Key information for each unit and warrior becomes the most complete tool for you to achieve the best results in each battle.
The size of the new Guide has been expanded by 100% so that at a single glance you can recognize the units, icons, and information of each unit and warrior.
Hi folks! Wake up and arm yourselves because, just like the game, this patch note is going to take you on a big adventure.
Check out our new trailer and screenshots of the game (which you can view on our steam page). Listen to Morgan's tale as she reveals the predicament she's in. Join with her as her story unravels whilst adventuring through the Dreamlands. Her goal; to recover her own powers and thwart Randolph's sinister plans to become a god.
Before we relay the multitude of changes your way, we want to take this moment to highlight a few things and, most importantly, thank you for taking this adventure with Morgan into Dream Cycle.
We saw option customizations suggested by the community and can report that we've managed to include them into this build. You'll see such options as; more buttons can now be remapped, options to turn off motion blur, toggle/hold for crouch and run and the spell buttons for keyboard users being separated. UI tweaks such as map screen legends have also made it in. Thank you again for your suggestions, and keep them coming!
In the waking world, we want to highlight our world enhancements. We started with lighting and, seeing how interesting it was getting, we pushed forward to create flowing waterfalls, sun-touched snow, more props, better building layouts and generally a more breathtaking world all around.
Combat has also been improved; we've added more animation and refinements. Fight to your heart's content, and let us know how it feels!
Finally, we would love the community to have some fun with Photo Mode. With all the changes to beautify Dream Cycle, it would be amazing to see your favourite shots and show the community and us what wonders you'll see on your adventure.
Now, onwards to the notes!
Lighting overhaul
All lights increased
Decreased ambient fogging in all conditions
Player light attached to character not camera
Added light to astral character
Reworked Mouse and Keyboard controls
Changed the basic keyboard layout to combo sprint and dodge on Left Shift.
Split the Ranged spell button onto the Q button on the keyboard.
Enabled remapping of spell slot keys
New Spell slot shelf for keyboard mode with separated Ranged and personal spells.
New Photo Mode Added
From the main menu there is an option to enter the mode.
On the keyboard you can press N to start it anytime.
Offers camera and other options to compose screenshot
Screenshots saved to Steam as usual
Astral Projection
Doubled range
Added light to character
Camera angle no longer changes on use
Enemies no longer invisible when far away from Morgan
Added ability to mark an objective and have it remain visible after exiting projection
Added cloud to show general location of an enemy that has not been spotted yet
Item Spawning
Added visual and sound effects call attention to new drops
More gold drops
Added Disassembly system that breaks down duplicate or over capacity items into components that can be used to buy other upgrades
Increased chance for perks, spells, and vouchers from chests
More potions in chests
Balancing of prices for items in Cavern
World Updates
New “settlements” system concentrates gameplay
Moved chests into spaces with enemy patrols
Added set dressings
Added new destructible items
Increased minimum building size to reduce very tight spaces
Tuned several rock layouts to be more climbable
The denizens of the Dreamlands have become more aware of their environment. You’ll now find them eating, sleeping, practicing their attack moves and engaged in many other activities.
Forests have been tuned to be less dense overall
Added waterfalls, which can be used to hide (like a bush)
Updated level art
Snow now can be found up in the mountains.
Reenabled Ruins Location style
Separated Ruins / Outside habitation from Inside habitation
The world now has a sky with clouds and stars!
Edge of the mist has been improved and the old ‘card’ system removed.
Increased interaction distance and spread range
Decreased amount of intersection allowed for props
Combat
Tuned weak spot size and time to make the weak spot gameplay more accessible at lower difficulty levels.
Decreased the noise level of explosive spells
Ichor no longer returns mana
Tightened the timing on perfect dodge
Slightly increased sprint speed
Slightly increased Shadow Step range
Kicking Weakspots now launches enemies
Machine guns had their damage decreased and ammo increased
Fixed a bug where once a machine gun had crit once, all following hits were automatically crits
Picking up treasure now automatically also picks up all nearby treasure
Kick launches at higher angle
Added force to kick
Flying kick can launch Eidolon
Added stamina bar to enemies
Added stamina regen after hit reacts
Fixed sound on silenced pistols
Added Arrow drop prediction for weak spot targeting
All Bows had their projectile velocities tuned. Crossbow bolts are slower, Longbow arrows are faster.
Fixed a bug that meant you could shoot yourself or throw a grenade into yourself
You can no longer be damaged by other enemies if you are in the middle of an ‘execution’ animation.
Fixed an issue where you could hit a weak spot with your sword even if it was out of range.
Updated melee targeting to avoid hitting the environment when there is an enemy nearby
Dodge is now a part of sprint
Ghoul attacks have been replaced by single strikes
Kick has had its range increased
Added parry when you use the dodge button with no directional input.
All new kick, sword and dodge animations to add weight and variety to combat
Added new player combat FX and SFX
Fixed two issues that caused melee attacks to sometimes fail to hit
Added mini shadow strike when hitting weakspots during normal sword combat
Improved hit FX
Removed Second swing from one of the pagan attacks
Added an attack flash to enemies just before they attack
Parry does not stagger ranged enemies anymore
Parry opens an extra large weakspot
First person animations added for all the new sword attacks
Added all new motion capture executes for Ghouls and Humans
All executes happen in third person now
Changed weakspot render distance to be at max all the time
Removed Root motion on backwards sword attack
Made velocity changes smoother on new sword attacks.
Added a small amount of warping on forwards and side sword attacks if you are pointing at an enemy when attacking
Lowered the multiplier on the stab attack
Sword and kick attacks align to the target
Execute is no longer a hold to charge followed by a release, it is now just a longer hold on the attack. Tap to strike, Hold to Shadowstrike.
Aim assist has been fixed
Re-enabled Aim assist for mouse users
Aim assist strength can be set in the options for both mouse and controller separately
Lowered stamina for most enemies, meaning they can be interrupted more easily with normal attacks
Increased stamina damage for swords
Enemies have a short hit pause when hit if they don’t stagger
Witches do less damage overall
Removed uninterruptible from several attacks
Increased shotgun force
Added alert warhorn for Pagan women - draws nearby enemies to the fight
Higher tier enemies don’t have such extremely shortened weakness windows
Successful parries now open slightly longer weakness windows than a normal hit react
Increased Sprint speed slightly
Added Sprint full screen effect to help you know that you are in sprint
Changed the screen edge feedback for crouching to a blue glow on the bottom of the screen instead of the previous vignetting
Added second execution animation for Ghouls
Tuned Machine Gun base damage up, but lowered crit damage to compensate
Increased Gug Weakspot size
Eidolons are much less likely to be launched by kick or explosions
Increased Eidolon damage and Stamina
Magic
Fixed a bug where Grenade weapons could fail to explode if they hit an enemy weak spot
Grenade Weapons are now thrown from the character not the camera
If a ‘Grenade’ type spell fails to cast (no room to appear) you will not be charged mana. This is true for bullets too.
Glyphs of force are generally more powerful
Mana can now go negative allowing you to cast so long as the regen will end up positive
Glyphs have lower cooldowns but cost a bit more
Spell of light now does a better job of lighting up the environment nearby and has a visible source in third person
Increased range of Raven Swarm
Doubled range of Glyph placement.
Fixed inconsistent mana costs for Glyphs
Tutorials
Fixed up First Ichor Tutorial
Fixed up First combat Tutorial
Fixed up Equip spells Tutorial
Improved path out of Big combat room in the tutorial
Fixed up the Shadow Step Tutorial
Added Kick Launch Tutorial on Bridge
Objective marker on Arch and Gate during intro
Objective Marker marking tutorial In Cavern Of Flames
Miscellaneous
Removed Rusty Sword
Added Basic Sword voucher to Cavern of Flame to ensure minimum weapon
Basic sword is free from vending machine
Added experience bar to main display
Improved end of level chest and portal spawning to safe spacing
Edge outlines fade at distance
New core spawning algorithm scales the spawn quantities by Adventure Tier with more variance, making for a smoother difficulty ramping curve as the Adventure Tier (difficulty) increases.
New core spawning algorithm scales the spawn quantities by Adventure Tier with more variance, making for a smoother difficulty ramping curve as the Adventure Tier (difficulty) increases.
Arch pieces should be much harder to find
The difficulty varies much more across the map
There are more Revenant areas now
Motion blur can be disabled in settings
Mouse Acceleration can be disabled in settings
FOV and its relation to turn rate has been modified to (hopefully) be closer to industry standards.
Hooked up aim assist strength for both controller and mouse in settings
New camera mode button added. D-pad down and Keyboard ‘V’. Tap to swap shoulders, hold to switch between First and Third Person modes.
Eternal flame motes spread across zone after first level
THE STEAM AWARDS have started and the Despot needs you. Let your little brains send signals to your fingers and nominate us for the Best Game You Suck At category in the Awards widget above. Yes, you suck at this game and everyone knows it. And stop asking us to nerf those cabbages. Tell you what: vote for us first and we will think about it.
One more thing before we let you go back to your breeding tube: the game is 20% off for the duration of the Steam Autumn Sale, so prepare your puny wallets!
We are incredibly grateful for how well received The Ascent has been since release and the community we have been able to create. If you have enjoyed The Ascent as much as we did making it, then please consider voting to nominate The Ascent for the Outstanding Visual Style Award in this year’s Steam Awards.
We really wanted to craft a living world with depth, from the drones flying overhead to the lettering on the graffiti, we wanted to create the sense that stories are happening regardless of if you, the player, are there to witness them or not. We like to say that the world is the main character of the game. The Ascent is the result of a small developer studio, that grew to 12 people, with the belief that with the right focus and mindset, we can create grand experiences, ensuring that every inch of The Ascent is as detailed as possible and gets the love it deserves.
We hope you will join us in celebrating The Ascent accomplishments so far and vote for us to become a nominee in the Outstanding Visual Style category in this year’s Steam Awards.
Thank you, Neon Giant
If you’re currently not an Indent, and haven’t entered the world of The Ascent yet, oh... and you like the word “Sale” then listen up! During the Steam Autumn Sale, from November 24th to December 1st, The Ascent has a 25% discount! Follow this link to find out more.
Having played decades of tabletop RPG campaigns in the setting and Vagrus' narrative landing north of one million words in the form of stories and codex entries, Story-Rich certainly rings true when it comes to our game.
If you enjoyed the setting and stories of Vargus, it would be an honor to receive your nomination in the Outstanding Story-Rich Game category.
Thank you very much for your support! The Lost Pilgrims Team
Sometimes all you need is to take a break from the real world and enjoy the challenge and serenity of mowing the Great British countryside. All without the need for an umbrella. Lawn Mowing Simulator is pleased to provide a place for you to do just that!
We hope you would consider voting to nominate it in the ‘Sit back and Relax’ category for this year’s Steam Awards!
We are also happy to announce we are offering Lawn Mowing Simulator at 33% off throughout the Autumn sale: follow this link to find out more.
The Black Friday Sale 2021 Is Now Live! We're having a huge sale and you'll find up to 60% off most of our games! This is a great opportunity to try our wide selection of games, so don't miss this chance! The full list of our games that are on sale can be viewed on our Steam Publisher page here. The Black Friday Sale 2021 will run until December 1! We're also hosting a giveaway on our website, more info can be found by clicking here.
Here are a few selected titles that we recommend to pick up during our Black Friday Sale 2021:
The Black Friday Sale 2021 Is Now Live! We're having a huge sale and you'll find up to 60% off most of our games! This is a great opportunity to try our wide selection of games, so don't miss this chance! The full list of our games that are on sale can be viewed on our Steam Publisher page here. The Black Friday Sale 2021 will run until December 1! We're also hosting a giveaway on our website, more info can be found by clicking here.
Here are a few selected titles that we recommend to pick up during our Black Friday Sale 2021:
The Black Friday Sale 2021 Is Now Live! We're having a huge sale and you'll find up to 60% off most of our games! This is a great opportunity to try our wide selection of games, so don't miss this chance! The full list of our games that are on sale can be viewed on our Steam Publisher page here. The Black Friday Sale 2021 will run until December 1! We're also hosting a giveaway on our website, more info can be found by clicking here.
Here are a few selected titles that we recommend to pick up during our Black Friday Sale 2021: