Client Update - Valve
Nov 19, 2021
Note: This update was re-released on November 23rd with the following additional fixes:

General
  • Fixed intermittent steamwebhelper crash


Steam Input
  • Fixed rare crash when loading controller configs



Original Changes

General
  • Various fixes and improvements related to connecting to the Steam servers

  • Fixed a rare crash/black screen loading library pages

  • Fixed a blank screen when loading some announcements

  • Fixed a case where the in-game overlay appeared in some CEF based game launchers in a broken manner

  • Updated embedded Chromium build in Steam to 84.0.4147.105


Steam Cloud
  • Greatly reduce pre- and post-game sync time for apps which have hundreds or thousands of local files managed by Steam Cloud

  • Replace use of some Windows APIs which have been deprecated and may cause errors on Windows 11

  • Fixed issue causing “Unknown” or very-old file timestamps in the Sync Conflict dialog

  • Fixed files not being downloaded on app Install when it had previously been installed on the device

  • Fixed files not being re-downloaded if deleted by the user or some other process outside of the game


Steam Input
  • Improve handling of offline mode by moving locally edited configurations to Steam Cloud. You will now get cloud conflict dialogs when launching a game or opening the controller configuration screen rather than losing changes

  • Add new Steam Deck glyphs to Steam Input API and visually update the existing glyphs

  • Fixed a crash related to Steam Remote Play

  • Fixed issue that could cause some controllers to stay in “guest” mode where they aren’t allowed to export configurations


Remote Play
  • Updated macOS input and audio drivers for M1 hardware

  • Added support for VA-API hardware encoding on Linux (can be disabled by turning off AMD and Intel hardware encoding in the Remote Play advanced host settings)

  • Added support for DMABUF PipeWire capture on Linux (requires 32-bit libgbm.so.1 and can be enabled by launching Steam with -pipewire-dmabuf)

  • Added support for capturing up to 4K using PipeWire

  • Fixed rare crash when streaming a game from a Linux computer

  • Fixed streaming audio from Intel Mac that has been upgraded from macOS 10.15 to 11.0

  • Fixed a rare timeout starting to stream from a Linux computer

  • Fixed crash after a short time when streaming a game to a Linux computer with hardware acceleration


Library
  • When sorting a collection by Steam Review, group the games by category (Overwhelmingly Positive, Very Positive, etc) and remove the banners from the bottom of the items


Big Picture
  • Fixed launching games when cloud save updates are pending


Soundtracks
  • Fixed an issue that would prevent certain lossless audio files from playing correctly through the built-in Steam music player


macOS
  • Fixed SteamInput driver installer on M1 hardware blocking game streaming

  • Fixed minimize/restore buttons not working on some Steam Client windows


Linux
  • Updated scout and heavy runtimes: Improve compatibility with recent Let's Encrypt TLS/SSL certificate chains

  • Added initial support for games using CEG DRM through Proton

  • Fixed a console window erroneously appearing while launching CEG games. (needs latest Proton Experimental)

  • Fixed crash at startup with some experimental versions of Mesa


Shader Pre-Caching
  • Reduce memory use when processing shader caches

  • Improve performance and reduce disk I/O when updating Mesa caches on Linux


SteamNetworkingSockets
  • Reduce the number of rendezvous signals needed to establish a typical P2P session


Search news
Archive
2024
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002