Foundation - Mike
Are you looking to put your medieval city building skills to the test with Foundation?

Then Steam’s Autumn Sale is the perfect opportunity to start your journey!

Get 15% off starting right now. Offer ends on November 30th.

Discover the power of organic development with innovative and gridless gameplay!
Imperivm RTC - HD Edition "Great Battles of Rome" - Nataly Stefano


Imperivm / Reinforced its already fast-paced gameplay


100 new features, improvements, corrections, adjustments, and balances that reinforce already fast-paced gameplay.

Endorsed by more than a million players around the world, and become now an even greater strategic challenge.


Imperivm / Take a BIG look


It´s great to show at a glance the 1920x1080 graphics of the Imperivm HD units and warriors.

A Full HD resolution offers 40% more battlefield to face an even greater strategic challenge than the original.


Imperivm / New Civilizations Guide


Key information for each unit and warrior becomes the most complete tool for you to achieve the best results in each battle.

The size of the new Guide has been expanded by 100% so that at a single glance you can recognize the units, icons, and information of each unit and warrior.

>>> Here you have all the info in detail...
Dream Cycle - fee-ona
Hi folks! Wake up and arm yourselves because, just like the game, this patch note is going to take you on a big adventure.

Check out our new trailer and screenshots of the game (which you can view on our steam page). Listen to Morgan's tale as she reveals the predicament she's in. Join with her as her story unravels whilst adventuring through the Dreamlands. Her goal; to recover her own powers and thwart Randolph's sinister plans to become a god.



Before we relay the multitude of changes your way, we want to take this moment to highlight a few things and, most importantly, thank you for taking this adventure with Morgan into Dream Cycle.

We saw option customizations suggested by the community and can report that we've managed to include them into this build. You'll see such options as; more buttons can now be remapped, options to turn off motion blur, toggle/hold for crouch and run and the spell buttons for keyboard users being separated. UI tweaks such as map screen legends have also made it in. Thank you again for your suggestions, and keep them coming!

In the waking world, we want to highlight our world enhancements. We started with lighting and, seeing how interesting it was getting, we pushed forward to create flowing waterfalls, sun-touched snow, more props, better building layouts and generally a more breathtaking world all around.



Combat has also been improved; we've added more animation and refinements. Fight to your heart's content, and let us know how it feels!



Finally, we would love the community to have some fun with Photo Mode. With all the changes to beautify Dream Cycle, it would be amazing to see your favourite shots and show the community and us what wonders you'll see on your adventure.

Now, onwards to the notes!

Lighting overhaul
  • All lights increased
  • Decreased ambient fogging in all conditions
  • Player light attached to character not camera
  • Added light to astral character
Reworked Mouse and Keyboard controls
  • Changed the basic keyboard layout to combo sprint and dodge on Left Shift.
  • Split the Ranged spell button onto the Q button on the keyboard.
  • Enabled remapping of spell slot keys
  • New Spell slot shelf for keyboard mode with separated Ranged and personal spells.
New Photo Mode Added
  • From the main menu there is an option to enter the mode.
  • On the keyboard you can press N to start it anytime.
  • Offers camera and other options to compose screenshot
  • Screenshots saved to Steam as usual
Astral Projection
  • Doubled range
  • Added light to character
  • Camera angle no longer changes on use
  • Enemies no longer invisible when far away from Morgan
  • Added ability to mark an objective and have it remain visible after exiting projection
  • Added cloud to show general location of an enemy that has not been spotted yet
Item Spawning
  • Added visual and sound effects call attention to new drops
  • More gold drops
  • Added Disassembly system that breaks down duplicate or over capacity items into components that can be used to buy other upgrades
  • Increased chance for perks, spells, and vouchers from chests
  • More potions in chests
  • Balancing of prices for items in Cavern
World Updates
  • New “settlements” system concentrates gameplay
  • Moved chests into spaces with enemy patrols
  • Added set dressings
  • Added new destructible items
  • Increased minimum building size to reduce very tight spaces
  • Tuned several rock layouts to be more climbable
  • The denizens of the Dreamlands have become more aware of their environment. You’ll now find them eating, sleeping, practicing their attack moves and engaged in many other activities.
  • Forests have been tuned to be less dense overall
  • Added waterfalls, which can be used to hide (like a bush)
  • Updated level art
  • Snow now can be found up in the mountains.
  • Reenabled Ruins Location style
  • Separated Ruins / Outside habitation from Inside habitation
  • The world now has a sky with clouds and stars!
  • Edge of the mist has been improved and the old ‘card’ system removed.
  • Increased interaction distance and spread range
  • Decreased amount of intersection allowed for props
Combat
  • Tuned weak spot size and time to make the weak spot gameplay more accessible at lower difficulty levels.
  • Decreased the noise level of explosive spells
  • Ichor no longer returns mana
  • Tightened the timing on perfect dodge
  • Slightly increased sprint speed
  • Slightly increased Shadow Step range
  • Kicking Weakspots now launches enemies
  • Machine guns had their damage decreased and ammo increased
  • Fixed a bug where once a machine gun had crit once, all following hits were automatically crits
  • Picking up treasure now automatically also picks up all nearby treasure
  • Kick launches at higher angle
  • Added force to kick
  • Flying kick can launch Eidolon
  • Added stamina bar to enemies
  • Added stamina regen after hit reacts
  • Fixed sound on silenced pistols
  • Added Arrow drop prediction for weak spot targeting
  • All Bows had their projectile velocities tuned. Crossbow bolts are slower, Longbow arrows are faster.
  • Fixed a bug that meant you could shoot yourself or throw a grenade into yourself
  • You can no longer be damaged by other enemies if you are in the middle of an ‘execution’ animation.
  • Fixed an issue where you could hit a weak spot with your sword even if it was out of range.
  • Updated melee targeting to avoid hitting the environment when there is an enemy nearby
  • Dodge is now a part of sprint
  • Ghoul attacks have been replaced by single strikes
  • Kick has had its range increased
  • Added parry when you use the dodge button with no directional input.
  • All new kick, sword and dodge animations to add weight and variety to combat
  • Added new player combat FX and SFX
  • Fixed two issues that caused melee attacks to sometimes fail to hit
  • Added mini shadow strike when hitting weakspots during normal sword combat
  • Improved hit FX
  • Removed Second swing from one of the pagan attacks
  • Added an attack flash to enemies just before they attack
  • Parry does not stagger ranged enemies anymore
  • Parry opens an extra large weakspot
  • First person animations added for all the new sword attacks
  • Added all new motion capture executes for Ghouls and Humans
  • All executes happen in third person now
  • Changed weakspot render distance to be at max all the time
  • Removed Root motion on backwards sword attack
  • Made velocity changes smoother on new sword attacks.
  • Added a small amount of warping on forwards and side sword attacks if you are pointing at an enemy when attacking
  • Lowered the multiplier on the stab attack
  • Sword and kick attacks align to the target
  • Execute is no longer a hold to charge followed by a release, it is now just a longer hold on the attack. Tap to strike, Hold to Shadowstrike.
  • Aim assist has been fixed
  • Re-enabled Aim assist for mouse users
  • Aim assist strength can be set in the options for both mouse and controller separately
  • Lowered stamina for most enemies, meaning they can be interrupted more easily with normal attacks
  • Increased stamina damage for swords
  • Enemies have a short hit pause when hit if they don’t stagger
  • Witches do less damage overall
  • Removed uninterruptible from several attacks
  • Increased shotgun force
  • Added alert warhorn for Pagan women - draws nearby enemies to the fight
  • Higher tier enemies don’t have such extremely shortened weakness windows
  • Successful parries now open slightly longer weakness windows than a normal hit react
  • Increased Sprint speed slightly
  • Added Sprint full screen effect to help you know that you are in sprint
  • Changed the screen edge feedback for crouching to a blue glow on the bottom of the screen instead of the previous vignetting
  • Added second execution animation for Ghouls
  • Tuned Machine Gun base damage up, but lowered crit damage to compensate
  • Increased Gug Weakspot size
  • Eidolons are much less likely to be launched by kick or explosions
  • Increased Eidolon damage and Stamina
Magic
  • Fixed a bug where Grenade weapons could fail to explode if they hit an enemy weak spot
  • Grenade Weapons are now thrown from the character not the camera
  • If a ‘Grenade’ type spell fails to cast (no room to appear) you will not be charged mana. This is true for bullets too.
  • Glyphs of force are generally more powerful
  • Mana can now go negative allowing you to cast so long as the regen will end up positive
  • Glyphs have lower cooldowns but cost a bit more
  • Spell of light now does a better job of lighting up the environment nearby and has a visible source in third person
  • Increased range of Raven Swarm
  • Doubled range of Glyph placement.
  • Fixed inconsistent mana costs for Glyphs
Tutorials
  • Fixed up First Ichor Tutorial
  • Fixed up First combat Tutorial
  • Fixed up Equip spells Tutorial
  • Improved path out of Big combat room in the tutorial
  • Fixed up the Shadow Step Tutorial
  • Added Kick Launch Tutorial on Bridge
  • Objective marker on Arch and Gate during intro
  • Objective Marker marking tutorial In Cavern Of Flames
Miscellaneous
  • Removed Rusty Sword
  • Added Basic Sword voucher to Cavern of Flame to ensure minimum weapon
  • Basic sword is free from vending machine
  • Added experience bar to main display
  • Improved end of level chest and portal spawning to safe spacing
  • Edge outlines fade at distance
  • New core spawning algorithm scales the spawn quantities by Adventure Tier with more variance, making for a smoother difficulty ramping curve as the Adventure Tier (difficulty) increases.
  • New core spawning algorithm scales the spawn quantities by Adventure Tier with more variance, making for a smoother difficulty ramping curve as the Adventure Tier (difficulty) increases.
  • Arch pieces should be much harder to find
  • The difficulty varies much more across the map
  • There are more Revenant areas now
  • Motion blur can be disabled in settings
  • Mouse Acceleration can be disabled in settings
  • FOV and its relation to turn rate has been modified to (hopefully) be closer to industry standards.
  • Hooked up aim assist strength for both controller and mouse in settings
  • New camera mode button added. D-pad down and Keyboard ‘V’. Tap to swap shoulders, hold to switch between First and Third Person modes.
  • Eternal flame motes spread across zone after first level
  • Removed cursor during cutscenes
Despot's Game: Dystopian Battle Simulator - Antishyr
Attention, puny humans!

THE STEAM AWARDS have started and the Despot needs you. Let your little brains send signals to your fingers and nominate us for the Best Game You Suck At category in the Awards widget above. Yes, you suck at this game and everyone knows it. And stop asking us to nerf those cabbages. Tell you what: vote for us first and we will think about it.



One more thing before we let you go back to your breeding tube: the game is 20% off for the duration of the Steam Autumn Sale, so prepare your puny wallets!

https://store.steampowered.com/app/1227280/Despots_Game_Dystopian_Army_Builder/

See you in a week in the new King of the Hill season!


The Ascent - Missile Trajectory
We are incredibly grateful for how well received The Ascent has been since release and the community we have been able to create. If you have enjoyed The Ascent as much as we did making it, then please consider voting to nominate The Ascent for the Outstanding Visual Style Award in this year’s Steam Awards.



We really wanted to craft a living world with depth, from the drones flying overhead to the lettering on the graffiti, we wanted to create the sense that stories are happening regardless of if you, the player, are there to witness them or not. We like to say that the world is the main character of the game.
The Ascent is the result of a small developer studio, that grew to 12 people, with the belief that with the right focus and mindset, we can create grand experiences, ensuring that every inch of The Ascent is as detailed as possible and gets the love it deserves.

We hope you will join us in celebrating The Ascent accomplishments so far and vote for us to become a nominee in the Outstanding Visual Style category in this year’s Steam Awards.

Thank you,
Neon Giant



If you’re currently not an Indent, and haven’t entered the world of The Ascent yet, oh... and you like the word “Sale” then listen up! During the Steam Autumn Sale, from November 24th to December 1st, The Ascent has a 25% discount! Follow this link to find out more.

Vagrus - The Riven Realms - Lost Pilgrims
Hey Folks,

Having played decades of tabletop RPG campaigns in the setting and Vagrus' narrative landing north of one million words in the form of stories and codex entries, Story-Rich certainly rings true when it comes to our game.

If you enjoyed the setting and stories of Vargus, it would be an honor to receive your nomination in the Outstanding Story-Rich Game category.

Thank you very much for your support!
The Lost Pilgrims Team

https://store.steampowered.com/app/909660?utm_source=steam&utm_medium=organic&utm_campaign=website&utm_content=footer

Ps.: the category template art of Steam does seem a little off from the dark tone of Vagrus but hey, here goes anyway. :D
Lawn Mowing Simulator - CosmicRaccoon
Sometimes all you need is to take a break from the real world and enjoy the challenge and serenity of mowing the Great British countryside. All without the need for an umbrella. Lawn Mowing Simulator is pleased to provide a place for you to do just that!

We hope you would consider voting to nominate it in the ‘Sit back and Relax’ category for this year’s Steam Awards!



We are also happy to announce we are offering Lawn Mowing Simulator at 33% off throughout the Autumn sale: follow this link to find out more.

Thank you,
The Grass Team

Princess Project - Swaps4


The Black Friday Sale 2021 Is Now Live! We're having a huge sale and you'll find up to 60% off most of our games! This is a great opportunity to try our wide selection of games, so don't miss this chance! The full list of our games that are on sale can be viewed on our Steam Publisher page here. The Black Friday Sale 2021 will run until December 1! We're also hosting a giveaway on our website, more info can be found by clicking here.

Here are a few selected titles that we recommend to pick up during our Black Friday Sale 2021:

https://store.steampowered.com/app/1227890/Summer_Memories/
https://store.steampowered.com/app/1378040/Tear_and_the_Library_of_Labyrinths/
https://store.steampowered.com/app/1342050/Lisa_and_the_Grimoire/
https://store.steampowered.com/app/1278390/Succumate/
https://store.steampowered.com/app/965670/Niplheims_Hunter__Branded_Azel/

Here's a list of the games featured in the sale:



Don't forget to also follow us on our Steam Publisher page and join our Discord to stay up to date with everything related to Kagura Games!

Once again we want to thank you for all of your support and we hope you'll enjoy our upcoming releases!
________________________________________

Stay up to date by following our pages:

Publisher Page
Group Page
Catalogue
Twitter
Facebook
Instagram
Discord
Website
Fallen ~Makina and the City of Ruins~ - Swaps4


The Black Friday Sale 2021 Is Now Live! We're having a huge sale and you'll find up to 60% off most of our games! This is a great opportunity to try our wide selection of games, so don't miss this chance! The full list of our games that are on sale can be viewed on our Steam Publisher page here. The Black Friday Sale 2021 will run until December 1! We're also hosting a giveaway on our website, more info can be found by clicking here.

Here are a few selected titles that we recommend to pick up during our Black Friday Sale 2021:

https://store.steampowered.com/app/1227890/Summer_Memories/
https://store.steampowered.com/app/1378040/Tear_and_the_Library_of_Labyrinths/
https://store.steampowered.com/app/1342050/Lisa_and_the_Grimoire/
https://store.steampowered.com/app/1278390/Succumate/
https://store.steampowered.com/app/965670/Niplheims_Hunter__Branded_Azel/

Here's a list of the games featured in the sale:



Don't forget to also follow us on our Steam Publisher page and join our Discord to stay up to date with everything related to Kagura Games!

Once again we want to thank you for all of your support and we hope you'll enjoy our upcoming releases!
________________________________________

Stay up to date by following our pages:

Publisher Page
Group Page
Catalogue
Twitter
Facebook
Instagram
Discord
Website
Leviathan ~A Survival RPG~ - Swaps4


The Black Friday Sale 2021 Is Now Live! We're having a huge sale and you'll find up to 60% off most of our games! This is a great opportunity to try our wide selection of games, so don't miss this chance! The full list of our games that are on sale can be viewed on our Steam Publisher page here. The Black Friday Sale 2021 will run until December 1! We're also hosting a giveaway on our website, more info can be found by clicking here.

Here are a few selected titles that we recommend to pick up during our Black Friday Sale 2021:

https://store.steampowered.com/app/1227890/Summer_Memories/
https://store.steampowered.com/app/1378040/Tear_and_the_Library_of_Labyrinths/
https://store.steampowered.com/app/1342050/Lisa_and_the_Grimoire/
https://store.steampowered.com/app/1278390/Succumate/
https://store.steampowered.com/app/965670/Niplheims_Hunter__Branded_Azel/

Here's a list of the games featured in the sale:



Don't forget to also follow us on our Steam Publisher page and join our Discord to stay up to date with everything related to Kagura Games!

Once again we want to thank you for all of your support and we hope you'll enjoy our upcoming releases!
________________________________________

Stay up to date by following our pages:

Publisher Page
Group Page
Catalogue
Twitter
Facebook
Instagram
Discord
Website
...