
    • Window overlooking second stage final capture point is now a doorway
    • Removed stairs leading to back barn in stage 2 near final capture point
    • Back alley behind water tank in stage 2 is now a 1-way drop down
    • Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
    • Fixed players building in spawn rooms

  • Updated beta map rd_asteroid

    • Mode changes

      • Players must steal at least 25 points before they can leave the vault with the reactor core
      • Updated power core pick up sound
      • Updated robot death effects and sounds
      • Updated HUD layout

    • Map changes

      • Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
      • Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
      • Widened play space near cave exit leading into large row of windows
      • Added small ammo pack to underwater flank that leads to enemy reactor vault
      • Added small health kit to staging area before the interior battlements
      • Reduced ammo pack near vault from full to medium
      • Added alcove near front door staging area
      • Robots have been rearranged

        • A robots now circle the staircase near the front door
        • B robots now roam the interior bridge above the water

      • Enabled flashing lights when a team's power reactor has been stolen
      • Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
      • Added player blocker to ledge above exterior battlements
      • Widened glass tunnel flank doorway near C robots
      • Increased attackers spawn time by 1 second


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